Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 72 Metascore
    • 72 Critic Score
    Japan Studio succeeded in making the best Augmented Reality game for the PlayStation Vita, even though that is not much of an accomplishment seeing how little most games use this feature. [October 2013 p.90]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    A colourful puzzle platformer you should not miss out on if you have a co-op buddy to play it with, because it can get pretty frustrating on your own. It will deliver multiple “eureka!” moments that make puzzle games so great. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 70 Critic Score
    A fighting game with subpar graphics and just one attack (the rotating helicopter screwdriver kick... no just kidding, it is the dive kick) should not get more than 10/100, but it actually is pretty fun. When playing multiplayer. [October 2013 p.90]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 70 Critic Score
    Not only do the recognizable levels make a return, the evenly recognizable difficulty makes a comeback. This artificially lengthens an already short game, which makes it very difficult to recommend it to a modern audience. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 75 Critic Score
    Payday 2 plays differently each time you boot it up. Nothing ever goes the way you planned, but that does not mean it does not feel the same each and every time. Despite its repetitive ways, this second payday feels more streamlined and fun than the first one. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 85 Metascore
    • 84 Critic Score
    Some games stay etched in your memory because of the emotional journey you experienced, like The Walking Dead, The Last of Us or Ico. Brother: A Tale of Two Sons does not quite belong on that list, but it does come very close. [October 2013 p.94]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 76 Critic Score
    Not the most original title for a game, but do not let that fool you. This boxing game already appeared on iOS devices with a cheaper price tag, but the Vita version looks much sharper. Too bad the touch screen controls are a bit of a letdown. [October 2013 p.94]
    • Official PlayStation Magazine Benelux
    • 83 Metascore
    • 88 Critic Score
    Spelunky is finally available on PlayStation platforms and there is plenty of reason to be happy about that. This hard as nails platformer will have you clutching your controller in a choke hold due to random levels and a healthy dose of trial and error. [October 2013 p.94]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 90 Critic Score
    What is there left to tell about The Walking Dead, our personal best game of 2012. Those who only own a Vita owe it to themselves to play this thrilling interactive zombie adventure. [October 2013 p.94]
    • Official PlayStation Magazine Benelux
    • 40 Metascore
    • 48 Critic Score
    To convert us city boys to diehard farmers you are going to need some preparation or at least some decent tutorials. After eleven lengthy and mind numbingly boring tutorials however, we knew … absolutely nothing. [October 2013 p.93]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 83 Critic Score
    All these nice new features make Madden 25 the ideal companion for a night of intelligent pounding (yes, we know. It sounded better in our heads). But we did expect a little bit more from what is supposed to be the ultimate American Football game. [October 2013 p.90]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 77 Critic Score
    Live The Life sounds great on paper, with emotional problems hampering your player's abilities and possibly determining what team he punches dudes in the face for. But in reality the system is ... undecipherable. [October 2013 p.88]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 86 Critic Score
    On paper it seems like a simple, by the numbers platformer and it is to a certain degree. But Puppeteer is much more than that. It is an interactive stage play that constantly breaks the fourth wall. [October 2013 p. 86]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 78 Critic Score
    We are still not that fond of the first Kingdom Hearts. It divided the gaming community back then between those who hated it and those who build a shrine to it in their bedrooms. There was no middle ground. And there still is none today. [October 2013 p.84]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 72 Critic Score
    If you have ever played a Dynasty Warriors game, you know what to expect from Pirate Warriors 2. You start out with Luffy, but as you battle your way through hordes of enemies, you will unlock up to 26 more fighters. [October 2013 p.82]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 88 Critic Score
    If there is one thing clear about Final Fantasy XIV: A Realm Reborn, it is that this MMORPG is here to stay. Squenix promises new content every two or three months and the story for the first expansion pack has already been written. It will be necessary to keep players interested. [October 2013 p.78]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 86 Critic Score
    The AI of your fellow teammates has been ramped up considerably, making them wide open for a pass much more often. Exciting duels, where the ball changes owner multiple times are not just an exception anymore, they are to be expected. [October 2013 p.74]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 93 Critic Score
