PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 68 Metascore
    • 67 Critic Score
    Strong naval combat is marred by shallow trade and town management. [Oct 2010, p.86]
    • PC Gamer UK
    • 68 Metascore
    • 65 Critic Score
    Great monsters and partly interesting multiplayer, but weak campaigns and clumsy controls reduce AvP's long-term appeal. [Apr 2010, p.94]
    • PC Gamer UK
    • 68 Metascore
    • 58 Critic Score
    This is a low-rent clone, barely an improvement, without a soul to call its own. [Aug 2007, p.80]
    • PC Gamer UK
    • 68 Metascore
    • 69 Critic Score
    Galactic Assault: Prisoner of Power is a slick hex wargame that wears its theme like a chimpanzee wears a trilby (reluctantly and unconvincingly). Besides the names of the factions, units and characters, there's almost nothing here of the dark, distinctive source material. [Dec 2007, p.84]
    • 68 Metascore
    • 72 Critic Score
    Too fiddly for a casual player and not rigorous enough for those used to Football Manager's depth. [Christmas 2007, p.86]
    • PC Gamer UK
    • 68 Metascore
    • 79 Critic Score
    Short but sweeter than a bucket full of magic flying berries. Take a time-out from your busy life and try it. [Sept 2009, p.88]
    • PC Gamer UK
    • 68 Metascore
    • 68 Critic Score
    It's best for occasional two-player knockabouts...but anyone wanting serious solo action or a lasting challenge will be disappointed. [Sept 2009, p.89]
    • PC Gamer UK
    • 68 Metascore
    • 70 Critic Score
    A superb idea, let donw by execution. [May 2008, p.86]
    • PC Gamer UK
    • 68 Metascore
    • 40 Critic Score
    Stay away. [July 2011, p.98]
    • PC Gamer UK
    • 68 Metascore
    • 73 Critic Score
    Some conservative choices, and it's tough for tourists, but stoical series vets will relish the change of scene and kit. [Nov 2011, p.132]
    • PC Gamer UK
    • 68 Metascore
    • 71 Critic Score
    The most hardcore space-based 4X in years. [Jan 2007, p.88]
    • PC Gamer UK
    • 67 Metascore
    • 55 Critic Score
    Dated, mediocre babble, from those who should know better. [July 2006, p.90]
    • PC Gamer UK
    • 67 Metascore
    • 62 Critic Score
    Unlikely ever to fuel frenetic action akin to Galcon, or plumb great strategic depths. [Apr 2012, p.121]
    • PC Gamer UK
    • 67 Metascore
    • 60 Critic Score
    Fair challenges, but a backward step for the series. [Christmas 2008, p.70]
    • PC Gamer UK
    • 67 Metascore
    • 71 Critic Score
    A stout strategy yeoman. [Apr 2008, p.78]
    • PC Gamer UK
    • 67 Metascore
    • 72 Critic Score
    A great game system, a lack of levels. [Aug 2007, p.66]
    • PC Gamer UK
    • 67 Metascore
    • 76 Critic Score
    Too similar to RailWorks 2 to be a sequel, and with little fresh content, but the series is chugging along in the right direction.
    • 67 Metascore
    • 56 Critic Score
    Fine selection of game types, but outdated and lacking in soul. [May 2007, p.80]
    • PC Gamer UK
    • 67 Metascore
    • 73 Critic Score
    It's a highly polished, occasionally satisfying, wholly unremarkable game set not in WWII, but in an imagined reality where it had a sequel. Not World War III, but WWII 2. [Apr 2009, p.78]
    • PC Gamer UK
    • 67 Metascore
    • 54 Critic Score
    There's definitely a good idea in this 3D application of the classic puzzle themes, but Quantz hasn't figured out what it is yet. [Dec 2009, p.105]
    • PC Gamer UK
    • 67 Metascore
    • 66 Critic Score
    The Club would make a great bonus mode in another game. It's a much harder sell on its own. It's an FPS with the values of a racing game - entire focused on self-improvement and efficiency. [Mar 2008, p.78]
    • 67 Metascore
    • 70 Critic Score
    Fuel's races can sometimes frustrate, but making your own fun in a truly massive world is rarely a chore. [Sept 2009, p.76]
    • PC Gamer UK
    • 67 Metascore
    • 74 Critic Score
    Its lighthearted retro puzzling gets under your skin very quickly. It's unlikely to stay there more than a couple of days, but for four quid that's plenty sufficient. [Apr 2013, p.85]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    Worst of all is its absense of an Undo function. [Aug 2006, p.78]
    • PC Gamer UK
    • 67 Metascore
    • 60 Critic Score
    Nothing more than a merely adequate shooter. [Christmas 2007, p.66]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    DLC and diligent modders could make it seaworthy, but until then, a galleon-T attempt that lacks necessary depth. [Oct 2009, p.76]
    • PC Gamer UK
    • 67 Metascore
    • 39 Critic Score
    Shank is a visually attractive but completely shallow excuse for a 2D brawler game. Frustrating combat doesn't help.
    • 67 Metascore
    • 78 Critic Score
    A great pedigree - you'll be hooked on this like grade A catnip. [Sept 2007, p.89]
    • PC Gamer UK
    • 67 Metascore
    • 65 Critic Score
    Take Queen's Gambit as a harbiner that the original is now worth playing. If and when you've exhausted that, then this is waiting for you. [Dec 2007, p.58]
    • 67 Metascore
    • 45 Critic Score
    Red River takes all the things the Flashpoint name is associated with – creative, emergent destruction and go-anywhere realism – and lets them wash away. It tries to be a bombastic shooter, but dodgy AI, a warren of bugs and an unpleasant tone mean the few gulps of fun you could draw from its waters are to be taken in multiplayer only.

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