PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 NHL 11
Lowest review score: 10 Earth Atlantis
Score distribution:
2481 game reviews
    • 51 Metascore
    • 45 Critic Score
    Balan Wonderworld feels like it’s shrouded in mystery because there’s a woeful lack of explanation for the majority of its mechanics. Nobody should be left looking for external guides to gather even the most basic information for a game aimed at children. When added to the frustrating management of the game’s costumes (including those that can’t jump in a platformer), its underdeveloped story, the overly simplistic platforming, and the tortuous Balan Bouts, this is a game that had promise but is ruined by a multitude of bizarre design decisions.
    • 72 Metascore
    • 45 Critic Score
    Unfortunately, Ninja Gaiden Sigma Plus is far too much Ninja Gaiden Sigma and not enough Plus, and it just doesn't fly all these years later. Only purists will truly appreciate what's in-store.
    • tbd Metascore
    • 45 Critic Score
    While Tricore definitely has something here, Yuoni wholly misses the mark—if it was even aiming for anything at all. If you want a survival horror game with stealth mechanics, go play Alien: Isolation or Outlast. If you want a narrative-rich, detailed world, go play the classic Resident Evil games. If you want a horror game with traditional Japanese horror elements and spirits, go play Fatal Frame.
    • tbd Metascore
    • 45 Critic Score
    Feels more like a proof of concept than a fleshed-out game, and that’s pretty disappointing. Visual Concepts show that they have some good ideas, and could make a more full-fledged offering, but this only touches the edges of what’s possible. It’s more of a tease than anything, which is good for a demo, not a paid product.
    • 56 Metascore
    • 45 Critic Score
    Toren felt like it was just trying to check things off of a “how to make a video game” checklist. Monsters? Check. Armor? Check. Jump button? Check. Scrolls? Check. A dragon? Check. Platforming? Check. Varied environments? Check.
    • 60 Metascore
    • 45 Critic Score
    Almost everything from The Dwarves‘ gameplay to the presentation seems unpolished. It’s a real shame, since there are some good ideas, and the book it’s based upon is ripe for a video game adaptation.
    • 59 Metascore
    • 45 Critic Score
    PAC-MAN and the Ghostly Adventures 2 is a simple experience that is designed for younger gamers, and more specifically fans of the TV show. Anyone who is looking for a throwback to older platforming titles will find a bit of it here, but will quickly realize just how low the bar was set on developing something that could have been more than a decent kids game.
    • 49 Metascore
    • 45 Critic Score
    I do appreciate the effort here, especially when you consider All-Star Rumble’s status as a Western exclusive. That said, the game’s conspicuous lack of quality seems almost suspicious.
    • tbd Metascore
    • 45 Critic Score
    Song of Memories is just such a bizarre game. It tries really hard to be different with it’s sudden and drastic tonal shifts in storyline, but it’s not a game that is going to be held up as one of the greats of its genre. Its sluggish early pacing, forgettable characters, and dull rhythm mini-game means that this can only really be recommended to the most die-hard of fans.
    • 68 Metascore
    • 45 Critic Score
    The game’s pace is slow throughout; from combat that you trudge through to dialogue and character development that seems to do nothing but spin its wheels in the mud endlessly. Hyperdevotion Noire is at its best, forgettable, and at its worst, un-engaging.
    • 49 Metascore
    • 45 Critic Score
    A mediocre experience that’s less psychological horror than it is torture. There are better horror experiences out there.
    • 27 Metascore
    • 45 Critic Score
    It’s a simplistic sort of time-killing fun that I would expect out of a cheap mobile game, but as a full featured PS4 title, it feels like there is content missing and a lack of polish.
    • 50 Metascore
    • 45 Critic Score
    I know what it feels like to walk that fine line between patience and anticipation while holding a rod. That’s the part of fishing Fishing Sim World failed to simulate. The energy. There’s simply nothing exciting about catching fish in this game.
    • 41 Metascore
    • 40 Critic Score
    The wild inconsistencies in the game will frustrate and confuse you. Every boss fight is a waste of time and will try your patience. In short, this game has 2 hours of content stretched over 12 hours of gameplay.
    • tbd Metascore
    • 40 Critic Score
    If you’re looking to enjoy the next Battlefield title, turn back now. With the next patch not slated to arrive for another month, and the next content update to release some time after that, it’s going to be a while before 2042 can earn the right to be called a true Battlefield game. It’s best to wait until the smoke clears and DICE fixes any major bugs (maybe even wait for it to go on discount) before spending $70 on this game.
