Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 74 Metascore
    • 80 Critic Score
    Beyond seriously creeping me out, Fatal Frame made me feel like a wuss of a gamer: Put simply, it gets tough. [Apr 2002, p.102]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    The vehicles are fairly well balanced, with bikes being able to grab more air while the ATVs have easier landings. In fact, that's the biggest issue with Unleashed: It's often difficult to judge where your bike wheels are lined up, which leads to a multitude of crashes.
    • 66 Metascore
    • 80 Critic Score
    A quirky, lighthearted third-person action-adventure that's a fun and engaging diversion - ideal for the PSP. [Oct 2005, p.109]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    It looks beautifully weird, and almost all of the(mostly)excellent songs--complete with vocal parts that change depending on which of the LocoRoco friends you're playing as--wedged themselves deep into my consciousness for days on end. [Oct. 2006, p.90]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The finest accomplishment is the stirring fighting system. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 80 Critic Score
    Gamers took to the hero Gabe Logan with such enthusiasm that the mere mention of the franchise name still gets folks excited. [Nov 2001, p.52]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    A brilliant drama that's only slightly damaged by irritating controls and a messy ending. [Nov 2005, p.108]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    One hell of a party game. If you like music and you have friends who like music, don't even think about it - buy this... But if you're looking for a real challenge, you won't find it here. [Dec 2003, p.162]
    • 78 Metascore
    • 80 Critic Score
    Oh man, General Grievous is a cool boss. He has four lightsabers! Four!
    • 77 Metascore
    • 80 Critic Score
    Really, it doesn't get much better than this for 2D fighting fans. [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    I have never seen water this realistic in a video game. [Jan 2002, p.136]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    It does such a great job of mimicking the flow and feel (albeit a little faster) of basketball that you really can't go wrong. [Nov 2004, p.140]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    Better than its predecessor, improving both the story (significantly) and the gameplay (incrementally). [Nov 2005, p.100]
    • 79 Metascore
    • 80 Critic Score
    Just an all-around great collection, and fighting fans should be thrilled that Capcom was willing to give these great fighting games the treatment that they deserve. [Aug 2006, p.75]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Realistic? Nope. But it makes for a nail-bitingly dramatic pitcher/batter interface - something everyone's been dying to capture since NES's "Baseball Stars." [August 2002, p.109]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 80 Critic Score
    The online implementation is the best I've seen in a PS2 game. [May 2003, p.90]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    The visuals, gameplay, and essentially everything else that makes the "THPS" series so great is evident here. [Oct 2003, p.116]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Simple prebattle strategy does a lot to enhance an already strong gameplay formula, more addictive than ever. [Oct 2004, p.110]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 80 Critic Score
    Britney's likeness and her songs lend themselves especially well to this style of game. [July 2002, p.99]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    And one thing Round 3 does very well is pounding home this message: Bringing a good defense into the fight is just as important as bringing a good offense. [Jan. 2007, p.71]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    It's really good. Midway conjured up some surprisingly deep gameplay mechanics that take the idea of 1-on-1 basketball to another level. [May 2004, p.101]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    It's easy to play, but it's got remarkable depth and tons of replayability. [Apr 2002, p.104]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    Easily the best DDR yet released. [June 2002, p.102]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    The trouble is, all this story is presented with some of the most god-awful writing and voice work I've ever heard. [Dec 2004, p.112]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    EA's desire to reinvent is admirable, but given that this is the fourth outing for a franchise beloved for being different, the move toward the conventional does nothing but hurt it. [Dec 2005, p.114]
    • 78 Metascore
    • 80 Critic Score
    A pretty quick AI that takes advantage of give-and-go's, pick-and-rolls, and backdoor cuts. [Nov 2005, p.115]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Really, if Naruto's your thing, then this game is right up your alley--but even the most hardcore fighting-game fanatics will get a kick out of it as well. [July 2006, p.75]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 80 Critic Score
    As for the rest of the game, the structure is still the same as before, but for Sims fans, the pet aspect will add plenty of new entertainment to make this worth picking up. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    Bullet Time…just looks so friggin’ neat. [Feb 2002, p.110]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    For me, the simple combat takes a backseat to turning everything I love into a videogame character. [June 2005, p.95]
    • Official U.S. Playstation Magazine

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