Noisy Pixel's Scores

  • Games
For 1,936 reviews, this publication has graded:
  • 55% higher than the average critic
  • 17% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 Secret Kiss is Sweet and Tender
Score distribution:
1938 game reviews
    • 68 Metascore
    • 65 Critic Score
    Disney Pixel RPG offers a unique blend of nostalgic art and Disney charm, drawing inspiration from titles like Kingdom Hearts and Wreck-It Ralph. While its writing and character interactions shine, the game’s biggest drawback is its lack of content at launch, with only three chapters available in story mode. Gacha mechanics and quality-of-life features work well, but the limited scope may leave players wondering what’s next.
    • 57 Metascore
    • 65 Critic Score
    Orangeblood has some really nice ideas, but the execution can feel lacking at times. However, the soundtrack and battle system is robust, which made getting through the game pretty entertaining at times. However, the confusing story and excessive padding keep Orangeblood from reaching its full potential. Thankfully the coolness of these characters might allow some players to look past that.
    • 71 Metascore
    • 65 Critic Score
    ATONE: Heart of the Elder Tree is a title that has the definition of “jack-of-all-trades, master of none.” It does a lot of things, but it doesn’t stick the landing most of the time. The story is very short, and while the soundtracks are good, I wasn’t a huge fan of the rhythm portions, especially because of their severe disconnection to the main tale.
    • tbd Metascore
    • 65 Critic Score
    Bittersweet Birthday is a narrative-heavy indie action game from World Eater Games that offers strong visual design and emotionally driven boss encounters, but its uneven pacing and sparse combat can drag down the experience. The story’s mystery keeps you pushing forward, even when the gameplay slows to a crawl.
    • 67 Metascore
    • 65 Critic Score
    Samurai Jack: Battle Through Time ended up being an incredibly mixed bag. Though it may have been great to play during the series’ original heyday, it doesn’t entirely hold up to modern standards. Like any blade, the combat becomes dull over time, but the graphics and systems are there to keep players slicing-and-dicing until the conclusion.
    • tbd Metascore
    • 65 Critic Score
    Yohane the Parhelion: Blaze in the Deepblue is a fairly standard Metroidvania experience on the surface. However, Inti Creates has gone the extra mile by incorporating procedurally generated areas, crafting mechanics, and expansive maps for exploration. Unfortunately, the combat is the weakest aspect of the game, and while there are challenging bosses and enemies, the ability to spam healing items diminishes the sense of tension. If you’re a Love Live fan, you’ll likely enjoy what’s here, but if you’re unfamiliar with the franchise, there are other Metroidvanias worth exploring.
    • 62 Metascore
    • 65 Critic Score
    God of Rock is a unique experiment in taking two highly technical genres and mixing them up. Though it’s sometimes an enchanting title, the frustrations can be tremendous as it hardly offers any leeway for newcomers to get into the meat of the game. The game may annoy even those familiar with the genres due to how convoluted this unlikely hotpot ends up, but this is still a unique experience you won’t be able to find anywhere else, and it’s worth a try.
    • 74 Metascore
    • 65 Critic Score
    Fear The Spotlight is a brief, nostalgic love letter to 90s horror games, blending simple stealth and puzzle mechanics. While it doesn't break new ground in the genre, its atmospheric visuals and sound design provide a few hours of engaging fun for fans of retro horror, though it may not offer enough depth to warrant a second playthrough.
    • 80 Metascore
    • 65 Critic Score
    Olympia Soiree has the makings of a decent romance that puts a lot of effort into its main protagonist and has many different moving parts in terms of narrative beats. Sadly, there’s just no substance or world-building, and the few enjoyable character routes aren’t enough to compel you to complete the game, let alone fall in love. However enjoyable it may be to some, you won’t find anything remotely new about this setup.
    • 70 Metascore
    • 60 Critic Score
    The shoot-’em-up incorporation doesn’t feel as fleshed out as it otherwise could be due to its notable brevity standing out compared to the rest of the experience. Nevertheless, there is a compelling narrative here with a diverse, captivating cast, making me wish this stuck to one genre instead of trying an oddly paced mishmash. Regardless, I still recommend checking this game out if its premise alone interests you, as it could be a potential diamond in the rough for those yearning to embrace it.
    • 63 Metascore
    • 60 Critic Score
    SkateBIRD is a serene and meditative experience but relies a little too heavily on nostalgia with its design while removing any real challenge. Controls hindered the opportunity to get more out of this experience, and I found my bird spent more time rolling on the ground than around on the skateboard. The mission, dialogue, and overall narrative were fun to uncover but isn’t there enough to sustain your interest after completion, essentially clipping the wings of replayability.
