Noisy Pixel's Scores

  • Games
For 1,936 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 Secret Kiss is Sweet and Tender
Score distribution:
1938 game reviews
    • tbd Metascore
    • 50 Critic Score
    I can see people who really dug quarter-munching arcade games enjoying Gravity Heroes. However, there are enough caveats here for even that crowd to limit their interests, including the fact that you just can’t play this game effectively by yourself. While the presentation was a nice touch, I was left disappointed that the gameplay doesn’t match the aesthetic.
    • 57 Metascore
    • 50 Critic Score
    Skater XL has some great trick animations that prove the developer understands the sport and brought that experience to the video game medium. Sadly, nothing else holds up as the environments and playability fall apart the moment you realize there’s nothing to do. The game excels for those who enjoy creating their own fun, but for the price point, I cannot recommend a game that still feels like it’s in Early Access after game crashes and numerous bugs. Anyway, at least the soundtrack is dope.
    • 59 Metascore
    • 50 Critic Score
    South Park: Snow Day attempts to follow in the footsteps of its successful predecessors by blending the humor and spirit of the show with interactive gameplay. However, it falls short due to repetitive gameplay mechanics, limited exploration, and an underdeveloped progression system. The initial promise of an authentic "South Park" experience quickly gives way to a game that struggles to captivate fans or offer a satisfying adventure.
    • 62 Metascore
    • 50 Critic Score
    If you’re new to roguelikes, Lone Ruin’s brevity and simplicity might make it worth a look; if the price is right for you, that is. Unfortunately, its issues with variety and a lackluster arsenal of spells, items, and upgrades hamper the experience. Nevertheless, it tried its best to strike that balance of elements, and I think it’s a commendable effort from a small dev team. To me, though, this doesn’t excel or evolve the roguelike formula in any unique or engaging way and, overall, comes across as a bit hollow and unremarkable.
    • tbd Metascore
    • 50 Critic Score
    Beat Souls tries to break the mold of its peers in the genre but feels lost in many ways. The music choices feel safe and don’t stick out. The art looks pretty but can be draining to keep track of notes, especially on greater difficulties. Add the lack of unlockable extras to keep striving for, and you get a game that is all style, no substance. There is something here that could have been special, but it failed in innovating.
    • 72 Metascore
    • 50 Critic Score
    For what it’s worth, Akka Arrh exists as a functional arcade shooter that tries far too many ideas for its own good. This is one for the Atari enthusiast and historian. Everyone else is better off checking out the publisher’s extensive back catalog instead.
    • 61 Metascore
    • 50 Critic Score
    Payday 3 is fun and engaging when it works, but more often than not, it doesn’t. The servers that are constantly down, the overall lack of content, the cut features from Payday 2, and the lazily put-together cutscenes all prevent this from being a title worth experiencing, even for the diehard fans. I have no doubt that Starbreeze will polish this title in time, but for now, it’s an easy skip.
    • 66 Metascore
    • 50 Critic Score
    Helvetii is an unfulfilling action roguelike that contains a few conceptually neat ideas not strongly delivered on any front. The practical nonexistence of effective feedback during combat heavily mires the gameplay and incentive to keep going.
    • 50 Metascore
    • 50 Critic Score
    Even though Jump Force has tried its best to stay in the fight years past its release, it just can’t land a punch. All of its problems far outweigh its positives, leading to an experience that only hardcore Shonen Jump fans can enjoy. If you’ve been waiting for the Switch port of the game to finally jump in, you’re almost certainly better off just waiting for something better.
    • 39 Metascore
    • 50 Critic Score
    My experience with Remothered: Broken Porcelain was brought to a halt several times after I had to restart my game and figure out a way to progress without soft locking it. On the surface, this is a beautiful, moody horror game, but once you look deeper, you’ll see that the real horror is the game’s mechanics, pacing, and plot. I had such high hopes for this game, but after a few hours, I was looking to check out of the Ashmann Inn early.
