Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 89 Metascore
    • 95 Critic Score
    A twitch-gamer's dream with virtually infinite replay value, and always one more high score to aim for. [Fall 2003, p.40]
    • Pocket Games
    • 70 Metascore
    • 65 Critic Score
    Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]
    • Pocket Games
    • 49 Metascore
    • 20 Critic Score
    Every fight and puzzle "packed" into this game's 20-plus levels would be found in the first level of most other games. [Fall 2003, p.51]
    • Pocket Games
    • 91 Metascore
    • 100 Critic Score
    Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]
    • Pocket Games
    • 76 Metascore
    • 80 Critic Score
    A solidly built, character-driven adventure. [Summer 2003, p.38]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    This is a 2-D tactical espionage at its finest, in a package that fully exploits the GBA's capabilities. [Fall 2003, p.53]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Some games stand out from a genre solely because of a single game mechanic, and Ninja Five-O is one of them. [Fall 2003, p.50]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    A competent, challenging platformer that fans of the character will get the most out of, thanks to Wolverine's coolness. [Summer 2003, p.37]
    • Pocket Games
    • 86 Metascore
    • 90 Critic Score
    You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]
    • Pocket Games
    • 48 Metascore
    • 65 Critic Score
    Handling isn't exceptional, nor is replay value, but it'll pass muster. [Summer 2003, p.39]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    A must-own title for fans of the cartoon and a strong buy for fans of strategy games in general. [Summer 2003, p.52]
    • Pocket Games
    • 72 Metascore
    • 80 Critic Score
    The sheer amount of variety makes up for the game's simple design, and the story is positively adorable. [Summer 2003, p.41]
    • Pocket Games
    • 56 Metascore
    • 60 Critic Score
    This racer needs more speed and extra helpings of Disney style. [Fall 2003, p.44]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]
    • Pocket Games
    • 75 Metascore
    • 70 Critic Score
    One of the best single-player puzzle games, but there's no excuse for the absence of a time trial or multiplayer option. [Summer 2003, p.43]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    Though the gameplay gets somewhat repetitive (kill bad guys, find key to open door, repeat), it's fun enough for players who want to tear through it in a day. [Fall 2003, p.42]
    • Pocket Games
    • 47 Metascore
    • 65 Critic Score
    Despite the decent visuals, the repetitive action drags this one down. Thankfully the game can be completed in about two hours. [Summer 2003, p.49]
    • Pocket Games
    • 82 Metascore
    • 90 Critic Score
    The new weather system and extended map, like the radio and real-time clock of Gold and Silver, are features that make the Pokemon world so much more real. [Summer 2003, p.36]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    All eight games play like they ought to. This compilation is an amazing game. [Fall 2003, p.42]
    • Pocket Games
    • 66 Metascore
    • 55 Critic Score
    Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]
    • Pocket Games
    • 43 Metascore
    • 60 Critic Score
    A so-so system that doesn't offer enough action to counter the lack of depth. [Summer 2003, p.49]
    • Pocket Games
    • 65 Metascore
    • 70 Critic Score
    If you have a youngster in the house and would like to see him play something other than Pokemon, you could do a lot worse. But it's for children only. [Fall 2003, p.50]
    • Pocket Games
    • 79 Metascore
    • 80 Critic Score
    Had Bass been added to the Megaman series years ago, it might not have run out of steam. [Summer 2003, p.44]
    • Pocket Games
    • 83 Metascore
    • 85 Critic Score
    The action comes fast n' furious as ever. [Summer 2003, p.48]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    Gorgeous graphics and airtight control. [Summer 2003, p.46]
    • Pocket Games
    • 50 Metascore
    • 80 Critic Score
    With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39]
    • Pocket Games
    • 75 Metascore
    • 80 Critic Score
    Offers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]
    • Pocket Games
    • tbd Metascore
    • 60 Critic Score
    The cars are more like self-driving robots than dangerous vehicles. [Summer 2003, p.38]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    One of the game's best traits is its open-ended nature. [Summer 2003, p.70]
    • Pocket Games
    • tbd Metascore
    • 30 Critic Score
    A complete waste of time for everyone. [Summer 2003, p.45]
    • Pocket Games
    • 81 Metascore
    • 90 Critic Score
    The racing action is smooth, speedy and about as realistic as you can get with a game featuring time-travelling punks racing each other. [Summer 2003, p.44]
    • Pocket Games
    • tbd Metascore
    • 90 Critic Score
    The ball reacts to the table and flippers exactly how you would expect. [Summer 2003, p.41]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    Blasting apart robots and thrashing pirates is awesome, but the game is wicked short at just eight levels. [Summer 2003, p.50]
    • Pocket Games
    • 79 Metascore
