Pocket Games' Scores
- Games
For 238 reviews, this publication has graded:
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55% higher than the average critic
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3% same as the average critic
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42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Classic NES Series: The Legend of Zelda | |
|---|---|---|
| Lowest review score: | Operation Armored Liberty |
Score distribution:
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Positive: 124 out of 238
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Mixed: 76 out of 238
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Negative: 38 out of 238
238
game
reviews
- By Date
- By Critic Score
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- Critic Score
A twitch-gamer's dream with virtually infinite replay value, and always one more high score to aim for. [Fall 2003, p.40]- Pocket Games
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Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]- Pocket Games
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Every fight and puzzle "packed" into this game's 20-plus levels would be found in the first level of most other games. [Fall 2003, p.51]- Pocket Games
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Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]- Pocket Games
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A solidly built, character-driven adventure. [Summer 2003, p.38]- Pocket Games
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This is a 2-D tactical espionage at its finest, in a package that fully exploits the GBA's capabilities. [Fall 2003, p.53]- Pocket Games
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Some games stand out from a genre solely because of a single game mechanic, and Ninja Five-O is one of them. [Fall 2003, p.50]- Pocket Games
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A competent, challenging platformer that fans of the character will get the most out of, thanks to Wolverine's coolness. [Summer 2003, p.37]- Pocket Games
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You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]- Pocket Games
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Handling isn't exceptional, nor is replay value, but it'll pass muster. [Summer 2003, p.39]- Pocket Games
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A must-own title for fans of the cartoon and a strong buy for fans of strategy games in general. [Summer 2003, p.52]- Pocket Games
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The sheer amount of variety makes up for the game's simple design, and the story is positively adorable. [Summer 2003, p.41]- Pocket Games
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This racer needs more speed and extra helpings of Disney style. [Fall 2003, p.44]- Pocket Games
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The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]- Pocket Games
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One of the best single-player puzzle games, but there's no excuse for the absence of a time trial or multiplayer option. [Summer 2003, p.43]- Pocket Games
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Though the gameplay gets somewhat repetitive (kill bad guys, find key to open door, repeat), it's fun enough for players who want to tear through it in a day. [Fall 2003, p.42]- Pocket Games
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Despite the decent visuals, the repetitive action drags this one down. Thankfully the game can be completed in about two hours. [Summer 2003, p.49]- Pocket Games
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The new weather system and extended map, like the radio and real-time clock of Gold and Silver, are features that make the Pokemon world so much more real. [Summer 2003, p.36]- Pocket Games
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All eight games play like they ought to. This compilation is an amazing game. [Fall 2003, p.42]- Pocket Games
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Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]- Pocket Games
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A so-so system that doesn't offer enough action to counter the lack of depth. [Summer 2003, p.49]- Pocket Games
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If you have a youngster in the house and would like to see him play something other than Pokemon, you could do a lot worse. But it's for children only. [Fall 2003, p.50]- Pocket Games
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Had Bass been added to the Megaman series years ago, it might not have run out of steam. [Summer 2003, p.44]- Pocket Games
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With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39]- Pocket Games
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Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]- Pocket Games
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The cars are more like self-driving robots than dangerous vehicles. [Summer 2003, p.38]- Pocket Games
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One of the game's best traits is its open-ended nature. [Summer 2003, p.70]- Pocket Games
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The racing action is smooth, speedy and about as realistic as you can get with a game featuring time-travelling punks racing each other. [Summer 2003, p.44]- Pocket Games
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The ball reacts to the table and flippers exactly how you would expect. [Summer 2003, p.41]- Pocket Games
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Blasting apart robots and thrashing pirates is awesome, but the game is wicked short at just eight levels. [Summer 2003, p.50]- Pocket Games
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So much fun that you'll play 'til the batteries run out. You simply cannot miss this game. [Spring 2003, p.28]- Pocket Games
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With "Doom II" and "Nightfire" on the market, there's no reason whatsoever to go near this title. [Summer 2003, p.43]- Pocket Games
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Better than most platformers out there...The only beef we have with this title is that it's too dang short. [Spring 2003, p.35]- Pocket Games
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An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45]- Pocket Games
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A slow, ugly, frustratingly bad adaptation that doesn't even deserve to have the Gauntlet name attached. [July 2003, p.32]- Pocket Games
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You could compile a flip-book with photographs of your favorite wrestlers and make a better game than this. [Aug 2003, p.35]- Pocket Games
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Huge bang for the buck for old-timers or newbies. [Spring 2003, p.36]- Pocket Games
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If you can look past the ugly visuals, grab a friend and tacked this revamped classic in Cooperative mode (but skip the dull four-man face-off). [Spring 2003, p.29]- Pocket Games
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It doesn't stay exciting for long, but the puzzles are tough to pry yourself away from. [Summer 2003, p.50]- Pocket Games
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The 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Spring 2003, p.39]- Pocket Games
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The control is perfect...all games should feel this good. [Spring 2003, p.27]- Pocket Games
