PC PowerPlay's Scores

  • Games
For 976 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witcher: Enhanced Edition
Lowest review score: 0 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 74 out of 976
977 game reviews
    • 67 Metascore
    • 60 Critic Score
    Yeah, it all looks really good when it works, but that doesn't help the problems of the base game. [Issue#272, p.59]
    • PC PowerPlay
    • 66 Metascore
    • 50 Critic Score
    A wrong-headed sequel that doesn't really address most of its predecessors' problems. [Issue#272, p.48]
    • PC PowerPlay
    • 67 Metascore
    • 60 Critic Score
    A gorgeous game in looks, but repetitive and miserly in its gameplay. And that voice acting - UGH!
    • 65 Metascore
    • 70 Critic Score
    Fast, intense, adrenaline pumping stuff... but without that special something that makes it a true Wipeout successor,
    • 72 Metascore
    • 70 Critic Score
    Some marvelous mechanics don't add up to enough to detract from stilted writing, an overly grim aesthetic, and repetitive combat.
    • 74 Metascore
    • 70 Critic Score
    Not the greatest writing, but the game's many overlapping mechanics make for some great emergent storytelling. [Issue#271, p.54]
    • PC PowerPlay
    • 78 Metascore
    • 60 Critic Score
    There is a great game under all the bugs, but for now my experience of the game makes it hard to recommend.
    • PC PowerPlay
    • 69 Metascore
    • 50 Critic Score
    A promising sequel that, despite its improvements on the original, still retains as many bugs as it does zombies.
    • 84 Metascore
    • 70 Critic Score
    Though repetitive with stacks of downtime, Frostpunk has a strangely addictive gameplay loop (more so, I imagine, if you emotionally connect with your people).
    • 81 Metascore
    • 60 Critic Score
    Revenant Kingdom is one of those games that suffers for being a sequel to something that was a bit special. It's a good oddball JRPG. But Wrath of the White Witch had great storytelling, compelling characters, and epic boss fights. Revenant Kingdom just feels... smaller.
    • 68 Metascore
    • 70 Critic Score
    An almost too accurate reimagination of Age of Empires, in both the best and worst possible ways.
    • 76 Metascore
    • 70 Critic Score
    An unflinchingly hardcore RPG that trades promises of "realism" for just another fantasy. [Issue#270, p.49]
    • PC PowerPlay
    • 67 Metascore
    • 60 Critic Score
    The core gameplay loop is great, but it's too easy to plumb the shallow depths in a few hours. Sea of Thieves needs more meaningful content.
    • 82 Metascore
    • 70 Critic Score
    A great game held back by poor balance decisions and a layer of petty bugs.
    • 72 Metascore
    • 70 Critic Score
    Sold twin-stick fundamentals executed to reasonably successful effort. [Issue#269, p.62]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    Some great puzzles and interesting situations can't entirely make up for Black Mirror's shortcomings. [Issue#269, p.59]
    • PC PowerPlay
    • 65 Metascore
    • 50 Critic Score
    There's fun to be had, but for every step towards the Light Side, there's a foot stuck firmly in the Dark Side of bad design decisions. [Issue#269, p.52]
    • PC PowerPlay
    • 73 Metascore
    • 50 Critic Score
    Familiarity breeds contempt. [Issue#269, p.49]
    • PC PowerPlay
    • 67 Metascore
    • 50 Critic Score
    The world building is excellent, the game building is deeply flawed. [Issue#268, p.72]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Time is a harsh mistress, and the 11 year sleep has not been kind to Rogue Trooper. [Issue#268, p.71]
    • PC PowerPlay
    • 75 Metascore
    • 60 Critic Score
    At times entertaining, but for the most part Shadow of War is an exercise in frustration and exploitation. [Issue#268, p.62]
    • PC PowerPlay
    • 80 Metascore
    • 70 Critic Score
    A definite step above the original but still not without its problems. [Issue#268, p.60]
    • PC PowerPlay
    • 59 Metascore
    • 60 Critic Score
    The skeleton of Auto Age is solid, but there just isn't enough meat on the bones. [Issue#267, p.75]
    • PC PowerPlay
    • 75 Metascore
    • 70 Critic Score
    Not without some significant problems, Ruiner is still a satisfyingly difficult slice of twin stick grimdorkness. [Issue#267, p.73]
    • PC PowerPlay
    • 55 Metascore
    • 60 Critic Score
    A surreal musical adventure that ultimately fails to capture the spirit and essence of the specific style of house music it clearly loves. [Issue#267, p.70]
    • 69 Metascore
    • 60 Critic Score
    A great fighting game with horrible presentation, a crappy story mode, limited roster, expensive DLC, and forgettable music. [Issue#267, p.68]
    • tbd Metascore
    • 70 Critic Score
    A little short but an excellent example of virtually realised physics. [Issue#267, p.62]
    • 70 Metascore
    • 70 Critic Score
    Specialises in trick shots before mastering the fundamentals. Deeply flawed, but hard to ignore. [Issue#267, p.58]
    • 64 Metascore
    • 70 Critic Score
    A fun old-school beat ‘em up with a few modern twists.
