Noisy Pixel's Scores

  • Games
For 1,936 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 Secret Kiss is Sweet and Tender
Score distribution:
1938 game reviews
    • tbd Metascore
    • 60 Critic Score
    Princess of the Water Lilies is a charming yet deceptively challenging 2D puzzle-platformer that blends watercolor visuals with quirky mechanics. You play as a silent feline hero guided by frogs through five whimsical biomes filled with puzzles, light combat, and hidden secrets. Despite some frustrating control quirks and balance issues, it delivers a memorable indie experience with heartfelt personality.
    • 65 Metascore
    • 60 Critic Score
    Tomb Raider IV-VI Remastered brings back Lara Croft’s later classic adventures with modernized controls and visual enhancements. While The Last Revelation still shines as a franchise high point, Chronicles and Angel of Darkness struggle to justify their place in the collection. Inconsistent lighting, minimal extras, and aging mechanics hold this remaster back from being a must-have, but die-hard fans may still appreciate the preservation effort.
    • 57 Metascore
    • 60 Critic Score
    Gungrave G.O.R.E lacks quality-of-life found in more recent games. While I’m a sucker for nostalgia, G.O.R.E tends to be more frustrating than fun. There are some exciting moments of arcadey action, but you’ll likely grow tired of the waves of enemies and artificial difficulty that stems from annoying mission objectives. I’m glad Grave is back from the dead, but I can’t help but want more.
    • tbd Metascore
    • 60 Critic Score
    Roadwarden is an impressive text adventure RPG, but the Switch version is severely lacking when it comes to technical conditions. It's a shame as this should be one of the best of its kind on the platform, but it's just impossible to recommend it compared to the PC release.
    • tbd Metascore
    • 60 Critic Score
    While the attempt is commendable, this game falls flat in providing an enjoyable experience, though there is tons of room for improvement. If you were a fan of the predecessor, the price of admission to experience a new chapter in the SENSE anthology may be worth it for you. However, as a stand-alone product, you may want to wait for a future title that works with the presented mechanics in a more refined way.
    • 63 Metascore
    • 60 Critic Score
    Bloodrayne Betrayal Fresh Bites is a title that deserved this re-release to get it in front of new players. Combat is initially fun and easy to grasp, and the gorgeous art is enough to get anyone into the door. However, once you are there, the slightly inconsistent art style of the protagonist and easy trivialization of the combat; makes this title hard for me to recommend outside of players looking to give themselves a challenge intentionally.
    • 59 Metascore
    • 55 Critic Score
    Unknown 9: Awakening is the best PS3-era adventure game released in 2024. It has everything I remember from the genre during that time, and it managed to hold my interest until the conclusion. While the story eventually comes together, the pacing getting there is plagued with flimsy character growth and world-building. The character dynamics and relationships are also lacking due to the genuinely emotionless design of this cast, which also affects the pacing. You eventually play for the combat alone, but even that becomes a repetitive mess. I hope to see more from this team because we don’t get enough of these classic adventure games.
    • 53 Metascore
    • 55 Critic Score
    Fighting Force Collection resurrects two failed 3D experiments that have not aged gracefully, pairing clunky combat and awkward design with a bare minimum remaster effort from Limited Run Games. While the historical curiosity of a lost Streets of Rage 4 prototype may intrigue genre historians, weak emulation, poor presentation, and fundamentally sluggish gameplay make this a tough sell for anyone beyond preservation purists.
    • 65 Metascore
    • 55 Critic Score
    Redout: Space Assault should have been a different game and not just a port-up of its mobile counterpart. Little went into resigning the UI or adjusting the gameplay experience for more powerful hardware, and the lack of speed makes it a strange fit within the Redout universe. I enjoyed the shmup direction, but auto-fire and short on-rail missions don’t make it even close to a memorable entry of this genre.
