Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 74 Metascore
    • 75 Critic Score
    While the rest of the SMT franchise is nigh impenetrable for anyone except hardcore RPG players, Devil Summoner provides a quirky entry point for gamers wondering what the fuss is all about. [Dec. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 50 Critic Score
    Tales of the Abyss starts off as a carbon copy of every RPG ever made. [Dec. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    A new beginning is a step in the right direction, but Spyro still has a long way to go before being "good" again. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Still, God Hand is a guilty pleasure in that it's so embarrassingly poor in its basic design, yet totally awesome in its combat. [Nov. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    This is a great update, but it could have been stellar. [Nov. 2006, p.112]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    Failing to fix the biggest problem of last year's game is the real issue with this release, and that sours all of the improvements a little. Even so, this is an easy update to justify picking up. [Nov, 2006, p.122]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Avatar shows flashes of brilliance at first, but sadly those don't last long enough to sustain the entire game. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    Avatar shows flashes of brilliance at first, but sadly those don't last long enough to sustain the entire game. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 30 Critic Score
    It's time for Mortal Kombat to go. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    This is a big game, a good 40 to 50 hours long, and those hours are almost all good. But like the over-the-top voice actor gamely imitating Al Pacino, Scarface falls just a little short. [Nov. 2006, p.116]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Apart from the cheese factor, Gangs simply fails at the basics. [Nov. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 85 Critic Score
    A lesson to chronic underdogs everywhere, FIFA 07 sets its own terms for victory and then blows the doors off them. [Nov. 2006, p.112]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    But for this season, pay the extra bucks and go with EA's NHL 07 instead. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 50 Critic Score
    Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Do your part and make sure the Just Cause revolucion will not be televised. [Nov. 2006, p.117]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    I want to like The Fast and The Furious, because somewhere under all the excruciating load times and arcade setting menus(I have to load a menu to change my camera angle? Ugh!)lies a solid game. It's a real shame. [Nov. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    It's just too bad that such an intricate--albeit slightly flawed--game is covered in a beautiful wrapper that you can't explore beyond a 2D plane. [Oct. 2006, p.84]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    SuperNOVA is also the most friendly DDR for newbies and most advanced for veterans. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    Outside studio Idea Factory developed Spectral Souls and it shows; NIS would be much better off sticking with its internal developers next time. [Nov. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 50 Critic Score
    But this year EA slapped handcuffs on gamers trying to shoot over 50 percent from the field. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    Even though the improvements are minimal, no other hoops title gives such gravity to every possession. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    If it weren't for all the basketball in Sony's new NBA 07, I'd give the go-ahead on trying this one out. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 30 Critic Score
    Definitely a good time for the elementary-school set. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    I couldn't get over the tiresome switch from the adrenaline-pumping action of shooting rival families to suddenly having to play a game of Risk. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 93 Metascore
    • 90 Critic Score
    This is a game that's revolutionary in so much more than its art style. [Sept 2006, p.72]
    • Official U.S. Playstation Magazine
    • 40 Metascore
    • 20 Critic Score
    That's the worst kind of game design--the kind that only the people who made it can understand. [Oct. 2006, p.83]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 80 Critic Score
    Cheers to you, SNK Playmore, for cleaning out the garbage and giving 3D KOF a fresh start! [Oct. 2006, p.85]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Samurai Warriors 2 doesn't introduce any new problems to the series and corrects a few of the glaring inadequacies of the first game. Nevertheless, it fails to add enough to the series to justify being a full-priced sequel. [Oct. 2006, p.85]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 75 Critic Score
    There's nothing quite like throwing up your own thunderdome(minus the Tina Turner)and shredding enemies once they've stepped into your invisible arena. [Nov. 2006, p.121]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    With Lego Star Wars II, not only does the game itselff provide a general improvement over the previous release, but it also reinforces just how much better the original(which, technically, is the sequel)Star Wars trilogy is. [Oct. 2006, p.86]
    • Official U.S. Playstation Magazine

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