    • tbd Metascore
    • 60 Critic Score
    Cross Tails is a disappointing game because it has all the components of a masterpiece. However, between flat characters and nonsensical story planning decisions, it fails to leave an impact as anything more than a missed opportunity. Which is also a shame because of how finely the combat is crafted. I enjoyed that and hoped to see it in something with better furnishings.
    • tbd Metascore
    • 60 Critic Score
    Prison Princess: Trapped Allure blends lighthearted escape room puzzles with charming anime visuals and fan service. While its casual gameplay and fast travel system make it approachable, shallow character development, repetitive dialogue, and overly simple, sometimes ambiguous puzzles hold it back from being truly engaging. Perfect for anime fans seeking a low-pressure adventure but may disappoint those looking for depth or challenge.
    • 75 Metascore
    • 60 Critic Score
    Beyond Blue is a concise experience. You can finish it in about two to three hours, and you can 100% it in less than five. While I really enjoyed all of the educational value that the game provides, if you don’t happen to be interested in the real-world ocean, there isn’t any reason for you to play this game. So, if swimming around for two hours scanning fish, watching educational videos, and learning more about the ocean sounds up your alley, Beyond Blue is perfect for you. However, the game’s subpar graphics, terrible technical performance, and melodramatic plot make it tough to enjoy the surreal adventure under the sea.
    • 78 Metascore
    • 60 Critic Score
    Bleak Sword DX has its moments. Utilizing the parry system and mastering the stages to take no damage after dying moments earlier makes for some genuinely enjoyable moments. Unfortunately, that’s about where my fun ended. The repetitive structure and increasing challenge fueled by a stamina bar that depletes faster than my 12-year-old dog’s weighed on the experience. There simply wasn’t enough reward for the difficulty, and the retro aesthetic couldn’t do enough to keep me engaged.
    • 61 Metascore
    • 60 Critic Score
    Hellboy Web of Wyrd takes a notable step forward into the roguelike genre but fails to find its footing. While it successfully implements its gameplay loop and progression mechanics, it offers only a baseline level of satisfaction as a package. The distinctive comic-style presentation and impressive voice work contribute to the game’s appeal but fall short of igniting a strong desire for replayability. Fans of the Hellboy franchise may find deeper enjoyment due to their attachment to the source material.
    • tbd Metascore
    • 60 Critic Score
    Victory Project has a problem with pacing, and it all stems from its flimsy foundation. Everything that happens comes off like a string of coincidences that will cause any player to roll their eyes. It makes the entire narrative more like a day time soap opera than a visual novel full of shocking discoveries, romantic outings, and near-death experiences. Still, it has its moments until the story reminds you of the character’s age difference for what seems like the 50th time.
    • 64 Metascore
    • 60 Critic Score
    In its early moments, Windbound had my attention, and I was completely ready to discover more about this world. However, after the first chapter, I was left mostly disappointed with the lack of execution the game provides through the systems it introduces. A rather tedious travel system enhanced this feeling. Through its colorful scenery and a heartwarming soundtrack, are some decent experiences to be found, with the help of some fine-tuning. Perhaps in the hands of the more diehard survival game fans, Windbound may catch a breeze, but it never truly set sail for me.
    • 54 Metascore
    • 60 Critic Score
    Yuuna and the Haunted Hot Springs: The Thrilling Steamy Maze Kiwami delivers a competent yet familiar dungeon-crawling experience, blending light-hearted anime storytelling with engaging roguelike gameplay. While the narrative is enjoyable and predictably steeped in anime tropes, the game's real strength lies in its challenging gameplay and strategic depth, particularly in its item management system and the unique Resonance Hot Spring feature. However, the game's themes and visuals lack innovation, and the PC port disappoints with its limited options and subpar controller support. Despite its solid mechanics and charming narrative, the game struggles to distinguish itself in a genre filled with more compelling titles.
    • 65 Metascore
    • 60 Critic Score
    Neo Geo Pocket Color Selection Vol. 2 is a collection of leftovers and interesting oddities at best. Baseball and tennis are a lot of fun, but not for the full price of admission. If you’re getting into the Neo Geo Pocket library for the first time, then you’re better off just enjoying Vol. 1 instead. The handheld didn’t have a vast library, to begin with, and so Vol. 2 feels like slim pickings.
