PlayStation Universe's Scores

  • Games
For 3,468 reviews, this publication has graded:
  • 64% higher than the average critic
  • 7% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Olija
Lowest review score: 5 Little Adventure on the Prairie
Score distribution:
3469 game reviews
    • 62 Metascore
    • 50 Critic Score
    There's no getting around the fact that Lost Soul Aside feels like it belongs in the mid 2010s and honestly that would be fine were it not the fact that the game feels so compromised in so many other aspects of its design that it's difficult to shake the feeling that it just feels outdated, rather than a heartfelt love letter to the past. Though the soundtrack is frequently excellent and the combat reliably exciting, neither are enough to save Lost Soul Aside from tumbling into a deep abyss of rank mediocrity, which is a shame; especially considering the sheer amount of graft that has gone into the game since its inception all those years ago.
    • 62 Metascore
    • 65 Critic Score
    Torchlight 3 offers a solid foundation of ARPG goodness, but the balance of loot drops and progression feel off to the point where long sections of the game feel interminable. When everything is clicking, players can destroy waves of bad guys with the best of them – but expect an ebb and flow to the good times.
    • 62 Metascore
    • 45 Critic Score
    This rather short expansion can be fun for fans of Little Nightmares, but lacks content and isn't as impactful as the main game.
    • 62 Metascore
    • 70 Critic Score
    As arguably the biggest, full-fat PSVR 2 first-party release since Horizon: Call of the Mountain, it's clear that Firewall Ultra doesn't quite match the deservedly lofty expectations that have been set for it. This is thanks in no small part to a modest amount of content and a progression system that is currently grind-heavy to say the least. However, it's also clear that this is a gorgeously realised tactical shooter that approaches excellence when everything falls into place with your fellow human players - it's just that, as of right now, such occasions are more fleeting than I would like thanks to so much for Firewall Ultra's promise being locked behind promised future updates that have yet to arrive.
    • 62 Metascore
    • 75 Critic Score
    Sacred Citadel is a beat-'em-up game for those who just want to relax and blow off steam for an hour.
    • 62 Metascore
    • 80 Critic Score
    All eventualities considered it's a matter of refinement rather than revolution for PlayStation's best-loved worm-based series, with developer Team17 tinkering and toying to make Worms Battlegrounds the most definitive entry in the series to date.
    • 62 Metascore
    • 70 Critic Score
    Wreckreation takes a very specific direction. For what it’s worth, it’s still a fun time. Regardless, it still feels more like a reimagining of Need for Speed Most Wanted with elements of Burnout and Hot Wheels rather than a full-on open-world Burnout game. The game includes its fair share of issues, such as pacing, rules around crashing, and general oddities when interacting with objects in the world. Having said that, there's definitely fun to be had here; it perhaps just needs some extra attention that a ten-person development team may not have the resources to apply. $40 is a bit of a hard sell for what's on display here unless you are craving another Burnout Paradise or Need for Speed: Most Wanted clone.
    • 62 Metascore
    • 55 Critic Score
    We Were Here Together suffers from puzzles that are not solvable through chatting with your co-op partner and instead feel like throwing darts while blindfolded, often being one or two steps too complex. Despite a bevvy of visual improvements and a great atmosphere, the third entry ultimately squanders what the previous two games helped build.
    • 62 Metascore
    • 80 Critic Score
    As an overall package, Slitterhead does not disappoint. Though a touch heavy-handed in some spots, it adopts a ‘swing for the fences'-type approach that you can't help but respect. Marry that with a design philosophy that oozes confidence and a soundtrack and story that manage to hit their mark and it's easy to recommend a trip to Kowlong. Just stay out of the alleyways.
    • 62 Metascore
    • 75 Critic Score
    With its vibrant visuals and easily accessible gameplay, Colour Guardians is the best kind of gaming palate cleanser. While certainly not a prospect for the long-term, Colour Guardians regardless entertains with deft aplomb when taken in short bursts.
    • 61 Metascore
    • 65 Critic Score
    99 Vidas is a perfectly charming, if uneven take on the side-scrolling brawler that spends far too much time with one eye on the past rather than looking to the future of the genre.
    • 61 Metascore
    • 50 Critic Score
    Gunscape could be a good game creator with a healthy lifespan, but a high price point, unoriginal concepts, and muddled ideals are just the tip of the iceberg that looks like it will sink the game's lofty ambitions.
    • 61 Metascore
    • 75 Critic Score
    Warhammer Age of Sigmar: Storm Ground is a compact and well made turn-based strategy offering that neatly walks the tightrope of being able to offer beginners not only a decent introduction to the genre, but also to the sprawling Warhammer fantasy setting as well. Though it lacks in scope and can become repetitive, its bite-sized nature and surprising use of roguelike mechanics helps to ensure it remains compelling in a way that few other Warhammer games have managed.
    • 61 Metascore
    • 75 Critic Score
    If you’ve finished Dying Light 2 and mastered its parkour and combat, then Bloody Ties makes for a greatest of strength for your abilities. The story doesn’t add all that much, but this DLC distills Dying Light 2’s combat and traversal to its purest form.
