Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 58 Metascore
    • 40 Critic Score
    A fantastic idea ruined by ugly graphics, a shaky framerate, and bizarre design elements. [May 2006, p.80]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Tourist Trophy started as a sort of side project for Polyphony Digital, and it was driven by some members who are hardcore bike racing fanatics. The problem is, that's exactly what the game feels like--some sort of half-baked mission pack for GT4. [Jun 2006, p.96]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    When it comes to baserunning, controlling one runner works fine; any more it's a mess. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    From Russia With Love adds more unlockable multiplayer characters and hidden challenges; even with these additions, though, it actually has less content than its console cousin. [Jun 2006, p.103]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 90 Critic Score
    If this is what happens when you make a game on the PS2's supposed deathbed, then we might not need the PS3 quite yet. [May 2006, p.78]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's nice that Pandemic attempted to improve "Full Spectrum Warrior", trying to make it feel more like a game and less like something based on military theory. But the host of said improvements take FSW from and interesting if tame combat simulator to an irritating way to spend an afternoon. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    It's a sloppy, rushed port of a game that deserved better. [July 2006, p.77]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    Doesn't really offer the same visceral thrill as something like "Guitar Hero" or even any of the "DDR" games. [Apr 2006, p.82]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    Formulaic and unchallenging. [Apr 2006, p.94]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    A slightly improved port of the GameCube multiplayer party combat game, but it's still too chaotic and random for anyone born before the '90s. [May 2006, p.92]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 90 Critic Score
    All of the ports are about as perfect as perfect gets. [May 2006, p.92]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    In the end, if you're got a fellow strategy fan sitting within a 30-meter radious of you, then you can have a fine old time with Open Warfare. But, if not, you're unlikely to get more than a rental's worth of gameplay out of it. [Jun 2006, p.102]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Gives you loads of freedom without compromising the classic story around which it's built. [May 2006, p.88]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 60 Critic Score
    It does little to update the series' aging formula, but Suikoden V is still an enjoyable experience with a compelling story. [May 2006, p.81]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Perhaps a bit less imaginative than its PS2 counterparts, the game's still a quirky example of pure fun. [May 2006, p.93]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    This is one of the least user-friendly gameplay experiences I've had in some time. [May 2006, p.90]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    I'll stick to paper and pencil versions of sudoku until a cleaned-up sequel appears. [July 2006, p.82]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you have a companion who shares your hankering for country music, indulge. If not, give this a pass. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 90 Critic Score
    While MGA2 is a lot more newbie friendly, it still requires a fair bit of strategy. [Apr 2006, p.88]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    Could've been a good RPG intro for kids, but bad save and leveling systems cripple it. [Aug 2006, p.81]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 90 Critic Score
    This slick spy shooter makes it easy to pretend "The Omega Strain" never happened. [May 2006, p.91]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 80 Critic Score
    This once-great series goes back to its roots in fine and tan style. [May 2006, p.89]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    One of the better games you'll find for your PSP, and a must-play for die-hard fans of the series. [May 2006, p.90]
    • Official U.S. Playstation Magazine
    • 94 Metascore
    • 100 Critic Score
    The finally realized Metal Gear Online (as Kojima calls it) ranges from solid multiplayer fare to a total blast. [Apr 2006, p.76]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    A fun action experience with plenty of the old-school Mega Man platforming that everyone has come to love. [May 2006, p.92]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    After low sales killed Midway's interest in the series, it was unknown if "Shadow Hearts" would continue in the U.S.--but Xseed has picked up the torch, and, on balance, it's clear that the company has made a good move. [Mar 2006, p.88]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    While pretty seriously flawed and diverse almost to a fault, Pursuit Force is solidly entertaining at its core. [Apr 2006, p.89]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    All that killing feels perfect; combat is tight and satisfying, especially once you begin to master your MP-consuming special moves. [Apr 2006, p.86]
    • 64 Metascore
    • 80 Critic Score
    An excellent action-strategy fix for the "Dynasty" and "Samurai Warriors" fan. [Apr 2006, p.94]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    Graphically, Shin Budokai is bright, colorful, and smooth in its cel-shaded wrappings. Fans will find the 18 characters and varied environments every bit DBZ-authentic. [Jun 2006, p.102]
    • Official U.S. Playstation Magazine

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