PlayStation Universe's Scores

  • Games
For 3,467 reviews, this publication has graded:
  • 64% higher than the average critic
  • 7% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Olija
Lowest review score: 5 Little Adventure on the Prairie
Score distribution:
3468 game reviews
    • 45 Metascore
    • 50 Critic Score
    Assault Gunner HD manages to make mech-based combat boring and lifeless but may appeal to diehard mech fans just looking to destroy robots. A 2012 Japanese import that translated poorly from Vita to PS4.
    • 44 Metascore
    • 50 Critic Score
    An effective if not particularly ambitious or polished reboot of an arcade classic, Q*Bert Rebooted is as accessible as the franchise has ever been but offers little in the way of significant new additions to keep players hooked in the long term and remains hobbled by a lack of leaderboards.
    • 68 Metascore
    • 50 Critic Score
    Even though Disgaea 6 Complete brings in accessibility options, the game itself reacts negatively to some of them. A simplistic AI can't contend with automation, while the hefty price tag alone for a year old game makes this a hard pass. There are hints of fun here for a new player, but in making this game easier to play, Disgaea 6 Complete makes the franchise formula look antiquated.
    • 57 Metascore
    • 50 Critic Score
    It's easy to make a game that feels like Monster Hunter, but it's nearly impossible to make a game as good. After playing Army Corps of Hell for much longer than I should have, I know that SE could have definitely put a little more time into this game to make it a contender in PlayStation Vita's massive launch line-up.
    • tbd Metascore
    • 50 Critic Score
    Only a game due to the fact that one must handle a controller to experience it, Affected: The Manor is better described as a brief trip into a decently designed fun-house. There's nothing wrong with that, but there's also nothing notable about it. With no gameplay to speak of, Affected is strictly one and done.
    • tbd Metascore
    • 50 Critic Score
    SPRAWL has a few solid core features that work well, letting you string along enough good moments that you're actually having fun. But its shortcomings ultimately reveal how shallow it is, and the truth is that SPRAWL doesn't present a compelling case for why you should play it over other recently released boomer-shooters that are doing more interesting things in the genre. Also my version is currently broken, so that doesn't help - but at least that's something fixable without re-making the whole game.
    • 46 Metascore
    • 50 Critic Score
    Sadly a compelling setting, great performances and some occasionally stunning visuals aren't enough to overcome the horrendously uneven and frequently broken combat system which sits at the heart of 1348 Ex Voto and threatens to cast this otherwise intriguing and ambitious indie effort into the ninth circle of mediocrity.
    • tbd Metascore
    • 50 Critic Score
    The FMV acting is great, as are the production values but ultimately the story just doesn't hold up. There's simply too much repetition required to uncover everything Night Book has to offer.
    • 70 Metascore
    • 50 Critic Score
    When AER: Memories of Old is focused on soaring through the skies, or tackling a multi-room temple puzzle, it’s at its best. The rest of the time it fails to register much interest in its lackluster story and world.
    • 68 Metascore
    • 50 Critic Score
    Despite a gorgeous world, stunning sketchbook visuals, and fantastic music, Stonefly is actively dragged down because of its frustrating and cumbersome combat mechanics that create situations that are a pain to tackle. Everything surrounding combat is great, but there is so much of blowing bugs off of platforms that I Don't recommend you give Stonefly a try.
    • 73 Metascore
    • 50 Critic Score
    Despite its potential, Sword and Fairy: Together Forever gets bogged down by a slow start, odd writing, repetitious fetch quests, and unpolished boss mechanics. Occasional variety in gameplay and well put together segments can carry the day for some, but too many lulls and too much tedium get in the way of what could have been a solid experience.
    • 49 Metascore
    • 50 Critic Score
    Loop8: Summer of Gods tries many ideas but doesn't execute any of them well. Most of the game involves you building your relationship with people who don't even want to help you save the world. Its combat is unrewarding and doesn't even feel like its necessary. Its only saving grace is its great art design and, on most occasions, its voice acting.
    • 68 Metascore
    • 50 Critic Score
    Strangely, while Shadow Labyrinth is a solid Metroidvania that carries inspiration from various sources, it doesn't feel inspired because it leans too heavily on the nostalgia of Puck's Pac-Man sensibilities. Serviceable is the best way to describe Shadow Labyrinth because it's a competent experience and it might be satisfying if all you're looking for is a general Metroidvania experience.