    • 61 Metascore
    • 55 Critic Score
    Zoids Wild: Blast Unleashed is a relatively harmless licensed anime arena fighter. Superfans may enjoy its presentation, but nothing is here to rewards them for their time. The fighting system lacks any real depth of engagement, which boils down to a mindless button-masher until there’s a winner. Like the franchise, for me at least, Zoids Wild: Blast Unleashed is just forgettable.
    • 69 Metascore
    • 55 Critic Score
    It’s not fun to play. Despite how smooth Kay feels to control, it never reached its fullest potential due to the dull linearity and thoughtless platforming sequences. Some players may find this to be a worthwhile title to experience from its story elements alone. Still, it solely depends on how one intakes depression and overall grief and whether or not the game ties to your own struggles and interpretations thoughtfully.
    • 78 Metascore
    • 55 Critic Score
    Metroid Prime 4 is an ambitious yet uneven installment that struggles to balance its legacy with experimental design. While the game introduces bold ideas like open-world segments and vehicle traversal, its execution often undercuts the core strengths that define the Prime series. Longtime fans may enjoy moments of classic exploration and well-designed boss battles, but weak character integration and unmemorable environments drag the experience down.
    • tbd Metascore
    • 55 Critic Score
    Outrider Mako delivers a visually charming but mechanically uneven action-adventure experience, with its inventive Red Nectar combat hindered by resource scarcity and inconsistent pacing, ultimately resulting in a forgettable gameplay loop.
    • tbd Metascore
    • 55 Critic Score
    It all just falls short of what could otherwise be a decent, engaging adventure. I just did not find myself having fun with the combative scenarios. That, coupled with the weak performance, brings the title down a good number of notches. The title is fairly short but is also priced rather modestly. If you are mildly curious, feel free to pick it up. If you can stomach some of this title’s frail aspects, you can find yourself enjoying a beautiful, hearty adventure.
    • tbd Metascore
    • 55 Critic Score
    Tsukuyomi: The Divine Hunter delivers striking visuals and intense roguelike gameplay rooted in Kazuma Kaneko’s iconic style, but stumbles under clunky AI mechanics and frustrating monetization that undercut its potential.
    • tbd Metascore
    • 55 Critic Score
    Forgotten Trace: Thanatos in Nostalgia has a great first chapter that may be overly wordy, but sets up a gripping mystery. However, it almost immediately turns into a mess due to poor pacing and character building. The timeline feature works to a point but fails to really capitalize on the system, which ends up doing nothing for the narrative. Hopefully, the sequel delivers a more promising structure for these characters to grow in.
    • 59 Metascore
    • 55 Critic Score
    Hirogami blends beautiful origami aesthetics with creative transformation mechanics, but its underwhelming level design and lack of polish keep it from reaching its full potential.
    • 75 Metascore
    • 55 Critic Score
    Disney Epic Mickey: Rebrushed brings back the iconic 2010 Wii platformer with a fresh coat of paint. Though the nostalgia is undeniable, the gameplay mechanics and morality system feel outdated, leaving much to be desired. Its charming premise and art style may appeal to diehard fans, but performance issues on PC further dampen the experience.
    • 57 Metascore
    • 55 Critic Score
    The House of the Dead: Remake is a welcome return of an arcade classic on a less than an ideal platform. On paper, it would make sense for this to work on Nintendo Switch, but the gyro functionality of the Joy-Cons just doesn’t lend itself to the experience as smoothly as one would hope. Diehard fans are probably better off dusting off their Nintendo Wii, while most Switch owners will need to fiddle around with the controls before they can appreciate this classic.
    • 71 Metascore
    • 55 Critic Score
    Towa and the Guardians of the Sacred Tree is a visually charming and narratively ambitious roguelite that explores themes of sacrifice, time loops, and divine responsibility. While the world-building and character interactions show genuine heart, the gameplay struggles to support the story’s weight. Repetitive run structures, a tedious weapon durability system, and emotionally flat consequences undermine what could have been a standout experience. It’s a game full of good ideas, but one that ultimately lacks the cohesion and polish needed to make its ambition truly resonate.
