Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 51 Metascore
    • 40 Critic Score
    Still, even at a budget price, it's hard to recommend this game to anyone but the most hardcore of Rampage fans...if they even exist. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    Appropriately enough, InuYasha plays like self-insert fan fiction: It's just as trite and doubly as embarrassing. [Feb 2005, p.85]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    I'd rather play the Java-based pool game on Yahoo. [Feb 2006, p.84]
    • 51 Metascore
    • 50 Critic Score
    It's a very rudimentary action game with some fairly sloppy gameplay mechanics and AI that's so bad it might as well have been programmed by some sort of weasel-like creature. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    A mediocre game, not a bad one. However, when you consider how far short it fell of its original promise, it comes across as less than average. [Sept 2004, p.97]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    Almost nothing about this game has any redeeming value. The levels are dull and repetitive. The control is whack. The gameplay is busted. It's boring. It's dopey. [Jan 2004, p.123]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Load times between rounds are slow, and the wireless play is ad hoc only, so it's hard to imagine the adult who would prefer this to the PSP's other(great)racers. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not "Splinter Cell," but it's similar enough to be familiar and different enough to be reasonably fresh. [July 2005, p.77]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Trouble is, the designers seem to be unaware of the fact that occasionally the player may die and be forced to restart an area...and listen to the same, unskippable, longwinded intro each time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 60 Critic Score
    A nice break from a day spent watching wood-chopping sports on ESPN 2. [Nov 2005, p.118]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    If you strip away the seedy premise, the game shows promise of being a knockoff of Capcom's "Power Stone," yet it ultimately falls short of replicating the fun and intensity of the Dreamcast classic. [Dec 2003, p.168]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Just average b-ball...Average b-ball means it's not good streetball. [Aug 2006, p.78]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Isn't a bad game by any means, but it feels like a definite step in the wrong direction. [Jan 2002, p.147]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    So this makes it officcial: The Rengoku series is stillborn. [Oct. 2006, p.92]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Missions bounce from being overly long and difficult to short and simple with no apparent logic. [August 2002, p.109]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    A functional but boring game that attempts to cash in on the violent-game buzz. [July 2005, p.76]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Surprisingly playable. [Jan 2004, p.118]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 20 Critic Score
    Perhaps the biggest problem with Ape Escape Academy is the fact that you literally spend more time waiting than you do playing.
    • 51 Metascore
    • 40 Critic Score
    Unhinged's ultimate downfall, however, is that there is no digital opponent when you play alone - apparently, it was decided that offering online play was enough. Since half the fun of games like these is actually beating someone, the lack of A.I. is disappointing. [June 2004, p.88]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    The difficulty alone is what takes this game a solid five hours to beat. Even hardcore fans are only looking at a rental for this one. [Dec 2003, p.152]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 30 Critic Score
    Oh, GameDay, you’re the worst game the PS2 has to offer. [Feb 2002, p.112]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 30 Critic Score
    Note to the videogame industry: Mapping attacks to the right analog stick isn't a good idea. Put all the crossover dribbles and jukes you want on the analog stick, but for brawling games like Death by Degrees, this method of control simply doesn't work.
    • 51 Metascore
    • 60 Critic Score
    Even though I'd rather play the actual board game, I can't deny the advantages of a videogame version. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    There isn't enough blood in the universe to distract you from how utterly boring this game is. [March 2005, p.100]
    • 50 Metascore
    • 50 Critic Score
    Frustrating....It's not just that the level is tough, it's that the entire thing is filled with situations designed to prolong the game's length. [Sept 2002, p.114]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 30 Critic Score
    Not nearly the sum of the parts it mimics, Reservoir Dogs answers some questions for fans of the film, but it just isn't worth the time. [Jan. 2007, p.86]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 50 Critic Score
    Decent is about the most I can say for it... Frustrating, checkpoint-free stages only furthered my desire to quit playing. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 70 Critic Score
    The most innovative light gun game in years - for better and for worse. [Oct 2002, p.140]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 30 Critic Score
    I can't remember the last time I experienced this LITTLE fun playing a videogame. Bad pacing and poor level design have a lot to do with this. [Mar 2003, p.103]
    • Official U.S. Playstation Magazine
    • 50 Metascore
    • 60 Critic Score
    If you're a Ford nut, you've got a nice little virtual showroom here, with a competent racing game to boot. [July 2005, p.76]
    • Official U.S. Playstation Magazine

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