Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | DICE: DNA Integrated Cybernetic Enterprises |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
Some will find this as addictive as "Lumines", but due to the increased difficulty level and lack of accessibility, Every Extend Extra lacks the broad appeal of Q Entertainment's prior titles. [Nov, 2006, p.124]- Official U.S. Playstation Magazine
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- Critic Score
It's a great chunk of new maps and guns(and co-op!)for SOCOM fans, and it's as good a point as any for newcomers to try to penetrate the hardcore depths of the online community, no question. [Jan. 2007, p.80]- Official U.S. Playstation Magazine
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- Critic Score
Still, for the most part, the better games in this collection outweigh the terrible ones and some still hold up quite well. [Jan. 2007, p.78]- Official U.S. Playstation Magazine
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- Critic Score
In case you haven't got the point by now, Guitar Hero II rocks. It rocks hard. It bests the original in nearly every way, and that's a damn hard thing to do. [Dec. 2006, p.124]- Official U.S. Playstation Magazine
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- Critic Score
The basic gameplay and multiplayer are exactly the same as they were before. [Dec. 2006, p.136]- Official U.S. Playstation Magazine
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- Critic Score
Either way, Final Fantasy XII is a fitting send-off for the series on the PS2, and it justifiably has a chance to proclaim itself the best Final Fantasy on the Playstation. [Nov. 2006, p.106]- Official U.S. Playstation Magazine
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- Critic Score
Having a real pal alongside to shoot the crap out of the Helghast soldiers takes a bite out of their uncanny accuracy. [Dec. 2006, p.128]- Official U.S. Playstation Magazine
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- Critic Score
But if you can get through that, you'll find fun beat-em-ups that serve as a testament to the greatness of simplicity in games. [Dec. 2006, p.134]- Official U.S. Playstation Magazine
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- Critic Score
The game isn't a bad addition to the series, but it feels like an expansion at a sequel price. [Jan. 2007, p.86]- Official U.S. Playstation Magazine
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- Critic Score
It's a psychotic, disjointed, almost loveable mess. [Dec. 2006, p.130]- Official U.S. Playstation Magazine
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- Critic Score
But still, it's a solid racer despite the problems. [Dec. 2006, p.116]- Official U.S. Playstation Magazine
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- Critic Score
This is the most fun game in the PSP series purely from a control and competition standpoint, and it's overall a step in the right direction for a series that has been stuck in a major rut. [Jan. 2007, p.92]- Official U.S. Playstation Magazine
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- Critic Score
Like last year's game, VCS impresses like few other games on the PSP. [Jan. 2007, p.90]- Official U.S. Playstation Magazine
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- Critic Score
In fact, with the track tuning for PSP-sized bites, this is superior to the PS2's current "ATV Offroad Fury 4". [Jan. 2007, p.92]- Official U.S. Playstation Magazine
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- Critic Score
Phantasy Star Universe brings the classic lineage to the PS2 for the first time, in both offline and online modes. [Jan. 2007, p.76]- Official U.S. Playstation Magazine
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- Critic Score
The game is much too hard for a younger player to get through, but still doesn't offer the challenge required for an older gamer to enjoy the entire experience. [Jan. 2007, p.89]- Official U.S. Playstation Magazine
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- Critic Score
The game is much too hard for a younger player to get through, but still doesn't offer the challenge required for an older gamer to enjoy the entire experience. [Jan. 2007, p.89]- Official U.S. Playstation Magazine
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- Critic Score
The combat is still simplistic, but choices like team-based super attacks, plenty of cool skills, and your Chosen One special powers mix it up. [Dec. 2006, p.119]- Official U.S. Playstation Magazine
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- Critic Score
Not nearly the sum of the parts it mimics, Reservoir Dogs answers some questions for fans of the film, but it just isn't worth the time. [Jan. 2007, p.86]- Official U.S. Playstation Magazine
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- Critic Score
Additionally, there's a ton of extra stuff you can unlock ranging from art to music, so there's no question that, like the last collection, Reloaded will keep you glued to your PSP for quite some time. [Nov. 2006, p.124]- Official U.S. Playstation Magazine
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- Critic Score
Sadly, great robots aren't enough to salvage this game. [Oct. 2006, p.83]- Official U.S. Playstation Magazine
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- Critic Score
With a full year since the original and no majjor changes to implement, this should have been great. Instead, it's just more "Dynasty Warriors." [Dec. 2006, p.134]- Official U.S. Playstation Magazine
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- Critic Score
It's not bad, but the whole experience is so deeply familiar that it's hard to muster excitement for the new PSP features. [Dec. 2006, p.130]- Official U.S. Playstation Magazine
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- Critic Score
Despite some ugly flaws, however, Medal of Honor Heroes manages to fulfill the PSP's promise of delivering a console-level experience in a portable medium. [Dec. 2006, p.132]- Official U.S. Playstation Magazine
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- Critic Score
It takes that same GTA structure but gives it a fresh setting and story that's focused to a much more manageable size. [Dec. 2006, p.120]- Official U.S. Playstation Magazine
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- Critic Score
It's definitely worth playing, but it could have been better with more mission variety and more powerful hardware. [Dec. 2006, p.122]- Official U.S. Playstation Magazine
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- Critic Score
My suggestion: Get the most from this game by playing with your own superfriends. [Dec. 2006, p.123]- Official U.S. Playstation Magazine
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- Critic Score
And, much like a real sweatshop, WTF provides little incentive to keep you going. [Dec. 2006, p.136]- Official U.S. Playstation Magazine
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- Critic Score
As for the rest of the game, the structure is still the same as before, but for Sims fans, the pet aspect will add plenty of new entertainment to make this worth picking up. [Nov. 2006, p.114]- Official U.S. Playstation Magazine
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- Critic Score
Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]- Official U.S. Playstation Magazine