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A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]- Pocket Games
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If it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark. [Spring 2003, p.34]- Pocket Games
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Visually, it's among the best games available on the GBA, with superb animation and attractive environs. [Spring 2003, p.33]- Pocket Games
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Decent for casual players or die-hard fans of "Star Wars," but not for someone looking for deep gameplay. [Spring 2003, p.39]- Pocket Games
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Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]- Pocket Games
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Little more than an endless procession of switches. [Spring 2003, p.40]- Pocket Games
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Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]- Pocket Games
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It may be too simple for some, but rubber monster fans will eat it up. [Spring 2003, p.33]- Pocket Games
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A good entry point into the tactical espionage genre, but it isn't as detailed as it ought to be. [Summer 2003, p.51]- Pocket Games
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The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31]- Pocket Games
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A little more shallow than its console counterparts, yet totally gorgeous and simply entertaining. [Spring 2003, p.38]- Pocket Games
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A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]- Pocket Games
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Even people who love the cartoon will realize how cheap and incomplete this game is. [Spring 2003, p.34]- Pocket Games
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One of the best turn-based strategy games to hit the GBA since the mighty "Advance Wars." [Summer 2003, p.51]- Pocket Games
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The perfect solution for gamers who play for half-an-hour at a crack. Just don't come looking for a lot of depth here. [Spring 2003, p.32]- Pocket Games
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Sure to satisfy hardcore WWF fans, but it can't beat the GBA's real wrestling champ, Fire Pro Wrestling. [Spring 2002, p.39]- Pocket Games
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Suffers mostly where the GBA just can't do what the consoles can. But it's still a solid handheld effort. [Spring 2003, p.41]- Pocket Games
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THe game's just too darn basic. You can literally run right through each stage and arraive at the boss without firing a single shot. [Spring 2003, p.37]- Pocket Games
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It's meant for the hardcore Yu-Gi-Oh! players. [Spring 2003, p.42]- Pocket Games
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The best sports game out for the Game Boy Advance. It's every bit as fun as its Dreamcast predecessor. [Winter 2002, p.42]- Pocket Games
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While LOTR hits a lot of highs, the overall quest and gameplay are just a little better than average. It's a strong rental. [Spring 2003, p.40]- Pocket Games
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The mini-games and various vehicles Yoshi can transform into are just icing on an already delicious cake. [Spring 2003, p.41]- Pocket Games
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Great in many ways, but the difficulty is too tough. Simply not refined enough for a smooth move toe the GBA. [Winter 2002, p.45]- Pocket Games
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If it weren't for the crummy music taking away from the experience, this might be the best 2D Castlevania yet. [Spring 2003, p.26]- Pocket Games
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If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]- Pocket Games
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By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]- Pocket Games
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Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]- Pocket Games
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There's a lot of replay value, but GTA 2 is somewhat marred by its control and some wacky physics. [Winter 2002, p.48]- Pocket Games
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The quirky and unique game demands to be played and enjoyed by the masses. [Winter 2002, p.36]- Pocket Games
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One of the very best sports titles available for the GBA - almost as good as "Mario Tennis" on the old SNES. [Summer 2002, p.24]- Pocket Games
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Overall, we'd prefer death to torture, and perhaps both to an extended session playing this game. [Winter 2002, p.47]- Pocket Games
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A sloppy and unimaginative attempt at turning Frogger into a platform hero. Uninspired and definitely tired. [Summer 2002, p.24]- Pocket Games
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Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]- Pocket Games
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A deep and addictive game, and the two-player link makes it an instant classic. [Summer 2002, p.36]- Pocket Games
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Even fans of old-school RPGs will find themselves with a nagging sense of deja-vu. Disappointing. [Summer 2002, p.22]- Pocket Games
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The levels have too few checkpoints - die mid-way through, and you'll usually go all the way bck to the beginning. [Winter 2002, p.46]- Pocket Games
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For all those who have ever yearned to toss pies and slap faces with reckless abandon, this is the game for you. [Winter 2002, p.46]- Pocket Games
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Like it or not, this is an old game, and the play mechanics are archaic by today's standards. [Winter 2002, p.36]- Pocket Games
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If this were the last game on Earth, we'd probably leave in a spaceship that we'd built for the express purpose of avoiding it. [Summer 2002, p.36]- Pocket Games
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It's not exactly action-packed, but the slow pace of Broken Sword is paid for with great puzzles and a well-thought out plot. [Summer 2002, p.38]- Pocket Games
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Surprisingly realistic for a hand-held video game. [Summer 2002, p.34]- Pocket Games
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The ability to unlock new boards and edit the tricks and stats of all 13 real-world skaters also adds great replay value. [Summer 2002, p.26]- Pocket Games
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Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]- Pocket Games
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A decent effort, but Crash needs to break new ground if he hopes to compete. [Spring 2002, p.28]- Pocket Games
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The only thing you'll be jamming is your head into a wall. [Summer 2002, p.38]- Pocket Games
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An excellent illustration of why games don't need fancy 3D graphics to be good. [Summer 2002, p.28]- Pocket Games