Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
- By Date
- By Critic Score
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- Critic Score
Combat in G:DAMM is both slow and simple when compared to smooth, combo-heavy fighters like "Tekken" or "Street Fighter." Giant monsters can't be bothered with fancy combos, juggles, reversals, or counters. [May 2003, p.80]- Official Xbox Magazine
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- Critic Score
The look of the game is quite stylized, and it works very well, while learning the controls takes little time. [Oct 2002, p.108]- Official Xbox Magazine
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- Critic Score
Solid shooter fun; it's just not the mind-altering experience we've grown accustomed to seeing out of this studio. [Sept 2004, p.76]- Official Xbox Magazine
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- Critic Score
Fast, furious, four-player party action that satisfies the old-school gamer and casual gamer alike. [Dec 2001]- Official Xbox Magazine
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- Critic Score
A near-exact port of a dated game, and as such is not impressive visually. [June 2003, p.84]- Official Xbox Magazine
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- Critic Score
The game's one weakness is that it's simply not a lot of fun for a lone combatant. [July 2003, p.80]- Official Xbox Magazine
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- Critic Score
If you want an action-packed ride that finally allows you to cut loose as Darth Vader, then you've come to the right galaxy. [July 2005, p.84]- Official Xbox Magazine
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- Critic Score
Although the drift is especially forgiving, as is the collision penalty, the lateral sway on the vehicles is some of the best ever put in a game. [Sept 2003, p.84]- Official Xbox Magazine
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- Critic Score
The entire career mode can be beaten in a single sitting, and the AI offers little or no threat from its racing skills or its use of the game's fifteen weapons. [Dec 2003, p.160]- Official Xbox Magazine
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- Critic Score
Doesn't last long enough to feel like anything more than a bunch of tasty side dishes lacking a main course. [Sept 2003, p.81]- Official Xbox Magazine
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- Critic Score
It's not very original. However, it still manages to capture that oddly addictive quality that every puzzle game must have, especially as a two-player game. [Dec 2002, p.118]- Official Xbox Magazine
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- Critic Score
What you end up with is a solid but average action game with only truly great concept. Sure, it's a one-trick pony, but at least the pony's cute and doesn't smell. [Dec 2003, p.156]- Official Xbox Magazine
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- Critic Score
The graphics range from okay to great and the colorful cast of characters inject infrequent doses of levity into the proceedings, even if some of the dialogue is two monkey jokes beyond eye-rollingly lame. [May 2004, p.82]- Official Xbox Magazine
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- Critic Score
A massive, fun, diverse, challening single-player shooter that requires you to use a bit of your brain as well as your brawn, and will keep you coming back for more. [Aug 2003, p.82]- Official Xbox Magazine
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- Critic Score
For 20 bucks, this is almost a must-have for the old-school Sega nut inside us all. [Holiday 2004, p.67]- Official Xbox Magazine
- Read full review
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- Critic Score
Level design is well done, giving players the illusion of a non-linear world while deftly guiding them down a path. Well-placed hints ensure that Scooby never gets stuck. [Nov 2003, p.130]- Official Xbox Magazine
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- Critic Score
The AI isn't so good. The perps never move or run away - they just stand and fight to the death or give up. [Dec 2003, p.124]- Official Xbox Magazine
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- Critic Score
A good step in the right direction for a great franchise. [Aug 2005, p.81]- Official Xbox Magazine
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- Critic Score
Though no aspect of it truly screams triple-A, the entire effort is one that patient players who can endure the early hours will surely enjoy. [Holiday 2004, p.84]- Official Xbox Magazine
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- Critic Score
What kills ASB '04 is simply how it plays. Hitting is incredibly difficult and pitching doesn't "feel" very good. [Apr 2003, p.81]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
It's truly a surreal (and kind of sleazy) videogame experience to be watching a scantily-clad, silicone-enhanced woman gyrating on-screen as a reward for your racing skills. [Oct 2004, p.82]- Official Xbox Magazine
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- Critic Score
It's the fighting that matters, and that, fortunately, is deep. [Feb 2005, p.74]- Official Xbox Magazine
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- Critic Score
Despite quirky animations and some long-drawn-out relationship-building, I found myself quite enthralled with the magazine-publishing gameplay. [March 2005, p.82]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
A merely pleasant romp that has very little spunk or spine. [Jan 2005, p.76]- Official Xbox Magazine
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- Critic Score
Does a fantastic job of putting not only putting "it" in the game, but you as well. [Feb 2002, p.75]- Official Xbox Magazine
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- Official Xbox Magazine
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- Critic Score
The floaty physics is surely intended to make the game more "mass market," but it's just silly to watch vehicles drift through the air like gravity was a myth. [May 2005, p.81]- Official Xbox Magazine
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- Critic Score
It's a testament to Tecmo's long-running reputation for making tough yet rewarding games that are hard to put down. [Nov 2005, p.124]- Official Xbox Magazine