Playstation Official Magazine UK's Scores
- Games
For 2,964 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | The ICO & Shadow of the Colossus Collection | |
|---|---|---|
| Lowest review score: | Leisure Suit Larry: Box Office Bust |
Score distribution:
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Positive: 1,105 out of 2964
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Mixed: 1,535 out of 2964
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Negative: 324 out of 2964
2966
game
reviews
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- Critic Score
Even seasoned fans of the genre will find little that stands out in the overall presentation. [May 2018, p.79]- Playstation Official Magazine UK
Posted May 9, 2018 -
- Critic Score
A PS VR game with all the bells and whistles of a full-fat racer, but at no point did I feel the need to shake or blow on what it has to offer. [Dec 2017, p.87]- Playstation Official Magazine UK
Posted Nov 22, 2017 -
- Playstation Official Magazine UK
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- Critic Score
If you're into a bit of hardcore Spanking, you'll love this. [Oct 2011, p.104]- Playstation Official Magazine UK
Posted Sep 5, 2011 -
- Critic Score
If Martyr was the Warhammer game you’ve been waiting for, it’s likely to disappoint. [Issue#154, p.80]- Playstation Official Magazine UK
Posted Sep 23, 2018 -
- Critic Score
This adventure balances its challenge and gameplay variety well against its short length. Ultimately it’s not as layered as indie darling Hollow Knight but it’s a worthwhile play while you wait for Silksong.[Issue#177, p.156]- Playstation Official Magazine UK
Posted Jun 26, 2020 -
- Critic Score
The captivating narrative is enough to see past the flaws. Hankies at the ready; this is a true tear-jerker. [Dec 2017, p.93]- Playstation Official Magazine UK
Posted Nov 22, 2017 -
- Critic Score
Even the core combat pales after a bit, because it lacks the exacting precision of Gaiden. [Apr 2009, p.93]- Playstation Official Magazine UK
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- Critic Score
Visceral chose to stay so close to what's gone before. [May 2011, p.112]- Playstation Official Magazine UK
Posted Apr 20, 2011 -
- Critic Score
A shallow yet occasionally thrilling sandbox that doubles down on explosively stupid antics. The campaign is too grindy for its own good, and Rico's looks are fading, but this B-tier open world can still charm. [Issue#158, p.78]- Playstation Official Magazine UK
Posted Jan 27, 2019 -
- Critic Score
More problematic is that neither game feels as accomplished as the genre's best. SFIV is deeper and more technical, and there's more fun to be had in MVC3's frantic tag action. But there are worse ways to spend £25, even if the whole thing would actually be more valuable without the movie – the poisonous, horse-leg doner of the bunch.- Playstation Official Magazine UK
- Posted Dec 7, 2011
- Read full review
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- Critic Score
It’s rarely original, occasionally frustrating, and often clumsy in execution, but when it clicks there’s a meditative vein to Stranded Deep’s grind that will make time spent indoors sunnier. [Issue#176, p.74]- Playstation Official Magazine UK
Posted Jun 4, 2020 -
- Critic Score
Note to Sony: next time, just make us a game where we can chuckle at our distended faces. It's funnier. [Dec 2007, p.113]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
Posted Dec 24, 2010 -
- Playstation Official Magazine UK
Posted Feb 3, 2011 -
- Critic Score
We'd be happier of the frame rate didn't stutter like a cartoon pig on busier corners. [Christmas 2008, p.115]- Playstation Official Magazine UK
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- Critic Score
While making a tricky headshot is always satisfying, the environments, enemies, tasks, and plot simply don’t grab your attention in the way they need to. It doesn’t help that the dull enemy dialogue, where present, has a tendency to loop if you linger nearby. AI is greatly improved from the last game, but there are still line-of-sight issues. Ultimately, the experience doesn’t have the tension of Sniper Elite, nor the ingeniousness or replayability of Hitman. Sadly, SGWC misses its mark. [Issue@#171, p.92]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Playstation Official Magazine UK
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- Playstation Official Magazine UK
Posted Dec 24, 2010 -
- Critic Score
This is a big game. Sadly, it's not all of the highest quality. Sometimes less is more. [March 2018, p.94]- Playstation Official Magazine UK
Posted Feb 26, 2018 -
- Playstation Official Magazine UK
Posted Jun 24, 2017 -
- Critic Score
The interactivity is erratic, but it's got enough personality to justify the purchase if you have kids. [Christmas 2011, p.111]- Playstation Official Magazine UK
Posted Dec 3, 2011 -
- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
Good ideas are undermined by overuse and a lack of tension, but Blair Witch does leave you thinking ‘What if?’ and demands to be replayed . [Issue#171, p.97]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
There's just an awkward charm in its klutziness, but Alpha Protocol is a tough one to love. [July 2010, p.112]- Playstation Official Magazine UK
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- Critic Score
The end result remains a clunky curio that only diehards are likely to endure. [Sept 2014, p.110]- Playstation Official Magazine UK
Posted Aug 26, 2014 -
- Critic Score
There's no reason to choose it over the tabletop version. [Jan 2011, p.121]- Playstation Official Magazine UK
Posted Feb 16, 2011 -
- Critic Score
Regarding this catastrophic failure of infrastructure, a wearying, cynical malaise of ‘Eh, what can you do about it?’ pervades Rania’s early forays into the city and proves just a little too real for us. The game’s own answer to this question is ‘carry out individual acts of kindness’, as with each one Rania makes Nivalis a slightly less miserable place for at least one person she encounters on her rounds – and sometimes that’s enough. [Issue#182, p.156]- Playstation Official Magazine UK
Posted Nov 15, 2020 -
- Playstation Official Magazine UK
Posted Mar 24, 2011