    • 90 Critic Score
    An engaging story, epic battles, and superb graphics. [Spring 2003, p.36]
    • Pocket Games
    • 95 Metascore
    • 95 Critic Score
    So much fun that you'll play 'til the batteries run out. You simply cannot miss this game. [Spring 2003, p.28]
    • Pocket Games
    • 46 Metascore
    • 40 Critic Score
    With "Doom II" and "Nightfire" on the market, there's no reason whatsoever to go near this title. [Summer 2003, p.43]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    Better than most platformers out there...The only beef we have with this title is that it's too dang short. [Spring 2003, p.35]
    • Pocket Games
    • 83 Metascore
    • 80 Critic Score
    An excellent translation of its arcade classic. A true pleasure to play. [Winter 2002, p.45]
    • Pocket Games
    • 37 Metascore
    • 20 Critic Score
    A slow, ugly, frustratingly bad adaptation that doesn't even deserve to have the Gauntlet name attached. [July 2003, p.32]
    • Pocket Games
    • 24 Metascore
    • 20 Critic Score
    You could compile a flip-book with photographs of your favorite wrestlers and make a better game than this. [Aug 2003, p.35]
    • Pocket Games
    • 78 Metascore
    • 75 Critic Score
    Surprisingly polished. [Spring 2003, p.30]
    • Pocket Games
    • 76 Metascore
    • 90 Critic Score
    Huge bang for the buck for old-timers or newbies. [Spring 2003, p.36]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    If you can look past the ugly visuals, grab a friend and tacked this revamped classic in Cooperative mode (but skip the dull four-man face-off). [Spring 2003, p.29]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    It doesn't stay exciting for long, but the puzzles are tough to pry yourself away from. [Summer 2003, p.50]
    • Pocket Games
    • 82 Metascore
    • 80 Critic Score
    The 3D engine runs smoothly, mimicking the look and feel of the GC game while maintaining its tight controls. [Spring 2003, p.39]
    • Pocket Games
    • 92 Metascore
    • 95 Critic Score
    The control is perfect...all games should feel this good. [Spring 2003, p.27]
    • Pocket Games
    • 63 Metascore
    • 50 Critic Score
    A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]
    • Pocket Games
    • 56 Metascore
    • 70 Critic Score
    If it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark. [Spring 2003, p.34]
    • Pocket Games
    • 76 Metascore
    • 85 Critic Score
    Visually, it's among the best games available on the GBA, with superb animation and attractive environs. [Spring 2003, p.33]
    • Pocket Games
    • 60 Metascore
    • 60 Critic Score
    Decent for casual players or die-hard fans of "Star Wars," but not for someone looking for deep gameplay. [Spring 2003, p.39]
    • Pocket Games
    • 54 Metascore
    • 50 Critic Score
    Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]
    • Pocket Games
    • 66 Metascore
    • 45 Critic Score
    Little more than an endless procession of switches. [Spring 2003, p.40]
    • Pocket Games
    • 68 Metascore
    • 80 Critic Score
    Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]
    • Pocket Games
    • 53 Metascore
    • 70 Critic Score
    It may be too simple for some, but rubber monster fans will eat it up. [Spring 2003, p.33]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    A good entry point into the tactical espionage genre, but it isn't as detailed as it ought to be. [Summer 2003, p.51]
    • Pocket Games
    • 70 Metascore
    • 55 Critic Score
    A mixed bag. [Spring 2003, p.29]
    • Pocket Games
    • 37 Metascore
    • 50 Critic Score
    The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31]
    • Pocket Games
    • 61 Metascore
    • 60 Critic Score
    Fun for some, probably too repetitive for most. [Spring 2003, p.37]
    • Pocket Games
    • 66 Metascore
    • 70 Critic Score
    A little more shallow than its console counterparts, yet totally gorgeous and simply entertaining. [Spring 2003, p.38]
    • Pocket Games
    • 57 Metascore
    • 80 Critic Score
    A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]
    • Pocket Games
    • 50 Metascore
    • 30 Critic Score
    Even people who love the cartoon will realize how cheap and incomplete this game is. [Spring 2003, p.34]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    One of the best turn-based strategy games to hit the GBA since the mighty "Advance Wars." [Summer 2003, p.51]
    • Pocket Games
    • 71 Metascore
    • 65 Critic Score
    The perfect solution for gamers who play for half-an-hour at a crack. Just don't come looking for a lot of depth here. [Spring 2003, p.32]
    • Pocket Games
    • 73 Metascore
    • 60 Critic Score
    Sure to satisfy hardcore WWF fans, but it can't beat the GBA's real wrestling champ, Fire Pro Wrestling. [Spring 2002, p.39]
    • Pocket Games
    • 85 Metascore
    • 75 Critic Score
    Suffers mostly where the GBA just can't do what the consoles can. But it's still a solid handheld effort. [Spring 2003, p.41]
    • Pocket Games
    • 77 Metascore
    • 75 Critic Score
    A charming, original game. [Winter 2002, p.42]
    • Pocket Games
    • 57 Metascore
    • 60 Critic Score
    THe game's just too darn basic. You can literally run right through each stage and arraive at the boss without firing a single shot. [Spring 2003, p.37]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    It's meant for the hardcore Yu-Gi-Oh! players. [Spring 2003, p.42]
