Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 64 Metascore
    • 75 Critic Score
    Nexuiz can't hold a candle to full-priced war games, but its mix of constant speed and occasional silliness make it just the thing for when you've got only 10 minutes to kill. [Apr 2012, p.80]
    • 64 Metascore
    • 70 Critic Score
    Beyond the visuals, the new Live is a completely fresh experience, rebuilt from scratch for Xbox 360. [Holiday 2005, p.94]
    • Official Xbox Magazine
    • 64 Metascore
    • 79 Critic Score
    Although there's a lot of play time available, this mostly comes as a result of playing the same levels over and over with loads of characters. [Sept 2003, p.82]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Level designs lack the magic of "Splinter Cell," the fighting and stealth can't compete with "Everything or Nothing," and the story follows its plot progression by the numbers. [June 2004, p.76]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    This tongue-in-cheek offshoot of EA's core NHL sim is a smooth zamboni ride that mixes goofy gameplay with razor-sharp control, just as "NBA Jam" did when it pioneered this genre over 15 years ago. [Mar 2009, p.83]
    • 64 Metascore
    • 80 Critic Score
    This game excels at staging space battles on an epic scale. [Jan. 2007, p.70]
    • Official Xbox Magazine
    • 64 Metascore
    • 50 Critic Score
    The only reason to try TNT Racers is its four-player online stampedes across nine courses, each with a reverse variant. [May 2011, p.77]
    • 64 Metascore
    • 50 Critic Score
    The world's first bona fide videogame mascot deserved better than to have five failures trotted out alongside four dirt-simple classics, and the inflated price of admission doesn't do his flawed exhibition any favors. [May 2014, p.83]
    • Official Xbox Magazine
    • 64 Metascore
    • 59 Critic Score
    Easily the biggest problem with the game is the lack of interaction with the game's environment. [Oct 2002, p.102]
    • Official Xbox Magazine
    • 64 Metascore
    • 61 Critic Score
    Blame it on bad porting if you will, but "Unreal" has yet to make a name for itself on Xbox, except as a graphics engine. And sadly, Unreal II won't do much to change that. [Apr 2004, p.73]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Ultimately, though, there's nothing here we haven't seen before, and only the most hardcore NeoGeo fighting fans should consider Coliseum a must-buy. [Oct 2010, p.74]
    • Official Xbox Magazine
    • 64 Metascore
    • 55 Critic Score
    Legacy is a bit overpriced for its shallow, brief amount of content, but whether it's worth the money ultimately depends on your interest in the game's expanded universe.
    • 64 Metascore
    • 56 Critic Score
    Ordinary. [Jan 2002]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    The defensive players move at the speed of John Kruk dragging Tony Gwynn behind him. [May 2002, p.76]
    • Official Xbox Magazine
    • 64 Metascore
    • 70 Critic Score
    Backed by identical(and cheesy)interfaces and feature sets, all three do an excellent job of re-creating there respective game, though their finest hour comes over live multiplay. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    This one's strictly for import-puzzle otaku who enjoy relentlessly super-happy fun times yes! [Sept 2009, p.85]
    • Official Xbox Magazine
    • 64 Metascore
    • 50 Critic Score
    On paper, the mission design seems suitably varied, but before long it grows deeply repetitive. It doesn’t help that outdated design decisions, such as artificially sped-up vehicles during chase sequences, rear their ugly heads.
    • 64 Metascore
    • 78 Critic Score
    A massive, fun, diverse, challening single-player shooter that requires you to use a bit of your brain as well as your brawn, and will keep you coming back for more. [Aug 2003, p.82]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    The laundry list of annoying little problems is too substantial. [Apr 2009, p.76]
    • 64 Metascore
    • 50 Critic Score
    What'll positively set your teeth on edge, though, is how any sense of breakneck speed comes as the result of a ridiculous eye-torturing wide-angle camera (not shown in screens at right). It's like racing while staring through a hotel-room peephole. Spare yourself the headache.
    • 64 Metascore
    • 75 Critic Score
    A good time can be had, but only if you're patient...and a really big fan of Most Wanted. [Holiday 2008, p.68]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    But as it is, for the sequel to the forefather of online console RPG's--a game we happily sank hundreds of hours into on everything from Dreamcast to original Xbox--Phantasy Star Universe does only due dilligence without pushing the series past, say, 2003. [Jan. 2007, p.83]
    • Official Xbox Magazine
    • 64 Metascore
    • 55 Critic Score
    Unless you're a major mech fiend, you'll lose interest within a few hours. [Dec 2008, p.87]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Sometimes it ends up feeling like a chore. [Oct 2009, p.77]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    It has some excellent bits, but we're exhausted by the series' rapid-fire release schedule. [Oct 2011, p.82]
    • 64 Metascore
    • 71 Critic Score
    The AI can be pretty mechanical, the courses get repetitive, and the waves don't have the dynamic feel of games like "Splashdown," but at least the soundtrack is filled with a surprisingly great selection of garage rock and club music. [Feb 2004, p.81]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    The game simply doesn't play well with a controller. It looks and feels as if it were designed for a PC. [Sept 2003, p.78]
    • Official Xbox Magazine
    • 64 Metascore
    • 60 Critic Score
    Apples to Apples on Xbox Live feels a little cheap in its presentation and can't compare to playing the game in person. However, for those who don't have the option to play offline due to distance, it's hard to deny the game's vibrant charm.
    • 64 Metascore
    • 60 Critic Score
    The fun factor varies wildly. The story mode is mostly a snooze, composed of 31 short missions ranging from rescuing survivors and clearing out zombie lairs to destroying zombie bosses.
    • 64 Metascore
    • 70 Critic Score
    But even with its less-satisfying endgame, Storm’s conundrums still offer an offbeat way to stretch your brain.

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