Noisy Pixel's Scores

  • Games
For 1,936 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 Secret Kiss is Sweet and Tender
Score distribution:
1938 game reviews
    • 71 Metascore
    • 50 Critic Score
    Spelunker HD Deluxe doesn’t quite live up to its namesake, given how it is largely based on a release from over a decade ago, where the core game itself lacks the charm of the series by design. The awkward mechanics haven’t aged very well, but the premise of the level design and progression can be interesting and even rewarding at times. Unfortunately, the experience as a whole feels needlessly frustrating and dated, especially when you’re fighting against the controls for the most part.
    • 51 Metascore
    • 50 Critic Score
    Balan Wonderworld contains elements of what could have been a stellar platformer with its compelling ideas of advancement notions. However, its ineptitude with several gameplay design decisions makes it a constant struggle of unfun progression, questionable execution, and ultimately a heap of lost potential. Regardless of how much you desire to play it, I highly implore waiting for a sale because it is just not worth the full $60 price tag. Now, all I desire from the remnants of this failed title is a movie with its superb cutscene direction and animation. That is something I could get behind.
    • 65 Metascore
    • 50 Critic Score
    Aerial_Knight’s Never Yield doesn’t do anything to stand out as an auto-runner, an already congested genre. While the soundtrack is incredible and the visuals are stylish, the gameplay lacks any sense of fun, creating an almost mindless experience through its 2-hour runtime. The game’s features almost hinder the experience removing the challenge or tension from the stages. Unless you’re aiming to dominate the leaderboard, this is one auto-runner that is all eye-candy with no substance.
    • 64 Metascore
    • 50 Critic Score
    In the game’s current state, Shadowgun War Games is incomplete. Really what this game needs is to rapidly push out whatever characters they have lined up or at least release them all at once. Additional game modes wouldn’t hurt either. The battle pass should probably be temporarily shut down as well since it’s not offering much. Oh well, time to play something else.
    • 73 Metascore
    • 50 Critic Score
    Pokemon Brilliant Diamond and Shining Pearl have definite improvements over Pokemon Diamond and Pearl. And while I did have fun, I was constantly reminded that I’ve played a better version of this game, Pokemon Platinum, and that’s been around for 13 years.
    • 58 Metascore
    • 50 Critic Score
    Reynatis, the latest action RPG from FuRyu, combines intriguing world-building and fluid combat but falters in storytelling and gameplay depth. Despite contributions from Yoko Shimomura and Kazushige Nojima, the rushed narrative leaves the experience feeling incomplete. The combat mechanics are engaging but lack challenge, while repetitive dungeons and lackluster side quests drag down the pacing. With some polish and deeper storytelling, Reynatis could have been something special, but as it stands, it’s a fun yet flawed journey.
    • 64 Metascore
    • 50 Critic Score
    Star Wars: Bounty Hunter Remastered attempts to bring the 2002 classic back to life with improved visuals and a nostalgic storyline. However, the game’s archaic combat mechanics, clunky controls, and unrewarding bounty system may deter modern players. While fans of the original may find some enjoyment in revisiting Jango Fett’s journey, the overall experience feels outdated and lacks the refinement needed for a successful remaster. For most, this title might be better left in the past.
    • 58 Metascore
    • 50 Critic Score
    If Adventure Academia had understood the assignment, the story would have been a little more exciting, and the systems wouldn’t be so disjointed.
    • 71 Metascore
    • 50 Critic Score
    Golf With Your Friends on Switch is probably the worst way to experience this game. When compared to the PC version, you are missing a lot of value for your dollar. The game costs $20 on Switch while it only costs $10 on Steam. For twice the price, you are getting half the game, and honestly, that makes this version not worth it. However, I still highly recommend Golf With Your Friends, just make sure you get the PC version.
    • tbd Metascore
    • 50 Critic Score
    NBB.EXE is a fast-paced puzzle platformer that blends challenging platforming with a complex narrative and Metroidvania-style hub worlds. While the creative level design and evolving mechanics shine, a lack of guidance, visual clutter, and unnecessary genre mixing hold the game back. Fans of demanding platformers will appreciate its addictive trial-and-error gameplay, but its layered systems may frustrate casual players. With tighter focus, this game could lay the groundwork for an exceptional follow-up.