    Aside from the updated controls, Blizzard has also adapted the inventory to be less like a puzzle and more like a traditional list of items. This might be less “RPG-like”, but it does make everything a whole lot smoother and easier to navigate. [October 2013 p.68]
    • Official PlayStation Magazine Benelux
    • 97 Metascore
    • 98 Critic Score
    GTA IV was extraordinarily good, but it took itself a little bit too seriously. GTA V outdoes even San Andreas when it comes to changing up standard shootouts with more wacky, explosive and memorable missions. [October 2013 p.56]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 80 Critic Score
    “Just one more time”, is what you will be telling yourself many times once you get into the flow of Cloudberry Kingdom. And it is also a great (if you are into the whole sadism thing) party game. [September p.93]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 77 Critic Score
    Seven. Seven times we sat through the entire opening sequence, whistling the Ducktales theme song along like a deranged school boy, before pressing the start button. But that doesn't mean we also want to sit through the boring new cut scenes in this remake. [September p.92]
    • Official PlayStation Magazine Benelux
    • 50 Metascore
    • 55 Critic Score
    You know what we like? Combat that isn't half bad and not having to pay for our games. So us and Spartacus Legends should have been a match made in heaven. Want to know what we do not like? Grinding. And there is plenty of it in this otherwise acceptable game. [September p.91]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 35 Critic Score
    If you have not bought a ticket to go and see R.I.P.D.: The Movie, then you are missing out on … absolutely nothing. And yes the game is just as bad. [September p.91]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 70 Critic Score
    Twenty years after the Amiga classic our fourth favourite super frog (just behind Frog from Chrono Trigger and the Battletoads) returns with fancy new visuals. And, guess what? Besides some control issues, the game is not that bad. [September p.91]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 90 Critic Score
    Get your Inception “bwaaaaas” at the ready, because Attack on Dragon Keep is a game within a game. Bwaaaaa! And it is also the best DLC for Borderlands 2 yet. Save the best for last, seems to be the game's motto. Bwaaaaa! [September p.91]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 88 Critic Score
    The ultra-violent indie hit Hotline Miami has found its way unto our PlayStation 3 an Vita and it is a drug infused combination between GTA, Metal Gear, neon lights and animal masks. Yes, you should play this. [September p.91]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 75 Critic Score
    You could see 400 Days as a great dessert after an exquisite meal. Or maybe as an appetizer for a second course, because we were left wanting much more, even though this DLC does not quite reach the same heights as the original series. [September p.90]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 80 Critic Score
    Daud returns a second and final time to the dark world of Dishonored. This time around he is after a damsel (who is definitely not in distress) called Delilah, which is not an easy task thanks to all the witchcraft. [September p.90]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 72 Critic Score
    Not the best map pack for BLOPS II by a long shot, but still a lot of explosive fun. Out of the four new competitive maps, Detour is our favourite. Buried, the new zombie map this time around, however is a whole lot less interesting than Mob of the Dead from the Uprising DLC. [September p.90]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 59 Critic Score
    Narco Terror is a not so very special twin stick shooter that gets repetitive real fast and has a boring story to boot. The upside is that you can play the game with a friend, if you want to. But even with multiple wannabe Rambo's there is not much fun to be had. [September p.90]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 70 Critic Score
    Elizabeth in Rapture! No, wait. That is what coming up in the next batch of DLC. Clash in the Clouds is just a traditional, arena based, wave after wave, kinda boring but still fun and challenging sort of a DLC which will sort of entertain you. Just not for very long. [September p.90]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 39 Critic Score
    Saying we did not have high expectations for this 2D sidescroller, is like saying a Smurf is blue. It goes without saying. It is smurfing repetitive. The levels are smurfing uninspired. There is no smurfing variation what-so-ever.It simply smurfs. [September p.89]
    • Official PlayStation Magazine Benelux
    • 40 Metascore
    • 45 Critic Score
    The only thing Painkiller gets right (sort of) are the original weapons. Everything else is a complete mess. The game looks better than the original, but that is about the only good thing you can say about the graphics. Blurry textures, horrible screen tearing and slow loading details ruin the experience even further. [September p.88]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 77 Critic Score
    We won't lie, we often cursed the day A Clone in the Dark was created. It is brutally unfair at times. So unfair, we considered buying a protective case for our poor PlayStation Vita, just to prevent us form smashing it to pieces after 100th or so unfair death scene. [September p.87]
