PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3876 game reviews
    • 57 Metascore
    • 32 Critic Score
    Sloppy controls make for an infuriating platformer. If you want a modern Sonic game, get Generations instead.
    • 57 Metascore
    • 53 Critic Score
    At best, Randal's Monday has puzzles that professors at the Institute of Moon Logic would point to and ask "What the hell?" They're nonsensical, poorly explained, reliant on the most painful 'try everything on everything' guesswork, and feel longer than being strapped to a board until Stephen Hawking's voice synthesiser has read out the entire works of Dostoyevsky.
    • 57 Metascore
    • 46 Critic Score
    Armikrog’s memory puzzles and tenuous humour are a low point in the adventure game renaissance.
    • 57 Metascore
    • 59 Critic Score
    This franchise is as stale as a holiday fruitcake. The new engine is needed NOW. [Mar 2001, p.86]
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    Fun but forgettable. [Sept 2011, p.68]
    • PC Gamer
    • 57 Metascore
    • 41 Critic Score
    For a title like Legend, it's a first class ticket to the recycle bin. [Nov 2008, p.68]
    • PC Gamer
    • 57 Metascore
    • 53 Critic Score
    And that's about all you get, aside from a few new toys, some forgettable items, and another unnecessary boost to the level cap. [Holiday 2011, p.75]
    • 57 Metascore
    • 59 Critic Score
    This entry, however, is hardly legendary. [Jan. 2007, p.76]
    • PC Gamer
    • 57 Metascore
    • 70 Critic Score
    For $19.99, Warpath is a good deal--in quantity, if not quality. [Jun 2006, p.50]
    • PC Gamer
    • 57 Metascore
    • 59 Critic Score
    Be prepared to watch hours of repetitive combat animation. [Holiday 2001, p.92]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    Despite an impressive variety in art direction and environments, Soul Axiom’s puzzle design is shallow and frustrating.
    • 57 Metascore
    • 55 Critic Score
    Earns faint praise for being the best-looking, best-playing version of the lot. [Holiday 2002, p.114]
    • PC Gamer
    • 57 Metascore
    • 32 Critic Score
    Unspectacular graphics only serve to accentuate the game’s myriad physical and visual shortcomings.
    • 57 Metascore
    • 68 Critic Score
    Moscow to Berlin doesn't bring much to the RTS table, but war gamers familiar with "Desert Rats" will enjoy the new missions for the budget price of 30 bucks. [Sep 2006, p.60]
    • PC Gamer
    • 57 Metascore
    • 79 Critic Score
    Paradise conjures the same kind of enchanting story, satisfying puzzles, magical machinery, and exotic fauna that "Syberia" did, and signs off with and ending that lingers in your mind long after the credits roll. [Aug 2006, p.84]
    • PC Gamer
    • 57 Metascore
    • 60 Critic Score
    Essentially a B-movie game. Worth buying if you're hard up for an adventure game. [May 2001, p.65]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    The strategy in Supremacy has all the depth of a wading pool. [June 2005, p.65]
    • PC Gamer
    • 57 Metascore
    • 61 Critic Score
    I wouldn't strongly recommend this game to vets, but I might give a half-hearted recommendation to first-timers. [Nov 2003, p.132]
    • PC Gamer
    • 57 Metascore
    • 76 Critic Score
    This game should tickle the hell out of most "Diablo" fans. [May 2003, p.78]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    Not necessarily a bad superhero game, just one we’ve seen countless times before. The web-swinging, goon-bashing, crime-fighting fundamentals simply aren't fun.
    • 57 Metascore
    • 62 Critic Score
    This is a very generic, very buggy shooter. One other plus: translations and voice acting so bad, they're often entertaining. [July 2006, p.55]
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    But unless you prefer games that you watch and don't play, there's simply no reason for either history or strategy buffs to waste the coin. [May 2004, p.75]
    • PC Gamer
    • 57 Metascore
    • 65 Critic Score
    Leave rocket building to the rocket scientists. [Apr 2006, p.100]
    • PC Gamer
    • 57 Metascore
    • 60 Critic Score
    Toren is a good story that suffers in the telling, with simplistic platforming that's hampered by a sloppy camera and controls.
    • 57 Metascore
    • 48 Critic Score
    A flimsy remake of a flawed 16-bit favourite that exacerbates all the original’s problems while failing to recapture its strengths.
    • 56 Metascore
    • 51 Critic Score
    I'm still so amazed over Mortyr II's playability that I'm not thinking straight. [June 2005, p.72]
    • PC Gamer
    • 56 Metascore
    • 61 Critic Score
    If converted to a turn-based game, many of D-Day's concepts, graphics, and missions would work well. In their current form, however, they don't. [Apr 2005, p.73]
    • PC Gamer
    • 56 Metascore
    • 75 Critic Score
    But in spite of its repetitive gameplay, Age of Pirates offers Akella's most polished pirating excursion yet, and its introduction of a multiplayer mode, which allows you and up to 15 of your mateys to duke it out on the high seas, adds even more value to a solid sandbox game. [Dec. 2006, p.98]
    • PC Gamer
    • 56 Metascore
    • 67 Critic Score
    Starsky isn't the grooviest racer around, but the cars handle well and the graphics ain't shabby. [Apr 2004, p.68]
    • PC Gamer
    • 56 Metascore
    • 51 Critic Score
    If you like "military authenticity" but prefer button-mashing to tactical squad work, CDS is for you. [Jan 2003, p.110]
    • PC Gamer

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