    • 47 Metascore
    • 40 Critic Score
    Between its sticky brawling mechanics, repetitive level design, and extremely low difficulty, Hellboy Web of Wyrd simply feels like an unfinished game that was early on its journey to greatness. There’s a heft to its combat, yet the controls aren’t nearly snappy enough, and it’s too easy to be engaging. The striking art design means its worlds look nice, but they’re made up of the same rooms and hallways. Incomplete or not, it utterly fails to realize what could have been and only continues Hellboy’s video game curse.
    • 63 Metascore
    • 40 Critic Score
    It’s unfortunate that Koei Temco has no intention of remaking or remastering the Fatal Frame series from the beginning. This slightly upscaled and modified port from Nintendo Wii U to current gen platforms puts forth a subpar experience that doesn’t sell me on the series. It seemed to just be the most convenient installment to make available for the 20th anniversary and it shows. If you’re like me and Maiden of Black Water is your first Fatal Frame game, I recommend you keep those expectations low.
    • 53 Metascore
    • 40 Critic Score
    As it stands now, though, unless you dream of outrunning ferocious dinosaurs or really want to know the ultimate fate of that can of Barbasol, I'd suggest simply watching the movie to get your prehistoric fix.
    • tbd Metascore
    • 40 Critic Score
    While Fall of Light: Darkest Edition does have an interesting tale to tell, it’s wrapped up in so many layers of mediocrity that it’s unlikely you’ll get far enough to care. Poor combat, annoying death mechanics, and an irritating inventory system make the game tedious to play through.
    • tbd Metascore
    • 40 Critic Score
    Though even at its budget price, any fun you’ll have with the game will undoubtedly be short-lived. The gameplay is accessible enough and initially suggests that it has potential to provide a fun arcade experience with a touch of simulation, but ultimately is far too simplistic to the point of being uninteresting and repetitive.
    • 45 Metascore
    • 40 Critic Score
    Ultimately, The Cursed Crusade suffers from something far worse than the characters within – the curse of boredom. By the end, I no longer cared about whether or not Denz finds his father, or if he and Estaban managed to break the curse, and only cared that I could turn the game off.
    • 49 Metascore
    • 40 Critic Score
    At the very least, Dungeon Hunter: Alliance does have a niche to satisfy, and it's at least nice to have some option for a multiplayer RPG right at the Vita's launch. It's very disappointing that it had to be nearly a direct port of a game that's been on PSN for almost a year, and the iPhone/iPod for much longer.
    • 38 Metascore
    • 40 Critic Score
    With a lot more polish and focus on making VR a primary component of the game, DYING: Reborn VR could have been a great room escape experience for the platform. Instead it feels like its a hasty cash grab intended to capitalize on VR hype by being sold as a separate, pared down experience and not adapting the full extent of DYING: Reborn.
    • tbd Metascore
    • 40 Critic Score
    With no multiplayer, no replay value, and an overall average experience make this one tough to recommend even to fans of the series.
    • 57 Metascore
    • 40 Critic Score
    It gets old, repetitive and unsatisfying in short order. Playing it lost all fun after an hour.
    • 46 Metascore
    • 40 Critic Score
    VR experiences don’t need to be complex or lengthy, but the depth of League of War: VR Arena is virtually non-existent. It tries to espouse a sense of strategy, but the execution is so simplistic that it becomes all too easy to win (or sometimes lose) completely by accident by spamming the field with units. League of War is literally just a game of spawning units onto a bland tabletop battlefield. It’s designed well and the VR works, but more than a year on from the PSVR launch, a game needs to do something more than simply work to impress as a virtual reality experience.
    • 48 Metascore
    • 40 Critic Score
    At its best Valhalla Knights 3 has promise. But that promise is hidden beneath so much grime it’s just not worth the effort. Move along, there’s nothing to see here.
    • 48 Metascore
    • 40 Critic Score
    Some jump scares and the occasional bit of eerie ambiance are not enough to save Slender: The Arrival from a pit of predictability and low production value.
    • tbd Metascore
    • 40 Critic Score
    SuperMash is an unfortunate example of a concept working better on paper than in execution. Whilst the mashing system is fun to mess around with and watch the first few times, that magic quickly wears off and all you’re left with is the poorest imitations of great game genres.
    • 50 Metascore
    • 40 Critic Score
    Ultimately though, the poor execution and the cracks in the gameplay cause this wildcard entry to fall well short of being a grand slam effort.
