PC Games' Scores

  • Games
For 1,535 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1539 game reviews
    • 81 Metascore
    • 80 Critic Score
    Overall, Mordhau delivers a lot of medieval fun. The fights are exciting and thanks to the big selection of weapons there’s one for every taste. The fact that there aren’t very many maps and the lackluster battle royale mode hold the game back a little bit. But it still delivers what it promises and is definitely worth your attention.
    • 83 Metascore
    • 80 Critic Score
    Katana Zero may be a short game, but it delivers in every way: the gameplay is fun, the story is interesting, the music is great.
    • 76 Metascore
    • 70 Critic Score
    The learning curve is high and the interface a bit confusing, but in the end Imperator: Rome is a good game for all grand strategy fans.
    • 70 Metascore
    • 70 Critic Score
    World War Z is a decent Koop-Survival-Shooter, which compensates for its lack of innovation with a lack of major flaws.
    • 81 Metascore
    • 90 Critic Score
    Anno 1800 is going back to the roots of the series but also manages to introduce exciting new features to the proven formula. The result is a building game that captivates for endless hours and challenges the player more and more with every new unlocked production cycle.
    • 68 Metascore
    • 60 Critic Score
    Pathway is a through and through a run-of-the-mill experience. The story is pretty uneventful, battles are far too easy to win and the constant need to stock up on fuel for your car drags the game to a screeching halt. Pathway does have its own charm, but Robotality missed the chance to learn from their prior experiences with Halfway and repeats - as well as adds - many avoidable mistakes.
    • 87 Metascore
    • 90 Critic Score
    It only took about 15 minutes for me to realize that Baba Is You truly is an extraordinary game. Its concept as well as its mechanics are refreshing and nigh perfect. Within the first level, the game teaches you how to play it without having to use even one explicit tutorial-line. And it only goes uphill from there. Sure, not every puzzle is impeccable, and I did manage to get stuck on some, but the overall joy I felt - if one of my solutions actually worked - outweighed all of that. If you’re a fan of puzzle-games, you should definitely check out Baba Is You.
    • 78 Metascore
    • 80 Critic Score
    With Tropico 6, Limbic Entertainment created a worthy successor to their franchise. As expected, the game is drenched with black comedy and – with a little help of the Unreal 4 Engine – even manages to shine in the graphics-department. Though there are some gripes to have with the game: Whilst the mechanic of stealing various Wonders of the World does pose a nice addition, features like customizing palaces, election campaign speeches, transport logistics and the military component feel lacking. Nonetheless, with its 15 story-missions, Tropico 6 will probably keep you entertained for many days.
    • 51 Metascore
    • 50 Critic Score
    The basic approach of Generation Zero is quite appealing, unfortunately the execution lacks finesse. The world is too big, too generic, too lifeless. The story and missions feel trivial and the numerous bugs and glitches ruin the last bit of fun.
    • 84 Metascore
    • 90 Critic Score
    The Division 2 seems to try to atone for the mistakes that where made with the predecessor and it succeeds in an impressive way. Massive clearly learned from the past and crafted an outstanding loot shooter experience. It’s only big flaw is the bland and trivial story and pale characters.
    • 66 Metascore
    • 70 Critic Score
    Truberbrook entices the player with its beautiful art style, an interesting story and a plethora of oddball characters, which are brilliantly voiced by the German voice actors. Sadly, Truberbrook falls short on the meat of every point-and-click-adventure – the puzzles. Most inexperienced players will get stuck on many puzzle-sections, whilst seasoned adventure-players will breeze through them. There also is a lot of wasted potential in regards to the overall plot and the characters. A little bit more complexity and more thorough characterization would’ve elevated the gaming-experience quite a lot.
    • PC Games
    • 74 Metascore
    • 70 Critic Score
    Dawn of Man is a rather simplistic take on the city builder formula and does not offer as much content as you might expect from the genre. But for a few days I really enjoyed watching my little settlement grow, thanks to its unique setting and accessible mechanics. If you keep your expectations in check, there is a good chance you will enjoy playing Dawn of Man.
    • 89 Metascore
    • 80 Critic Score
    With Devil May Cry 5 Capcom delivers an action spectacle on a high level, but lacks the ingenuity which characterized the games of Ninja Theory at some points. The disadvantage of the regular change of habits has been cleverly ironed out by the auto-assist-option. In the story, however, it would have been possible to get a lot more out of the three characters. Even though the story isn't the most important feature of an action grenade like DMC 5. Fights, effects, soundtrack, all this ensure that you really felt a lot of joy in knocking the demons out.
    • 83 Metascore
    • 80 Critic Score
    The core-concept of the motorcycle-action works splendidly in Trials Rising. Every now and then, you catch yourself thinking: “Just one more race.” But not everything is perfect. The loading times between races are quite long and take you a little bit out of the experience. Another thing that bugs me: the huge amount of - basically useless - customization. Graphically though, Trials Rising looks great. Only the Nintendo Switch version looks considerably worse.