    • 78 Metascore
    • 70 Critic Score
    Before it resorts to some rather cliched horror tropes, Observer is a gritty, oppressive cyberpunk nightmare. [Issue#266, p.60]
    • PC PowerPlay
    • 83 Metascore
    • 70 Critic Score
    A harrowing, relentlessly grim tale let down by workmanlike combat and puzzles. [Issue#266, p.58]
    • PC PowerPlay
    • 68 Metascore
    • 60 Critic Score
    Unfinished and unpolished, like a poor facsimile of what came before rather than a new game. [Issue#266, p.51]
    • 74 Metascore
    • 60 Critic Score
    Beautiful but flawed, Sundered is too frustrating early on to be fully satisfying. [Issue#265, p.62]
    • 64 Metascore
    • 60 Critic Score
    A slick and stylish stealth-action game that could do with some greater depth. [Issue#265, p.60]
    • 65 Metascore
    • 60 Critic Score
    Tactical city-sim for the sub-menu-phobic. [Issue#265, p.58]
    • 70 Metascore
    • 70 Critic Score
    A chilled action-RPG that ditches combat for crafting and exploration. [Issue#265, p.56]
    • 64 Metascore
    • 70 Critic Score
    Too uneven to be great but there are few games that have done powerful destructive magic better. [Issue#265, p.54]
    • tbd Metascore
    • 70 Critic Score
    Innovative tactical RPG that rates higher on iOS coz it's cheaper. [Issue#264, p.70]
    • 71 Metascore
    • 70 Critic Score
    Drifting Lands is a genuinely fun shooter/RPG hybrid brought down by a forgettable story and repetitive structure. [Issue#264, p.68]
    • 63 Metascore
    • 60 Critic Score
    With some serious control patching, Impact Winter will be great. As it stands, it's almost unplayable. [Issue#263, p.73]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    A fresh take on an age old formula, beautifully crafted for its VR approach, but the labour required detracts a bit from the fun. [Issue#263, p.72]
    • PC PowerPlay
    • 80 Metascore
    • 60 Critic Score
    Sleek and competent and detailed and not really very exciting. [Issue#263, p.62]
    • 73 Metascore
    • 70 Critic Score
    A quirky approach to turn-based combat. [Issue#263, p.60]
    • 64 Metascore
    • 70 Critic Score
    Frantic action, excessive gore and challenging progression with a touch of nostalgia that is a laugh while it lasts with little depth. [Issue#263, p.54]
    • 68 Metascore
    • 70 Critic Score
    Shiness is a decent camera away from being a great game. [Issue#262, p.62]
    • PC PowerPlay
    • 75 Metascore
    • 70 Critic Score
    If you've always wanted to do Rick's laundry, this is the game for you. [Issue#262, p.59]
    • 59 Metascore
    • 50 Critic Score
    When it works it works pretty darn well. Unfortunately that isn't too often. [Issue#262, p.56]
    • 77 Metascore
    • 50 Critic Score
    Plays like MOBA, smells like Heresy. [Issue#262, p.51]
    • 66 Metascore
    • 70 Critic Score
    It's not the most complex or nuanced of games, but the boss battles are great and the combat is brutally compelling. [Issue#261, p.70]
    • 71 Metascore
    • 60 Critic Score
    It was clearly all utter gibberish so I forgot it immediately. [Issue#261, p.69]
    • 69 Metascore
    • 60 Critic Score
    Utilises the amazing PC technology of today to be, eh, okay. [Issue#261, p.68]
    • 76 Metascore
    • 70 Critic Score
    Amazing rich gameplay that is sadly let down by an overly complex UI and hidden barely there tutorials. Sure to be a long term hit. [Issue#260, p.60]
    • 81 Metascore
    • 70 Critic Score
    An amazingly deep and unique roleplaying experience but marred by roadblock mechanics and repetitive game elements (Hollingworth). A deep and fascinating world with a compelling narrative and large degree of player agency (Wilks) [Issue#260, p.53]
    • PC PowerPlay
    • 60 Metascore
    • 50 Critic Score
    Neither funny enough to forgive the easy puzzles, nor hard enough to get away with meh jokes. [Issue#259, p.64]
    • 58 Metascore
    • 60 Critic Score
    An intriguing, if routine, adventure game where opera-singing cats and the ghosts of WWII soldiers are commonplace. [Issue#259, p.63]
    • 67 Metascore
    • 70 Critic Score
    A great idea with excellent presentation hampered by some iffy controls. [Issue#259, p.60]
    • 58 Metascore
    • 70 Critic Score
    A great game for dedicated fans of the Warhammer 40,000 setting, but a poor narrative and structure may get in the way for casual players. [Issue#259, p.55]
    • 71 Metascore
    • 70 Critic Score
    Great old fashioned stealth built on a wonky, badly optimised game engine.
