Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 55 Metascore
    • 50 Critic Score
    Considering the wealth of amazing movie content spawned by the creative powers at LucasFilm, it still boggles the mind that LucasArts is seemingly incapable of crafting a truly worthy gaming offshoot that encapsulates the wonder and excitement of Indiana Jones or the star-gazing imagination of Star Wars.
    • 55 Metascore
    • 40 Critic Score
    As depictions of large battles go its probably the least epic I've ever seen, hampered by an engine that seems unable to cope with more than ten or twelve characters on screen at once and some of the most soul destroyingly boring combat you'll find it manages to take a fantastic premise and some of the most visually striking source material around to produce a game that will be filling bargain bins around the country within weeks.
    • 55 Metascore
    • 65 Critic Score
    The developers at zSlide have tried their hardest to make it all seem original and fresh but it doesn't take long to work out they've really not done a whole lot more than attempt to slip an ill-fitting urban skin over gameplay mechanics borrowed wholesale from the Nintendo classic ["WarioWare"].
    • 55 Metascore
    • 65 Critic Score
    As a family game with a really low barrier of entry this game is a reasonable success. It does a great job of involving everyone in the room, as a part of the scenery if not in a starring role. Hopefully this isn't a flash in the pan and is a sign of a more healthy supply of games using the 360's previously dusty camera peripheral.
    • 55 Metascore
    • 50 Critic Score
    It is not that the game doesn't have its fun moments, because it can be that, it is just that they are very short-lived and don't really go any further than the first level. Disappointing.
    • 55 Metascore
    • 80 Critic Score
    We are offered up a compelling story, classically 'Lost' in fact, and fans will be more than titillated by this.
    • 55 Metascore
    • 30 Critic Score
    In the face of the political mess in Zimbabwe, the economic mess and knife-happy teenagers here in the UK, and the ongoing disaster in Iraq, the Incredible Hulk: The Official Videogame eclipses them all in making me unhappy.
    • 54 Metascore
    • 72 Critic Score
    Overall I became quite fond of the violet dude, probably more appealing to the younger audiences but nevertheless fans of the series should not be disappointed.
    • 54 Metascore
    • 50 Critic Score
    This kind of thing has been done so much better so many times before there's no reason to invest your time and money here, even if you've a hankering for ancient Greece.
    • 54 Metascore
    • 60 Critic Score
    As it stands this is an interesting development in the struggle to divine a way forward for the blue hedgehog. But unfortunately it's an experience that isn't nearly as much fun as it sounds.
    • 54 Metascore
    • 45 Critic Score
    It's a criminally malnourished set of events that never accomplishes anything more than a series of stale time trials that force the player into frustrating cycles of pause and restart. If that's your bag, it's been done far better elsewhere.
    • 54 Metascore
    • 50 Critic Score
    Bottom line with Lord of the Rings: Conquest is that it fails on almost every level to re-create the breathtaking scale and impact of its source material. Generic at best, the game's poorly staged battles and uninspired set pieces drag the player on a plodding journey through a world of imagination and invention where both of those vitally important facets have clearly been lost in translation.
    • 54 Metascore
    • 66 Critic Score
    Taking it on its own merits it's a generally fun but rather un-ambitious and far too short arcade brawler that certainly isn't going to change the world but will happily provide a few hours of solid fun for anyone willing to give it a go.
    • 54 Metascore
    • 53 Critic Score
    There's about ten hours of play, much of which is an explanation of the plot, while the rest is a pedestrian and pretty boring romp in terms of game play mechanics, meaning that in the end you'll probably just want to complete the game for completing its sake.
    • 54 Metascore
    • 55 Critic Score
    Facebreaker has a seemingly interesting premise but has this tacked onto a very simple beat-em-up gameplay mechanic. It is definitely good fun if you have the camera peripheral and can create your own image to fight with, but is simply not deep enough to deliver a knock-out blow as a standalone game.
    • 53 Metascore
    • 50 Critic Score
    The title completely lacks innovation, engagement, or for want of a more empirical term, soul. It does not even have the accolade of being actively bad, it is instead just utterly mediocre.
    • 53 Metascore
    • 42 Critic Score
    Heed our advice now, be yee a Pirates of the Caribbean fan or nay, and steer clear of this scurvy-infested wreck of a game.
    • 53 Metascore
    • 62 Critic Score
    Ultimately, Lair is a game of two halves, one half is highly detailed with an imposing soundtrack that engulfs the player into the story (if you're a fan of mediaeval fantasy). The other half is full of predictable, repetitive missions that suffer from the control mechanism being too tricky to use in tight situations.
    • 53 Metascore
    • 45 Critic Score
    The overwhelming feeling, the more you play D-A-C, is that what it really needs is more Star Trek in it.
    • 53 Metascore
    • 60 Critic Score
    There's also the point that you'll need to put the disc in every single time you play, whereas if you grab each game from the Marketplace, it sits on your hard drive and can be booted sans-disc.
    • 53 Metascore
    • 10 Critic Score
    I can't be bothered to go on. Anyone who buys this is an idiot. I wish artistic license would have allowed me to start and end the review in as many words.
    • 53 Metascore
    • 62 Critic Score
    Super Monkey Ball, it seems, just doesn't work as an adventure game.
    • 53 Metascore
    • 41 Critic Score
    The game is large and the dedicated gamer will be kept busy for quite a while but I personally cannot imagine why on earth anyone would chose to subject themselves to such an undertaking. With so many superior games on the market there is no obviously legitimate reason to recommend Cy Girls.
    • 53 Metascore
    • 23 Critic Score
    I could continue. I could tell you more about the dated combat, broken tutorial, utterly vacant multiplayer lobbies and risible voice acting. I could yet I decline. As you should if anyone offers you this title. Even at its bargain basement RRP.
    • 53 Metascore
    • 55 Critic Score
    Overall, the game almost has an experimental feel to it.
    • 53 Metascore
    • 64 Critic Score
    What's more maddening for this particular reviewer is that Japanese gamers seem to think the Western market is saturated with little more than banal first-person shooters, but then they flock in droves to the likes of Dynasty Warriors and Samurai Warriors, lovingly embracing perhaps the most unrewarding and unchallenging gameplay mechanic ever created.
    • 53 Metascore
    • 30 Critic Score
    Other than the music there is little good to be said about this game. It offers nothing in the way of fun, in fact it's boring and a tad irritating. The camera is surprisingly awkward for such basic gameplay and this is symbolic of the rest of the title.
    • 52 Metascore
    • 60 Critic Score
    The models and textures are very low rate, the enemy AI knows only to attack or run and the gameplay - despite having added a couple of additions - is very stale.
    • 52 Metascore
    • 67 Critic Score
    Overall the game just has a very mediocre feel about it. It seems a bit like someone just got the basic elements of a point and click adventure game from 10 years ago and assumed that this would do fine.
    • 52 Metascore
    • 35 Critic Score
    Given another six months development time we may have been talking about a real treat, as it is we're instead talking about a game that fails on every level to do the licence justice.

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