    • 63 Metascore
    • 40 Critic Score
    A game that comes up short in almost every category. Yes, it is fun to kill insects and robots – everyone loves to do that. However, there is not enough variety in the enemies, missions, or classes to keep things from becoming stale rather quickly. Add in the fact that you never have to worry about ammo and you have mindless running and gunning at it's finest, with no depth to back it up.
    • 68 Metascore
    • 40 Critic Score
    Hysteria Project is just barely worth its $1.99 price tag. The game features a great atmosphere similar to Blair Witch Project, but unfortunately is plagued by an unimpressive control scheme, and a confusingly boring story.
    • 52 Metascore
    • 40 Critic Score
    The chance to see the city from a new perspective is ruined by terrible AI, a wonky cover-system, a distinct lack of memorable moments, and a very short story.
    • 52 Metascore
    • 40 Critic Score
    I appreciate Akiba’s Trip: Hellbound & Debriefed for spawning a sequel that I fondly remember. I just have an extremely hard time overlooking so many glaring problems that were glossed over to repackage and sell it in this state. Unless you really loved Undead & Undressed or just don’t want a hole in your collection, this is one to pick up on sale.
    • 58 Metascore
    • 40 Critic Score
    I genuinely applaud Nippon Icchi for trying something new and doing up a fresh IP. However, the design of the game is currently flawed. Give users a bit more speed and proper implementation of analogue controls, and this currently boring and frustrating affair might be a whole lot more fun.
    • 44 Metascore
    • 40 Critic Score
    By itself it lacks any real compelling reason to buy it.
    • 32 Metascore
    • 40 Critic Score
    Despite the fun character customizations, Tony Hawk’s Pro Skater 5 suffers from a number of issues, including laggy multiplayer, dipping frame-rates, and off-putting physics. Sorry, Tony, but nostalgia can’t save you this time.
    • 32 Metascore
    • 40 Critic Score
    Even with exploring every nook and cranny of the house, plus unlocking every trophy it has to offer (no platinum, by the way), Weeping Doll still clocks in at well south of an hour long. Honestly though, maybe brevity is the game’s greatest feature.
    • 60 Metascore
    • 40 Critic Score
    As someone who plays every NHL yearly release all year long, it is unfortunate to see just how badly this has gone. I can somewhat understand taking out 6v6 online play if it wasn’t ready, but taking out features in Be a GM or making Be a Pro completely unplayable is just ridiculous.
    • 60 Metascore
    • 40 Critic Score
    It’s a real shame that even though the game looks so bright and colorful the whole package is just incredibly dull. With only a handful of game modes, a bland story, and no local co-op mode to spice things up a bit, it’s not going to take you long to tire of this. Even if you’re a fan of the anime it’s probably better to give this one a miss.
    • 64 Metascore
    • 40 Critic Score
    AEW: Fight Forever tries its best to invoke one of the most beloved wrestling games, but it’s a pale imitation that doesn’t live up to that legacy. The occasionally entertaining match doesn’t make up for most of the game feeling like an annoying chore to complete, and this doesn’t even seem like a particularly strong core to build off for a sequel. Wrestling fans deserve better, and developer Yuke’s continues to deliver middling games within the genre regardless of the brand it is associated with.
    • 54 Metascore
    • 40 Critic Score
    With Circuit Breakers, what you get for your money is a very, very basic twin-stick shooter that is missing a lot of what makes the best in the genre so special.
    • 59 Metascore
    • 40 Critic Score
    NERO is not fun. NERO might have a powerful story. NERO might look pretty. But NERO is not fun. Nor enjoyable. Or engaging. Or really anything that may have driven me to want to keep playing.
    • 66 Metascore
    • 40 Critic Score
    Clearly a lot of work went into this year’s installment, but the end result simply did not come together in the slightest.
    • 45 Metascore
    • 40 Critic Score
    The poor value proposition aside, The Woolies Strike Back simply doesn’t offer up reasons to go back to the game after you complete it.
    • 43 Metascore
    • 40 Critic Score
    Overall, Megamind: Ultimate Showdown is a decent platformer, but lacks in many other aspects from a lackluster story to repetitive gameplay.
    • 53 Metascore
    • 40 Critic Score
    Co-operative play and collecting gold medals adds diversity, but not enough to break up the repetitive gameplay cycle.