    • 62 Metascore
    • 60 Critic Score
    The story and characters are excellent and the game is enjoyable, but the open world detracts from the experience rather than adding to it.
    • 70 Metascore
    • 70 Critic Score
    A pleasant trip down memory lane that’ll appeal to nostalgics and casuals.
    • 80 Metascore
    • 70 Critic Score
    Your typical Obsidian experience sans compelling companion characters. The foundation's there for a good sequel, at least. [Issue#258, p.70]
    • 69 Metascore
    • 70 Critic Score
    While not exactly fun in the traditional sense, FS 17 can be a very satisfying way to pass the time. [Issue#258, p.64]
    • 70 Metascore
    • 60 Critic Score
    Exploding heads and taking drugs is fun for a while. [Issue#256, p.65]
    • 76 Metascore
    • 60 Critic Score
    Evokes the spirit of Riven, but fails to recapture its soul. [Issue#256, p.60]
    • 52 Metascore
    • 50 Critic Score
    As it stands, Eternal Crusade is far too unpolished to be much fun. [Issue#256, p.55]
    • 80 Metascore
    • 70 Critic Score
    FM 2017 is the best the series has been, and thus the best football management game around. But the improvements are too incremental and the new features too disposable to make this a value-for-money day one proposition.
    • 74 Metascore
    • 60 Critic Score
    A disjointed first episode that makes Bruce a monster and Batman a button mash. [Issue#255, p.64]
    • PC PowerPlay
    • tbd Metascore
    • 60 Critic Score
    For rogue-like obsessives and robosexuals only. [Issue#255, p.62]
    • PC PowerPlay
    • 61 Metascore
    • 60 Critic Score
    It's partially broken, shallow, repetitive and aimless, but hang me, I still kind of love it. [Issue#255, p.56]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    A potential classic, hamstrung by unkept promises made during 2.5 years of Early Access. [Issue#254, p.64]
    • PC PowerPlay
    • 74 Metascore
    • 70 Critic Score
    Substantial expansion with significant new content. But price is very hard to swallow. [Issue#254, p.58]
    • PC PowerPlay
    • 70 Metascore
    • 50 Critic Score
    I Am Setuna might fill a current market gap, but it doesn't do anything new or interesting. [Issue#254, p.53]
    • PC PowerPlay
    • 76 Metascore
    • 60 Critic Score
    The difficulty makes Furi pretty inaccessible, but if you like to be punished, this is the game for you. [Issue#253, p.64]
    • PC PowerPlay
    • 69 Metascore
    • 70 Critic Score
    Mostly great bosses and some nice narrative flourishes do a lot to make up for the fairly repetitive combat and generic story. [Issue#253, p.63]
    • PC PowerPlay
    • 68 Metascore
    • 50 Critic Score
    Survival mechanics obscure an otherwise competent but uninteresting adventure. [Issue#253, p.62]
    • PC PowerPlay
    • 69 Metascore
    • 70 Critic Score
    While the first few hours are incredible, sadly a lack of depth in handling and content leads to a game that needs a few more hours in the oven. [Issue#253, p.58]
    • PC PowerPlay
    • 74 Metascore
    • 70 Critic Score
    The movement in Mirror's Edge: Catalyst is still strong, but the unlikeable characters and clunky combat get in the way of complete enjoyment. [Issue#253, p.56]
    • PC PowerPlay
    • 56 Metascore
    • 60 Critic Score
    Although hobbled with a dull combat system and voice work that lacks any real emotion, the story of The Technomancer is a real pleasure. [Issue#253, p.53]
    • PC PowerPlay
    • 57 Metascore
    • 50 Critic Score
    A great premise hampered by a smirking script, repetitive combat and arbitrary questing. [Issue#252, p.64]
    • PC PowerPlay
    • 78 Metascore
    • 70 Critic Score