    • 59 Metascore
    • 60 Critic Score
    Too many elementary mistakes were simply made here: the mission design is too monotonous, the story is poorly told, the technology an impertinence. To make matters worse, the makers neglected the endgame. Thus, the former RPG specialists here have finally lost the trust of many fans.
    • 54 Metascore
    • 60 Critic Score
    The bland, repetitive mission design and a boring story make Crackdown 3 a quite forgettable experience.
    • 73 Metascore
    • 70 Critic Score
    The sequel to Far Cry 5 fails to add anything meaningful or fresh. Instead you get a forgettable story garnished with some half-baked crafting and a post-apocalyptic setting that never really comes to fruition. Thanks to the same open world action that we've come to expect from the series - a fluid mix between stealth and explosive combat-, you still get hours of fun with Far Cry: New Dawn, provided that you keep your expectations in check.
    • 82 Metascore
    • 80 Critic Score
    Metro Exodus definitely has its flaws and the new gameplay formula still requires a bit of rework. Nonetheless, the game offers a unique shooter experience as well as a satisfying conclusion to Artyom’s journey.
    • 80 Metascore
    • 92 Critic Score
    Like a good wine Civilization gets better with age. Gathering Storm combines fantastic new ideas like natural catastrophes and climate change with fan favorite features like the world congress to bring Civ 6 to its high point.
    • 82 Metascore
    • 82 Critic Score
    Wargroove knows how to entice the player with a cute pixel art style, loveable characters, well written dialogue and a strategy experience that will satisfy newcomers as well as seasoned veterans. The story is simple, yet enjoyable ,and the editor - in which you can design you’re own campaigns –, whilst extensive, could be more enhanced on a technical level. A charming Indie-Strategy-Game that leaves room for improvement, but still manages to be a lot of fun.
    • 89 Metascore
    • 81 Critic Score
    Elegant game design paired with a smart interface and lots of replay value turn Slay the Spire into a fast, almost addictive experience, even though the game can be too punishing at times.
    • 84 Metascore
    • 83 Critic Score
    Nomada Studio – the Indie-Developers behind Gris – did not really aim for a classic gaming experience. They more so crafted an interactive art piece that shines through its aquarelle art style and music. Therefore Gameplay is very minimalistic ,and puzzles rarely require any real effort by the player. Yet Gris is definetely worth playing solely for the unique and beautiful design as well as the great score.
    • 80 Metascore
    • 78 Critic Score
    Its story and characters are definetly the Game’s forte. Scenes range from endearing and relateable to completly absurd and hilarious. All the while Gameplay is interesting at first, but becomes pretty tedious and - in parts - nigh unbeatable in later stages of the game. But at no time did we consider quitting, because the creative story and great dialogue always pulls you back in, as soon as you get annoyed by the puzzle sections. Atlu’s erotic-dating-adventure manages to deliver extremely well on various fronts, but sadly falls short of its gameplay variety and interactivity in terms of story. Nonetheless, all the other parts of the game are strong enough to elevate Catherine to a truly great experience.
    • 59 Metascore
    • 60 Critic Score
    Miles better than the technical disaster X Rebirth, X4 is still far away from its clearly recognizable ideal state.
    • 88 Metascore
    • 80 Critic Score
    Dusk does not reinvent the wheel and has no intention to do so. It offers wonderfully fast-paced and robust first person action that mostly lives up to classics like Doom or Quake. Add some great level design and a bold art style, and you get a retro experience that would have been an instant classic, if it had been released 23 years ago.
    • 67 Metascore
    • 70 Critic Score
    The atmosphere and presentation shine, but the gameplay in Below is at times frustratingly repetitive.
    • 77 Metascore
    • 82 Critic Score
    Sweet design perfectly combined with destructive mischief.
    • 68 Metascore
    • 68 Critic Score
    Just Cause 4 would have taken half a year of development to get the technology under control and would still be a small disappointment. The title gives you a huge game world as well as pretty cool gadgets and somehow makes nothing of it. The story is insignificant, the missions are annoyingly repetitive, the AI is unbelievably stupid and in addition there are technical problems like the constant pop-ups, strikingly late loading textures, broken shadow calculation and bugs, which lead to the fact that a running mission can't be completed. In addition, the storms that have been announced turn out to be pure farce without any playful benefit. Whatever went wrong during the development, despite good approaches, fun tools and a big game world, you can't get past the predecessor. Instead of a cool action orgy, Just Cause 4 has become a real nuisance.
    • 78 Metascore
    • 84 Critic Score
    Take a handful of XCOM, spice it with a pinch of classic roleplaying game and ad an unusual scenario – finished is lovingly crafted insider tip for tactics fans.
    • 37 Metascore
    • 35 Critic Score
    Even truckloads of patches couldn’t save this roleplaying mess from being one of the worst releases we’ve seen the entire year. Avoid at all costs.

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