    • Official PlayStation Magazine Benelux
    • 42 Metascore
    • 47 Critic Score
    Looking at just some still images from the game, you would have to be blind, not to call it beautiful. However once you see it in motion, you realize that producing manga or anime is not the same as making a game. The lively animations do not match with the static backgrounds. [September p.86]
    • Official PlayStation Magazine Benelux
    • 48 Metascore
    • 50 Critic Score
    Lets be frank, Le Tour de France - 100th Edition is meant for only the most committed cycling enthusiasts or connoisseurs. It is a game for people who get up early to not miss a single image of the beautiful French landscape. Everybody else will not care. [September p.85]
    • Official PlayStation Magazine Benelux
    • 91 Metascore
    • 85 Critic Score
    Make no mistake, the difficulty has been ramped up considerably. Something we, as grown up gamers, can truly appreciate. Even the first worlds aren't all that easy, since the levels vary greatly in difficulty. Don't expect a new Demon's Souls, but be prepared to make that same jump a dozen times. [September p.80]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 83 Critic Score
    Your ultimate goal is to slay your enemies with your katana in the most stylish way as possible. Just like in No More Heroes. Killer is Dead is actually surprising similar to No More Heroes. It is all about dodging and countering at the right time. [September p.78]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 65 Critic Score
    But then it hits us, Deadpool is not a game, it is a parody of a game. Of the kind of games you would see when a new Thor movie hits the theaters. All the elements that make such a game are to be found in Deadpool. Collecting coins or orbs, shallow combat and a horde of identical enemies (Deadpool: "are they all brothers?). [September p.74]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 78 Critic Score
    Luckily the game's biggest strengths still hold up well, namely the armory of wicked crazy weapons, the variety of goofy enemies to fight - from Deckers to Matriarchs - and the absolute freedom to do whatever the hell you want to. [September p. 68]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 83 Critic Score
    Infinity's Toy Box mode can hardly be called a kids game, which is strange since the Play Sets that come with the game are an absolute walk in park. There is no challenge whatsoever. Missions are limited to fetch quests or small brawls. But there is still some fun to be had, especially for younger players. [September p.64]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    We had our doubts about the real time combat which, in the first few hour, is not much more involving than pressing the X-button. Luckily this changes when you can link your attacks to those of others, creating spectacular combos. [September p.62]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 67 Critic Score
    Technical errors and slow inputs drag the game's best moments down with them. The slow controls really become a problem when you are fighting more nimble enemies in a small, confined space. Sci-fi fans will get a kick out of Lost Planet. Everybody else will pick it up from the bargain bin. [September p.60]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 92 Critic Score
    Once the game gets going, the recipe seems to have remained unaltered. There is no one who moves through the shadows and hugs the walls like Sam Fisher. But the levels in Blacklist are more varied than the empty office spaces and busy army bases you have come to expect from the franchise. [September p.54]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 75 Critic Score
    The Bureau is a though game to get into, not because of the difficulty but because of the unreliable Battle Focus, which you use to issue commands to your two companions. Another problem are the seemingly unending waves of enemies bearing down on you. [September p.50]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 90 Critic Score
    After adjusting the sensitivity slightly, the controls were absolutely perfect. Both the sticks and the movements onscreen feel very natural, so we were passing out headshots in a matter of seconds. Not just because we could, but because every shot was rewarded with some sweet XP. [September p.44]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 88 Critic Score
    All this digging can be frustrating until you have mastered the right technique. Once you do, you will be hooked for a long time. Exploring a surprisingly large system of caverns underneath the surface of this colourful world, searching for that precious gold nugget. [June 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 80 Critic Score
    What you get in the first hour of Call Juarez: Gunslinger, is exactly the same you will get in the next three or four hours of its story mode. So prepare for absolutely no surprises down the line. Still, Techland did a fine job constructing each level, making Gunslinger a fun ride through the Wild West. [June 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 60 Metascore
    • 62 Critic Score
    Convince three friends to buy God Mode, because on your own it gets old real fast. Mainly because it does not offer you that much content. It all about shooting the same enemies in the face over and over again. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 69 Critic Score
