PC Gamer's Scores

  • Games
For 3,864 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3878 game reviews
    • 76 Metascore
    • 86 Critic Score
    The best-yet marriage of third-person gunning and MOBA spellcasting.
    • 76 Metascore
    • 88 Critic Score
    A weird, beautiful, melancholy martial arts adventure. Flawed, but an unforgettable, singular experience.
    • 76 Metascore
    • 77 Critic Score
    A Wonderful Life is the first that's properly forced me to settle down and I've found its focus on slowly and carefully tending my farm isn't defunct; it's a different strain of sim that deserves to bloom again after being left fallow for so many seasons.
    • 75 Metascore
    • 76 Critic Score
    A few too many minor annoyances gang up to keep Paradox's most polished release from reaching greatness. [Nov 2010, p.76]
    • PC Gamer
    • 75 Metascore
    • 84 Critic Score
    A trip through a brilliantly conceived landscape that rewards attentive engagement with a moving story.
    • 75 Metascore
    • 86 Critic Score
    A heart-pumping genre superlative that should not be missed despite some technical issues to sort out.
    • 75 Metascore
    • 70 Critic Score
    It's a solid few hours worth a look. [Apr 2013, p.111]
    • PC Gamer
    • 75 Metascore
    • 73 Critic Score
    A brilliant early game and bold experiments almost make up for the AI niggles and the boring march to the final battle.
    • 75 Metascore
    • 77 Critic Score
    A well-executed but thoroughly unambitious extension of Borderlands 2. Low-grav jumping adds a new dimension to combat.
    • 75 Metascore
    • 70 Critic Score
    Mooncrash feels like it was never intended for everyone to enjoy—instead it reaches out to a certain type of Prey player that will appreciate its systems in a purer form. For me, the slow progression holds it back a bit, but this is an innovative expansion that still captures much of what I enjoyed about the base game.
    • 75 Metascore
    • 60 Critic Score
    An empty galaxy and endless grinding mar clever writing and engaging combat.
    • 75 Metascore
    • 85 Critic Score
    Stealth and pursuit haven’t changed much in Outlast 2, but it excels as a beautiful, brutal journey through extreme spiritual anxieties.
    • 75 Metascore
    • 80 Critic Score
    A fun, refreshingly light-hearted, and deviously challenging sim with genuine charachter-driven comedy. [Jan 2004, p.108]
    • PC Gamer
    • 75 Metascore
    • 62 Critic Score
    The pirate decor is barely a skin-deep covering on a sim that could just as easily have been made about the ACME Widget Factory. [July 2003, p.68]
    • PC Gamer
    • 75 Metascore
    • 70 Critic Score
    Veterans of previous Patrician games will no doubt feel at home, but new players may be scratching their heads at the vague objectives. [Jan 2004, p.88]
    • PC Gamer
    • 75 Metascore
    • 72 Critic Score
    It's at its best when it simply flows, painting items into existence or hurling fireflies into the darkness. [Jan 2011, p.77]
    • PC Gamer
    • 75 Metascore
    • 79 Critic Score
    Renegade's strongest asset...is the way it conveys the feeling of being at ground central in a huge, raging war. [Apr 2002, p.64]
    • PC Gamer
    • 75 Metascore
    • 76 Critic Score
    Can occasionally drag, but is a mostly funny and intelligent puzzler that may improve your lexicon to boot.
    • 75 Metascore
    • 68 Critic Score
    A great PC port and lovely open world don’t give depth to Watch Dogs 2’s shallow combat and stealth design.
    • 75 Metascore
    • 84 Critic Score
    Work through the presentational ugliness and technical awkwardness, and you’ll find an experience of frightening depth.
    • 75 Metascore
    • 81 Critic Score
    Repetitive but fun, a hellish challenge or a relaxing, spectacular gore bath depending on how you approach it.
    • 75 Metascore
    • 68 Critic Score
    EoW fans should pick up this expansion for its space battles and new multiplayer units, but the campaign is forgettable. [Jan. 2007, p.83]
    • PC Gamer
    • 75 Metascore
    • 69 Critic Score
    But the world simulation isn't particularly deep either, and juggling resources makes you feel more like a manager than a god. [Oct 2013, p.65]
    • PC Gamer
    • 75 Metascore
    • 59 Critic Score
    A better game than XIII but with an intolerably bad story, this is a still-flawed sequel that clearly isn’t at its best on PC.
    • 75 Metascore
    • 55 Critic Score
    An uncomfortable blend of vulnerability and brand consumption.
    • 75 Metascore
    • 82 Critic Score
    Successfully mixes numerous gameplay styles in one compelling package. [May 2001, p.84]
    • PC Gamer
    • 75 Metascore
    • 70 Critic Score
    Today, Scott Pilgrim vs The World feels somewhat let down by its insistence on grinding, even if teamwork lightens the load, and the action is never too deep. Still, just like Scott himself, the game makes up for this with whimsical creativity, offbeat humour, and absurd storytelling.
    • 75 Metascore
    • 60 Critic Score
    Only big "PR" fans should bother; everyone else, wait for the new "Pirates!" [Jan 2005, p.82]
    • PC Gamer
    • 75 Metascore
    • 70 Critic Score
    Rebel Galaxy’s combat can be a lot of fun, but there's little depth and a lot of repetition.
    • 75 Metascore
    • 81 Critic Score
    A touch too much repetition doesn't spoil this ambitious and elegant combo of run 'n' gun, tower defence, and roguelike.

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