PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 87 Metascore
    • 70 Critic Score
    Great set-pieces and acting carry an uneven yet inventive campaign, and new skills complement 2.0’s combat tweaks – though it’s not quite a revelation. [Issue#33, p.88]
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    • 86 Metascore
    • 70 Critic Score
    Dripping atmosphere and making great use of PS5 tech, its roguelike elements don’t quite come together, as great to play in the moment as it is. [Issue#2, p.78]
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    • 85 Metascore
    • 70 Critic Score
    A valiant, yet only partially successful, attempt to bring Crusader Kings to PlayStation. The cumbersome control system holds it back. [Issue#14, p.91]
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    • 84 Metascore
    • 70 Critic Score
    We could say more, but this is best seen for yourself. Excellent performances and mostly solid period-pastiche production design make this hard to look away from. [Issue#37, p.81]
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    • 84 Metascore
    • 60 Critic Score
    An aggravating mix of truly gorgeous visuals and some fun platforming challenges with unsatisfying combat. It feels often flat, and doesn’t live up to the first game. [Issue#32, p.72]
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    • 83 Metascore
    • 70 Critic Score
    It’s not much cop as a detective game, but this spin-off from the Yakuza series is still a terrific yarn that’s held up by its charming sense of place and character. [Issue#2, p.86]
    • PLAY
    • 83 Metascore
    • 70 Critic Score
    The Kampaign is the one of the best we’ve seen in years but stripped-back side-content and a barebones online mode hold this reboot back from greatness. [Issue#33, p.82]
    • PLAY
    • 82 Metascore
    • 60 Critic Score
    Fans will love another outing with Tak and the gang. Despite improved combat, worse stealth and stripped back exploration can overshadow it. [Issue#7, p.88]
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    • 82 Metascore
    • 70 Critic Score
    Unfocussed mechanics and not enough Herlock Sholmes means it doesn’t live up to its full potential, though series fans will have a hoot with the mysteries. [Issue#5, p.80]
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    • 82 Metascore
    • 70 Critic Score
    It may be a fantasy story filled with legends and monsters, but Röki also has a very human message of grief and loss at its core. It’s an adventure game filled with childlike wonder, with an ending that will give your heartstrings a mighty tug. [Issue#9, p.90]
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    • 82 Metascore
    • 70 Critic Score
    A neat enough bonus that squanders its potential with awkward implementation, and a sense of tactility that never quite feels natural enough. [Issue#26, p.74]
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    • 81 Metascore
    • 70 Critic Score
    Seyka is a welcome addition to Aloy’s allies. However the DLC shows no intention of escaping the science fantasy nonsense the base game mired itself in. [Issue#28, p.88]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    Matchmaking and communication could do with some work, but they’re can’t drag down what is undeniably a joyful experience… with the right people. [Issue#42, p.98]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    Looks and plays like more of the same, but patient fans who have already played Zero and deeply invested in the wider Trails arc will be rewarded. [Issue#26, p.82]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    The shift to an open world mostly works, though the rest can feel a little lacking compared to other entries. But the cosy questing will hook you. [Issue#27, p.86]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    Although it feels like there’s a lot of padding to justify another instalment, Reverie nonetheless gives the Trails series’ Crossbell arc a satisfying conclusion. [Issue#30, p.91]
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    • 81 Metascore
    • 70 Critic Score
    This four-hour foray into faith is unlike anything else you’ll play this year. Both incredibly bleak and beautiful, put your hands together for Indika. [Issue#42, p.90]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    Brawling with goons is fun, but the demand for perfection when facing difficult bosses leads to wearying repetition, even for those who like harder games. [Issue#12, p.90]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    It may feel like a weak alternative to a genuinely new action-based Monster Hunter game, but Wings Of Ruin still stands on its own merits as an RPG. [Issue#42, p.94]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    By going back in time, Ishin offers plenty of fresh ideas, but some well-established features of the LAD series suffer in return – especially the story. [Issue#25, p.84]
    • PLAY
    • 81 Metascore
    • 60 Critic Score
    A game that copies the ARPG masters – but isn’t as interesting. Souls-infused combat and a massive unlockable wardrobe are what keep us coming back. [Issue#41, p.76]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    A sprout that hasn’t quite managed to bloom. With expressive animation and beautiful art 7 direction there’s lots to enjoy, but gameplay languishes in the shade. [Issue#7, p.80]
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    • 80 Metascore
    • 70 Critic Score
    A homage to 1990s survival horror that recognises where improvement is needed, Signalis has its own issues, but it emerges as a mostly gripping adventure. [Issue#21, p.92]
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    • 80 Metascore
    • 60 Critic Score
    The fundamentals are kept simple. [Issue#26, p.81]
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    • 80 Metascore
    • 60 Critic Score
    It gets the tone and characters right enough that Marvel-heads will want to see this story 6 through, but make someone else play it while you munch popcorn. [Issue#8, p.78]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    A delight for Warhammer 40,000 fans, and strong enough to give everybody else a good time too. How long it’ll last depends on your tolerance for repetition. [Issue#46, p.86]
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    • 80 Metascore
    • 60 Critic Score
    A disappointing followup filled with gimmicks to validate its existence that end up getting in the way of the core appeal. Perhaps Moving Out 2 was a pivot too far. [Issue#32, p.89]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    By not wandering far from the first game, UNIB2 provides a beat-’em-up experience that’s enjoyable, but much weaker in 2024 than it was in 2020. [Issue#39, p.97]
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    • 80 Metascore
    • 60 Critic Score
    Remnant II is capable of surprises with its varied world design, and offers an enjoyable co-op experience, but its combat loop is needlessly stodgy and repetitive. [Issue#31, p.70]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    At once stylish, clever, frustrating, and messy, Ghostrunner 2 isn’t simple to enjoy or recommend. But there’s no denying the quality of the design. [Issue#35, p.88]
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