PCGamesN's Scores

  • Games
For 638 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Diablo IV
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 638
655 game reviews
    • 85 Metascore
    • 60 Critic Score
    While Portal was just a series of connected puzzle chambers it always felt that a developer was leading you through it. The Talos Principle feels like boxes within boxes, left by the developer for you to play in.
    • 75 Metascore
    • 50 Critic Score
    Absent gripping protagonists or a different take on this already well-trodden world, it doesn’t offer very much at all. It’s a basically re-run of HBO’s show, and you can already watch that on the telly.
    • 84 Metascore
    • 90 Critic Score
    Telltale’s trip back to its comedy roots is a triumph. Rhys and Fiona are a duo I want to spend more time with. Baker and Bailey do a phenomenal job of bringing them to life, with spot-on comic timing and just enough humanity so they don’t simply feel like vehicles for jokes.
    • 83 Metascore
    • 80 Critic Score
    It’s hard to recommend a game that makes you feel disgusted or upset, but I’m doing it anyway. This War of Mine is great, it just asks a lot from its players.
    • 81 Metascore
    • 90 Critic Score
    By opening it up and providing countless meaningful choices and random events, Relic has put the war in the players’ hands. It’s not a directed journey through a bunch of scenarios where winning is all that matters; it’s a persistent struggle where failure is always nipping at the Americans’ heels, where an entire company can be lost in battle, making the war seem even more desperate. It’s exhausting, and the best game in the Company of Heroes series.
    • 81 Metascore
    • 70 Critic Score
    That’s the thing about Beyond Earth: I feel like for every considered, clever addition to Civ’s formula, there’s always a near miss. War is fun, but the AI is not. Aliens are novel, but humans are dreary. I enjoyed playing it, I’m still playing, but it just hasn’t gripped me like previous games. I want it to be better, more interesting, than it is.
    • 81 Metascore
    • 80 Critic Score
    Unlike every other Alien game to date, the alien in Alien: Isolation is an unpredictable enemy. It's off-rails, unscripted and behaves pretty much however it pleases. Like a mad Tamagotchi, the alien is powered by some clever AI routines that allow it to hunt and kill using a bunch of different senses.
    • 80 Metascore
    • 80 Critic Score
    There’s endless hours of enjoyment in ArcheAge for just about anyone. If you can stomach a slightly stale questing experience, and get your head around the quite innocent labour system, it’s an MMO with near endless potential for player driven, organic content. And to be quite honest, it’s the closest thing to a true fantasy sandbox experience on the market, and will be for a good time yet.
    • 82 Metascore
    • 70 Critic Score
    A bold and fascinating story. But the story is something that’s revealed, not something that’s lived through. I was a tourist, a witness, a reader, and that left less room for being a player. Yet I expect the game to stay with me for a good long time, and its grisly, gorgeous world alone makes the trek worthwhile.
    • 82 Metascore
    • 90 Critic Score
    Endless Legend combines fantastic fiction with compelling strategy. Underpinning it all is a strong design philosophy that connects the tenets of the 4X genre together seamlessly, while providing a plethora of options without being overwhelming. Even during a time when we’re seeing a lot of 4X offerings, it sets itself apart, promising something different from its contemporaries.
    • 81 Metascore
    • 80 Critic Score
    Wasteland 2 is huge. It’s not just the massive map, but the number of stories and the myriad ways they can play out. Though some moments left me disappointed, I always left the game eager to return. Inventive solutions to tricky standoffs, my failure to save a life, a silly line of text spotted in the corner of my eye - those are the things that stuck with me every time I pressed “quit”.
    • 62 Metascore
    • 60 Critic Score
    There’s a great game in here, somewhere. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring.
    • 70 Metascore
    • 70 Critic Score
    The Sims 4 is good, if a bit plain when compared with the exploding circus of colourful content that festoons previous games in the series, expansion packs littered with dogs and ghosts and hobbies and holidays that are now nowhere to be found...We're back to a clean sheet, and it's arguably the cleanest, most stable and most ready-to-be-built upon sheet Maxis have yet laid down.
    • 66 Metascore
    • 60 Critic Score
    At times, it still feels like it’s in Early Access, not because it’s buggy, but because it’s missing that spark and polish that’s kept Worms alive for so long. Yet I do hope this isn’t the last we’ve seen of these escaping sheep. There’s a good foundation, and a need for inventive A to B puzzle games.
