PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • tbd Metascore
    • 50 Critic Score
    Demon Pit sets out to refine the arena shooter genre with a '90s FPS aesthetic, and it succeeds at that. Unfortunately, it doesn't do anything to set itself apart from the rest of the pack. Horrid pacing, a lack of content, and a glut of performance issues leave a lot to be desired, especially when Devil Daggers perfected this formula back in 2016. This is a tough sell to anyone but hardcore fans of the old school aesthetic, though I'm not sure if even nostalgia can save this one.
    • 73 Metascore
    • 50 Critic Score
    My Time at Portia is great at first, but it's as insanely stretched out as it is tedious and empty.
    • tbd Metascore
    • 50 Critic Score
    Weakless's muddled execution soils the seeds it sowed with its captivating concept. The friendly dynamic between lead characters Blind and Deaf is underdeveloped, courtesy of undercooked mechanics and puzzles.
    • 58 Metascore
    • 50 Critic Score
    An interesting concept which is let down by the resource system and the repetitive nature of the gameplay.
    • tbd Metascore
    • 50 Critic Score
    A solid game marred by uneven design choices and bad level design. It can certainly be fun and has some novel mechanics, but it's so unsure as to what kind of game it wants to be that it never finds its footing, despite the fact that it would have been easy for it to do so.
    • 71 Metascore
    • 50 Critic Score
    With eternally stagnant, overly repetitive combat with subpar lock-on to boring, tiny levels, SD Gundam Battle Alliance is a substantial step down from the quality of Artdink's PSP classics.
    • 63 Metascore
    • 50 Critic Score
    This Indian Chronicle holds few surprises for those who played China, meaning frustration and contentment in roughly equal measure. Plus some half-decent artistic flair.
    • 63 Metascore
    • 50 Critic Score
    A testament to mediocrity, but not awful. It can be acceptable if you just want to zone out for a while, but the constant stream of tedium and pointless running back and forth will try the patience of most.
    • 51 Metascore
    • 50 Critic Score
    Silver Chains has a spooky atmosphere and an interesting, if typical, narrative. But its horrifying performance issues and the completely horrible final sequence put a pretty big damper on the game as a whole.
    • tbd Metascore
    • 50 Critic Score
    I really wanted to like this game, but it makes it very difficult. From the bland levels to the horribly repetitious nature of the simple combat, Travis Strikes Again is a really mediocre time. And that gamebreaking bug certainly didn't do it any favors either.
    • 66 Metascore
    • 50 Critic Score
    Some inspired ideas and a great sense of style, but repetition, bugs, and poor AI prevent Company of Crime from really coming at the king.
    • 64 Metascore
    • 50 Critic Score
    Corruption 2029 might be set in a bleak future, but the only thing that looks bleak is the hope for something that's an improvement over Mutant Year Zero. Bland characters, a lack of map environments and weaponry, a streamlined approach to the campaign, and a barebones story that doesn't feel connected to previous offerings all combine to make Corruption 2029 a surprising release indeed. It's a surprise, to be sure, and not a welcome one at that.
    • 67 Metascore
    • 50 Critic Score
    Ridiculously lacking in new content and with a Weave game mode that feels like a parlor trick you've seen before, Warhammer: Vermintide 2 - Winds of Magic's only saving grace is the introduction of the Beastmen. Even then, it's still a mediocre expansion for a once-promising game.
    • tbd Metascore
    • 50 Critic Score
    If you love Ark Survival Evolved, you'll likely love Ark Survival Ascended... once the bugs have been ironed out and the performance is better optimized. If you can get past the two glaring gameplay issues, Ark Survival Ascended will eventually become a great remaster of an already great survival game.
    • 66 Metascore
    • 45 Critic Score
    Offensively mediocre in multiple ways, Biomutant was a waste of resources. It's not terrible, but there's no excuse for it to be this vapid and underwhelming.
    • 54 Metascore
    • 45 Critic Score
    Blackwind has the right incredients for an engaging and challenging game, but the lack of proper difficulty balance and camera frustrations prevent it from hitting the right marks.
    • 69 Metascore
    • 45 Critic Score
    It has the occasional nice moment, but I got sick of it a while before beating it. Furthermore, it can be beaten in under three hours, so that's really saying something.
    • 58 Metascore
    • 45 Critic Score
    Although it has enjoyable movement and a solid story, Aztech Forgotten Gods feels like a shell of a game that's been stitched together.
    • 61 Metascore
    • 45 Critic Score
    Ashwalkers flaunts a system of choices, which only matter as a means to an end. The gameplay tends to be repetitive, and the story rarely strays from being formulaic and familiar. Despite all this, the environments are fairly unique and the run time is mercifully short.
