Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
- By Date
- By Critic Score
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- Critic Score
One thing I can guarantee: If you like to be scared, you owe it to yourself to play this game. [Feb 2004, p.102]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Though flawed, Rainbow Six 3 is simply the finest simulation of Close-Quarters-Battle (CQB) on PS2. [May 2004, p.94]- Official U.S. Playstation Magazine
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- Critic Score
It's not perfect, and if you don't have the ability to play online, it's a little brief, but all in all, it's a very competent game. [Mar 2004, p.99]- Official U.S. Playstation Magazine
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- Critic Score
Tekken 5 is great because it not only refines the wall-attack system and other skills like counters, but it also remains totally accessible to even the most novice fighting-game fans.- Official U.S. Playstation Magazine
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- Critic Score
It's not an "FF" title for the PSP, but it is a port of one of the better and rarer games in the company's history. [Aug 2006, p.80]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
In spite of its goofy, vulgar, utterly over-the-top style...the game's damn addictive. [Jan 2006, p.105]- Official U.S. Playstation Magazine
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- Critic Score
It's a good time - just not as much fun as "ESPN NHL" down on the ice. But it's easily the most full-featured hockey game ever to come along. [Oct 2003, p.121]- Official U.S. Playstation Magazine
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- Critic Score
As solid as the turn-based gameplay is, I still have to warn you that your brain might fold in half as it comprehends how the game works. [May 2005, p.114]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Once you master the controls, you'll love it. [Oct 2001, p.135]- Official U.S. Playstation Magazine
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- Critic Score
It's not as pretty as last year's game, but this refined Underground still delivers the goods: fun, fast racing.- Official U.S. Playstation Magazine
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- Critic Score
Plays like the board game, but with whizbang 3D graphics that portray soldiers in battle whenever a player makes an attack. [Oct 2003, p.126]- Official U.S. Playstation Magazine
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- Critic Score
It's worth pointing out that most of these new options simply add a layer of polish to preexisting aspects of the game. [Sept 2004, p.93]- Official U.S. Playstation Magazine
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- Critic Score
Fans of the original gmes will surely dig this latest installment (and will enjoy the occasional subtle references to previous titles), and everyone else ought to at least get sucked in by its unique story line. [July 2003, p.93]- Official U.S. Playstation Magazine
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- Critic Score
A very glib way to describe Yakuza in terms of other games would be to say that it's "Shenmue" done right. [Oct. 2006, p.80]- Official U.S. Playstation Magazine
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- Critic Score
If for whatever reason "Tales of Symphonia" didn't grab you, you might want to consider giving Tales another try with Legendia. [Mar 2006, p.87]- Official U.S. Playstation Magazine
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- Critic Score
In fact, with the track tuning for PSP-sized bites, this is superior to the PS2's current "ATV Offroad Fury 4". [Jan. 2007, p.92]- Official U.S. Playstation Magazine
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- Critic Score
But despite this flaw, Gunpey still makes line creation a whole lot more fun than art class ever did. [Dec. 2006, p.136]- Official U.S. Playstation Magazine
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- Critic Score
Even with the realism injection, it hasn't gotten too far away from its roots...A bit more over-the-top hitting and much more funny commentary would do wonders for the series.[Oct 2003, p.121]- Official U.S. Playstation Magazine
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- Critic Score
If you were a fan of the original, you'll more likely than not find that this sequel serves you adequately... [just d]on't be surprised if something doesn't feel quite right. [Dec 2002, p.168]- Official U.S. Playstation Magazine
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- Critic Score
Captures the chaotic nature of college basketball. And it punishes you for being careless—as often as possible, defenders will stick their hands out to knock the ball down.- Official U.S. Playstation Magazine
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- Critic Score
Hoffman's sequel is so advanced - not just graphically - that it makes the first game feel like a bike with no chain. [Sept 2002, p.113]- Official U.S. Playstation Magazine
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- Critic Score
If you can deal with the slight learning curve for the controls, Fight Night won't disappoint any boxing fan. [May 2004, p.97]- Official U.S. Playstation Magazine
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- Critic Score
The boxing isn't as solid as the graphics. It's more fun than in years past, but the collision detection is way off. [Apr 2002, p.104]- Official U.S. Playstation Magazine
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- Critic Score
It takes the series back to its roots and makes it even more outlandish and brazen than before. It's almost like a big unfriendly gesture (which may or may not use the middle finger) directed toward the NFL, and it adds much-needed character and intensity to a representation of the sport that has become so watered down, static, and just flat-out boring.- Official U.S. Playstation Magazine
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- Critic Score
The key to Vendetta's success (I mean, seriously, rappers <I>wrestling?</I>) is that it's fast, fluid, and features an almost perfectly balanced wrestling engine. [Apr 2003, p.86]- Official U.S. Playstation Magazine
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- Critic Score
Hot chicks on the loading screens, madcap commentary, useful cheats, and an all-new Special Pitch will keep arcade enthusiasts smiling like Steinbrenner after signing a 14th starting pitcher. [Apr 2003, p.96]- Official U.S. Playstation Magazine
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- Critic Score
Despite the whimsical nature of the varied critters that inhabit Hyllis, everyone (and everything) feels so real that you might just forget you're playing a game. [Dec 2003, p.180]- Official U.S. Playstation Magazine
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