Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 63 Metascore
    • 75 Critic Score
    Definitely worth trying, and legitimately funny in places. [Dec 2003, p.154]
    • Official Xbox Magazine
    • 63 Metascore
    • 50 Critic Score
    Repetitious platforming may have cut the mustard back in the NES days, but today’s tech-savvy, multi-tasking kids won’t stand for it.
    • 63 Metascore
    • 65 Critic Score
    What we really craved, though, were a little more story (beyond quick cutscenes and text) and some interesting puzzles - stuff that might've given us a better connection to the source material. As is, Scarygirl's pretty but feels a bit empty.
    • 63 Metascore
    • 65 Critic Score
    It's nerve-jangling fun while it lasts, but unless you're a score whore, Contra loses its appeal once you beat its five missions. [Jan. 2007, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    For anyone who enjoys tossing cards, this game is a relaxing experience, and worth chilling out to. [Sept 2008, p.79]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    But any $20 game that lets you butt-stomp bad guys as a neon-green elephant earns props from me. [Feb. 2007, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 80 Critic Score
    This explosive follow-up builds on all the things we enjoyed about the first game while enhancing--or completely replacing--most of the elements that dragged Dead Men into the doldrums. [Oct 2010, p.70]
    • Official Xbox Magazine
    • 63 Metascore
    • 70 Critic Score
    Bladestorm looks and plays better than "Dynasty Warriors 5: Empires", so longtime fans should enjoy this more next-gen DW-style title until "Dynasty Warriors 6" hits the battlefield next year. [Dec 2007, p.76]
    • Official Xbox Magazine
    • 63 Metascore
    • 50 Critic Score
    Sadly, significant omissions derail this misguided offering, making it fairly unfulfilling. [July 2011, p.78]
    • 63 Metascore
    • 85 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    Raiden IV could’ve been a genre godsend for a devoted fanbase; instead, it proves merely adequate.
    • 63 Metascore
    • 65 Critic Score
    Problem is, the aesthetics are disconcerting. [Aug 2009, p.76]
    • 63 Metascore
    • 70 Critic Score
    We'd recommend this Trilogy more if most of its content wasn't available for free or a lot less money on other platforms. But what's here is still plenty addictive, challenging you with many hours of fun.
    • 63 Metascore
    • 70 Critic Score
    With the power to shift the very earth beneath your feet, Fracture could have reshaped the action genre. But repetitive missions and a barren plot leave only the multiplayer to shake this shooter loose from the rest.
    • 63 Metascore
    • 70 Critic Score
    Twenty-seven years later, the game's Live Arcade version is still stressing us out, but in good ways. [Aug 2007, p.79]
    • Official Xbox Magazine
    • 63 Metascore
    • 90 Critic Score
    A genius quiz-show game that ranks right up there with classics like "You Don't Know Jack." [Apr 2008, p.68]
    • 63 Metascore
    • 80 Critic Score
    Honestly, it's "Asteroids" with prettier, smarter rocks...and a hell of a lot more adrenaline. [Nov. 2006, p.78]
    • Official Xbox Magazine
    • 63 Metascore
    • 30 Critic Score
    This limping Track & Field deserves no medals, let alone any of your Microsoft Points. [July 2007, p.81]
    • Official Xbox Magazine
    • 63 Metascore
    • 60 Critic Score
    Multiplayer lets you and up to three friends either break into teams of two for score battles or play cooperatively, sharing dancing and singing duties on songs. Even with four of you, though, you'll still miss the one presence that's in short supply: Michael Jackson.
    • 63 Metascore
    • 75 Critic Score
    If you're a veteran player, you're probably already grinding away at the new jobs. But for those of us who are sitting on the fence, there's enough here to make the jump worthwhile. [Feb 2008, p.77]
    • Official Xbox Magazine
    • 63 Metascore
    • 68 Critic Score
    Don't expect the flair of the cartoon series to survive the transition into game form - 'cause it sadly doesn't. [May 2004, p.84]
    • Official Xbox Magazine
    • 62 Metascore
    • 50 Critic Score
    We pined for more varied gameplay sequences, like the chase segment that forced us to teleport ahead of obstacles to avoid a giant monster bearing down on us, but they're too few and far between. [June 201188]
    • 62 Metascore
    • 60 Critic Score
    And between the bland menus and creepily animated singers, Karaoke Revolution even looks the part of a last-gen holdover. [Holiday 2009, p.83]
    • 62 Metascore
    • 70 Critic Score
    Fast-paced action that's right on cue. [July 2009, p.97]
    • Official Xbox Magazine
    • 62 Metascore
    • 74 Critic Score
    What it lacks in hardcore squad dynamics, however, it makes up for with its funky soundtrack, detailed graphics, and semi-tactical gameplay. CGT is competent, but not outstanding. [Dec 2005, p.110]
    • Official Xbox Magazine
    • 62 Metascore
    • 70 Critic Score
    Sadly, infuriating difficulty spikes--exacerbated by unskippable cutscenes and a lack of mid-chapter checkpoints--occasionally lead to frantic, fun-sucking button-mashing, as do moments of what-the-hell's-happening chaos. [Dec 2011, p.78]
    • 62 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 62 Metascore
    • 65 Critic Score
    It feels less like a lost Sergio Leone classic than a simple coin-op shooting gallery. [June 2004, p.82]
    • Official Xbox Magazine
    • 62 Metascore
    • 75 Critic Score
    And to top it off, it’s almost shockingly short: for a full-priced game, we expected more than four hours of gameplay with no multiplayer in sight. If it cost $40 or less, we’d be singing a different tune…
    • 62 Metascore
    • 45 Critic Score
    Perhaps the developers should have put a bit less effort into securing voice actors(Mark Hamill, Wayne Brady, and Elijah Wood have roles)and a bit more into fine-tuning the mechanics. [Holiday 2008, p.67]
    • Official Xbox Magazine

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