    A zombie game that lets you control your own Zombies in the way of a classic RTS? Sounds cool. Looks cool, too. Plays … decent. But it gets boring real fast and some mechanics simply are not all that well executed. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    This three hour long conclusion to the King Washington-DLC does not manage to enthrall us as we would like it to do. But we do have to admit we had a great time transforming into a mighty bear, destroying all who were foolish enough to stand in our way. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 80 Critic Score
    If you want to pick up Borderlands 2 again, Krieg might just be the right Psycho of choice to relive the adventure with. His craziness knows no bounds with his split personality or the fact that you can upgrade him to shoot fireballs (out of his arse, we presume) each time he gets hit. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 78 Critic Score
    If you are still playing COD: BLOPS II than there is really no reason why you should not consider purchasing this well made expansion pack to what has to undoubtedly be your favourite game of this year. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 80 Critic Score
    This puzzle platformer may sport some the most dull looking characters we have ever seen in a videogame. But you just can not help but care for these small little blocks because of the game's very well designed mechanics and great storytelling. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 72 Critic Score
    A fun game which makes great use of the PlayStation Vita's touch screen to slice zombies in half. Logical, since the game made its debut on mobile devices. Less logical is the price of the game. Which is three times of what you would pay for the mobile version. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 70 Critic Score
    Poker is a lot of fun when played amongst good company, which is definitely the case in Poker Night 2. Claptrap from Borderlands and GlaDOS from Portal steal the show with their goofy remarks. But once you have collected all the goodies, you just want to seat yourself at a real poker table. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 84 Critic Score
    The gameplay is smooth and every spell is designed to be both cool and useful. The environments are well crafted, ranging from icy plains mired with huge chains to forests filled with bizarre trees covered in throbbing blood veins. [June 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 42 Metascore
    • 40 Critic Score
    At the beginning of the game there is a gut wrenching choice to be made of whether you want to be a mage, a hunter or a fighter. We have played racing games with more original RPG-elements than this utterly dull game. [June 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 59 Metascore
    • 50 Critic Score
    Thankfully, navigating through the poorly designed menus is not the only thing Dust 514 has to offer. You can also shoot each other in a body region of choice on poorly designed multiplayer maps. Even with 31 other player joining the fray, you will have a hard time finding even a single adversary. [June 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 90 Critic Score
    Grid 2 comes close to perfection, but since nothing or nobody is perfect, we would like to point out a few tiny, little flaws. We miss the cockpit view dearly and the game could have benefited greatly from a dynamic weather system and longer races. [June 2013, p.80]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 86 Critic Score
    Fans of the series will rejoice, but newcomers who never tuned in unto the Midnight Channel may be overwhelmed by the walls of text developer Arc Systems throws at the player. Luckily for them, there is still an arcade mode to enjoy. [June 2013, p.78]
    • Official PlayStation Magazine Benelux
    • 45 Metascore
    • 34 Critic Score
    Barely ten minutes after we booted up the game, our AI-partner managed to get himself stuck in some godforsaken corner of a godforsaken space station. Restart. This time Spock does not want to go down a ladder, not even after encouraging him with a few Phaser beams to the face. Restart. [June 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 80 Critic Score
    Resident Evil: Revelations' Story is split up into episodes. Alan Wake has already taught us that this is a very effective way of making sure your game has breakneck pace. Maybe we watched too much Lost, but you have to be one cold dude not wanting to now what is going to happen next in this game. [June 2013, p.72]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 81 Critic Score
    Even though Metro: Last Light successfully convinces you that you are actually wandering around in a post-apocalyptic Moscow, a number of technical issues do break the carefully constructed illusion from time to time. [June 2013, p.66]
    • Official PlayStation Magazine Benelux
    • 11 Metascore
    • 14 Critic Score
    Lets test that Uncharted-clone Unearthed, they said. It will be hilarious, they said. And it is. If you find mental torment to be “hilarious”. We simple cannot decide which part of the varied gameplay we hate the most. [July 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 76 Critic Score