    • tbd Metascore
    • 50 Critic Score
    We all know why you’re playing Alice Gear Aegis CS Concerto of Simulatrix, and I’m there with you. The mecha anime girl appeal is the main drawing point, which will entertain you for about an hour before you realize that you’ve let your feelings for these anime girls woo you into making such a bad buying decision. The lack of playable content ultimately brings this waifu mech to the ground, but some of you will likely stay fast with the ship like any good captain would.
    • tbd Metascore
    • 50 Critic Score
    Girls! Girls! Girls!? can be summed up as a crossdressing maid H-experience, and that’s all you need to know to know if it’s for you or not. If I had to expand on this, I’d add that it’s a fluffy eroge with animated characters and nothing really more. It could use some work on the consistency of its visuals and narrative, but it wasn’t advertising to be anything other than what it is.
    • 75 Metascore
    • 50 Critic Score
    The main takeaway is a reassuring reminder of the importance of having any form and size of a support circle because no matter how tough times, there is always a light at the end of the tunnel. But, unfortunately, despite such a grand message, it does very little to make an impact, especially in owning such themes and presenting them in their own new and refreshing way since these have been done repeatedly and to a far better standard. It is wildly unique and creative if we are talking about its aesthetics. Furthermore, it is its most memorable aspect since everything else is either middle of the road or falls completely flat.
    • 65 Metascore
    • 50 Critic Score
    Insomnis sets the atmosphere right in terms of tense audio and cleverly inserted environmental elements but ultimately fails to deliver a genuine horror experience. Aside from a few stereotypical jump scares for the scripted surprise factor, there’s absolutely nothing going for this game as a horror title.
    • 61 Metascore
    • 50 Critic Score
    Souls of Chronos is in desperate need of quality updates. However, the core of its RPG tabletop narrative design is the highlight of the adventure. Still, the entire gameplay experience becomes a chore, and you’ll find it hard to care during the late-game plot twists because you likely stopped reading hours before the credits rolled. Hopefully, the developers refocus on what they do well, which happens to be storytelling. Drop the action and give us a murder mystery visual novel.
    • 52 Metascore
    • 50 Critic Score
    Ultimately, Fairy Tail: Beach Volleyball Havoc has an interesting premise, but it struggles to deliver a polished and enjoyable experience. The chaotic, magic-infused volleyball matches have the potential to be fun, but the lack of control and balance holds it back. Fans of Fairy Tail might appreciate the effort to bring something new to the franchise, but as it stands, the game feels more like a missed opportunity than a solid addition to the series.
    • tbd Metascore
    • 50 Critic Score
    Crystal Story: Dawn of Dusk just feels too incomplete to recommend at this moment in time. There's the likelihood that the game will improve as new updates are finished and added, and I really hope that will be the case. But currently a mess of frustrating mechanics spoils this retro throwback.
    • tbd Metascore
    • 50 Critic Score
    The VII Enigma‘s unusual time travel mechanics should please fans of the genre, but it doesn’t make the best use of its format, and the bland writing and frontloaded info-dumping don’t do a great job of drawing the reader into the story. Instead, it feels a bit like a prototype of a more interesting visual novel — a disappointing experience that nevertheless left me wanting more.
    • 52 Metascore
    • 50 Critic Score
    Silent Hill: The Short Message diverges from traditional Silent Hill experiences, offering a brief, two-hour narrative focused on character Anita's personal struggles and insecurities. Set in the eerie Kettenstadt building, the game attempts to blend psychological depth with the franchise's hallmark uncanny atmosphere. However, it falls short in gameplay depth and environmental interaction, especially when compared to predecessors like PT. The game's simple exploration mechanics, predictable narrative twists, and lack of engaging puzzles lead to a somewhat detached experience. Despite decent graphics and an attempt to tackle complex themes, the game's execution and lack of immersive elements leave it feeling underwhelming. While it represents an experimental approach by the developers and is commendable for its ambition, Silent Hill: The Short Message ultimately fails to deliver the profound impact or memorable gameplay that fans of the series might expect.
    • tbd Metascore
    • 50 Critic Score
    Salthe doesn’t achieve anything worthwhile at the end of this “comedic” tale. There are only two scenes that stood out to me, with everything else being an insufferable waste of time. In fact, maybe the story should have gotten back to its original premise of bringing Salthe back to life because it’s never brought up again after the opening. Perhaps that’s the big take away; maybe the joke is on me for reading this mess.