    • 61 Metascore
    • 50 Critic Score
    Friday the 13th is a technical horror show redeemed by a fairly enjoyable core multiplayer experience. The nagging problem with that is that the stars have to align for players to achieve that experience in the first place. Time and effort will likely help make Friday the 13th a stronger package in the future, but time may well not be on its side if the player base dwindles rapidly.
    • 61 Metascore
    • 80 Critic Score
    Saints Row is a necessary reboot for a series that was getting out of hand (pleasingly so, but still), and Volition has made smart decisions in retooling the origins of the purple-clad gang without losing that silly, violent, and crude spirit. It leaves room for future improvement and escalation, and that’s an exciting place to put the Saints in.
    • 61 Metascore
    • 80 Critic Score
    The modest production values combined with a lack of over-the-top Hollywood bombast will likely ensure that like Verdun before it, not everyone will enjoy Tannenberg. For those who can look beyond such flaws however, Tannenberg cements itself as a gloriously satisfying strategic shooter that invites players to pit their tactical minds and reflexes in one of the most overlooked theaters of war in a way that no other FPS manages to achieve.
    • 61 Metascore
    • 65 Critic Score
    A thrilling and attractive racer, MX vs ATV: Alive is a fundamentally good game, but the serious lack of content and repetitive progression prevents it from being great.
    • 61 Metascore
    • 60 Critic Score
    Shaun White Skateboarding tries valiantly to inspire players by allowing them to transform grey settings into colorful scenes, but the mediocre gameplay, boring quests, and poor visuals ultimately leaves things feeling decidedly uninspired.
    • 61 Metascore
    • 70 Critic Score
    Erring on just the right side of trashy, Raging Justice doesn't break any significant new ground for the side-scrolling brawler but it succeeds as an entertaining effort all the same.
    • 61 Metascore
    • 50 Critic Score
    Filthy Lucre strives to be a game of interesting choices between caution and gung-ho action. Unfortunately, the lack of challenge and inept AI mean that neither style of play is satisfying.
    • 61 Metascore
    • 60 Critic Score
    Maglam Lord combines a handful of genres into one package, and does it well enough to make it at least fun. However, it's the kind of fun that comes from mindlessly consuming something with little resistance. Maglam Lord works well as an in-between game, but it cannot hold up against other titles that specialize in the genres that this game combines.
    • 61 Metascore
    • 55 Critic Score
    White Day 2: A Flower That Tells Lies tries hard to live up to its predecessor but doesn't reach the same heights. Repeating scares and infuriating pursuers keep it from standing out from a crowded genre. It's not all bad, though, as the game's puzzles and fantastic location and world-building will keep the most hardcore fans from sticking with it through its dozen endings, but for most, it will be a one-it-and-done-it affair.
    • 61 Metascore
    • 60 Critic Score
    Godfall has all the ingredients for an enjoyable epic game, but somehow these ingredients are assembled into a soulless Franken-game that feels empty and soulless. While the combat is solid, and some of the boss fights are clever, players will still be left wondering why they should continue playing. Gorgeous to look at, but ultimately numbing to play.
    • 61 Metascore
    • 75 Critic Score
    Mindless, but glorious button-mashing fun, full of crazy characters and over-the-top moves.
    • 61 Metascore
    • 60 Critic Score
    An entertaining puzzler that harkens back to the storied heritage of its developer, Obduction isn’t quite on the level of its peers, but will satisfy armchair masterminds looking for their next brain-tickling fix all the same.
    • 61 Metascore
    • 90 Critic Score
    With a well-written story, fantastic world building, and great, bloody combat, The Walking Dead Onslaught is a fantastic companion piece to the beloved AMC show and a great VR game in its own right. Supply runs provide a perfect mix of speedy action and tense combat, while the narrative portions feel carefully and artfully constructed. While the VR-level budget peaks through on occasion, this is an amazingly well-made and entertaining game.
    • 61 Metascore
    • 60 Critic Score
    For what it is, Tales of The Shire puts together a cozy game that almost requires you to play a certain way to enjoy it. At the same time, the game makes it known what it wants from you from the very beginning. There's charm here to be had with the right mindset. However, putting all of this together makes for a rather fixed and repetitive experience. For what it's worth, Tales of The Shire stands as a solid formula for people who don't often play these types of games. It replaces coordination and planning with hard work. By the time you're done with this game, you'll be ready to try some of the more renowned titles the genre has to offer.
    • 61 Metascore
    • 50 Critic Score
    Jeremy McGrath's Offroad is a competent racer, though with numerous issues and little replay value, you may want to look elsewhere for your offroad kicks.
    • 61 Metascore
    • 85 Critic Score
    The Crew does a lot of things right. Not only does it give you a huge game world to explore, but the ability to change up the whole experience by tuning your car differently is an excellent addition to Ivory Tower’s ambitious racer, allowing you to take one car and do so much more than just a mere race. Apart from the microtransactions you cannot go wrong here by jumping behind the dashboard of your favourite car and taking off into the sunset across the desert.

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