PCGamesN's Scores

  • Games
For 638 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 638
655 game reviews
    • 78 Metascore
    • 90 Critic Score
    In BattleTech, the persistence between battles lets you weave a whole new plot through the game, one filled with characters and stakes that are wholly your own.
    • 84 Metascore
    • 80 Critic Score
    Successfully juggling all of these needs is where Frostpunk is at its most challenging.
    • 78 Metascore
    • 80 Critic Score
    Its failures prevent Far Cry 5 from being a classic, but its successes mean it has plenty to keep you embroiled in its reactive world.
    • 76 Metascore
    • Critic Score
    Q.U.B.E. 2 takes the first-person puzzler in a direction I can only hope Portal 3 might someday go.
    • 75 Metascore
    • 80 Critic Score
    Although the series naturally lends itself to scale, it has often been observed that Total War is at its worst when bloat sets in. So perhaps it should have been no surprise that Arena finds victory in focus, accentuating just a handful of tactical elements so that they become the totality of the game. Then again, that is exactly what makes Arena so much fun: surprise.
    • 69 Metascore
    • 80 Critic Score
    Age of Empires: Definitive Edition is still lumbered with some of the quirks of its ‘90s origins. This is understandable - it is a remaster, not a remake - but those quirks do cause some friction. Beneath them, though, the underlying gameplay remains as solid as a fully upgraded phalanx. Indeed, some of its ideas are almost as fresh today as they were 20 years ago, which says something rather damning about the genre as a whole. The game also looks and sounds terrific, and fans of the original will be delighted.
    • 76 Metascore
    • 80 Critic Score
    Kingdom Come is as stubborn as it is embracing, making for a potentially tumultuous relationship between player and game. But it is a relationship I absolutely feel compelled to nurture.
    • 79 Metascore
    • 70 Critic Score
    Civ VI is undoubtedly a better game with the addition of Rise and Fall - especially when you are struggling to hold everything together through a Dark Age. However, I do not think this expansion brings it to a place where all of its core ideas have really gelled yet.
    • 84 Metascore
    • 80 Critic Score
    Rise of the Tomb Kings is a much better format for adding new races than the Wood Elves or the Beastmen DLCs were.
    • 86 Metascore
    • 90 Critic Score
    PlayerUnknown’s Battlegrounds is without a doubt one of the best and most inventive multiplayer shooters of all time, and its persistent flaws have done nothing to detract from that, or its popularity. Perhaps it is not the first of its kind, but it is the purest distillation of what battle royale games are about: self-preservation by any means. And that, as 26 million people have now discovered, is endlessly appealing.
    • 77 Metascore
    • 80 Critic Score
    Life is Strange: Before the Storm is a masterful prequel, then.
    • 65 Metascore
    • 60 Critic Score
    Star Wars Battlefront II houses a decent single-player campaign and good multiplayer, but, like the otherwise slick design of its multiplayer maps, that accomplishment is often obscured by distractions. Normally, my brain blocks out in-game monetisation, letting me enjoy the game for what it is. Battlefront II changes that because spenders get a real advantage here. You cannot help but notice it encroaching on everything, plastered all over the game’s convoluted, drawn-out progression system.
    • 82 Metascore
    • 90 Critic Score
    In general, what all of this adds up to is a more sensitive game. All of the depth is there as before, but the humanity of football is represented in a greater way - whether that is through players striking up bromances that lead to goals on the pitch or you personally getting involved in pricing wars with clubs from Europe and, increasingly, China.
    • 73 Metascore
    • 90 Critic Score
    As a whole package, Call of Duty: WWII has a little something for everyone to enjoy, but that has been the story of this series for a long time. No, this homecoming is far, far better than the sum of its parts, a true return to form in practically every respect. It feels alien to be looking back on a new Call of Duty release as anything other than enjoyable yet unremarkable triple-A fare, but here we are. Call of Duty: WWII delivers on all fronts: compelling and heartfelt in its storytelling; imposing in its sense of scale and spectacle; and unremittingly addictive in its gunplay.
    • 77 Metascore
    • 60 Critic Score
    As a messy muck around, MudRunner has enough to offer to warrant a few hours of experimentation. Beyond that, for me, the limitations of its controls, camera, and missing mirrors put a cap on the off-road giggles.
    • 84 Metascore
    • 80 Critic Score
    Ubisoft were hoping for two things when they decided to give Assassin’s Creed a gap year: they wanted to deliver a more polished experience, and they wanted us all to have time to miss shanking people in the neck in a gorgeous historical setting. They have achieved both. Assassin’s Creed as a series has had a strange evolution, but going back to the start of the story, the place where the entire Creed was formed, has breathed new life back into it. Absence really does make the heart grow, well, stabbier.
    • 86 Metascore
    • 90 Critic Score
    If you want a good shooter, play Wolfenstein 2. If you want an incredible single-player story, play Wolfenstein 2.
    • 83 Metascore
    • 70 Critic Score
    It remains a fascinating project: endlessly discussable in its ambition and its frustrating mix of brilliance and ineptitude, and as imitators like The Division and EA’s coming Anthem prove, it is going to define an era, like it or not.