    • tbd Metascore
    • 50 Critic Score
    C.A.R.D.S. RPG: The Misty Battlefield sets the field for what you'd expect to be an epic SRPG adventure but really stumbles on execution. Similar to the team's previous self-published titles, the experience comes across as if those working on this game are attempting to develop within genres and gameplay systems that they aren't well-versed in. The result is a surface-level SRPG experience with a rather dull deck-building mechanic all tied together with the expectations of upgrading your units through repetitive fights under the guise of being a roguelike. It's playable and visually striking, but very little will keep you invested.
    • tbd Metascore
    • 50 Critic Score
    The Humbling of a Holy Maiden is an explicit, niche, kinky visual novel through and through. While the writing is somewhat bearable, it’s later eroded to adjectives and fleshy nouns. This becomes a rather messy Nukige, where it’s tough to connect to the characters. Sure, it hits a lot of different kinks, but it mostly feels like it’s just checking off the boxes then attempting any natural flow for its narrative.
    • tbd Metascore
    • 50 Critic Score
    There’s very little that is grand about Grand Guilds, as I think the project was just a bit too ambitious for the developer. There’s too much to not like about the deck-building systems for the combat to be fun, and there’s not enough variety in the combat to make up for the inadequate systems. The game fails to capture what it is to be a tactical RPG, and while it’s always nice to try new things, it’s essential to stay true to the fundamentals of the genre.
    • tbd Metascore
    • 50 Critic Score
    Looking Up I See Only A Ceiling delves into the emotional and personal experience of a stress-ridden student navigating daily challenges amidst unusual phenomena. This title epitomizes the indie game ethos of storytelling from a deeply personal perspective, aiming to resonate with players on an emotional level. While the game's narrative and character development might not connect with every player due to its minimalist approach, its visual and audio elements work together to create a gloomy, atmospheric experience.
    • tbd Metascore
    • 50 Critic Score
    Mon-Yu as a Dungeon RPG, is functional but exceedingly basic. There are more compelling games from the same developer and numerous other titles in the genre worth exploring. The game appears to rely heavily on recycled assets and systems, resulting in a rudimentary gaming experience.
    • tbd Metascore
    • 50 Critic Score
    Lily of the Hollow: Resurrection might be better experienced in its native language. The grammatical errors render it almost impossible to follow as you spend more time compensating for the errors than paying attention to the plot. It’s still visually a pleasing visual novel, but one that won’t leave any meaningful impact.
    • 64 Metascore
    • 50 Critic Score
    Arrest of a Stone Buddha requires patience from its players; without that, it loses all of its core concepts. Still, getting passed the lengthy in-game day cycles are merely rewarded with shootouts full of cheap deaths and confusing mechanics. It attempts to add a layer of immersion that doesn’t really work as a game since the fundamental interactions with the world aren’t all that interesting...Sure, the soundtrack and art direction capture the depressing atmosphere, but other parts of the game aren’t as effective. There are definitely some good ideas and commendable risks taken here, but sadly they don’t come together to achieve the emotional impact intended.
    • tbd Metascore
    • 50 Critic Score
    Mega Man X DiVE is a passable experience, but I would definitely not recommend it to anyone, even hardcore Mega Man fans. The title is just too bland, and you’ll probably run out of things to do really quickly. The story is also pretty meh at best as it doesn’t really add anything to the beloved series. Overall, the game can excel, but it is mediocre due to its faults.
    • 58 Metascore
    • 50 Critic Score
    WitchSpring3 [Re:Fine] fails to stand out in any way, which is sad because from afar it carries a large degree of charm in its minimalist design and soft character illustration. The combat is mindless yet provides the most fun you’ll have in the adventure given that the unrefined dialogue and overtly simple gameplay mechanics are always looming over.
    • 69 Metascore
    • 50 Critic Score
    A list of boxes was checked, but the soul here is missing, and players will most likely pick up on that and stay away. This franchise has long been neglected by its owner, and while a trilogy of remakes ought to be a sign that Square wants to reignite interest in Front Mission, 1st is, unfortunately, the exact opposite. You wanted Front Mission; here it is, now go away.

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