NintendoWorldReport's Scores

  • Games
For 4,809 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Charlie's Angels
Score distribution:
4844 game reviews
    • 63 Metascore
    • 50 Critic Score
    Neither a horrible nor excellent game, but it is most certainly disappointing in light of the time and money spent on its development. In regards to its claim to be an indispensable companion piece to "The Matrix: Reloaded," it's just as lackluster.
    • 63 Metascore
    • 75 Critic Score
    Panzer Dragoon Remake is every bit as good as the original. Unfortunately its modernization in some areas but not others, only shines a light on its age. It suffers from many of the same problems that any early 3D game brought into the modern age without some refinement does. It may look and sound like a brand new game, but underneath all that is a Sega Saturn game from 1995. Does that mean it's bad? Not directly, but you may occasionally need to remind yourself what you’re playing. It is merely unfortunate that with the same degree of care that was paid to its visual and auditory departments, the gameplay truly could have been given new life. I still find myself having a great time playing it, and look forward to improving my high score, but I can’t help but dream of what could have been.
    • 63 Metascore
    • 60 Critic Score
    While I had fun with the single-player, NBA Playgrounds is mostly a mess otherwise. The basic gameplay requires specific timing that is never well articulated. Load times on the Switch version are nearly indefensibly long. For those hoping for some kind of modern-day NBA Jam-like experience from Playgrounds, look elsewhere. This is just a convoluted footnote in the modern arcade sports landscape.
    • 63 Metascore
    • 70 Critic Score
    The game is a great learning tool for the musically inexperienced. It teaches rhythm and music composition, and helps foster creativity. Its focus is totally different from the more typical rhythm games, and it accomplishes its goal. However, the game is not meant for solo play and isn't really suited for the more musically apt, either.
    • 63 Metascore
    • 70 Critic Score
    All things considered, the game is cute and fun, with lots to do and see even if it feels like a slightly miniaturized, watered-down Harvest Moon experience. The story is interesting and the new setting of Konohana makes for a very unique feel to the familiar activities. While the 3D can be a little quirky at times, it has some of the prettiest art yet seen.
    • 63 Metascore
    • 80 Critic Score
    If you don't have an affinity for ol' webhead, the lack of mission variety and control issues are likely to significantly detract from the enjoyment you will have with this title. If you can get past that, Spider-Man: Web of Shadows offers a cinematic experience and a great combat system.
    • 63 Metascore
    • 65 Critic Score
    King’s Bounty II is an incredibly ambitious game that seeks to leapfrog the last thirty years of genre evolution. From a certain perspective it is impressive they’ve managed to get this far while still keeping the gameplay recognizably close to its source material. On the other hand there are just too many obvious quality of life issues to ignore. Too often exploring the world becomes a game of walking in a direction until you realize you’re not supposed to have gone that way due to high level enemies. Too often combat results in re-loading a manual save as you trial and error your way through various unexplained mechanics. There is a good game deep beneath the surface, but it lacks a lot of polish that it would need to be truly great.
    • 63 Metascore
    • Critic Score
    The daunting scale of Dokapon Kingdom is both its greatest strength and its greatest weakness. The length of the story mode heavily depends on the people you’re playing with and how efficiently you complete objectives, but discussion of the game online tells me that it takes roughly 25 hours to finish a single playthrough—and that’s if you’re quick! This enables an incredible opportunity to craft an ongoing adventure with friends that devolves into spiteful chaos as time goes by, with tension higher than any other multiplayer game I’ve ever played.
    • 63 Metascore
    • 65 Critic Score
    There are some issues with using the touch screen for in-game tricks and acceleration, but aside from that, it's a fairly average kart-like racing game.
    • 63 Metascore
    • 60 Critic Score
    The overall gameplay in Red Steel would have been much better if it had just focused on the shooting part and dumped the swordplay. Most of the game's controls are not very intuitive. There's nothing special about the game's story or its gameplay, either.
    • 63 Metascore
    • 60 Critic Score
    Chocobo GP is a totally fine kart racer, featuring a good deal to unlock and more than 20 characters. This isn’t the new gold standard for the genre, but it’s still a fun ride, especially with the syrupy sweet story and good deal of Final Fantasy references. The true potential is in the potential of the titular Chocobo GP mode, which is also the stand-out feature for the entire game. The fact it’s accessible with the Lite mode might give it a longer tail. Some of the season pass content rubs me the wrong way, but the base game is satisfying enough that it’s a good time even if you don’t shell out real-world money to race as Cloud.
    • 63 Metascore
    • 60 Critic Score
    Overall, Lost in Harmony, while providing a couple hours’ entertainment, is a well-designed runner with great music. It is a definite hit with people who love this genre, though the integration of the rhythm isn’t stellar. I won’t be getting lost in the game for a second play-through, but I enjoyed my time with it.
    • 63 Metascore
    • 60 Critic Score
    It’s just too long and player engagement is so minimal. I don’t like games that pretend to be games but are really just movies. State of Mind would make a great mini-series or book, but it’s not a great video game.
    • 63 Metascore
    • 60 Critic Score
    The difficulty gets brutal, but the game is relatively forgiving. If you're interested in a short, fun puzzle game for DS, you could do much better, but you could also do worse.
    • 63 Metascore
    • 70 Critic Score
    Surprisingly good, but also painfully unreplayable.