    • 62 Metascore
    • 45 Critic Score
    While the gameplay itself is competent, this is short, shallow game with very little enemy variety, poor level design, and some egregious price-gouging.
    • 53 Metascore
    • 45 Critic Score
    Redneck Ed can be fun at times but the poor gameplay balance, underwhelming controls, and crude visuals make it a hard game to recommend.
    • 70 Metascore
    • 45 Critic Score
    Blue Fire is a game I wanted to like, but couldn't due to its poor focus and loads of ill-considered design issues. Between the balance issues, bugs, and creeping frustrations, there's a lot stacked against the game.
    • 48 Metascore
    • 45 Critic Score
    Arkham Horror: Mother's Embrace suffers from a bland and unspectacular combat system, a questionable sanity gimmick, and a litany of technical issues that are too glaring to ignore. Although it's an adaptation of a board game, you might as well call it a "bored game" due to the tedium and frustration you'll experience.
    • tbd Metascore
    • 45 Critic Score
    I wanted to like this one but it gets in its own way all too often. It probably would have been a better choice to continue to polish the mechanics, game flow, and animations, since what the game offers just isn't good enough.
    • 67 Metascore
    • 40 Critic Score
    Unfinished, buggy, and broken, Icarus should not have released at this stage. With mind-numbing repetition and baffling design decisions, it's a survival game that's more frustrating than challenging.
    • 61 Metascore
    • 40 Critic Score
    Sniper Elite V2 Remastered adds some prettier textures and lighting, but fails to make this poorly-designed, frustrating game worth another look.
    • 43 Metascore
    • 40 Critic Score
    Bugs, glitches, missing features, sluggish gameplay, and unreliable systems -- it's a smorgasbord of problems that would lead anyone to conclude that WWE 2K20 should not have been released in this state. In modern times, WWE 2K20 is the jabroni of pro-wrestling games. It didn't just set the bar, it lowered the bar.
    • 47 Metascore
    • 40 Critic Score
    There are some good ideas in play here, but Food Truck Simulator gets many of its basic elements wrong to the point where the game becomes a repetitive pain to play.
    • 52 Metascore
    • 40 Critic Score
    Fallout 76 just barely fulfills its promise of the ability to experience Fallout with friends. However, an overall lack of content and polish will wear down even the most ardent Fallout fans.
    • 58 Metascore
    • 40 Critic Score
    Eschewing role-playing aspects, depth, and fan-favorite features in favor of simplified pause-and-play automation, ridiculous map-painting mechanics, and lackluster strategic options, Romance of the Three Kingdoms XIV is one of the most disappointing offerings from Koei Tecmo's popular franchise. It's the Liu Shan, not the Zhuge Liang, of the series.
    • tbd Metascore
    • 40 Critic Score
    JackQuest is a very average game held back further by questionable design decisions. It's not necessarily a bad time, but it isn't a good one either.
    • 64 Metascore
    • 40 Critic Score
    A promising opening and some decent, world-appropriate characters are squandered in an overly-prescriptive narrative that ends on disappointing and inconclusive cliffhangers.
    • 63 Metascore
    • 40 Critic Score
    In spite of having unique mechanics and a fresh take on the 4X and roguelike genres, Jon Shafer's At The Gates falls woefully short of delivering on both counts with frustrating RNG, mechanics, unintuitive design, and bugs.
    • tbd Metascore
    • 40 Critic Score
    Regardless of the strong art direction, voice acting, and dialogue, Romancelvania can't overcome its failings in most other aspects regarding gameplay.
    • 58 Metascore
    • 40 Critic Score
    Instead of a "gritty pirate game," Skull and Bones is a looter shooter on the high seas that keeps stepping on its own toes. I hope future seasons will transform it into a game that's good for more than novelty ship battles.
    • 72 Metascore
    • 40 Critic Score
    Unimpressive build variety, strange and tedious resource collecting, and the lack of meaningful and fun progression make Wizard with a Gun a disappointment. Ultimately, Wizard with a Gun has a really great concept and some great ideas, but it fumbles the execution.
    • 53 Metascore
    • 40 Critic Score
    Redfall is an initially compelling game, but once it bears its teeth the sheer lack of quality propped up by unfinished ideas is abundantly clear.
    • 58 Metascore
    • 40 Critic Score
    Tape: Unveil the Memories has compelling elements, but they're overshadowed by some truly bad mechanics and dull monster encounters.
