Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 79 Metascore
    • 80 Critic Score
    Aspyr did a great job of cramming nearly the entire Activision library for the Atari 2600 into a single GBA cartridge. [Spring 2004, p.38]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    Had Bass been added to the Megaman series years ago, it might not have run out of steam. [Summer 2003, p.44]
    • Pocket Games
    • 79 Metascore
    • 85 Critic Score
    The level design is fantastic, with large imaginative interactive environments. [Summer 2004, p.33]
    • Pocket Games
    • 79 Metascore
    • 75 Critic Score
    The formula is as old as the hills but it still works, thankfully, in this game. Good, solid stuff. [Winter 2001, p.50]
    • Pocket Games
    • 79 Metascore
    • 90 Critic Score
    An engaging story, epic battles, and superb graphics. [Spring 2003, p.36]
    • Pocket Games
    • 78 Metascore
    • 75 Critic Score
    Surprisingly polished. [Spring 2003, p.30]
    • Pocket Games
    • 78 Metascore
    • 85 Critic Score
    Has just the right balance of easy controls, tough opponents, and hilarious visuals. It's also bargain-priced, which is a plus. [Summer 2004, p.44]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    Fun, though somewhat mind-boggling in the later areas. [Spring 2005, p.72]
    • Pocket Games
    • 78 Metascore
    • 95 Critic Score
    Whether you're a grizzled arcade veteran or a newcomer to the series, Gradius Galaxies is sure to satisfy your appetite for destruction. [Spring 2002, p.41]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    DKC has staying power. Even at nearly 10-years old, it looks like it was made for the GBA. [Fall 2003, p.44]
    • Pocket Games
    • 78 Metascore
    • 65 Critic Score
    Great in many ways, but the difficulty is too tough. Simply not refined enough for a smooth move toe the GBA. [Winter 2002, p.45]
    • Pocket Games
    • 78 Metascore
    • 70 Critic Score
    It's full of blood and gore, but like most of Rockstar's efforts, this game is very smartly designed. [Spring 2004, p.31]
    • Pocket Games
    • 78 Metascore
    • 75 Critic Score
    As a beat-'em-up, The Two Towers fails to impress. As an RPG, it's fairly engaging and maysuck you in to extended play sessions. [Winter 2002, p.52]
    • Pocket Games
    • 78 Metascore
    • 80 Critic Score
    Looks great and borrows play elements from a number of classic arcade shooters. [Fall 2003, p.46]
    • Pocket Games
    • 78 Metascore
    • 65 Critic Score
    A decent effort, but Crash needs to break new ground if he hopes to compete. [Spring 2002, p.28]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    A charming, original game. [Winter 2002, p.42]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    Though it is an exeptional translation for the GBA, the difficulty level and required repetition keep this from being great. [Fall 2003, p.55]
    • Pocket Games
    • 77 Metascore
    • 70 Critic Score
    There's a lot of replay value, but GTA 2 is somewhat marred by its control and some wacky physics. [Winter 2002, p.48]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    Good graphics, sound and spot-on control makes this game perfect for racing fans on any ilk. [Fall 2003, p.43]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    If this is your typeof game, be sure to pick it up. It deepens as you progress, always keeping players wanting more. [Fall 2003, p.48]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    This is a 2-D tactical espionage at its finest, in a package that fully exploits the GBA's capabilities. [Fall 2003, p.53]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    Take familiar characters, put them no pinball tables, and include a bunch of mini-games. That's a recipe for a fun time. [Fall 2003, p.52]
    • Pocket Games
    • 77 Metascore
    • 80 Critic Score
    One of the coolest aspects of the game is the inclusion of the crebains, the crows that Sauron uses as spies. [Spring 2004, p.35]
    • Pocket Games
    • 77 Metascore
    • 70 Critic Score
    Contains an impressive amount of depth, although graphical issues are severe enough to subtract from the overall experience. [Summer 2004, p.37]
    • Pocket Games
    • 76 Metascore
    • 80 Critic Score
    Exactly what a sequel should be - the original done bigger and better. [Summer 2004, p.36]
    • Pocket Games
    • 76 Metascore
    • 60 Critic Score
    Playable, but far from great. [Winter 2002, p.34]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    Huge bang for the buck for old-timers or newbies. [Spring 2003, p.36]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    A very solid, fun package that should please both hardcore card-game players and casual RPGers alike. [Spring 2005, p.71]
    • Pocket Games
    • 76 Metascore
    • 70 Critic Score
    It would be nice to see the developers expand on this and either make an original action/RPG for the GBA or bring over "BG: DA II." [Summer 2004, p.35]
    • Pocket Games
    • 76 Metascore
    • 85 Critic Score
    Visually, it's among the best games available on the GBA, with superb animation and attractive environs. [Spring 2003, p.33]
    • Pocket Games

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