    • 56 Metascore
    • 50 Critic Score
    What should have been a great return for the ten year old classic ends up being one of the worst remaster I've ever played, with almost no graphical updates and staggering framerate issues. A remaster should fix the issues of the original not make them worse.
    • 65 Metascore
    • 50 Critic Score
    Nickelodeon All-Stars is an obvious yet forgivable clone the manages to squeeze tiny sprinkles of originality in to its mix. However, the chasm left by what is missing from the game at the moment is almost irredeemable. Whilst the actual fighting mechanics of the core gameplay are well worked for competitive play, the lack of voice acting, game modes and general party utility leaves much to be desired. The general zaniness of Nickelodeon carries reasonably in the game, but certainly not enough to warrant purchase by casual players who are fans of the franchise.
    • 44 Metascore
    • 50 Critic Score
    What could be isn't in this portable Ridge Racer, and what is should be in a better game.
    • 61 Metascore
    • 50 Critic Score
    There’s a perfectly fine racing game somewhere in this mess of half-baked ideas. A fun arcade racer has been drowned in enough ‘one more thing’ additions to fill the entire run of Columbo, and the result is a rather unpleasant muddle of bland story, stop-start driving, and player control being ripped away just as things get juicy.
    • 57 Metascore
    • 50 Critic Score
    Death Or Treat can be a fun 2D rogue-lite at first, but the gameplay becomes bland far too quickly, well before the much more polished final stage which comes too late to be the game's savior, and the charm created by its admittedly excellent visual style and animation isn't enough to keep you going, especially when that visual style is bogged down by commentary that only distracts you from the game's world.
    • 63 Metascore
    • 50 Critic Score
    Dust & Neon nails the fundamentals of a twin-stick, looter shooter it feels far too limited, familiar and simply isn't ambitious enough to stand out from its genre peers. Though still reliably satisfying to play at times, Dust & Neon just doesn't offer anything new.
    • 55 Metascore
    • 50 Critic Score
    It seems that this ninja should have stayed in the shadows.
    • tbd Metascore
    • 50 Critic Score
    Jedi Outcast then is still capable of delivering modest morsels of Star Wars infused fun, it's just a shame that while the lack of effort which has been made with the port justifies its budget price, it does not make magically make a 2002 title equally as compelling in 2019. Here's hoping that next year's remaster of Star Wars Jedi Knight III: Jedi Academy is better, because the force is not quite so strong with this one.
    • 61 Metascore
    • 50 Critic Score
    When Outcast Second Contact was announced I was jumping with glee, one of my favourite games of the 90’s finally being remade for the modern age. If only the team had spent more time fixing the performance issues before release.
    • tbd Metascore
    • 50 Critic Score
    By only making skin deep improvements to the game and not touching any of the deep-seated flaws that lurk at the core of Gods original 1991 offering, Gods Remastered ends up being a largely disappointing and straight-laced remaster that will likely only appeal to the most die-hard of fans.
    • 54 Metascore
    • 50 Critic Score
    The only thing epic about Lord of the Rings: Conquest is its musical score.
    • 62 Metascore
    • 45 Critic Score
    Blitz: The League II disappoints on almost every level, leaving gamers praying to be tackled by Lawrence Taylor himself rather than being forced to play the game.
    • 33 Metascore
    • 45 Critic Score
    Much like the namesake character himself, The Lord of The Rings: Gollum couldn't be saved from what it became. Frustrating platforming coupled with boring gameplay and cheap ways to die make any experience hard to play. Unfortunately, the intriguing setting and lore exploration can't come close to overshadowing the game's fundamental issues.
    • 61 Metascore
    • 45 Critic Score
    Crazy by name only, this iOS port costs three times as much for the same amount of content. With simplistic controls and bad replay incentives, this game has little to recommend.
    • 65 Metascore
    • 45 Critic Score
    A flawed take on the survival adventure template, The Solus Project's subpar execution ultimately undermines the few moments of true enjoyment that it occasionally provides.
    • 51 Metascore
    • 45 Critic Score
    A mediocre third-person stealth effort revolving around a singular gimmick that is both intriguing and also damning to its ambitions, Shadwen is nowhere near the lofty standard that we would expect from the house that Trine built.
    • 62 Metascore
    • 45 Critic Score
    This rather short expansion can be fun for fans of Little Nightmares, but lacks content and isn't as impactful as the main game.

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