    • 73 Metascore
    • 55 Critic Score
    Neversong is an aesthetically pleasing platformer with absolutely killer sound design and overall presentation. The six-hour adventure doesn’t overstay its welcome and is full of clever puzzles and interesting boss encounters. However, if you plan on playing this for the narrative, you’ll discover a decent set up that never pays off.
    • 56 Metascore
    • 55 Critic Score
    Tears of Avia attempted to present a larger-than-life indie SRPG but bit off way more than it could chew. Creating a world that players don’t care about and a battle system that is broken after the first hour is a huge misstep for any title in this genre. There are some great ideas here, though. Character designs, animations, and writing make for some of the best moments, but all at the cost of an unmemorable adventure.
    • 66 Metascore
    • 55 Critic Score
    Star Overdrive once had the potential to be a delightful indie project in which its hoverboard-based open-world exploration was the core of a digestible playtime. However, the additions and emphases of numerous conjoined systems, such as combat, crafting, and upgrading, make the title feel like an overly ambitious mini-Breath of the Wild. Unfortunately, none of the ideas besides the exploration cleanly stick the landing, resulting in a mixed bag of an experience that is often more of a chore than not.
    • tbd Metascore
    • 55 Critic Score
    Sword and Fairy Inn 2 reveals its gameloop within the first few hours. Outside of the event scenes, you’d have experienced everything the game offers in that time, with new areas and menu items only making your daily checklist longer and more monotonous. The cafe sim features aren’t present and are coupled with a capable auto feature that, if anything, gives you a break from playing. Sword and Fairy Inn 2 is cute enough to want to check in, but you’ll be checking out just as quickly.
    • tbd Metascore
    • 55 Critic Score
    Animal Trail * Girlish Square is a 4-hour-long VN, where what you see is what you get. It’s cute girl shenanigans, a self-insert protagonist, and some ‘extras,’ should you get the title’s patch from Denpasoft. As I opened this all with, best reserved for a Friday night.
    • 60 Metascore
    • 55 Critic Score
    Twin Mirror’s foundation of returning home to a tragedy after leaving because of a tragedy doesn’t work. The characters are as forgettable as the story, and the mystery is handed to you on a silver platter as you make your way through the narrative. Nothing makes you want to finish the game, which is sad because I did enjoy the more mature tone of the characters that deviated from what we are used to seeing from the developer.
    • 63 Metascore
    • 55 Critic Score
    Sleep Awake is a moody and inventive psychological horror game that experiments with storytelling and visual style. While it offers a unique blend of mixed media aesthetics and surreal atmosphere, its gameplay lacks depth and its narrative pacing often stumbles. As Katja navigates a fractured reality where sleep means death, the game’s haunting tone and inventive moments keep players intrigued, even as structure and interaction falter.
    • tbd Metascore
    • 55 Critic Score
    Mugen Souls is finally complete in the West and available on Switch for fans to experience the mysterious bathhouse mini-game. Sadly, the messy nature of gameplay doesn’t hold up compared to modern releases. The entire experience feels like a blend of ideas, creating a haphazard experience for the player. Still, considering the nature of the gameplay, this might be what the developers intended. However, the missing quality-of-life features such as auto-save, scene skip, and faster loading don’t do this forgettable JRPG any favors.
    • tbd Metascore
    • 55 Critic Score
    Unfortunately, this is sadly brought down by glitches and unwieldy controls, causing frustration and ultimately ruining the experience by breaking the game and preventing progression. Having only played the Steam version, I can’t exactly recommend this game. Still, the console version may run better, so it’s worth researching if you’re interested.
    • 63 Metascore
    • 55 Critic Score
    There are definitely good ideas here that could be polished even further into a phenomenal game, but the state of it now doesn’t make me care about the island or the people who live in it. Instead, they feel like window dressing for a single mini-game that gets dull after a few hours in.

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