    • 63 Metascore
    • 75 Critic Score
    Brakes Are For Losers is an addicting and fun challenge. You’ll need to react quickly and master the wacky physics to maneuver thru the wide variety of tracks. The top-down style is something not used very often so it is refreshing to see here. Between unlocking more tracks, beating your high scores and showing off against your friends, you’ll keep coming back for more.
    • 63 Metascore
    • 55 Critic Score
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • 63 Metascore
    • 70 Critic Score
    I found The Way Remastered’s presentation to be the most enjoyable aspect of the whole experience. The artwork, music, sound effects, and environments are fantastic. I was shocked at how immersive the experience was, from the beginning’s intense stealth mission to exploring the dark ruins of an alien planet.
    • 63 Metascore
    • 80 Critic Score
    It would be an easy task to find faults simply by focusing in on individual aspects of The Lost Child. The vast majority of the game can be traced back to another JRPG that probably did it better, and if you can’t get passed that, than you probably aren’t going to enjoy it. But what I can’t deny is that when I just stopped caring about how much was borrowed from previous titles, I had a lot of fun, and that’s all that really matters.
    • 63 Metascore
    • 70 Critic Score
    Samurai Defenders: Ninja Warfare is a simple but serviceable tower defense game. The gameplay is solid and easy to grasp but the lack of mission variety and level design make this one just as easy to put down. All in all, it was the chibi archers that kept me battling to the end.
    • 63 Metascore
    • 65 Critic Score
    A lot of neat ideas are presented in STAY but they just don’t feel like they were implemented in an effective way. The most interesting segments get interrupted with puzzles that mostly feel like a way of extending the play time. I also ran into a few performance issues like puzzles becoming unresponsive which required a reboot and a chapter restart. I think the developer is on the right track but for this particular game some more polish and better or more relevant puzzles would have gone a long way at creating a more entertaining experience.
    • 63 Metascore
    • 50 Critic Score
    t’s a huge shame that The Swindle misses the mark so hard on its execution. The tools, upgrades, and challenges are all really fun to experiment with. There’s a great game somewhere within the mess, but you’ll probably stop having fun way before you manage to pull off the heist of a lifetime.
    • 63 Metascore
    • 75 Critic Score
    Eclipse: Edge of Light is a very engaging story that I found myself more attached to than I was expecting. Though it only lasts a few hours, that time yields a rich experience. I do wish there was more to it, but what is here is solid. While the Switch version perhaps carries a bit too much of the original release with it in terms of design choices made for VR, the core adventure will still be rewarding for those who are patient.
    • 63 Metascore
    • 65 Critic Score
    For people that are already fans of horizontal shooters, Cat Girl Without Salad probably has at least a little something for you. Its writing can be fun for its short duration, the voice acting is pleasant to listen to, and the music by Shantae and Shovel Knight composer Jake Kaufman is at the very least catchy. However, if you’re not already a fan of the genre or even if you prefer more meat on the bones of the ones you play, this game likely isn’t going to get you what you want. Its slow pace and short runtime may turn some players off, but if you’re looking for a way to kill an hour or so it may still be worth a look.
    • 63 Metascore
    • 55 Critic Score
    Felix the Cat may have been a bit more of a novelty on the ‘90s platforms it arrived on, but time hasn’t been kind to this comic feline’s pixel-based adventures. Despite starring a cat with a magical bag, these two games have almost no tricks up their sleeves. The addition of the Famicom version yields very little in terms of noticeable gameplay differences, so its inclusion is a bit of a mystery. I know the answer, but why couldn’t these two games have just been added to NSO instead? What's more, the overall challenge will be markedly light for anyone with platforming experience, and there’s no shortage of extra lives to earn and power-ups to keep you from danger and propel you through the largely pedestrian level design. If this 2024 collection had a few more interesting extras thrown in, it may be worth a pick up, but as it stands, this is just another black cat you don’t want crossing your path.
    • 63 Metascore
    • 50 Critic Score
    The only players who are likely to derive satisfaction from Fire Emblem: Shadow Dragon & the Blade of Light are those who have gone through every localized release so far and want to experience the very humble beginnings of Nintendo’s own tactical RPG series. As someone who has finished and loved the GBA, 3DS, and Switch iterations, I can’t wholeheartedly recommend the Famicom/NES version of the first Fire Emblem game. The DS remake, however different from the original, would be a much better way to slake your tactics thirst. Unless you're prepared for a slow and meandering, albeit decent for the time, 10-15 hours, get your Fire Emblem fix somewhere else.
    • 63 Metascore
    • 45 Critic Score
    It's bland, boring, and frustrating--and once that kicks in, the only thing that will keep anyone playing is sheer tenacity.
    • 63 Metascore
    • 90 Critic Score
    Its best moments feel like the first accurate representation of classic 2D Sonic gameplay in three dimensions.
    • 63 Metascore
    • 85 Critic Score
    Windbound succeeds in how it balances so many different elements. Sometimes it can get precarious - sailing definitely had some moments of exasperation - but more often than not, the world of the game was in harmony, with exploration feeding into crafting, combat leading to rewarding resources, and sailing providing the calm middle. Every aspect works together to provide a winning, endearing experience that makes Windbound a special game on the Switch, especially if you’re looking for a survival game with a little bit of Zelda.
    • 63 Metascore
    • 70 Critic Score
    For all its weirdness, Let's Catch is a really fun game that ranks amongst the best WiiWare multiplayer titles.

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