Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
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55% higher than the average critic
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3% same as the average critic
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42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
|---|---|---|
| Lowest review score: | Operation Armored Liberty |
Score distribution:
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Positive: 124 out of 238
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Mixed: 76 out of 238
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Negative: 38 out of 238
238
game
reviews
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- Critic Score
The game is packed with cheap hits, such as enemies who shoot at you from off-screen... Poor controls. Ack! [Spring 2002, p.43]- Pocket Games
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- Critic Score
Like it or not, this is an old game, and the play mechanics are archaic by today's standards. [Winter 2002, p.36]- Pocket Games
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- Critic Score
A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]- Pocket Games
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- Critic Score
THe game's just too darn basic. You can literally run right through each stage and arraive at the boss without firing a single shot. [Spring 2003, p.37]- Pocket Games
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- Critic Score
There's little depth or longevity, but simplified gameplay may appeal to young gamers. [Winter 2001, p.48]- Pocket Games
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- Critic Score
This racer needs more speed and extra helpings of Disney style. [Fall 2003, p.44]- Pocket Games
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- Critic Score
Very different from the PS2 games, but still a fast-paced and somewhat fun dogfighting sim. [Spring 2005, p.68]- Pocket Games
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- Critic Score
If it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark. [Spring 2003, p.34]- Pocket Games
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- Critic Score
A sloppy and unimaginative attempt at turning Frogger into a platform hero. Uninspired and definitely tired. [Summer 2002, p.24]- Pocket Games
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- Critic Score
Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]- Pocket Games
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- Critic Score
To quote Kent Brockman: "Forgive us if we don't shed a tear when this puppy is put to sleep." [Fall 2003, p.55]- Pocket Games
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- Critic Score
Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]- Pocket Games
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- Critic Score
It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter. [Summer 2004, p.55]- Pocket Games
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- Critic Score
Although the control and level designs are excellent, the game suffers from a lack of originality. [Spring 2002, p.40]- Pocket Games
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- Critic Score
It may be too simple for some, but rubber monster fans will eat it up. [Spring 2003, p.33]- Pocket Games
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- Pocket Games
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- Critic Score
For all those who have ever yearned to toss pies and slap faces with reckless abandon, this is the game for you. [Winter 2002, p.46]- Pocket Games
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- Critic Score
Skip this one and pick-up the compilation instead. [Summer 2004, p.15]- Pocket Games
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- Critic Score
Potter fans may like the game because it lets them experience Quidditch first hand, but this isn't the kind of sport you play for hours on end. [Spring 2004, p.42]- Pocket Games
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- Critic Score
While LOTR hits a lot of highs, the overall quest and gameplay are just a little better than average. It's a strong rental. [Spring 2003, p.40]- Pocket Games
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- Critic Score
Serious Sam isn't a terrible game, but it's one that's better left to more advanced hardware than the Game Boy Advance. [Summer 2004, p.40]- Pocket Games
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- Critic Score
Even people who love the cartoon will realize how cheap and incomplete this game is. [Spring 2003, p.34]- Pocket Games
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- Critic Score
Abysmal. The graphics are terrible, the control is loose, and the gameplay is incredibly repetitive. [Spring 2004, p.48]- Pocket Games
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- Critic Score
With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39]- Pocket Games
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- Critic Score
The only thing you'll be jamming is your head into a wall. [Summer 2002, p.38]- Pocket Games
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- Pocket Games
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- Critic Score
Every fight and puzzle "packed" into this game's 20-plus levels would be found in the first level of most other games. [Fall 2003, p.51]- Pocket Games
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- Critic Score
Handling isn't exceptional, nor is replay value, but it'll pass muster. [Summer 2003, p.39]- Pocket Games
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- Critic Score
Anyone who ever loved Looney Tunes cartoons will be disappointed at this poor representation of the timeless characters. [Spring 2004, p.43]- Pocket Games
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- Critic Score
Despite the decent visuals, the repetitive action drags this one down. Thankfully the game can be completed in about two hours. [Summer 2003, p.49]- Pocket Games