Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 47 Metascore
    • 40 Critic Score
    Music aside, the control is sketchy. [June 2001, p.102]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 40 Critic Score
    Pac-Man Fever will drive you neither crazy nor out of your mind. [Sept 2002, p.116]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 40 Critic Score
    The game is so mind-numbingly boring I drifted asleep while playing. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 50 Critic Score
    The ideas that drive the game are really good, and this could have easily become the best Predator game to date, except for all the mediocrity. [July 2005, p.77]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 50 Critic Score
    It's a very basic portrayal of the ninja lifestyle, and as such, there's nothing that will really keep your interest, particularly considering the poor camera and spotty controls.
    • 47 Metascore
    • 20 Critic Score
    The original arcade TMNT may reward your perseverance - but it's not worth the pain. And that says a lot. [Nov 2004, p.132]
    • 47 Metascore
    • 30 Critic Score
    Even if you have a Multitap and can thus play this with four real human beings, it's a poor party game. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    The gun battles that account for 99 percent of the game are extremely flawed. Bulletproof's aiming controls--no matter which configuration or sensitivity settings you choose--are as sloppy as they come.
    • 47 Metascore
    • 50 Critic Score
    An entirely average game. [Dec 2002, p.158]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 30 Critic Score
    Outside studio Idea Factory developed Spectral Souls and it shows; NIS would be much better off sticking with its internal developers next time. [Nov. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 60 Critic Score
    The reason this process is so gut-wrenchingly irritating is that the controls for My Street, quite frankly, suck. [Apr 2003, p.90]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 40 Critic Score
    It's just too bad that Sega didn't take more time with these games since some of them, in their original form, could still hold up after all of these years. [March 2005, p.97]
    • 46 Metascore
    • 20 Critic Score
    The "budget" price of $20 is about $15 too much. [Aug 2006, p.75]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 20 Critic Score
    It's as if someone took the "Prince of Persia" formula, added a dash of digital Halle Berry, and then gave this recipe to an imbecile for actual execution. Everything that "Prince" did oh so right has been oh so bungled here. [Sept 2004, p.89]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 30 Critic Score
    I know this all sounds ridiculous, and it is. And yet, there's a certain goofy, tacky charm to the game that's oddly appealing. [Feb 2004, p.103]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 20 Critic Score
    Great for players who have absolutely no desire to experience what real poker is like. [Dec 2005, p.132]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 40 Critic Score
    That style and the often funny dialogue are really the game's only redeeming qualities, making it of interest only to fans of the show. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 30 Critic Score
    What really makes this game a disaster is the presentation. The character models and environments look like they were made using "Fighter Maker," which is to say that one one with a fundamental familiarity with 3D modeling was hired to make this game. [Feb 2005, p.91]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 50 Critic Score
    With a better targeting system and more free-form gameplay, this could have been a winner. [Dec 2005, p.130]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 20 Critic Score
    Virtually unplayable. [Nov 2001, p.152]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 40 Critic Score
    It also suffers some stultifying strikes: excruciating difficulty, obtuse mechanics, a stifling lack of freedom, and a brutal mission structure that punishes you as often as it rewards you. [July 2003, p.94]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 40 Critic Score
    There are just far too many problems with its basic mechanics. [Jan 2004, p.125]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 25 Critic Score
    Realistic drift physics apparently don't equal a good time, especially when added to a frustrating - and mandatory - tutorial mode. [Sept 2006, p.76]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 30 Critic Score
    My advice to the developers is next time, skip the shaking, the timers, and the laughable cinemas and spend more time polishing and testing. [June 2005, p.101]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 30 Critic Score
    A couple of good ideas, a couple of bad ideas, but all executed so poorly that the game almost feels unfinished. Combine that with a control and camera system that's been getting progressively worse for the past six years or so, and it's official: The hedgehog has jumped the shark.
    • 44 Metascore
    • 30 Critic Score
    Bad control, bad gameplay, bad rosters. [June 2001, p.97]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    A terrible game. [Jan 2002, p.130]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 20 Critic Score
    It's just a veil of mediocrity used to cover what amounts to a crazed-crowd simulator. No, wait, that actually sounds too fun for a game like this. [Jun 2006, p.92]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 40 Critic Score
    The Tetris we all know and love never got boring. This does. [June 2002, p.100]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 30 Critic Score
    Your magnetic skis do more than just hug the rails when you’re grinding along – they magically suck you toward rails if you’re in the vicinity. It’s ridiculous. [Mar 2002, p.108]
    • Official U.S. Playstation Magazine

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