    Newcomers need not worry, for MotoGP eases you into the whole experience of having the motorized equivalent of a raging bull between your legs. Real beginner can even opt for automated breaks and a visible guideline that will lead you into a perfect turn. [July 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 80 Critic Score
    Virtual reality succeeds or fails with its controls. And, even though we were extremely skeptical at first, Wonder Book: Diggs Nightcrawler's controls work amazingly well. Except on a rare occasion or two, all of our inputs registered without having to repeat the action. [July 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 80 Critic Score
    Moments like convincing a police officer to commit suicide because you made him think he murdered his girlfriend prove that Remember Me belongs in the top league of video games. Too bad that Dontnod does not fully capitalize on these moments by limiting your options when remixing memories. [July 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 63 Critic Score
    Ironically, the cover with the main cast's faces cut out of the picture represents the overall feel of Fuse perfectly: the weapons steal the show in this personality-lacking game. Those who crave for a fresh co-op experience will have some fun, but not for long. [July 2013, p.82]
    • Official PlayStation Magazine Benelux
    • 95 Metascore
    • 90 Critic Score
    Despite the breakneck pace of the prologue, it takes quite a while for The Last of Us to pick up some speed again. However, once the cold harsh winter arrives, the action (and story) ramps up. So much so, it puts most Hollywood productions to shame. [July 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 62 Critic Score
    A good looking and side scrolling beat'em up that lets you take on wave after wave of enemies as a warrior, ranger, shaman or mage. Too bad the characters feel to similar to warrant multiple playthroughs. [May 2013, p.97]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 72 Critic Score
    Wei Shen returns once more to once more return order to the streets of Hong Kong, which (you guessed it) have once more been made unsafe by the Triads. This time around The Cult of the Snake, led by Master Chu, have placed deadly bombs throughout the city.[May 2013, p.97]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    There is not much to be found here in terms of upgrades, story, character development or even new enemies or environments. Jetstream was made for hardcore fans who really just want more of the same. [May 2013, p.97]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 80 Critic Score
    Arkane Studios' biggest achievement is that it has created three exciting and fun to play chapters that would have fitted perfectly in the original game's campaign. [May 2013, p.96]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 70 Critic Score
    The second part of the King Washington DLC is somewhat better than the first, but also does not reach any new heights. Which is kind of ironic, since Connor gains the ability to fly this time around. [May 2013, p.96]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 55 Critic Score
    This PSN game's basic concept can be compared to Bomberman: four crooks are let loose in a small arena, collecting as much cash as they can, while blowing each other up. [May 2013, p.96]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 90 Critic Score
    Switching between different dimensions does more than changing up the visuals. You can be attacked by enemies from both worlds, meaning you will have to constantly (and sometimes frantically) switch between dimensions to survive. [May 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 83 Critic Score
    In case you still do not get it, Blood Dragon is a roller-coaster ride through a magical land filled with high-explosives and anything (and we mean literally anything) that even remotely refers to the action packed, but campy eighties. [May 2013, p.93]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 64 Critic Score
    There is a lot of reading material if you are interested in some of golf's most legendary feats, but you can stow away any hopes of seeing such performances in the game itself. Tiger Woods PGA Tours seems to be desperate for the next generation. [May 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 76 Critic Score
    It is difficult to write a review on a Dead or Alive game and not comment on the nice bounce to the chest that the majority of the female cast seems to have. Especially if you are playing on a handheld with a giant touch screen. [May 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 80 Critic Score
    Dark Arisen offers far more than the average DLC. There are more than twenty new demonic types of monsters, a ton of new skills and loads of new gear to wear. Dark Arisen feels more like a half finished sequel than a DLC package. [May 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 34 Metascore
    • 40 Critic Score
    You can send out fellow survivors on scavenging missions, the downside of this is that they can fail or , even worse, die. Unfortunately the number of goods they collect is so abysmal you won't care if they make it back or not. [May 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 69 Critic Score
    Switching to a different character named Ayane from time to time does not mend the game's repetitive nature. Ninja Gaiden3: Razor's Edge is about slaughtering hordes of different coloured ninja and very, very little else. [May 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 71 Critic Score
