Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 76 Metascore
    • 80 Critic Score
    A solidly built, character-driven adventure. [Summer 2003, p.38]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    A platform-puzzle game gone mad. There's a freak-ton of collecting and backtracking. The wacky story and friendly controls make it worthwhile. [Summer 2004, p.40]
    • Pocket Games
    • 75 Metascore
    • 75 Critic Score
    Though the action portions could still use some tweaking, Legacy of Goku II is a better effort all around that is bolstered by colorful graphics and catchy music taken straight from the TV show. DBZ fans can buy this with confidence. [Fall 2003, p.45]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    What's here is good, but you might be better off waiting for "Mario Golf: Advance Tour." [Spring 2004, p.49]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    As sharp-looking as it is entertaining... Has enough innovation to merit trying. [Spring 2002, p.40]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    A tremendous port of one of the most unsung games of all time, and a must-have for any serious collector. [Summer 2004, p.39]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Fans of the bigger versions of Monster Truck Madness will find almost everything they need in this impressive handheld version. [Fall 2003, p.48]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    One of the best single-player puzzle games, but there's no excuse for the absence of a time trial or multiplayer option. [Summer 2003, p.43]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    One of the best turn-based strategy games to hit the GBA since the mighty "Advance Wars." [Summer 2003, p.51]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    Though production values aren't what we'd expect from EA, FIFA 2005 is a solid title all the same. [Spring 2005, p.75]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    All of the new multi-player options are the best reason to pick this one up. If you have one or more friends to link-up with, you're in for a great time. [Fall 2003, p.49]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    Not only the best brawler on the GBA, but one of the best brawlers period. Ther's no reason not to add this game to your collection. [Spring 2004, p.39]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    Has something for everyone, from hardcore gamers to players picking up their first GBA. [Spring 2004, p.33]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    At half the price it would be a must own. [Spring 2005, p.63]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    With eight character classes the possibilities for multiplayer and replay are endless. [Summer 2004, p.41]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    Although things can get tedious, it's a solid mix of adventuring and action. [Winter 2001, p.55]
    • Pocket Games
    • 73 Metascore
    • 70 Critic Score
    A short game that's fun while it lasts. Fans will appreciate the Brosnan and Dench-inspired character portraits. [Spring 2004, p.42]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    A fun, lighthearted romp that expands on an arcade classic instead of spoiling it. [Spring 2002, p.39]
    • Pocket Games
    • 73 Metascore
    • 75 Critic Score
    The levels are really fun - if you can get poast the slightly troublesome controls. Stick with it. [Winter 2001, p.54]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]
    • Pocket Games
    • 73 Metascore
    • 60 Critic Score
    Sure to satisfy hardcore WWF fans, but it can't beat the GBA's real wrestling champ, Fire Pro Wrestling. [Spring 2002, p.39]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    A competent, challenging platformer that fans of the character will get the most out of, thanks to Wolverine's coolness. [Summer 2003, p.37]
    • Pocket Games
    • 72 Metascore
    • 75 Critic Score
    There are better portable RPGs on the market, but this stroll down memory lane will keep you busy. [Spring 2004, p.34]
    • Pocket Games
    • 72 Metascore
    • 75 Critic Score
    Comfortable controls and a refined presentation see featured switch-flipping, mushroom-hopping, pumpkin and peasant-bopping antics delight, despite the fact that they're hardly original. [Summer 2004, p.41]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    A must-own title for fans of the cartoon and a strong buy for fans of strategy games in general. [Summer 2003, p.52]
    • Pocket Games
    • 72 Metascore
    • 80 Critic Score
    The sheer amount of variety makes up for the game's simple design, and the story is positively adorable. [Summer 2003, p.41]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    The levels have too few checkpoints - die mid-way through, and you'll usually go all the way bck to the beginning. [Winter 2002, p.46]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    Great controls, graphics, sound and side characters - some of whom you can play in a variety of mini-game - round out a well-designed package. [Fall 2003, p.54]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    It doesn't stay exciting for long, but the puzzles are tough to pry yourself away from. [Summer 2003, p.50]
    • Pocket Games

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