    • 71 Metascore
    • 60 Critic Score
    As you search for Charlotte May, you start to learn what kind of neighborhood Dahlia View really is. There are hidden truths lying everywhere in this community. Unfortunately, despite a proven premise, a pretty presentation, and a promising protagonist, there was no substance to fully immerse me in the narrative of Conway: Disappearance at Dahlia View. The plot was predictable, the slow pacing was punishing, and the lack of music made it difficult to trudge through.
    • 62 Metascore
    • 60 Critic Score
    Mugen Souls Z may be a product of its time, but the West has finally received the full experience. The story is downright insane in a brilliant way, but the gameplay has definitely not aged well. The added DLC and mini-game definitely make this a release for all niche JRPG enthusiasts, as your 10-year-long wait has paid off, and you can finally take these hilarious girls to the bathhouse.
    • 72 Metascore
    • 60 Critic Score
    Kingdoms of Amalur: Re-Reckoning is a game boasting a classic fantasy feel with an addicting gameplay loop that some players may find themselves enticed by. The narrative will be the biggest draw for some, but I was too distracted by the dull combat and dated presentation to really care. The Switch allows fans to bring this fantasy on the go, but new players should do their best to understand what they’re getting themselves into.
    • 72 Metascore
    • 60 Critic Score
    The Bridge Curse 2: The Extrication delivers an intriguing blend of horror and puzzle-solving set against a rich backdrop of Taiwanese lore. While the game excels in creating a spooky atmosphere with its well-designed puzzles and immersive ghost stories, it struggles with pacing due to its heavy reliance on cinematic sequences and lengthy dialogues. These elements often reduce player agency, making it feel more like watching a movie than playing a game. Additionally, the ghost encounters, although initially thrilling, tend to become repetitive and less frightening over time.
    • 64 Metascore
    • 60 Critic Score
    Touhou: New World is an interesting Touhou Project adventure that builds out these characters’ personalities for a Yokai-infested adventure. The customization and narrative make up the best moments of the experience, while the combat is kept to a mindless button mash until you get to the boss and have to use your entire arsenal. While fans would enjoy the commendable character roster, there’s no rush to play this. So, pick it up today or in a couple of years; this game will wait for you.
    • tbd Metascore
    • 60 Critic Score
    Despite Ciel Fledge’s interesting setting and ideas, the battle system feels too messy for me to stick with it, at least not without some visibility tweaks, or even some accessibility options. With such unique ideas present, I know there’s a very interesting game here, I’m probably just not a very good parent.
    • 53 Metascore
    • 60 Critic Score
    Bakugan: Champions of Vestroia is a tedious and almost mindless adventure that will leave you staring at the screen, wondering if it will ever get better. Sadly, it doesn’t. However, its systems are easy enough for a younger fan of the series to enjoy and receive a starter course in RPG systems. The biggest compliment I can give the game is that it works, but other than that, this Bakugan Brawl isn’t as epic as it could have been.
    • 77 Metascore
    • 60 Critic Score
    Sucker For Love stands out for its bold premise and talented voice work, but aside from that, it can be a chore to actually play through. Its gameplay feels like padding to its core, and the writing, while occasionally humorous, presents itself as unfocused. The lack of grace with tonal balance ultimately makes this title a questionable venture that is best perceived as an entertaining experiment and nothing more. Still, its price point is fair, so if you’re moderately intrigued by what this game offers, it’s worth giving it a shot.
    • 68 Metascore
    • 60 Critic Score
    Phantom Breaker: Omnia is a cacophonic mess, and if you’ve got local friends and want to play a janky anime fighter, then this is literally the best game of all time. The lack of basic quality-of-life additions found in modern fighting games, as well as aged and clashy sprite work almost feels lazy when every other addition improves the experience. It makes me question why the game wasn’t rebuilt entirely to start. The only way this game is remotely feasible online is through using Parsec on PC, as the game will not be getting rollback netcode. Despite all of this, I really enjoyed the game and had a total blast playing. Probably due in part to being able to play as some of my favorite fictional characters and I hope I’ll be able to play it with some friends down the line, as well as 100% the title. But I think I’m going to be one hell of an outlier with this experience.
    • 67 Metascore
    • 60 Critic Score
    Edge of Eternity is a beautiful game that is held back by the ambition of the developers. There are just too many moving parts here, and nothing seems to be fully executed. It’s by no means a waste of time, though, and provides hours of fantasy adventures in a new world, but it lacks focus and implementation due to the numerous features and broken narrative.

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