    Deadly Premonition's saving grace is its main character York, who obviously has more than one screw loose and grants the game its unique and confusing sense of humour. He talks to an invisible friend, reads mysterious signs in his morning coffee and talks about people as if they aren't standing right next to him. [May 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 59 Metascore
    • 40 Critic Score
    The moronic AI is not the only thing which takes us back to the good old days of the PlayStation 2. Defiance looks horrible with its blurry textures, wooden animations and an all-devouring grey mist that swallows up the horizon. [May 2013, p.82]
    • Official PlayStation Magazine Benelux
    • 58 Metascore
    • 49 Critic Score
    Not every game (or player) needs a riveting story, sometimes some fun gameplay is all it (and the player) needs. Unfortunately nobody told Visceral en EA that. The Devil's Cartel is nothing more than “Duck, Shoot and Reload”, until the end of times. [May 2013, p.80]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 70 Critic Score
    The game's uninspired vibe and execution are not the only things that Techland and Deep Silver forgot to improve upon. The graphics are sub par to say the least. The game can have you staring in awe at a stranded battle cruiser, but the immersion quickly falls apart when you notice your gun sticking trough a solid brick wall. [May 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 80 Critic Score
    A promising story mode gets smothered under a heap of weighty confrontations mired with incredibly melodramatic dialogues. DC Comics has always had a thing for brooding heroes, but some light at the end of the tunnel would have been fun. [May 2013, p.70]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 87 Critic Score
    The game only really opens up for those who are true fans of the sport: those who rejoice in delving through a mountain of statistics and tactics. Baseball can be spectacular, but not every game is. And MLB captures that feeling perfectly. [April 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 78 Critic Score
    Unfortunately Darkstalkers is not a new game, it is a collection of the second and third game in the franchise, previously released on the PSone during the mid 90s. Officially it is an HD-collection, but it is the multiplayer that adds the real value to this re-release. [April 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 82 Critic Score
    Dawnguard has got it all. Including a storyline that is way more interesting than anything Twilight or The Vampire Diaries have ever done. Especially the young - at least when compared to her fellow kind - Serana enthralled us with her tragic family disputes. [April 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 85 Critic Score
    The latest and greatest DLC for Mass Effect 3. BioWare clearly put a lot of love and care into this small bit of fan service. It takes itself less serious than the main game and that is what makes it so special. BioWare couldn't have said goodbye in a better way. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • 66 Metascore
    • 50 Critic Score
    Without spoiling too much, you could say that apparently Dead Space 3 didn't really end, because this Awakened-DLC could be considered to be an epilogue to the whole mess. Unfortunately, it is way too short and contains recycled content. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 61 Critic Score
    A tower defence game, but with a twist! You can also send out troops on the battlefield. Which makes things a bit messy. Add to that some busy visuals and you have a game where it's very hard to see what the hell is going on. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 70 Critic Score
    The cutscenes consist of 2D-animations, a sign that Ninja Theory didn't put everything they had into this DLC. But to be fair: playing with Vergil feels like a completely new experience. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 72 Critic Score
    A puzzle game whose gameplay is very reminiscent of that of Bust-A-Move, except that instead of shooting small pellets upwards, you have to shoot them downwards, trying to clear the screen of various germs. Pretty fun. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 59 Critic Score
    You can build a house. And put stuff in it. That's about it. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 84 Critic Score
    “Every song ends but that's no reason not to enjoy the music” is probably the best way to describe this final DLC for one the biggest shooters in history. Just like every extra content before, we enjoyed End Game a lot. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 52 Metascore
    • 69 Critic Score
    The downside of this more deliberate pacing is that the lack of variation. Every mission goes as follows: take out a few guys or sneak past them if there are too many, get to a high vantage point, rain death from above. Not the worst design in the world, but pretty predictable. [April 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 67 Critic Score
    Anyone who has watched more than one episode of Naruto, Bleach or any of the Dragon Balls, knows that the pre-fight exposition/tea party can drag on for quite a while. So prepare to sit through some pretty lengthy and non-interactive cutscenes. [April 2013, p.84]
    • Official PlayStation Magazine Benelux

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