Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 83 Metascore
    • 75 Critic Score
    What's pretty refreshing is that Lego Star Wars II makes a damn nice jump from the hefty console down to the wee portable. [Nov. 2006, p. 122]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    Already one of the best games on Sony's handheld. [Sept 2006, p.85]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    So this makes it officcial: The Rengoku series is stillborn. [Oct. 2006, p.92]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 60 Critic Score
    While IGPX isn't quite as shallow as previous anime offerings from Namco Bandai, only hardcore fans of the series will find themselves playing much past a few hours. [Oct. 2006, p.83]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    Even if you have a Multitap and can thus play this with four real human beings, it's a poor party game. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 85 Critic Score
    This feels way more like real hockey than the arcadey, gimmicky junk we've had to swallow in the past. Just a few more tweaks here and there, and EA's NHL will be the coolest game on ice once again. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    NASCAR 07 is a good last hurrah on the PS2. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    NASCAR lacks a rearview mirror option, which is crucial in a game where you're almost constantly surrounded by other cars. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Really, it doesn't get much better than this for 2D fighting fans. [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    A very glib way to describe Yakuza in terms of other games would be to say that it's "Shenmue" done right. [Oct. 2006, p.80]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    It looks beautifully weird, and almost all of the(mostly)excellent songs--complete with vocal parts that change depending on which of the LocoRoco friends you're playing as--wedged themselves deep into my consciousness for days on end. [Oct. 2006, p.90]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 30 Critic Score
    I still think a music-customizable rhythm game could be amazing, but Dance Factory falls short of the ideal. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 90 Critic Score
    Unrepentantly intelligent, epic, and approachable, this is one of the best RPGs available today and the Rubedo of the Xenosaga series. [Oct. 2006, p.82]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 50 Critic Score
    Up to this point I've been recommending "Stacked" for the advanced poker player, and "World Poker Tour" for newbies. I don't see any reason to change that recommendation. [Nov. 2006, p.112]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    The challenge mode makes up for a lot of the shortcomings, since it offers great, classic monkeys-in-balls action that fits perfectly with the PSP's portability, but sadly, it's not enough. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    If you're a hugh One Piece fan, then dive in; otherwise, find an alternative. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 90 Critic Score
    Lead Blocker - the new Madden feature that, unlike last year's passing cone, actually revolutionizes gameplay. [Sept 2006, p.82]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The same tight controls introduced by EA Tiburon in "NCAA Football" PSP--L button used with face buttons in lieu of a right analog--plus the revolutionary Lead Block feature, which allows you to take control of a fullback or offensive lineman prior to the snap, give PSP players a greatly improved football experience versus last year's debut. [Oct. 2006, p.93]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 55 Critic Score
    This is a great game for kids or people who are chronically bad at racers, and it's not actually offensive to Pac-Man fans. [Sept 2006, p.79]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Load times between rounds are slow, and the wireless play is ad hoc only, so it's hard to imagine the adult who would prefer this to the PSP's other(great)racers. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    At its very best, Dirge of Cerberus is an average action game with RPG elements, nice ideas, and a decent fan service. [Sept 2006, p.80]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 25 Critic Score
    Realistic drift physics apparently don't equal a good time, especially when added to a frustrating - and mandatory - tutorial mode. [Sept 2006, p.76]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 75 Critic Score
    Features fun, arcadey action and an impressive amount of destruction - with a slightly irritating interface. [Sept 2006, p.76]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, you have to keep playing through the adventure portion of the game, and it really isn't all that worth it unless you're the most ardent fan of monkeys inside balls. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Rather than craft a generic beat-em-up that follows the plot of the film, THQ has created sort of a kiddie version of "The Sims". [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 88 Metascore
    • 90 Critic Score
    It's all very, very solid, but perhaps the biggest surprise was what a good fit the arcade mode is for a portable system. [Sept 2006, p.84]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 30 Critic Score
    Other than that, Miami Vice is the most unremarkable eight hours you'll sppend en route to a lousy concclusion this year! [Oct. 2006, p.91]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    It's not an "FF" title for the PSP, but it is a port of one of the better and rarer games in the company's history. [Aug 2006, p.80]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 90 Critic Score
    The quarterback moves way better than in previous games - he can take off and run without having to pull the ball down, making rolling out an throwing the ball on the run more fluid...The best sports game to hit the PS2 so far this year. [Aug 2006, p.78]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    Load times and controls are excellent by PSP standards. [Sept 2006, p.85; Score corrected in Oct issue]
    • Official U.S. Playstation Magazine

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