NintendoWorldReport's Scores

  • Games
For 4,809 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Charlie's Angels
Score distribution:
4844 game reviews
    • 62 Metascore
    • 40 Critic Score
    Ratatouille is not really much different in gameplay than most other movie-licensed games; in fact, it may be a bit better since it mooches off an obscure and great source material, Chibi-Robo.
    • 62 Metascore
    • 80 Critic Score
    So despite its (extremely) simplistic design, PokePark Wii is technically proficient and amazingly fun for a Pokemaniac like myself.
    • 62 Metascore
    • 60 Critic Score
    If 400 puzzles sounds like more Sudoku than you could ever want, much less need, I highly recommend Nintendo's own "Brain Age" as a superior alternative. It includes only 100 puzzles, but the interface is significantly better, and you get all the Brain Age stuff in addition to Sudoku, which is really just a side offering in that game.
    • 62 Metascore
    • 60 Critic Score
    When you add camera issues to the mediocre graphics and unreliable controls, you end up with a final package that is somewhat disappointing.
    • 62 Metascore
    • 80 Critic Score
    Cube Tactics provides the eShop with a much needed strategic experience that is both challenging and rewarding.
    • 62 Metascore
    • 60 Critic Score
    If you can get past the underage ogling thing, Gal*Gun 2 is a fun, if short, game. Once you beat it, you can start a New Game+, which keeps all your phone contacts and goggle/gun upgrades, but the only real motivation for replaying Gal*Gun 2 is to pick different responses and see where the story winds up. Otherwise there’s not much meat on these underage bones. I don’t know if I can recommend Gal*Gun 2.
    • 62 Metascore
    • 60 Critic Score
    While most adults may have a hard time finding enjoyment, the game's character and goofy nature makes for a great experience for the younger demographic.
    • 62 Metascore
    • 70 Critic Score
    It’s pretty clear that Honey Parade isn’t putting their A team on the Switch stuff. If you’re a Senran fanboy like myself, Peach Ball is probably worth it. If you just like video game pinball, there are better, more cost-effective options out there.
    • 62 Metascore
    • 40 Critic Score
    Hmm. If you need to distract a rich kid for thirty seconds while you rummage through his backpack for money. If you're a nurse caring for an incontinent who is captivated by the color yellow. Maybe if you're stalking somebody on the development team. In those instances, perhaps a rental is justified. Otherwise, steer clear.
    • 62 Metascore
    • 65 Critic Score
    Atomic Betty is quite short, clocking in at just under two hours, with absolutely no replay value. It features a password save, which is quite simply inexcusable.
    • 62 Metascore
    • 50 Critic Score
    All flash and no substance, something that the Viewtiful Joe franchise has never been about. Gone are the side-scrolling levels and intense action of the first two games; in their place is a bunch of mush that Capcom is trying to pass off as a Smash Bros. clone.
    • 62 Metascore
    • 65 Critic Score
    Abyss is fun while it lasts, but could better itself with a more complex design. I enjoyed my time with it, but have no plan to return. I wouldn't regret delving into Abyss, but I sure wouldn't want to stick around too long.
    • 62 Metascore
    • 75 Critic Score
    Jett Rocket II is a solid game that offers a lot in a seemingly small package.
    • 62 Metascore
    • 75 Critic Score
    I think the game’s title of Perception works out to have a double meaning, obviously concerning your main character’s lack of sight, but it also applies well to whether you’re likely to enjoy the game as a whole. If you’re in it for the action or actual horror you’ll very likely walk away disappointed. But if you like a slow burn of suspense, periodic things that will make you jump, and some stories that will reveal themselves to you slowly and through a variety of means as you wander an ever-changing house, it will offer several hours of enjoyment. I’ve never played a game quite like it, and there’s something to be said for a title working earnestly to challenge gamers with something new, even if it may not have hit all of the marks it was likely aiming for.
    • 62 Metascore
    • 80 Critic Score
    Overall I’m actually very impressed with Tallowmere and would recommend it strongly to any roguelike fans out there looking for a great way to spend some time on something a bit light but still challenging. In many regards, though the style of play is very different, it reminds me of Quest of Dungeons, a sort of gem of a title hidden in an unassuming package. If you like to constantly feel like you’re on top only to have the rug pulled out from under you, Tallowmere delivers a high-quality challenge at a budget price.
    • 62 Metascore
    • 65 Critic Score
    At first glance SubaraCity appears to be a somewhat generic iOS puzzler ported to the Switch, but after just a few rounds its apparent that’s not the case. A relaxed and casual take on the classic block-matching genre, there’s a level of charm I found to be enduring with its simplistic nature and easy to grasp gameplay. There is a level of strategy needed, as just one or two wrong moves can sink an otherwise promising run. Unfortunately though, with just the single game mode there’s a good chance the legs fall out from underneath it sooner rather than later.
