PC Gamer UK's Scores

  • Games
For 1,036 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 95 Deus Ex: Human Revolution - Director's Cut
Lowest review score: 9 Day Watch
Score distribution:
1036 game reviews
    • 67 Metascore
    • 51 Critic Score
    Runaway gets halfway there, but just doesn't have any soul. [June 2007, p.91]
    • PC Gamer UK
    • 67 Metascore
    • 72 Critic Score
    A short but sweet adventure game. Bears the wrinkles of age but it's still with spending your time on. [Feb 2014, p.90]
    • PC Gamer UK
    • 67 Metascore
    • 81 Critic Score
    For all the action, for all the explosions, for all the adamantium-spined squad members, it's really not for the impatient - but if you don't mind fighting the control system as much as the Krauts, it's a refreshingly different take on what was rapidly becoming a tired setting. [Nov 2006, p.74]
    • PC Gamer UK
    • 67 Metascore
    • 77 Critic Score
    With no clear improvement in graphics, it's hard to see this as more than last year's game with this year's roster. [Christmas 2007, p.95]
    • PC Gamer UK
    • 66 Metascore
    • 60 Critic Score
    Remains a pretty and obscure artifact of narrow gaming tastes. [Jan 2007, p.92]
    • PC Gamer UK
    • 66 Metascore
    • 79 Critic Score
    It's hardly the prettiest game ever, and the story is laden with nonsense, but it's a game with a racing pulse - energising, like the best action games are supposed to be. [Oct 2006, p.90]
    • PC Gamer UK
    • 66 Metascore
    • 68 Critic Score
    A good-looking, expansive and bold sim of space-management, almost undone by a horror-interface. [Sept 2009, p.84]
    • PC Gamer UK
    • 66 Metascore
    • 76 Critic Score
    No great shakes, but an awful lot better than "SimCity Societies." [Mar 2008, p.87]
    • PC Gamer UK
    • 66 Metascore
    • 51 Critic Score
    Quickly loses steam thanks to repetition and bland design. [Jan 2012, p.114]
    • PC Gamer UK
    • 66 Metascore
    • 52 Critic Score
    A game so monotonous, it's inspired a new word - 'tediocre'. [Christmas 2006, p.90]
    • PC Gamer UK
    • 66 Metascore
    • 60 Critic Score
    Late, and lacklustre in key areas. [July 2007, p.78]
    • PC Gamer UK
    • 66 Metascore
    • 76 Critic Score
    If D2 came with a level-skip cheat printed in the manual, it would be a lot easier to recommend. [July 2006, p.70]
    • PC Gamer UK
    • 66 Metascore
    • 70 Critic Score
    It's brief enough and silly enough that it never stops being dumb, no-strings fun. Even when your VS becomes capable of barely-steerable flight and unbearably slow-to-recharge energy swords, y'know, it's still a flying robot with swords. Also, a generically Xboxian art style aside, it often looks fantastic, the motion blur and haze of snow especially.
    • 66 Metascore
    • 70 Critic Score
    Classical, but no classic. Bread and circuses at their most generic. [Sept 2006, p.105]
    • PC Gamer UK
    • 66 Metascore
    • 60 Critic Score
    Painfully clunky and predictable, but put another way, it's also nostalgic and deeply charming. [July 2007, p.90]
    • PC Gamer UK
    • 66 Metascore
    • 69 Critic Score
    It's almost innovative. [July 2009, p.79]
    • PC Gamer UK
    • 66 Metascore
    • 71 Critic Score
    A relatable game about a common truth: that true happiness is hard to find. [Apr 2014, p.89]
    • PC Gamer UK
    • 66 Metascore
    • 79 Critic Score
    In terms of fulfilling what "Settlers" has always promised - building a city - it's true to its word. It just needs a bit more vim and vigour to it. [Dec 2007, p.68]
    • PC Gamer UK
    • 66 Metascore
    • 74 Critic Score
    An undeniably fun space-combat MMO, with the bones of a rich universe but still plenty of catching up to do. [Apr 2010, p.102]
    • PC Gamer UK
    • 66 Metascore
    • 48 Critic Score
    It's repetitive, mindless, claustrophobically linear, over-stylised and incoherent. [June 2009, p.93]
    • PC Gamer UK
    • 66 Metascore
    • 62 Critic Score
    Custom BFGs keep it more BFE than BFD, but the modern successor to games like Contra and Abuse this is not. [Nov 2011, p.136]
    • PC Gamer UK
    • 66 Metascore
    • 70 Critic Score
    The dark addictiveness of levelling is as strong here as anywhere. [Oct 2007, p.85]
    • PC Gamer UK
    • 66 Metascore
    • 30 Critic Score
    Even if it wasn't catastrophically broken, HAWX 2 would be a hard game to get particularly excited about. [Jan 2011, p.96]
    • PC Gamer UK
    • 66 Metascore
    • 70 Critic Score
    With diplomacy and more resourceful units, Hegemony could have been great rather than good. [Aug 2010, p.102]
    • PC Gamer UK
    • 66 Metascore
    • 70 Critic Score
    Better than the first game, and an amazing technical achievement, but the shooting needs work to fully realise its potential.
    • 66 Metascore
    • 47 Critic Score
    The worst thing is that you can't skip the dialogue. [July 2010, p.91]
    • PC Gamer UK
    • 65 Metascore
    • 52 Critic Score
    Unluckily, it costs 20 quid, which is significantly more than it's worth. [July 2012, p.99]
    • PC Gamer UK
    • 65 Metascore
    • 68 Critic Score
    Competent combat and visuals are slightly marred by online irritations. [Oct 2010, p.94]
    • PC Gamer UK
    • 65 Metascore
    • 53 Critic Score
    Comparisons with adventure classic "Psychonauts" are unfavourable. [Oct 2008, p.78]
    • PC Gamer UK
    • 65 Metascore
    • 62 Critic Score
    Neither the need or the speed. [Jan 2009, p.82]
    • PC Gamer UK

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