    • 81 Metascore
    • 80 Critic Score
    TV show stalwarts should breathe easily and those on the fence about the game’s penchant for outrageous humour to definitely give it a go for the sake of its fantastic gameplay. However, if South Park has never been to your taste, The Fractured But Whole makes no attempt to change that.
    • 80 Metascore
    • 80 Critic Score
    The Evil Within 2 is entirely its own horror experience - part open-world survival game, part psychological horror. It is a bold, bloody evolution of the survival horror genre. Moreover, like its centipedal monstrosities, this is a game that excels at defying expectations. Scenery, gameplay, and pacing shift gears constantly, keeping me guessing nearly every minute of the 20 hours it took to reach the end of its story.
    • 75 Metascore
    • 80 Critic Score
    I wish Shadow of War was as confident in itself as I am in it. Had Monolith proudly led with the Nemesis Fortress system and introduced players to it quickly, they would unquestionably be on the shortlist for making the Game of the Year. Thankfully, the system acts as the Mithril-strong foundations for the game, so while the additional elements may be generic and unwelcome, there is very little digging required to find the shining silver. That surface of ash and smoke may have prevented Shadow of War from attaining its rightful score, but it certainly does not prevent it from being one of the most joyous games you can play this year.
    • 82 Metascore
    • 70 Critic Score
    At its core is a rewarding driving model, hundreds of gorgeous and unusual cars, and some imaginatively designed solo championships to tackle in them. In time, it will probably be unreservedly brilliant. But, right now, I can’t overlook the technical problems that I’m having. And, to continue this candour, I can’t overlook the VIP pass nerfing or the exclusion of a season pass from Forza’s Ultimate Edition either.
    • 87 Metascore
    • 90 Critic Score
    This is a rich and thoughtful strategy game that is a joy to engage with at practically every level, and a new high-water mark of ambition and quality for Creative Assembly.
    • 79 Metascore
    • 70 Critic Score
    Unfortunately, Heat Signature’s structure lets it down somewhat. It becomes a repetitive grind, broken up by the occasional amazing moment. The procedural generation makes it feel special, randomly creating an environment for these unique anecdotes, but it is a double-edged sword as there are a multitude of uneventful missions in-between. Still, it all feels worth it for those moments when there are a few seconds left on the clock and you are forced to take desperate action.
    • 93 Metascore
    • 90 Critic Score
    Divinity: Original Sin 2 stands as a remarkable example of three genres: the classic roleplaying game, the online arena battler, and the tabletop-style adventure enabler. If its campaign fails to shake off some of Larian’s unfriendlier habits, those flaws are mitigated by the ways in which the studio have shaped a genre moulded by nostalgia into genuinely new forms - changing more than just the keyboard shortcuts for the better.
    • 84 Metascore
    • 90 Critic Score
    Project Cars 2 is not a racer in which you ever feel compelled to simply go through the motions. It’s a game that centres you firmly as an active participant. It’s a game that makes you want to be a racer, and that might just be the best compliment that can be bestowed upon a representative of this genre. You just need to make sure you’ve got the patience required to work out exactly how best to begin consuming what it has to offer.
    • 81 Metascore
    • 90 Critic Score
    Dishonored: Death of the Outsider captures everything that’s great about Arkane’s assassination series, while also showing that it can still surprise. Smart tweaks improve the core gameplay and, if you’re worried about having fewer powers to play with, you can always go back through it with Corvo’s moveset when you’re done. As far as mission quality goes, it peaks in the middle - the fourth mission has us revisit a location from Dishonored 2, albeit slightly reworked, and the final mission feels much more linear than what’s come before. Still, it all leads to a satisfying conclusion that neatly ties up every plot strand that’s been hanging since that political assassination, whoever you decide is responsible.
    • 67 Metascore
    • 40 Critic Score
    I sincerely hope this isn’t the last we will see of Tyranny, because - in its current state - it has ended with a whimper, absent of a single fight or NPC who could be characterised as memorable, or quests that would inspire anyone to start the game all over again. Obsidian’s dark RPG deserves a better expansion than Bastard’s Wound.
    • 75 Metascore
    • 80 Critic Score
    The endgame is all about becoming an Absolver, donning a cloak to signify your status as a person who’s finished the campaign. After you’ve beaten enough players, you can create your own fighting school and recruit newbies, sparring with them and letting them absorb your moves. It’s a clever idea, and it’s thematically consistent because it’s quite the grind to unlock your own school. By the time you do, every parry will be a reflex. You won’t be kicking people off a cliff for some bandages, you’ll be doing it simply because you can.
    • 70 Metascore
    • 80 Critic Score
    Ark’s ambition pulls it in the right direction with more force than its clunkiness tugs it the other way. It’s always more enjoyable to spend time with a game that tries something new and exciting, stumbling along the way, than a game that tries to tick focus group-inspired boxes. If that game also happens to simulate an entire prehistoric ecosystem, and produces bewildering emergent scenarios like clockwork, all the better.

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