    • 56 Metascore
    • 40 Critic Score
    I sincerely wanted to enjoy this adventure. Everything I had read about it excited me but here I am, feeling as though I wasted too many hours and grew a dozen new white hairs stressing over a game that was just not ready to be released. From in-game glitches to progression-halting bugs, what little fun there was ended up marred by a game that just didn’t feel finished. Who knows, maybe the other versions of the game don’t have as many problems as the PS4 version. That’s just not a theory I want to spend time to test myself.
    • 57 Metascore
    • 40 Critic Score
    The only way I can truly describe it is it's like going out to dinner at an ok restaurant for the first time. The food wasn't bad enough that you wanted your money back, but it wasn't enough that you would recommend it to anyone.
    • tbd Metascore
    • 40 Critic Score
    8 to Glory is bare bones in every way.
    • 63 Metascore
    • 40 Critic Score
    Bright Memory: Infinite feels like a tech demo someone made just to prove they could do it. It’s not a bad game, in fact it looks and feels great to play. It just doesn’t feel like a completed game, as you will reach the credits before the 2 hour mark.
    • 60 Metascore
    • 40 Critic Score
    Ripping off enemies’ bollocks and ripping through their throats may feel rewarding, but it doesn’t make up for the game’s lackluster storyline, lack of any online multiplayer element, and poor overall effort put into the game.
    • 61 Metascore
    • 40 Critic Score
    Hardcore Hatsune Miku fans might find something redeeming here, but even then they won’t be getting much for their $15 or more they spent. Even within its limited scope of being a virtual concert, Hatsune Miku: VR Future Live is a disappointment.
    • 64 Metascore
    • 40 Critic Score
    If you want a game, there are better music puzzlers out there with heaps more content, and if you’re looking for someplace to fire up your musical chops, there are actual music production tools that will serve you in better ways than Track Lab’s isolated creation mode.
    • 44 Metascore
    • 40 Critic Score
    Another huge issue is that Mutants in Manhattan just generally lacks polish.
    • 54 Metascore
    • 40 Critic Score
    Reality Fighters has its fun moments, and showing off the AR fighting to a technophobe can be enjoyable, but you will tire of the game incredibly quickly after you realize just how simple the fighting mechanics are, and how little depth the game has.
    • 63 Metascore
    • 40 Critic Score
    It’s the kind of game that lacks satisfying substance, the kind of game where all you can say is that you finished it.
    • 63 Metascore
    • 40 Critic Score
    It's a side story within the Lord of the Rings universe presented in the form of a mediocre hack-n-slash RPG. Only the die-hard Lord of the Rings fans need apply here.
    • 72 Metascore
    • 40 Critic Score
    The campaign can be completed in about 10 minutes and past that, it's much of the same throughout all the other modes.
    • 50 Metascore
    • 40 Critic Score
    This is not a game for a more general audience. Hell, I have been playing visual novels since before they became popular in the west, and I had trouble sticking with it. Lots of strange choices were made in this game, and all of them made it more difficult for me to connect with the story and its characters.
    • 47 Metascore
    • 40 Critic Score
    There’s still plenty of room for Decay of Logos to mature into a quality experience. However, it’s hard to shake the feeling that with these many issues, it had no business being released at this point in time. Through diligent work and keeping a keen ear to the community, these missteps can be overcome. But really, the paying audience shouldn’t have to be your QA team. Unless you are fond of the “early access” style of unpolished releases, you should absolutely steer clear of this cataclysmic clusterf.ck.
    • 36 Metascore
    • 40 Critic Score
    Feeling like it came straight off of the PS3 launch, I still curse the wistfully woeful frame rate, graphics, and combat system, but I can’t help but feel like there is something underneath all that grime.
    • 59 Metascore
    • 40 Critic Score
    While I was on board at the title screen, it didn’t take long for the disappointment to set in. There’s an unearned self-confidence in the writing that is hampered by stilted dialogue and shallow characters, and the exact opposite in the gameplay, where YIIK feels afraid to actually be a 90s-style RPG. It’s obtuse and poorly balanced, making each encounter a frustrating exercise in attrition. YIIK has big ideas but they rest on top of a shoddy foundation, one that crumbles the more you try to stay on top of it. I’d rather just play EarthBound again.
    • 50 Metascore
    • 40 Critic Score
    What’s not to love about smashing together virtual reality, mechs, and killing some Nazis? Unfortunately, the execution isn’t just lacking, it fundamentally removes many of the best elements of those things, undercutting the strength it could have were it a deeper experience.