    • 55 Metascore
    • 40 Critic Score
    Clunky combat, boring progression, threadbare plot, unrewarding exploration, and a laughably bad healing mechanic. All of these lead to a soulless Souls-like that is Dolmen.
    • tbd Metascore
    • 40 Critic Score
    For most of the game, everything kills you in a single hit. Some enemy attacks only do one or two points of damage though. You have three health points, so I’m not sure why almost everything in the game has to kill you in one hit. The answer that I’ve come up with is that this game is bad and you shouldn’t play it.
    • tbd Metascore
    • 40 Critic Score
    Witch Thief has some good ideas and is fun at times, but it's poorly thought-out and extremely frustrating, even considering the bullet hell genre.
    • 80 Metascore
    • 40 Critic Score
    If you're searching for a game to play with friends, Remnant 2 can provide an entertaining experience, but you should consider other options if you want a game to play alone. Although the graphics and storyline may not be awe-inspiring, the dynamic generation feature turns Remnant 2 into a game you and your friends can enjoy for an extended period, resulting in one of the most replayable games of the year. Still, I was disappointed with the long-awaited sequel due to frustrating character mechanics, outdated visuals, and lack of a compelling story to connect with.
    • 40 Metascore
    • 40 Critic Score
    This is a poor offering from Square Enix and one that tarnishes what could’ve been a triumphant return to the Front Mission franchise. All the talent and experience in the world from brilliant creators led to this farce of a spinoff. The game might be called Left Alive, but it’s barely breathing at this point.
    • 44 Metascore
    • 40 Critic Score
    Top-down, two-player food fights sure sound like a recipe for success, but Nom Nom Apocalypse lacks the mechanical garnish to distinguish itself in the competitive rogue-lite space. There's challenging battles, there's tactics, but nary enough depth to sustain long-term play.
    • 67 Metascore
    • 40 Critic Score
    Alone in the Dark tempts you with some great ideas but inevitably provides no substance. Couple that with less than stellar gameplay and a hunger to tell a better story, I left Derceto Manor feeling unimpressed, frustrated, and ultimately dejected by the sum of its parts.
    • 59 Metascore
    • 40 Critic Score
    The Academy has a weak narrative, poor puzzles, and game-breaking bugs. This is one invitation you're going to want to avoid.
    • 64 Metascore
    • 40 Critic Score
    Hellpoint tries to incorporate familiar concepts you've seen from more popular action titles such as the Souls series. Unfortunately, it also adds various ideas that turn it into a jumbled mess. Combined with cryptic presentation of information, confusing level layouts, clunky combat, and abysmally bad platforming mechanics, it's one game that you'll say "Oh, hell no" to.
    • 56 Metascore
    • 40 Critic Score
    Bland, boring, repetitive, tedious, and totally forgettable, Werewolf: The Apocalypse - Earthblood is a game that should go back to the doghouse.
    • 62 Metascore
    • 40 Critic Score
    Mable & The Wood comes with an interesting take on combat, but shoddy controls, bugs, and odd storytelling prevent it from being an enjoyable journey through the game's cursed kingdom.
    • 69 Metascore
    • 40 Critic Score
    Maid of Sker has very strong visuals and the hotel itself is well designed. But everything else, from its gameplay systems to its progression and foes, is so weak and ill-considered that I can't imagine most people enjoying what little it has to offer.
    • 61 Metascore
    • 40 Critic Score
    Not a bad first try for an indie studio. However, the game lacks originality and quickly becomes a repetitive slog.
    • 68 Metascore
    • 40 Critic Score
    I’m fully aware that this game is multiplayer focused and the single player is more for practice and getting used to the game before playing human opponents, but the AI is terrible, and I would go as far to say laughably awful. If you are only looking to play single player avoid this game, at least for now, as you will be wasting your money.
    • 67 Metascore
    • 40 Critic Score
    Ministry of Broadcast is very much like the games it takes inspiration from. But the insanely unreliable controls and the obnoxious slog of the game's tedious, trial-and-error platforming sections will likely try the patience of anyone who isn't looking for a blast from the past.
    • 53 Metascore
    • 35 Critic Score
    Dull and clunky, this is one hell of a weak, uninspired action game that's plagued with poor design choices and technical issues.
    • 89 Metascore
    • 35 Critic Score
    Cyberpunk 2077 Phantom Liberty makes some improvements, but it fails to live up to its own lofty promises.
    • 35 Metascore
    • 35 Critic Score
    Tamarin has a very cute protagonist and an interconnected world to explore but the gameplay and level design are extremely poor across the board.
    • tbd Metascore
    • 35 Critic Score
    Bad graphics, bad gameplay, bad design, bad everything. Wait, no. Solid voice acting. Almost flubbed that. Stay away from this one.