    Enormous potential, but desperately needs a modding community to realise it. [Issue#252, p.64]
    • PC PowerPlay
    • 54 Metascore
    • 60 Critic Score
    A competent enough shooter, but perhaps a touch too ambitious in its scope. Still, it's a massive improvement on the first Homefront. [Issue#252, p.62]
    • PC PowerPlay
    • 85 Metascore
    • 60 Critic Score
    A tribute to Doom that leaps to great heights, but fails to fully stick the landing. [Issue#252, p.60]
    • PC PowerPlay
    • 69 Metascore
    • 60 Critic Score
    Not enough content and too much grinding detracts from the great cast of characters and great presentation. [Issue#252, p.58]
    • PC PowerPlay
    • 53 Metascore
    • 70 Critic Score
    Fun combat and a genuinely funny script rescue this incredibly lazy port. [Issue#251, p.63]
    • PC PowerPlay
    • 70 Metascore
    • 60 Critic Score
    A little too ambitious for its own good, Aurio still shows serious promise for Cameroonian game development. [Issue#251, p.62]
    • PC PowerPlay
    • 78 Metascore
    • 60 Critic Score
    Investing in this quirky take on RTS risks a return of buyer's remorse. [Issue#251, p.58]
    • PC PowerPlay
    • 66 Metascore
    • 50 Critic Score
    Quantum Break is a great game on Xbone, but shoddy PC optimisation and the issues associated with the Win 10 store fundamentally break the game. [Issue#251, p.55]
    • PC PowerPlay
    • 68 Metascore
    • 50 Critic Score
    Yeah it looks amazing but [*FISTBUMPS*] do not a good racing game make. [Issue#250, p.69]
    • PC PowerPlay
    • 77 Metascore
    • 70 Critic Score
    At times too slavish a recreation of tabletop action, Armada is nonetheless entertaining and challenging. [Issue#250, p.68]
    • PC PowerPlay
    • 73 Metascore
    • 60 Critic Score
    A disappointing collection of technical issues mar an otherwise beautiful cover-based shooter that still kicks arse. [Issue#250, p.62]
    • PC PowerPlay
    • 79 Metascore
    • 70 Critic Score
    Fun for a while, but less than the sum of its parts. [Issue#250, p.57]
    • PC PowerPlay
    • 60 Metascore
    • 60 Critic Score
    An immersive environment and interesting story. It can be hard and could do with clearer text. [Issue#249, p.64]
    • PC PowerPlay
    • 73 Metascore
    • 70 Critic Score
    A fresh take on survival, but narrower in scope than it should be. [Issue#249, p.61]
    • PC PowerPlay
    • 81 Metascore
    • 50 Critic Score
    A bold experiment in semi-interactive narrative that doesn't quite succeed. [Issue#249, p.58]
    • PC PowerPlay
    • 74 Metascore
    • 60 Critic Score
    At its core, Street Fighter V is a great game, but the lack of meaningful content makes us want to wait for updates. [Issue#249, p.52]
    • PC PowerPlay
    • 79 Metascore
    • 60 Critic Score
    A curious relic, uncovered by a freak sandstorm, and soon to be reclaimed by the desert. [Issue#248, p.58]
    • PC PowerPlay
    • 50 Metascore
    • 50 Critic Score
    Animal Gods is little more than a disappointing glimpse of what might have been. [Dec 2015, p.60]
    • PC PowerPlay
    • 81 Metascore
    • 60 Critic Score
    An ambitious game hobbled by laborious, unsatisfying combat and a "ready-made" approach to quest design that undermines player autonomy. [Dec 2015, p.58]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Everything in Sword Coast Legends works as intended, but that only serves to highlight that the games that inspired it are still better. [Dec 2015, p.56]
    • PC PowerPlay
    • 64 Metascore
    • 70 Critic Score
    A strange, sad, introspective tone poem of a game. Totally engrossing if you have the patience. [Oct 2015, p.65]
    • PC PowerPlay

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