    • 60 Metascore
    • 40 Critic Score
    There are a lot of great strategy games on the PlayStation 4. Maybe, if that weren’t the case, it would be easier to forgive 1971 Project Helios being a bland adventure with largely forgettable characters engaging in claustrophobic encounters against enemies that all sort of blend together. I mean, it works well enough on the system. The loading screens are a little long for something so basic, but that isn’t an egregious offense. You can even see how sometimes it is trying to push people to be aggressive. Unfortunately, I found it completely unappealing in every way, which isn’t great when it was surrounded by better games every time I turned on my system.
    • 60 Metascore
    • 40 Critic Score
    A bland beat 'em up plagued by monotonous gameplay and an extremely inclusive story.
    • 61 Metascore
    • 40 Critic Score
    If you’re a massive fan of the Hyperdimension Neptunia series, or not at all picky about your hack-and-slash titles, you might get a kick out of MegaTagmension Blanc + Neptune VS Zombies. Unfortunately, there’s not much I can say is worth the investment for anyone else; outside of a decent multiplayer mode, the game only has a mind-numbingly dull campaign to offer.
    • 71 Metascore
    • 40 Critic Score
    Some of the first magazine advertisements for Parasite Eve, back in the late 90′s, used the tagline, "The Worst Foe Lies Within the Self." How oddly ironic that all these years later, a new Parasite Eve game should come out in which the worst foe truly is not a monster, but flaws within the design of the game itself. That's heavy.
    • 71 Metascore
    • 40 Critic Score
    Even after all my criticisms with the game, the ending was both surprising and fitting.
    • 45 Metascore
    • 40 Critic Score
    It feels absolutely barren next to the PlayStation 4’s strong first-party, third-party, and indie lineups.
    • 65 Metascore
    • 40 Critic Score
    Trillion: God of Destruction is a bold experiment by Compile Heart, but unfortunately, it’s one that doesn’t work all that well.
    • 64 Metascore
    • 40 Critic Score
    The Online mode is a step forward, but many, many more steps are still needed. Do yourself (and wallet) a favor and pass on Dynasty Warriors: StrikeForce.
    • 53 Metascore
    • 40 Critic Score
    The terrible characters and pointless events are likely going to sour the mood for many players.
    • 38 Metascore
    • 40 Critic Score
    Heavy Fire: Red Shadow had the potential to give gamers an updated version of Beach Head 2002 from the heyday of arcades. Unfortunately, an incredibly short campaign, terrible graphics, and a lack of any real challenge all coalesce into an altogether underwhelming product.
    • 56 Metascore
    • 40 Critic Score
    The story is dull, the combat is bland, and it just feels really repetitive. Overall, it’s not a very challenging game and is unlikely to hold your attention for long.
    • 62 Metascore
    • 40 Critic Score
    The game is fun when you first begin, however loses that fire when you get further into it.
    • tbd Metascore
    • 40 Critic Score
    Whether it’s the poor writing or poor delivery is hard to pinpoint, but something about the repetitive one-liners is soul destroying, you’re more likely to pick your character based on how annoying the voice talent is, rather than which one looks the coolest.
    • 50 Metascore
    • 40 Critic Score
    This is an easy pass.
    • 35 Metascore
    • 40 Critic Score
    The biggest sin that Crossroads commits is being boring; a sad take for a franchise that is definitively not. Whether you like the series or not, you can’t argue that the films are almost always bombastic and entertaining, whereas here it’s just really uninteresting and flat, doing both the Fast and Furious franchise and driving games both a disservice. There are some bad licensed games out there that I could still recommend to the hardcore fans out of love for the series but Fast and Furious Crossroads is so bad that only the absolute die-hard fans will get any enjoyment out of this one. And even then, you may want to strongly reconsider this stain on an otherwise loved franchise.
    • tbd Metascore
    • 40 Critic Score
    R.B.I. Baseball 19 is once again a disappointment. The extremely low production values, lack of game modes, inconsistent animations, and uninspired gameplay result in one lackluster delivery.
    • 75 Metascore
    • 40 Critic Score
    Crossing Souls has a bunch of elements that should be right up my alley, but some flat writing and uninspired design really keeps it from hitting the desired marks. There’s a good idea here, and I have no doubt that a teen adventure starring ghosts and Egyptian Gods could be really dope, but a cool concept doesn’t make a great game. Instead, it just makes the end result all the more disappointing.