    • 62 Metascore
    • 75 Critic Score
    Away: Journey to the Unexpected is a thoroughly abnormal game that triumphs when its oddities all click. When you’re rolling out there switching between your little boy, robot bounty hunter, and drunk wizard and blazing through battles against colorful foes, it’s excellent, but when the repetitive areas and roguelite malaise starts to creep in, it falters. If all works out, by the time you hit that point, you’ll be rolling the credits.
    • 62 Metascore
    • 55 Critic Score
    Let’s Sing Country is a totally fine karaoke game that has a pretty lacking tracklist. It has made the conversion to Switch just fine as it’s easy to read the lyrics even in handheld mode and the mobile phone app means you don’t need microphones to have fun. However, there’s just not enough songs to make it worth buying for most would-be singers.
    • 62 Metascore
    • 65 Critic Score
    Kill It With Fire is fun. While it’s just about as bare bones as you can get and totally lacks the variety you’d want from a more long-term experience, there’s just something about repeatedly murdering spiders in various ways that puts a smile on your face. For those looking for something simple to mess around with on occasion (or as a way to vent stress) you’d do well looking into this one, while those looking for something more full-fledged should probably keep moving down the line.
    • 62 Metascore
    • 55 Critic Score
    Not being able to control Kanii or Kumade or explore their world at all makes it very difficult to connect with the story of Goodbye World. While its message about the challenges of independent game development are increasingly poignant, the packaging around that theme fails to captivate. The metagame Blocks, on its own, is equally plain, and the feeling I'm left with after rolling credits is largely one of disappointment. In spite of its interesting conceit, parting with Goodbye World isn't really sweet sorrow.
    • 62 Metascore
    • 55 Critic Score
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • 62 Metascore
    • 65 Critic Score
    Trailblazers is has well defined visuals and plays great, with an interesting mechanic that unfortunately doesn’t support the weight of a full game. Had the paint mechanic been merely one element in a grander design, things may have turned out differently. As it is, Trailblazers stands as a great proof of concept for what may hopefully evolve into a deeper title in later releases down the road.
    • 62 Metascore
    • 60 Critic Score
    Gameplay is what makes or breaks a puzzle game, and that's where Mr. Driller 2 falls flat. It can't seem to decide if it wants to be an action game or a puzzle game.
    • 62 Metascore
    • 75 Critic Score
    If you're not offended by anime girls with ridiculously bouncy watermelon breasts in various stages of undress, there's an enormous game packed with hours of shallow-but-enjoyable narrative, tons of retro-style beat-'em-up fun, and a few guilty pleasures along the way.
    • 62 Metascore
    • 60 Critic Score
    Ultimately Space Crew does have some notable moments and gameplay ideas, and it’s astounding that Runner Duck, a very small team, developed a game of this scale. But the core gameplay loop loses its luster far too quickly and drags on for far too long to give a full throated recommendation. That’s not to say this game doesn’t have its place; if you’re interested in space sims, but the complexity or difficulty of other games in the genre has put you off, then Space Crew may be for you. If you’re a vet of the genre looking for another dazzling adventure, though, then stay far, far away.
    • 62 Metascore
    • 60 Critic Score
    Overall, I think Punch Club is a neat experiment of a game, but it needs a little more story and gameplay variety and a little less repetition. The first rule of Punch Club is obvious (right?), but the second rule is put on some headphones and your favourite podcast. You’re in for the grind of your life.
    • 62 Metascore
    • 45 Critic Score
    Kersploosh! has some opportunities for fun, but the game is over before its concept gets a chance to shine.
    • 62 Metascore
    • 60 Critic Score
    Essentially most of the experience ends up feeling like a grindfest, and how much grinding you have to go through depends on how much money you care to spend. If that wasn’t enough, the developer tracks and stores your gameplay data, IP address and any interactions you have with customer support. Don’t think that playing offline is a clever way of avoiding big brother, you can’t get past the title screen without an internet connection so portable for most is not an option.
    • 62 Metascore
    • 75 Critic Score
    It’s a cute RPG that’s not super demanding and can easily be played while you watch TV or lie in bed. There are a few places where it’s not super clear what you’re supposed to do next (find all the Mysterious Grasses before visiting the fairgrounds, kids, and those Grasses are all in the Twin Mountains) but overall it’s pretty straightforward. And there's swimsuit DLC coming in July, so that's cool.
    • 62 Metascore
    • 55 Critic Score
    Overall, the game isn't a complete travesty, despite all of its issues. It controls well enough, and is generally fun to play in short spurts, but I can't really recommend it to anyone that's not a child, as it's just a bit too basic.

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