    • 68 Metascore
    • 70 Critic Score
    I came for the promise of pigeon romance, but I stayed for the surreal world these fowl reside in.
    • 69 Metascore
    • 70 Critic Score
    Lichdom: Battlemage’s magic system is second to none, and it carries the game. It does one thing exceptionally well, while the rest of the game languishes a bit.
    • 78 Metascore
    • 90 Critic Score
    Chapter Two was worth the two year wait. It’s comfortingly traditional if you pine for the old days, but not laden down with overly elaborate multi-layered puzzles that’ll keep you bashing your head against the wall for hours.
    • 78 Metascore
    • 80 Critic Score
    It is with this finale that it’s clear that - despite so many similarities - this has been a very different season from the first. With Lee we had one goal: keep Clem safe. And whatever we did, as Lee, the end was pretty much a forgone conclusion. Not so, here.
    • 60 Metascore
    • 40 Critic Score
    All Firefall’s opening does is shove your face right up against grubby textures, shoddy animations, and invisible walls. Your first two hours with it will see you retreading ground completing repetitive fetch quests for characterless NPCs in a world that does nothing to excite the eye...You have to wade through that swill of a beginning to understand Firefall’s potential.
    • 57 Metascore
    • 40 Critic Score
    I have no doubt that some folk will dismiss Sacred 3 because it bears no resemblance to the previous core games in the series. But that’s not why it should be avoided by most. It’s simply not fun to play.
    • 78 Metascore
    • 90 Critic Score
    Amid the Ruins feels like the peak of the pint-sized survivor’s development. After the brutal trauma of the previous episode, we get to decide, or at least influence, what she will be like in the finale and how she’s been transformed by the events of this second season. Every moment is a struggle between Darwinism and kindness.
    • 87 Metascore
    • 90 Critic Score
    The influence of the classics, Ultima VII, Baldur’s Gate II, they’re in there, but Original Sin is very much its own, unique grand adventure.
    • 84 Metascore
    • 90 Critic Score
    It’s not just a great, surprisingly insightful game. It’s also true to the literary genre that inspired it and Bill Willingham’s Fables comics.
    • 80 Metascore
    • 80 Critic Score
    This is Company of Heroes 2 at its best, a standalone that focuses on the series’ core: man and machine duking it out across Europe. Those seeking a narrative will find plenty of stories in the tense battles amid crumbling towns and dark forests, so the campaign isn’t missed at all
    • 81 Metascore
    • 90 Critic Score
    An exceedingly complex, infinitely rewarding space strategy game. It’s made me more excited about the genre than any other game of its kind since Galactic Civilizations II.
    • 76 Metascore
    • 80 Critic Score
    Beginning as a universally relatable fantasy about overcoming red tape, The Fall winds up as a game about identity and civil rights without ever talking too much or treading too clumsily.
    • 67 Metascore
    • 60 Critic Score
    Updates and new content releases would do wonders for Spintires, as at the moment it's little more than a pleasingly ground-churning tech demo. A muddy, messy and fun tech demo that gingerly touches on a deeply held love of playing in the dirt that you might have forgotten about.
    • 63 Metascore
    • 70 Critic Score
    By the end, most of its sights and systems will be all too familiar. But between its uniquely provincial setting and dedication to undergrowth stealth, there’s more than enough novel in Sir that you’ll gladly be the rabbit in its lights at least one time through.
    • 77 Metascore
    • 70 Critic Score
    It is Open World: The Game, and as such, struggles to find an identity of its own beyond its entertaining hacking hook and the inspired multiplayer. But those two elements make up a sizeable portion of the game. There are moments of genuine brilliance buried in the game that elevates it above mediocrity, but its reliance on increasingly tired design does it a disservice.
    • 81 Metascore
    • 90 Critic Score
    Wolfenstein is a masterpiece of its genre. It does good shooting men. But it's more than that, it's an effortlessly melancholy adventure that doesn't drown in its own bombast. It's like finding out that a superstar footballer is a poet, or finding your dog pressing flowers. It's a game with hidden depths that you're invited to explore, but ones that never overshadow the thing it's best at...Which is shooting all the men so that all their blood comes out.

Top Trailers