    • Pocket Games
    • 83 Metascore
    • 90 Critic Score
    The best sports game out for the Game Boy Advance. It's every bit as fun as its Dreamcast predecessor. [Winter 2002, p.42]
    • Pocket Games
    • 51 Metascore
    • 65 Critic Score
    While LOTR hits a lot of highs, the overall quest and gameplay are just a little better than average. It's a strong rental. [Spring 2003, p.40]
    • Pocket Games
    • 91 Metascore
    • 95 Critic Score
    The mini-games and various vehicles Yoshi can transform into are just icing on an already delicious cake. [Spring 2003, p.41]
    • Pocket Games
    • 78 Metascore
    • 65 Critic Score
    Great in many ways, but the difficulty is too tough. Simply not refined enough for a smooth move toe the GBA. [Winter 2002, p.45]
    • Pocket Games
    • 87 Metascore
    • 95 Critic Score
    If it weren't for the crummy music taking away from the experience, this might be the best 2D Castlevania yet. [Spring 2003, p.26]
    • Pocket Games
    • 49 Metascore
    • 50 Critic Score
    Repetitive and uninspired gameplay. [Fall 2003, p.45]
    • Pocket Games
    • 67 Metascore
    • 55 Critic Score
    If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]
    • Pocket Games
    • 67 Metascore
    • 80 Critic Score
    By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]
    • Pocket Games
    • 59 Metascore
    • 45 Critic Score
    Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]
    • Pocket Games
    • 77 Metascore
    • 70 Critic Score
    There's a lot of replay value, but GTA 2 is somewhat marred by its control and some wacky physics. [Winter 2002, p.48]
    • Pocket Games
    • 81 Metascore
    • 80 Critic Score
    The quirky and unique game demands to be played and enjoyed by the masses. [Winter 2002, p.36]
    • Pocket Games
    • 79 Metascore
    • 65 Critic Score
    The physics in the game are a tad off. [Spring 2002, p.38]
    • Pocket Games
    • 66 Metascore
    • 80 Critic Score
    One of the very best sports titles available for the GBA - almost as good as "Mario Tennis" on the old SNES. [Summer 2002, p.24]
    • Pocket Games
    • 38 Metascore
    • 20 Critic Score
    Overall, we'd prefer death to torture, and perhaps both to an extended session playing this game. [Winter 2002, p.47]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    A sloppy and unimaginative attempt at turning Frogger into a platform hero. Uninspired and definitely tired. [Summer 2002, p.24]
    • Pocket Games
    • 64 Metascore
    • 45 Critic Score
    Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]
    • Pocket Games
    • 88 Metascore
    • 95 Critic Score
    A deep and addictive game, and the two-player link makes it an instant classic. [Summer 2002, p.36]
    • Pocket Games
    • 81 Metascore
    • 55 Critic Score
    Even fans of old-school RPGs will find themselves with a nagging sense of deja-vu. Disappointing. [Summer 2002, p.22]
    • Pocket Games
    • 76 Metascore
    • 60 Critic Score
    Playable, but far from great. [Winter 2002, p.34]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    The levels have too few checkpoints - die mid-way through, and you'll usually go all the way bck to the beginning. [Winter 2002, p.46]
    • Pocket Games
    • 53 Metascore
    • 65 Critic Score
    For all those who have ever yearned to toss pies and slap faces with reckless abandon, this is the game for you. [Winter 2002, p.46]
    • Pocket Games
    • 57 Metascore
    • 60 Critic Score
    Like it or not, this is an old game, and the play mechanics are archaic by today's standards. [Winter 2002, p.36]
    • Pocket Games
    • 53 Metascore
    • 20 Critic Score
    As a game, Britney fails on every level. [Winter 2002, p.38]
    • Pocket Games
    • 69 Metascore
    • 85 Critic Score
    Fast, fun, and impossible to put down. [Summer 2003, p.33]
    • Pocket Games
    • 27 Metascore
    • 10 Critic Score
    If this were the last game on Earth, we'd probably leave in a spaceship that we'd built for the express purpose of avoiding it. [Summer 2002, p.36]
    • Pocket Games
    • 80 Metascore
    • 80 Critic Score
    It's not exactly action-packed, but the slow pace of Broken Sword is paid for with great puzzles and a well-thought out plot. [Summer 2002, p.38]
    • Pocket Games
    • 64 Metascore
    • 85 Critic Score
    Surprisingly realistic for a hand-held video game. [Summer 2002, p.34]
    • Pocket Games
    • 90 Metascore
    • 95 Critic Score
    The ability to unlock new boards and edit the tricks and stats of all 13 real-world skaters also adds great replay value. [Summer 2002, p.26]
    • Pocket Games
    • 71 Metascore
    • 40 Critic Score
    Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]
    • Pocket Games
    • 78 Metascore
    • 65 Critic Score
    A decent effort, but Crash needs to break new ground if he hopes to compete. [Spring 2002, p.28]
    • Pocket Games
    • 49 Metascore
    • 100 Critic Score
    The only thing you'll be jamming is your head into a wall. [Summer 2002, p.38]
    • Pocket Games
    • 92 Metascore
    • 95 Critic Score
    An excellent illustration of why games don't need fancy 3D graphics to be good. [Summer 2002, p.28]
    • Pocket Games

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