    • 53 Metascore
    • 35 Critic Score
    With a story that's as empty and meandering as its gameplay, The Last Worker is an ugly, tedious slog that I'm glad to be done with.
    • tbd Metascore
    • 35 Critic Score
    Sanity of Morris will test your sanity with buggy enemies and an inane plot that doesn't make sense. A lot of it doesn't make sense.
    • tbd Metascore
    • 35 Critic Score
    Built out of bad ideas and awful design implementation, Tower Princess is better off unrescued.
    • 44 Metascore
    • 30 Critic Score
    The Uncertain: Light At The End is a heap of derivative themes and ideas missing the narrative and mechanical buttresses needed to hold it together.
    • 54 Metascore
    • 30 Critic Score
    Buggy, broken, and boring, Away: The Survival Series is awful all around.
    • 47 Metascore
    • 30 Critic Score
    Paranoia feels like someone got hold of the license and then either couldn’t figure out what to do with it or had a lot of nice ideas that were then horribly constrained by budget and time. Were it budget-priced or still in Early Access, it might be forgivable. But as a full, major release? It’s too short, too annoying, and too uninteresting to recommend to anyone – even the most ardent of Paranoia fans.
    • tbd Metascore
    • 30 Critic Score
    Against the Moon is full of befuddling design and a shocking lack of content that makes it hard to recommend when so many better versions of this concept already exist.
    • tbd Metascore
    • 30 Critic Score
    No aspect of 1971 Project Helios can make it a worthwhile gaming experience. It's not too ugly and it doesn't crash too often, but if those are the only compliments a title can get, you're in deep trouble.
    • 60 Metascore
    • 30 Critic Score
    Tennis World Tour fails to nail the basics and lacks any frills for long term investment. Tennis fans should look elsewhere for their simulation needs.
    • 43 Metascore
    • 30 Critic Score
    This game fails at almost everything it sets out to do. With janky animations, embarrassing story, awful combat mechanics, and horrible enemy layouts and AI, there's just not much positive to say about it.
    • 67 Metascore
    • 30 Critic Score
    A recycled mess that features the same bugs, financial exploits, and cheats that PC players have had to suffer through for years. MyTeam has seen some great innovations but they are completely overshadowed by NBA 2K21's shortcomings.
    • 59 Metascore
    • 30 Critic Score
    The arena combat features in Dying Light 2: Bloody Ties are refreshing for a time. Unfortunately, the clunkiness and tediousness from the base game remains. Worse, there's a litany of crashes, and a game-breaking bug that can cause issues with your save.
    • 45 Metascore
    • 30 Critic Score
    Bland, boring, and uninspired, Narcos: Rise of the Cartels isn't quite the tie-in product that fans of Netflix's series would want to see. It's bogged down by flawed fundamentals, a repetitive campaign, and unengaging gameplay.
    • 48 Metascore
    • 30 Critic Score
    From its opening moments to its final seconds, Paws and Soul fails to establish any semblance of harmony between its gameplay and story.
    • tbd Metascore
    • 30 Critic Score
    Decay of Logos seemed like it could be a good game at first, but make no mistake, its deeply-flawed and badly-conceptualized in a way that few could pull off. Unless you're a masochist, I can't advise going anywhere near this atrocity.
    • 57 Metascore
    • 25 Critic Score
    Gungrave GORE is one of the worst of 2022. It's functional, but supremely awful the whole way through.
    • 53 Metascore
    • 20 Critic Score
    With multiple game-breaking bugs and hotfixes that either don't resolve the issues or come a little too late, Buildings Have Feelings Too is an awful mess that needs to be avoided.
    • tbd Metascore
    • 20 Critic Score
    I really wish I was exaggerating, but I can say without a doubt that outright avoiding Super Street is pretty much a must. This has no redeeming qualities at all. It’s frankly laughable that the developers were bold enough to launch this at a whopping $50. I find it hard to even justify paying $5 for this. I’ve tried free-to-play mobile racers that have been leaps and bounds more enjoyable than this dumpster fire. So, by all means, take your money and your time elsewhere. Super Street is, at best, shovelware to the fullest degree.
    • 39 Metascore
    • 20 Critic Score
    Broken and buggy. Remothered: Broken Porcelain is marred with poor design decisions, a nigh-incomprehensible plot, and a lot of poor taste. In its current state it's barely playable, and it's really not worth the effort.
    • 41 Metascore
    • 20 Critic Score
    Men of War: Assault Squad 2 – Cold War shows so little effort into making a game that it can barely count as a cash grab.

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