NTSC-uk's Scores

  • Games
For 578 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 10 Land of the Dead: Road to Fiddler's Green
Score distribution:
  1. Negative: 69 out of 578
578 game reviews
    • 81 Metascore
    • 80 Critic Score
    As fantastic a game as it ever was. It's one of those rare games which are so good they feel genuinely ageless; pure, uninhibited pick up and play genius with not one button to press.
    • 71 Metascore
    • 50 Critic Score
    In its current form the game is an enjoyable and visually accomplished, but ultimately forgettable experience which plays like little more than a prequel to the next in the series.
    • 73 Metascore
    • 60 Critic Score
    There is a limit placed on the skills you can develop, where speed and multi-tasking are the only real requirements, after which there isn't much else to explore.
    • 80 Metascore
    • 90 Critic Score
    Jungle Beat was never going to be a bad game but the innovative control scheme and the deep combo-mechanic have elevated it to a genuinely excellent one.
    • 84 Metascore
    • 90 Critic Score
    Everything that fans of the original have been craving and much more besides as it surpasses "DMC1" in pretty much every conceivable way. [JPN Import]
    • 88 Metascore
    • 60 Critic Score
    It's disappointing that a bad engine and rushed execution detract from the overall experience, leaving it with nothing really remarkable.
    • 78 Metascore
    • 70 Critic Score
    Lamentably, it takes too long to reach said moments of getting going fully for it to supersede the more accomplished likes of the Halo series.
    • 88 Metascore
    • 80 Critic Score
    In fact the only mode notable by its absence is online play and it’s a shame Tekken 5 didn’t take the opportunity to introduce an online function for players to battle across the Internet. [JPN Import]
    • 89 Metascore
    • 70 Critic Score
    But lost among the vast raft of offerings is a game that has grown, but barely improved, certainly not at the rate gamers really deserve. In so many cases it will be irrelevant, with those that have waited for its arrival so eagerly lapping it up, and being washed away with all its new twinkling extras.
    • 72 Metascore
    • 80 Critic Score
    The animation of the sprites is wonderful. There are minute details on sword and cape movement, something which changes when equipping different things. [JPN Import]
    • 79 Metascore
    • 50 Critic Score
    While the main ingredients are all there, the final product certainly feels less than the sum of its parts, resulting in a distinctly hollow-feeling and average game.
    • 79 Metascore
    • 90 Critic Score
    A game whose essence is defined by the two player mode is now made essential by the perennially available multiplayer options. Join the revolution - this is what online gaming was made for.
    • 73 Metascore
    • 70 Critic Score
    Episode 2 is comparatively short not only in terms of Episode 1 but in comparison to RPGs in general. Whilst its length seems well paced in terms of the combat and exploration aspects of the title, its narrative just doesn't quite do enough.
    • 81 Metascore
    • 90 Critic Score
    An utterly outstanding game. It is also one of the few games in existence where friends gleefully swipe said Nintendo DS hardware in order to play it, resulting in various skirmishes and the subsequent prising of gaming hardware from contorted, cold, dead hands. [JPN Import]
    • 67 Metascore
    • 60 Critic Score
    Without the burden of the name, it would be looked upon as an above-average mix of air and land combat; however Namco had a lot to live up to and haven't quite delivered the quality expected.
    • 75 Metascore
    • 60 Critic Score
    An undoubtedly flawed, but fun experience - Agrippa’s combat is enjoyable, engaging, and exhilarating, whereas Octavianus’ stealth sections offer nothing new and are fairly limited.
    • 51 Metascore
    • 50 Critic Score
    Without that depth though, this is an average attempt at game design that occasionally sparkles. Only occasionally though. [JPN Import]
    • 88 Metascore
    • 90 Critic Score
    All of this, along with an amusing and twist-laden story, delivered through beautifully choreographed FMVs and equally well-conceived in-game cutscenes, comes together in one of the most visually impressive games with some of the finest gaming moments that gamers are likely to experience during this generation of consoles.
    • 74 Metascore
    • 70 Critic Score
    A fun little game that transfers well to the format of the DS and gives new life and vigour to the genre by way of the touch-screen input.
    • 96 Metascore
    • 90 Critic Score
    It's easy to get swept up amongst the hype, but it's hard to deny this is arguably the survival horror genre's most significant landmark title since the original Resident Evil itself.
    • 89 Metascore
    • 90 Critic Score
    Thankfully, longevity hasn't been sacrificed for the sake of beauty: the main quest alone will take the average gamer a minimum of fifteen hours and that's without spending a single moment delving into the fabulous subquests, which will double, even triple that time...A stunning and wondrous game.
    • 86 Metascore
    • 80 Critic Score
    The term 'Sandbox' has been bandied around for many games on this generation's hardware, but with the aptly titled 'Mercenaries: Playground of Destruction', Pandemic have created just that - a wondrous and inspiring playground which will provide hours of entertainment.
    • 57 Metascore
    • 70 Critic Score
    Add in the different characters, the language options and the reliance on magic rather than weaponry; this is a chilling experience in horror gaming.
    • 86 Metascore
    • 80 Critic Score
    Above all, it's a game that oozes Star Wars, allowing you to role-play as an evil Sith Lord, or a righteous Jedi Knight; and it makes doing so a lot of fun. The character development is enduring and interesting.
    • 79 Metascore
    • 70 Critic Score
    A fantastically fun title, and is a credit to SNKP, who have managed (with considerable skill) to bring the distinctive tang of Slug to the masses. Although easier by far than its arcade brethren, at least this means the game has a chance of finding a (mass?) market ' a shrewd move by the IP's new masters.
    • 70 Metascore
    • 70 Critic Score
    There are no major improvements over any of the previous iterations and very little reason to pick this up for those who already own the superior "Mr Driller G" or "Mr Driller: Drill Land." Having said that, this is easily the best handheld version of the young classic. [JPN Import]
    • 83 Metascore
    • 40 Critic Score
    Largely missed opportunity. Those who loved the original for its setting and style will be disappointed and put off by the direction the series has taken.
    • 78 Metascore
    • 70 Critic Score
    A great package. A little quirky and rough around the edges, it survives on originality, genuinely funny content and an enormous challenge.
    • 85 Metascore
    • 80 Critic Score
    The important part is that the game is still as fun, enjoyable and challenging as it was when it first came out; everything else is icing on the three-tiered cake, with the mini-games happening to be a rather thick layer of icing at that.
    • 86 Metascore
    • 80 Critic Score
    The overwhelming similarity to the first will leave some with a "seen it all before" feeling and it does nothing to entice back those who have been alienated first time around. On the other hand, the game is still one of the most unique and entertaining experiences around.

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