Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 66 Metascore
    • 82 Critic Score
    As with all action-RPGs, Fallout's best played with a friend. It's not the deepest dungeon crawler, but it is among the most fun. [Feb 2004, p.76]
    • Official Xbox Magazine
    • 66 Metascore
    • 65 Critic Score
    While Double Dragon Neon is definitely entertaining (and priced perfectly), it's unfortunate that a few design quirks weaken it. The promised online play should make it more beatable, but the poorly balanced soloplay does dim Neon's shine.
    • 66 Metascore
    • 81 Critic Score
    Surpisingly but appealingly worth your time and money. [Nov 2004, p.84]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    In reality, what's here is competant, but this version just doesn't stack up to any Xbox Ghost Recon--next-gen or otherwise. [Jun 2006, p.76]
    • Official Xbox Magazine
    • 66 Metascore
    • 77 Critic Score
    Level design is well done, giving players the illusion of a non-linear world while deftly guiding them down a path. Well-placed hints ensure that Scooby never gets stuck. [Nov 2003, p.130]
    • Official Xbox Magazine
    • 66 Metascore
    • 80 Critic Score
    Four-player co-op is crazy amounts of fun. [Dec 2009, p.83]
    • Official Xbox Magazine
    • 66 Metascore
    • 70 Critic Score
    Shadowrun is definitely good--"Counter-Strike with magic" works very well--but it should be great. [Aug 2007, p.76]
    • Official Xbox Magazine
    • 66 Metascore
    • 70 Critic Score
    It may be a poor man's "Ratchet," but at least it's not a phoned-in bargain-basement "Ratchet" ripoff. [Nov 2005, p.131]
    • Official Xbox Magazine
    • 66 Metascore
    • 65 Critic Score
    So it's dissapointing that instead of the mind-shattering experience that should properly claim "first MMO" honors, we get Final Fantasy XI--a port of a four-year-old game. [July 2006, p.78]
    • Official Xbox Magazine
    • 66 Metascore
    • 71 Critic Score
    This game is challenging. [Nov 2002, p.138]
    • Official Xbox Magazine
    • 66 Metascore
    • 86 Critic Score
    Outlaw Tennis' blend of comedy mishap and gameplay genius makes for an odd cocktail. But for a mere $20, it's a shockingly good one. [Oct 2005, p.110]
    • Official Xbox Magazine
    • 66 Metascore
    • 65 Critic Score
    Like the hordes of Deadites through which you chainsaw a bloody swath, Regeneration's animated, but it's got no soul. [Nov 2005, p.131]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    Apart from some death-by-bad-camera-angle moments and a few aggravating perfection-focused “challenge” sequences, Marlow Briggs is enjoyable enough. Just don’t expect to remember any of it next week.
    • 66 Metascore
    • 80 Critic Score
    F.E.A.R. Files delivers two standalone micro-campaigns brand-new to the 360--the new Perseus Mandate and the previously released PC expansion "Extraction Point". [Holiday 2007, p.80]
    • 66 Metascore
    • 70 Critic Score
    There are certainly bits and pieces of decent storytelling hidden throughout the game, but for every ounce of beauty, you get three humdrum pounds of grind. [Holiday 2008, p.78]
    • Official Xbox Magazine
    • 66 Metascore
    • 50 Critic Score
    We'd still rather play the first game than this weaker follow-up.
    • 66 Metascore
    • 65 Critic Score
    For that reason alone, we'd say this game makes a great distraction for younger kids(especially since you can share the mini-game fun with any friend who wants to jump in), but the young at heart will likely need something more. [June 2011, p.85]
    • 66 Metascore
    • 35 Critic Score
    As a cheap, on-the-go timewaster, this game might work. But at $1[5], forget it. [Aug 2011, p.83]
    • 66 Metascore
    • 84 Critic Score
    It may be an obvious clone (of "Splinter Cell"), but it's incredibly well done. [Jan 2004, p.72]
    • Official Xbox Magazine
    • 66 Metascore
    • 73 Critic Score
    Even if you're frustrated by dying on a jump for the 50th time, you'll still think it's funny as hell. [Dec 2004, p.73]
    • Official Xbox Magazine
    • 66 Metascore
    • 80 Critic Score
    The biggest complaint about Tapout 2 is that it doesn't really capture the wild differences in fighting styles that make the UFC what it is. As is, it's the best non-traditional fighting game on Xbox by a mile. [May 2003, p.76]
    • Official Xbox Magazine
    • 66 Metascore
    • 75 Critic Score
    If Petroglyph can fix the single-player AI, smooth out some of the game’s graphics slowdowns, and provide a camera that zooms back more than a few inches, chapter two of Universe at War could well challenge Battle for Middle-earth II for overall Xbox 360 RTS honors.
    • 66 Metascore
    • 75 Critic Score
    If staring down a virtual swarm of Japanese Zeroes gets your heart racing and your under-used flight-shooter trigger finger itchy, this game certainly has the scratch. [May 2006, p.71]
    • Official Xbox Magazine
    • 66 Metascore
    • 70 Critic Score
    Though you don't get much for your extra $20, the slight gameplay tweaks make the 360 version of MLB 2K6 the best choice if you've got both systems. [Jun 2006, p.78]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    If you absolutely must skip one DLC case, make it this one.
    • 66 Metascore
    • 73 Critic Score
    Mafia's real crime, though, is that it's a very good game wrapped in an absolute technical mess. [June 2004, p.74]
    • Official Xbox Magazine
    • 66 Metascore
    • 55 Critic Score
    Way too slow and boring by today's standards. [Aug 2009, p.75]
    • Official Xbox Magazine
    • 66 Metascore
    • 73 Critic Score
    Taking your talents onto Xbox Live is the real key. [March 2005, p.84]
    • Official Xbox Magazine
    • 66 Metascore
    • 70 Critic Score
    Though the graphics are sub-par and the character creator minimal, and there's no online multiplayer, ProStroke's different approach to virtual golfing is a welcome one, expecially given its budget price. [Nov. 2006, p.78]
    • Official Xbox Magazine
    • 66 Metascore
    • 60 Critic Score
    At $15, Death Tank is ludicrously overpriced. [Feb 2009, p.85]

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