Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 66 Metascore
    • 80 Critic Score
    The notion of a story-driven racing game is definitely something I'm getting used to, and after an initial feeling of resistance, I have to say the game got to be quite fun...It's not the greatest racer ever made, but it is pretty darn good.
    • 82 Metascore
    • 80 Critic Score
    For DDR novices only. It's likely the best version of DDR yet - it's the most polished, with arguably the best roster of songs - but it's not all that different from the first MAX. [Nov 2003, p.132]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    The only really fundamental issue with the game is its length. [Jan 2002, p.128]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    It's flawed, for sure, and it's a bit too heavy for its own good. But if you give it your all, you'll come away from the game exhilarated and exhausted, with sexy android images and deep metaphysical questions rattling around in your mind for months to come. [Mar 2003, p.112]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    At first, this combat exhilarates, but A.I. flaws appear soon enough...Fighting also gets frustratingly hard, which annoyingly necessitates battles solely for leveling up. [Sept 2004, p.91]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    It plays amazingly well and there's plenty of style and depth to be found here. [Dec 2001, p.161]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 80 Critic Score
    The best part is that some jittery-fingered button-masher won't necessarily win. You actually have to box. That's something the arcadey "Ready 2 Rumble" couldn't figure out. [Apr 2003, p.84]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 80 Critic Score
    Very fun, and the graphics are incredibly endearing. [Dec 2004, p.106]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    A fun action experience with plenty of the old-school Mega Man platforming that everyone has come to love. [May 2006, p.92]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    What's more surprising, given the kiddie theme, is the amount of strategy. [Oct 2002, p.142]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    You may start off thinking it's a bit odd, but as soon as you begin identifying with your Sim, you're hooked. [Feb 2003, p.106]
    • 78 Metascore
    • 80 Critic Score
    As a single-match footy game, WE9 is a visceral and satisfying experience that provides a greater sense of connection with the sport than "FIFA" manages. [Mar 2006, p.93]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    The collectibles are going to make some of you completely addicted to Deadly Alliance. [Jan 2003, p.131]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 80 Critic Score
    There's actually a lot here for the football fan who doesn't quite have the cash for a PS2... Some solid gameplay, too. [Nov 2003, p.147]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    Sealth missions excepted, you're in for a genuinely fun eight hours of gameplay in The Hulk. [July 2003, p.91]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    1) Real players make the game 10 times more fun. 2) Deathmatching across the continent on your PSP makes you feel like you're from the future.
    • 78 Metascore
    • 80 Critic Score
    The same tight controls introduced by EA Tiburon in "NCAA Football" PSP--L button used with face buttons in lieu of a right analog--plus the revolutionary Lead Block feature, which allows you to take control of a fullback or offensive lineman prior to the snap, give PSP players a greatly improved football experience versus last year's debut. [Oct. 2006, p.93]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    As cool as the sword fights and boss battles may be, Bujingai may frustrate you for hours at a time with poorly designed levels that depend too much on jumping puzzles. [July 2004, p.88]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 80 Critic Score
    Besides updated rosters, the game features little else...[but i]f you're stuck playing PSone football, Madden still reigns supreme. [Nov 2002, p.196]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    This is a great update, but it could have been stellar. [Nov. 2006, p.112]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 80 Critic Score
    I take issue with my offensive players' lack of motivation. [July 2002, p.103]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    This game is hard – it starts out tough and gets tougher from there. [June 2002, p.98]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    Modern Combat loses some points for its lack of realism (some guns don't have any recoil, for example) and forgettable story line (something about Kazakhstan), but it still serves as a decent war game for those of us too fragile to enlist.
    • 77 Metascore
    • 80 Critic Score
    I can't stop playing the game. I'm hopelessly addicted. [Nov 2001, p.155]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    One of the most comprehensive entries in the music-creation genre. [Jan 2004, p.120]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    The garage feature in Midnight Club 3 offers so many different customization and tuning options that it could've easily been its own car customization game.
    • 81 Metascore
    • 80 Critic Score
    Using a simple, intuitive interface to disguise a game of surprising depth. [Aug 2005, p.89]
    • 78 Metascore
    • 80 Critic Score
    The best part about the game, though, is that it's the first Simpsons title that approaches the entertainment value of the show itself. [Sept 2003, p.96]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    Despite the more simplistic nature that could seem to "Nocturne" fans like a step backward, this might make it a better game for FF fans needing their fix.
    • 71 Metascore
    • 80 Critic Score
    The whole package has a polished look. I even watched a few cut-scenes long enough to figure out that the title Earned in Blood makes reference to how Red tries to gain his fellow soldiers' trust. And Brothers in Arms is beginning to earn our trust, too--as not just "another war game."

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