    • 49 Metascore
    • 40 Critic Score
    It can even be said that some of the older games created for the franchise are much better and would be more recommended than this.
    • 61 Metascore
    • 40 Critic Score
    A repetitive game lacking depth and variety. The motion controls are mediocre, especially when compared to Sports Champions or other Move titles. The on-rails nature of the title limits exploration and restricts any movement, leading to a frustrating experience. What little fun there is to be had, starts to fade quickly thanks to difficulty spikes.
    • 38 Metascore
    • 35 Critic Score
    While it does have a lot of fan service, it really doesn’t have much else besides clunky gameplay, horrible visuals, and repetitive gameplay.
    • 43 Metascore
    • 35 Critic Score
    Unfortunately, if you are stone cold sober and trying to channel your inner Doogie Howser, this lack of any tangible precision will prove to be an instant turn-off.
    • tbd Metascore
    • 35 Critic Score
    With little-to-no depth on offer and a levelling system that forces players into replaying levels numerous times ad nauseam, Aces of the Luftwaffe is a solid yet uninspired experience.
    • 43 Metascore
    • 35 Critic Score
    Like any fighter going full steam in the first round but falling short a knock-out, it gets tired quickly and can't go the distance with the heavy weights. On a platform where there are already great fighting games aplenty, Supremacy MMA: Unrestricted is more of an undercard match, rather than the main event you are looking for.
    • 56 Metascore
    • 35 Critic Score
    Besides the HD visuals, Ben 10 feels like a licensed title from a decade ago. Most of the game is comprised of inoffensive mediocrity, and rarely is there anything that feels inspired. Kids will likely have some fun smashing around levels as their favorite characters from the show, but there’s simply too little content for it to keep attention spans occupied for too long.
    • tbd Metascore
    • 35 Critic Score
    Ben 10's biggest fault is that there is no randomness. If you're in first it's far too easy to hold on to that position. In that way, multiplayer seems almost a wasteful use of the player's time. Why bother playing against humans if it's about as mundane as racing against the computer endlessly?
    • 33 Metascore
    • 35 Critic Score
    It never gets old hearing the witty dialogue penned by Rhianna Pratchett, and the score is suitably epic and whimsical, but those are two bright spots in an otherwise dreary mess.
    • 36 Metascore
    • 35 Critic Score
    There is a good strategy system to be found here, just really nothing else. The story is almost nonexistent and there really aren’t enough options here to build upon the strategy, or give you something to break it up a bit. If you are OK with the lack of options and just want to take over Tokyo and look at some nicely detailed tattoos, then Tokyo Tattoo Girls should be on your radar. Just don’t expect much more outside of that, because there isn’t anything.
    • 64 Metascore
    • 35 Critic Score
    At that point, the promising feeling drips away, and you start to think that given this is the 15th racing game Milestone has released on PS4 in four years, we could be in for a real treat when they slow down and actually finish one.
    • 50 Metascore
    • 35 Critic Score
    Avoid this poorly structured game as if it was a tree in your riding line.
    • 55 Metascore
    • 35 Critic Score
    Besides the core concept being interesting, I really don’t have any other compliments to give Touhou Genso Rondo: Bullet Ballet. It’s a disappointment for a number of reasons, and it really sucks that a lot of North American gamers’ first experience with the Touhou series will be this bad spin-off.
    • 44 Metascore
    • 35 Critic Score
    There’s a cynicism deep-rooted in Calvino Noir, a heavy darkness you can’t escape. Death is always lurking, success is futile. Maybe this is the best representation of noire in games that nobody wanted.
    • 59 Metascore
    • 35 Critic Score
    HD conversions are a great idea and for some games they work, but not this one. If you are in the mood for a good shooter on the PSN, this is not for you.
    • 56 Metascore
    • 35 Critic Score
    ADR1FT may have atmosphere, but it doesn’t have much else.
    • tbd Metascore
    • 35 Critic Score
    From an accessibility standpoint, however, HIVE: Altenum Wars does little to make the player feel welcome, and even less still to reward their perseverance in staying. It feels very much like an alpha gameplay demo for a game years down the pipeline.
    • 67 Metascore
    • 35 Critic Score
    The lackluster combat, combined with some terrible camera work and more loading screens than Lindsay Lohan mugshots, make for a game that just isn’t very good.
    • tbd Metascore
    • 30 Critic Score
    Doodle Kingdom is a mess of a game that should be avoided by all.

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