    • 61 Metascore
    • 50 Critic Score
    Mato Anomalies is a unique and messy experience from beginning to end. You’ll never know what the narrative is going to throw at you. I felt no connection to the main protagonist or his quest to save this city, but I enjoyed the battle system and dungeon-crawling aspect enough to stick to Chapter 7, which wasn’t easy. However, there are a few solid gameplay mechanics here, and I hope the developers use what works to create something more focused.
    • tbd Metascore
    • 50 Critic Score
    Undergrave sports a concept that is interesting on the surface and combat that is done competently, but the lack of teaching and boring room design puts it behind games like Necrodancer in terms of quality. While not a bad romp to play, it doesn’t offer much to make me want to return to it. I didn’t completely hate my time with Undergrave, but I wish it had given more care to teach me how to play it.
    • tbd Metascore
    • 50 Critic Score
    I CHU: Chibi Edition on Nintendo Switch offers rhythm game enthusiasts a gacha-free experience, preserving the gameplay of the original idol gacha game but removing in-game purchases and stamina mechanics. While the songs are fun and the game is packed with characters, the translation and visual presentation suffer from stilted dialogue and awkward transitions. If you’re a fan of the original Japanese version or idol rhythm games in general, I CHU might still be worth a look, but beware of some lingering issues from its gacha roots.
    • 42 Metascore
    • 50 Critic Score
    Maybe if the game had collaboration monsters or some sort of monster leveling system I could care just a little more.
    • tbd Metascore
    • 50 Critic Score
    This game pretty much does the bare minimum of what a 2D action game should do, and even then, they couldn’t get the text to fit inside the boxes. I adore these characters and their adventure, but there is just too much lacking in this zany adventure for me to recommend it.
    • 71 Metascore
    • 50 Critic Score
    Ride 4 is not the must-own motorcycle racing game for your brand new PS5 due to its high barrier of entry and non-user friendly systems. The PS5 upgrades might be appreciated by returning fans of the last-gen version, but it doesn’t warrant the headache these races induce on the player. From my experience, I was locked out of any fun this game might have offered. As such, I really can’t recommend Ride 4 to anyone.
    • tbd Metascore
    • 50 Critic Score
    There are more intricate and enjoyable fanservice games out there, like the Neptunia and Senran Kagura franchises. Pretty Girls Rivers is occasionally enjoyable to look at and listen to, but that’s about it, and you can tell I’m just spamming filler words at this point to reach a word requirement.
    • 68 Metascore
    • 50 Critic Score
    From visual dynamics alone, Kukoos has a very promising appeal, especially to those for a younger audience. With a wacky storyline and eye-catching environments, it would fit decently into the 3D platformer genre. But the opening for that spot diminishes greatly, given all the technical issues in the gameplay and the plot progression. With aggravating limitations and a lack of polish, I can’t imagine Kukoos to be a platformer that would stick in anyone’s mind. 
    • tbd Metascore
    • 50 Critic Score
    Gunvolt Records: Cychronicle is all about the music, and these 15 tracks for $15 are what you’re getting here. The gameplay isn’t worth exploring due to the lack of in-game rewards or even a reason to play with everything unlocked from the beginning, so get this game for the concerts and root for the best girl, Lola. Sadly, even the quality of those concerts is hurt. The saving grace for the entire package is the music, and for that, I will say this experience passes because these are some of the best tracks in gaming.
    • 49 Metascore
    • 50 Critic Score
    Yestermorrow feels like it had a lot of potential. There are some decent temples and puzzles to be found, but it can be hard to recognize them with various design choices and performance issues. This also bleeds into the enjoyment and accuracy of precision platforming. While hopefully, there will be various patches to fix its numerous bugs, as it stands, YesterMorrow feels like an adventure that’s not yet finished.
