Play.tm's Scores

  • Games
For 924 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 98 Grand Theft Auto IV
Lowest review score: 5 Xiaolin Showdown
Score distribution:
  1. Negative: 77 out of 924
924 game reviews
    • 66 Metascore
    • 55 Critic Score
    The most depressing part of the game, presentation aside, is in the way that it always backs off from its potentially challenging, thought-provoking route and pitches you a rather rudimentary series of multiple-choice answers.
    • 66 Metascore
    • 68 Critic Score
    Just don't expect too much from it. It likes to give with one hand and take away with the other.
    • 66 Metascore
    • 67 Critic Score
    If Starship Troopers is your favourite film and you're looking for a new game to play for a couple of days and then use it only to prove to friends that the abilities of your brand new PC are beyond those of their next-gen consoles, then this is a suitable choice. If, however, you are looking for something more, I would look elsewhere.
    • 66 Metascore
    • 80 Critic Score
    Fans of classic RPGs will enjoy and revel in the experience just as much as those who are new to the genre. However, it does not offer much in the way of innovation.
    • 66 Metascore
    • 45 Critic Score
    An endlessly contrived core adventure filled with dislikeable characters, non-existent evolution, and a promising Wii Remote battle mechanic ruined by shoddy camera control combine to send Crystal Bearers to a decidedly deserved demise at the bottom of the bargain bin. Fish it out at your peril.
    • 66 Metascore
    • 55 Critic Score
    When that ambition fails to live up to its promise by delivering a hollow and disappointing experience, you can't help but feel somewhat nonplussed by the final product. This should have been incredible, but having tried our very best to like Codemasters' latest racing IP, we can't help but feel like we've been taken for a ride. Fuel-ed, if you will.
    • 66 Metascore
    • 80 Critic Score
    It should appeal to both the veteran King of Fighters fan and the newcomer alike, although for a purer King of Fighters experience the fanatics among us may be better served by King of Fighters XI which is being released at the same time.
    • 66 Metascore
    • 69 Critic Score
    In the end though you have to consider that when it's good its very very good and when its bad... its just a bit rough, never terrible.
    • 66 Metascore
    • 75 Critic Score
    The visuals, music and effects aren't going to break the bank, but certainly do everything that's asked of them.
    • 66 Metascore
    • 60 Critic Score
    It's inferior to developer Cing's own Hotel Dusk and occasionally rather dull, but as far as Wii titles of this ilk are concerned, Code: R is your best bet.
    • 65 Metascore
    • 68 Critic Score
    There is nothing next-gen about the title in the least; only slightly improved graphics.
    • 65 Metascore
    • 88 Critic Score
    Those who hate it will throw down the controller a long time before the ass-serving and seemingly shallow controls give way to fulfilling battles and a truly awesome character; while those who love it will stubbornly plough forward from death to death, ever-reaching for the next level, and the next level, in order to experience the sheer visceral pleasure of directing Baldur in his almost invincible dance of death.
    • 65 Metascore
    • 60 Critic Score
    Overall, the game is good for a quick blast of stealth action on the go, but the game is not really deep enough for anything much more.
    • 65 Metascore
    • 70 Critic Score
    Its playable, its easy, its simple, its entertaining, and its got a bit of good multiplayer; but it wouldn't challenge an amateur gamer and it'll most likely be back in the box and filed away as "done with" faster than a day in the office.
    • 65 Metascore
    • 75 Critic Score
    A well-crafted and ultimately huge slice of video gaming.
    • 65 Metascore
    • 65 Critic Score
    Overall, this is certainly a game that will get the family playing together this yuletide, but it is unlikely to see very much action on into the New Year.
    • 65 Metascore
    • 58 Critic Score
    As it stands it offers pretty good value. But when put alongside other games, it starts to look pretty tired.
    • 65 Metascore
    • 49 Critic Score
    Despite the pedigree of the licence, very little of the movie's quality has made its way into the game. The characters are bland and the presentation of the narrative is decidedly uninspiring. It feels like a half-finished game and, whilst the idea has a lot of potential, is decidedly lacking in quality in its current form.
    • 65 Metascore
    • 55 Critic Score
    It's an average at best fighting game hiding behind a love or hate it licence marketed firmly at children.
    • 65 Metascore
    • 58 Critic Score
    As it is - in this unfinished state - Kane & Lynch's all-too obvious lack of Q&A follow through makes it impossible to recommend for anyone other than hardcore shooter fans willing to trawl through hours of mediocrity in return for minutes of unfulfilled promise.
    • 65 Metascore
    • 50 Critic Score
    Beyond its intriguing battle system, Opoona is simply a monotonous trawl through futuristic cities that never impress, luscious exteriors that are never allowed to impress, gameplay that makes Crazy Frog Racer 2 look impressive, and an anorexic storyline that only succeeds in impressing on the player that the 30 hours required to drag themselves over the finish line will be lost in the pits of gaming hell forever.
    • 65 Metascore
    • 50 Critic Score
    It's all well and good banging on about games that defined childhood gaming experiences, but essentially what does an 80s kid from North London know when he's horribly sunburnt and tipsy from a few sips of Sangria? That was then, and sadly for Capcom Puzzle World, this is now.
    • 65 Metascore
    • 65 Critic Score
    Crash Bandicoot is one of the all-time great platforming characters, not a brawler, so let's keep it that way.
    • 65 Metascore
    • 65 Critic Score
    If you're an RTS or Warhammer fan you will probably still enjoy it, it's just lacking a certain something that would make it a good game regardless of whether you normally love RTS games or not.
    • 65 Metascore
    • 60 Critic Score
    It is cheap and cheerful but it ultimately fails to do itself justice on the PS2.
    • 65 Metascore
    • 73 Critic Score
    Accessibility is SingStar Dance's biggest drawback, in fact it's arguable its only one, as it's an otherwise fun and engaging package and at the very least it offers additional songs for SingStar fans.
    • 65 Metascore
    • 60 Critic Score
    There is a lot of potential in Resident Evil The Mercenaries 3D. The actual concept and implementation of the mercenaries mode is great, but, as it stands, only as an addition to a more complex game. It simply didn't make the transition from mini-game to full game successfully; more attention was needed to bring it up to the high standards players expect.
    • 65 Metascore
    • 60 Critic Score
    The whole package fails to do the actually racing justice. You'll be bored of the small number of courses within the first few hours and, unless you have a decent number of friends who own copies, the multiplayer mode won't ever get enough use to make it worthwhile.
    • 65 Metascore
    • 73 Critic Score
    One of the best poker games of the year on PSP.
    • 65 Metascore
    • 71 Critic Score
    It delivers a solid gaming experience that will at no point blow you away but will chug along nicely for about ten hours, and so will probably deliver your moneys worth.

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