Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 71 Metascore
    • 75 Critic Score
    Just. Plain. Cool. [Summer 2004, p.35]
    • Pocket Games
    • 71 Metascore
    • 65 Critic Score
    The perfect solution for gamers who play for half-an-hour at a crack. Just don't come looking for a lot of depth here. [Spring 2003, p.32]
    • Pocket Games
    • 71 Metascore
    • 40 Critic Score
    Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]
    • Pocket Games
    • 70 Metascore
    • 75 Critic Score
    If you know what a Kinniku Driver is, you'll enjoy beating the daylights out of people in this game. [Fall 2003, p.56]
    • Pocket Games
    • 70 Metascore
    • 55 Critic Score
    A mixed bag. [Spring 2003, p.29]
    • Pocket Games
    • 70 Metascore
    • 60 Critic Score
    For portable action it works, but this isn't the type of game that should get a GBA makeover. Try before you buy. [Fall 2003, p.49]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    If you're craving a good fighter, you can't go wrong here. Gekido is the most visually impressive GBA game yet. [Fall 2003, p.46]
    • Pocket Games
    • 70 Metascore
    • 65 Critic Score
    Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]
    • Pocket Games
    • 70 Metascore
    • 60 Critic Score
    It isn't quite as addictive as some of the others. [Spring 2002, p.43]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    A solid golf sim that will no doubt stand the test of time. Oh - and nice pants, man! [Winter 2001, p.52]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    A good entry point into the tactical espionage genre, but it isn't as detailed as it ought to be. [Summer 2003, p.51]
    • Pocket Games
    • 69 Metascore
    • 85 Critic Score
    Fast, fun, and impossible to put down. [Summer 2003, p.33]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28]
    • Pocket Games
    • 69 Metascore
    • 90 Critic Score
    Stuffed with enough game modes and options to make many console fighting games jealous. [Spring 2004, p.46]
    • Pocket Games
    • 68 Metascore
    • 80 Critic Score
    Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    Blasting apart robots and thrashing pirates is awesome, but the game is wicked short at just eight levels. [Summer 2003, p.50]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    It does get a bit repetitive as the game goes on. [Spring 2005, p.70]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    As engrossing as it is nerve-wracking, the game could've been great. Instead, it'll just have you sweating - and dodging - bullets. [Summer 2004, p.32]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    One of the game's best traits is its open-ended nature. [Summer 2003, p.70]
    • Pocket Games
    • 67 Metascore
    • 55 Critic Score
    If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]
    • Pocket Games
    • 67 Metascore
    • 70 Critic Score
    Many play aspects suffer from minor quirks, hence its average marks. [Winter 2001, p.51]
    • Pocket Games
    • 67 Metascore
    • 70 Critic Score
    The game is never very exciting. Moments of tension are few and far between, and the action never really heats up enough to draw the player into the world of Middle-earth. [Spring 2004, p.49]
    • Pocket Games
    • 67 Metascore
    • 80 Critic Score
    By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]
    • Pocket Games
    • 67 Metascore
    • 50 Critic Score
    While Sheep is good for some sadistic fun, it gets suprisingly old after a while. A very short while, actually. [Summer 2002, p.33]
    • Pocket Games
    • 67 Metascore
    • 75 Critic Score
    When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]
    • Pocket Games
    • 66 Metascore
    • 80 Critic Score
    One of the very best sports titles available for the GBA - almost as good as "Mario Tennis" on the old SNES. [Summer 2002, p.24]
    • Pocket Games
    • 66 Metascore
    • 70 Critic Score
    A little more shallow than its console counterparts, yet totally gorgeous and simply entertaining. [Spring 2003, p.38]
    • Pocket Games
    • 66 Metascore
    • 70 Critic Score
    Pure, unadulterated, giggle yourself senseless fun. [Summer 2004, p.15]
    • Pocket Games
    • 66 Metascore
    • 55 Critic Score
    Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]
    • Pocket Games
    • 66 Metascore
    • 80 Critic Score
    A game many will be surprised to be on this list, but it happens to be one of the best. [Summer 2004, p.15]
    • Pocket Games

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