Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
    • 65 Metascore
    • 50 Critic Score
    Even seasoned fans of the genre will find little that stands out in the overall presentation. [May 2018, p.79]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 50 Critic Score
    A PS VR game with all the bells and whistles of a full-fat racer, but at no point did I feel the need to shake or blow on what it has to offer. [Dec 2017, p.87]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 50 Critic Score
    A cheap and cheerful arcade shooter. [Sept 2009, p.112]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 70 Critic Score
    If you're into a bit of hardcore Spanking, you'll love this. [Oct 2011, p.104]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 50 Critic Score
    If Martyr was the Warhammer game you’ve been waiting for, it’s likely to disappoint. [Issue#154, p.80]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    This adventure balances its challenge and gameplay variety well against its short length. Ultimately it’s not as layered as indie darling Hollow Knight but it’s a worthwhile play while you wait for Silksong.[Issue#177, p.156]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 70 Critic Score
    The captivating narrative is enough to see past the flaws. Hankies at the ready; this is a true tear-jerker. [Dec 2017, p.93]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Even the core combat pales after a bit, because it lacks the exacting precision of Gaiden. [Apr 2009, p.93]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    Visceral chose to stay so close to what's gone before. [May 2011, p.112]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 70 Critic Score
    A shallow yet occasionally thrilling sandbox that doubles down on explosively stupid antics. The campaign is too grindy for its own good, and Rico's looks are fading, but this B-tier open world can still charm. [Issue#158, p.78]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    More problematic is that neither game feels as accomplished as the genre's best. SFIV is deeper and more technical, and there's more fun to be had in MVC3's frantic tag action. But there are worse ways to spend £25, even if the whole thing would actually be more valuable without the movie – the poisonous, horse-leg doner of the bunch.
    • 65 Metascore
    • 60 Critic Score
    It’s rarely original, occasionally frustrating, and often clumsy in execution, but when it clicks there’s a meditative vein to Stranded Deep’s grind that will make time spent indoors sunnier. [Issue#176, p.74]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Note to Sony: next time, just make us a game where we can chuckle at our distended faces. It's funnier. [Dec 2007, p.113]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 70 Critic Score
    It's never demanding. [Christmas 2010]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 80 Critic Score
    Deliciously destructive. [Feb 2011, p.114]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 70 Critic Score
    We'd be happier of the frame rate didn't stutter like a cartoon pig on busier corners. [Christmas 2008, p.115]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    While making a tricky headshot is always satisfying, the environments, enemies, tasks, and plot simply don’t grab your attention in the way they need to. It doesn’t help that the dull enemy dialogue, where present, has a tendency to loop if you linger nearby. AI is greatly improved from the last game, but there are still line-of-sight issues. Ultimately, the experience doesn’t have the tension of Sniper Elite, nor the ingeniousness or replayability of Hitman. Sadly, SGWC misses its mark. [Issue@#171, p.92]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    The game is also lazily linear at times. [Christmas 2008, p.94]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 70 Critic Score
    There's little to criticize. [Christmas 2010]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    This is a big game. Sadly, it's not all of the highest quality. Sometimes less is more. [March 2018, p.94]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 70 Critic Score
    Hot damn, are those cartoon dinos adorable. [July 2016, p.91]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 70 Critic Score
    The interactivity is erratic, but it's got enough personality to justify the purchase if you have kids. [Christmas 2011, p.111]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    There's just no lasting appeal. [Apr 2007, p.97]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    Fiddly controls. [Mar 2010, p.111]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    Good ideas are undermined by overuse and a lack of tension, but Blair Witch does leave you thinking ‘What if?’ and demands to be replayed . [Issue#171, p.97]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    There's just an awkward charm in its klutziness, but Alpha Protocol is a tough one to love. [July 2010, p.112]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 50 Critic Score
    The end result remains a clunky curio that only diehards are likely to endure. [Sept 2014, p.110]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 50 Critic Score
    There's no reason to choose it over the tabletop version. [Jan 2011, p.121]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 70 Critic Score
    Regarding this catastrophic failure of infrastructure, a wearying, cynical malaise of ‘Eh, what can you do about it?’ pervades Rania’s early forays into the city and proves just a little too real for us. The game’s own answer to this question is ‘carry out individual acts of kindness’, as with each one Rania makes Nivalis a slightly less miserable place for at least one person she encounters on her rounds – and sometimes that’s enough. [Issue#182, p.156]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 30 Critic Score
    It just isn't any fun. [Apr 2011, p.114]
    • Playstation Official Magazine UK

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