Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
Sound bizarre? Well, it is. Yet the madness is spellbinding - if you have the stomach to survive Catherine's grueling tower-puzzle scenarios.- Official Xbox Magazine
- Posted Jul 19, 2011
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- Critic Score
Lets you race through four action movies that have been melted down and poured out on the pavement - who are we to criticize that? [July 2010, p.74]- Official Xbox Magazine
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- Critic Score
Simply having the game online is a significant enough step forward. [Feb 2003, p.77]- Official Xbox Magazine
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- Critic Score
Shank 2 isn't quite as robust or refreshing as its predecessor, but it's another damn fine (and fun!) downloadable adventure.- Official Xbox Magazine
- Posted Feb 7, 2012
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- Critic Score
Aimed at pre-teens--some overly cutesy characters and patronizing narration make it a little too cloying for grown-up gamers--Thrillville hits its marks well on most fronts. [Jan. 2007, p.75]- Official Xbox Magazine
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- Critic Score
Revolution definitely punches up the Black Ops II multiplayer experience with fantastic maps and an SMG, while the exciting new "Die Rise" sweetens the deal.- Official Xbox Magazine
- Posted Feb 1, 2013
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- Critic Score
With three "episodes"--two story episodes and Croft Manor--the price tag is easily justifiable: Anniversary offers a respectable four to eight hours per slice. [Holiday 2007, p.76]- Official Xbox Magazine
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- Critic Score
Joe Danger has a potent ace up his sleeve: a flexible level editor that lets you easily build new tracks even as you roll and rocket through them. Joe Danger 2's movie sets don't always know the difference between a joy ride and a death race, but this feature alone is bound to keep fresh, fun new content flowing for ages.- Official Xbox Magazine
- Posted Sep 13, 2012
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NASCAR 08's driving model is so demanding that you should probably stop diddling with those half-inch thumbsticks on the stock controller and buck up for Microsoft's wireless wheel. With physics this good, it's a worthwhile upgrade for NASCAR fans. [Sept 2007, p.77]- Official Xbox Magazine
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Whether you're tackling it solo or with friends, Simpsons Arcade likely won't take more than an hour to run through from start to finish, making the $10 price tag seem a little steep. Even so, there's a lot to take in, especially in this version.- Official Xbox Magazine
- Posted Feb 3, 2012
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- Critic Score
Though the combat grows repetitive, the game manages to look lovely while you slap around your foes. If you’re a fan of large-scale battle games à la Dynasty Warriors but prefer to play solely as one character, Circle of Doom makes for a great after-holiday snack.- Official Xbox Magazine
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Condemned 2 was designed to mess with your head, and boy, does it succeed. We’re glad we got the chance to return to Metro City, but the old town has changed — in some ways for the better, but a little for the worse.- Official Xbox Magazine
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With just one map for each lane approach (split between two play styles), Guardians' limited scope left us itching for just a bit more variety. But the game rewards obsessive, repeated play with extensive tactical depth, making such a streamlined approach remarkably effective.- Official Xbox Magazine
- Posted Dec 5, 2012
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- Critic Score
Even when your objectives sound about as thrilling as a Sunday-afternoon grocery run, the sheer chaos Heller unleashes upon the distressed and detailed world of New York Zero while completing them keeps Prototype 2 from feeling like a chore. If you can turn off your brain and just enjoy the frenzied carnage, you'll have a blast.- Official Xbox Magazine
- Posted Apr 23, 2012
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- Critic Score
If you can weather the campaign's slow start and the game's wildly overwrought menu system, you'll find more than enough incredible content here to satisfy your Akrid-killing, giant robot-piloting fix. [June 2010, p.74]- Official Xbox Magazine
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- Critic Score
A full, unique experience that's equal parts familiar and new, technical and mashy.- Official Xbox Magazine
- Posted Mar 5, 2012
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- Critic Score
But it’s that feeling of stumbling into gunfights — ones that aren’t meticulously designed with shoulder-high slabs of concrete to hide behind — that makes Metro so organic…and unlike anything else on Xbox 360.- Official Xbox Magazine
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- Critic Score
Defiance's story and visuals really shine through. The combat may be repetitive, but it's solid and fun and the well-paced plot does a great job of tying the knot with the long paths of Kain and Raziel. [Jan 2004, p.80]- Official Xbox Magazine
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- Critic Score
The design has managed to capture the essence of the genre while making everything contextual to your controller, an impressive feat. [Jan 2004, p.84]- Official Xbox Magazine
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Colonies ups the frigid fun and arachnid ass-kicking while lowering the price: thirty bones buys the original's content plus tons of new multi- and single-player offerings. [June 2008, p.77]- Official Xbox Magazine
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- Critic Score
The best thing here is still the three games, which hold up amazingly well after all this time. You could get them by buying the now-very-cheap Ultimate Genesis Collection (which includes dozens of other classics), but for purists, these fully featured versions are a must.- Official Xbox Magazine
- Posted Jun 25, 2012
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- Critic Score
Though Dead Block's zombie combat would benefit from easier targeting, its rockabilly music, amusing characters (zombie clowns, anyone?) and manic pacing more than compensate. The campy madness only gets better in split-screen co-op, so not having online multiplayer is a shame, but for hectic puzzle-action fun, this game delivers.- Official Xbox Magazine
- Posted Aug 4, 2011
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- Critic Score
It's a solid, fun fighter for sure, but it also lacks that special something previous installments had. Dead or Alive is a series known for pushing the envelope in many different ways, and DoA 5 simply doesn't deliver that same sense of daring design that previous titles offered.- Official Xbox Magazine
- Posted Sep 25, 2012
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- Critic Score
A handful of heinous difficulty spikes will try your patience - especially when you're protecting something other than your own backside - but even in the game's roughest moments, its unexpected diversity keeps you engaged.- Official Xbox Magazine
- Posted Oct 14, 2011
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- Critic Score
If you're an armchair general, it's hard to imagine a more appealing game on your Xbox than this. [Feb 2005, p.76]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
Okay, so you're mostly just blasting away at anyone not wearing your current colors, but it's still plenty addictive.- Official Xbox Magazine
- Posted Nov 19, 2011
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- Critic Score
It's a dense, intelligent game, and we felt smart for having finish[ed] it. [Sept 2011, p.78]- Official Xbox Magazine
- Posted Jul 20, 2011
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- Critic Score
Ultimately, GHIII succeeds as a polished technical workout for top-tier shredders, but the game's magic was never really about pressing buttons anyway--it was about making the player feel like, well, a guitar hero. Now, we just feel unworthy. [Dec 2007, p.64]- Official Xbox Magazine
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- Critic Score
Roogoo is a treat for anyone with a penchant for puzzlers. And be sure to try the Party Play mode with three pals - it’s a competitive/cooperative hybrid that’ll have you blaming each other for your failures while laughing the whole time.- Official Xbox Magazine
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