    • tbd Metascore
    • 50 Critic Score
    While I do enjoy a good romance, the lack of visual flair combined with Miracle Snack Shop’s inability to pull out any sort of immersive writing had me bouncing off this title hard. I’m sure some people would like it for its low-stress setup and waifu elements, but ultimately, I never felt like it had the writing chops to get people invested in its cast or narrative.
    • 58 Metascore
    • 45 Critic Score
    Neptunia Game Maker R:Evolution stands out for a novel protagonist choice and some new characters with endearing dynamics. Yet, the tiring and frustrating combat design, dull narrative, and overabundance of lackadasical growth make this an adventure you're better off avoiding. This is an unfortunate, substantial drop in quality from Neptunia: Sisters VS Sisters.
    • tbd Metascore
    • 45 Critic Score
    No one asked for Gargoyles Remastered, and I can see why. While the 16-bit gothic graphics are gorgeous, the gameplay does not hold up regardless of what style you’re playing in. The combat is dull, the platforming sections are frustratingly difficult due to bad controls, the bosses are laughable, and the experience is over before you know it. Although the added modes and rewind feature are cool, I’d say this is a Remastered release for the die-hards only and not a reason to play a game that you think you missed out on.
    • 69 Metascore
    • 45 Critic Score
    Fia and the Wondrous Academy has a remarkable cast whom I always loved seeing interacting on screen. But almost every single facet tied to the gameplay experience provided no fulfillment, simply being an exercise in going through the motions for the sake of obligatory progress. No matter your history with the Mado Monogatari IP, this outing is not worth your time.
    • tbd Metascore
    • 45 Critic Score
    Considering the text and performance issues, Angel Whisper is primarily recommended for patient fans of the visual novel genre. Beyond that, it’s a title that hints at the developers’ potential but falls short of showcasing their full capabilities, as they seem more focused on surprising players with plot twists than crafting a coherent and well-structured experience.
    • 65 Metascore
    • 45 Critic Score
    Dead or School’s combat can be fun in (very) short bursts, but it all ultimately falls flat hard and fast. It has the pacing of a freemium mobile game that’s dragging itself thin, begging you to spend money to speed it up. Except you can’t even do that to shorten your own suffering. With a larger budget and community feedback, I’m sure this team can deliver an excellent experience, but you’ll be hard-pressed to find that here.
    • 56 Metascore
    • 45 Critic Score
    Samurai Maiden is an action title boasting conceptually sound ideas that grievously fall flat due to poor optimization, rigid movement, unnecessarily high enemy numbers, and artificial difficulty by extension. The replayability offered by greater difficulty modes is rendered moot. Granted, exploring the stages for collectibles and platforming can be enjoyable. The cast is pleasing to see converse and bond, too. Still, the lacking narrative and gameplay-related drawbacks significantly hamper the experience. At one point in development, there was a promising time to be had here, but it’s been mired by severe faults.
    • tbd Metascore
    • 45 Critic Score
    Gleamlight may have been great in concept, but it does not work in execution. There’s nothing here that players can attach themselves to as a reason to continue playing outside of some great visual and sound design. The battle system is basic, the upgrades are the bare minimum, and the level design is a copy and pasted maze. The UI-less experience has worked in other games, but it comes off as lazy game development here when the team didn’t try to provide a reasonable explanation of its systems or narrative.
    • 36 Metascore
    • 45 Critic Score
    The original Flashback continues to shine as one of the greatest games ever created. Its enduring brilliance serves as a reminder of what a truly exceptional gaming experience can be. As time goes on, we can only hope that Flashback 2 will fade into obscurity, allowing the legacy of its predecessor to remain undiminished.
    • 61 Metascore
    • 45 Critic Score
    Panorama Cotton isn’t a fun game, and what may have once been a technical showpiece for the Sega Genesis simply has no relevance today. This probably isn’t something you want to play; regardless of the cute character sprites, enjoyment takes a dive moments into the experience. You’re better off playing Space Harrier.

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