NintendoWorldReport's Scores

  • Games
For 4,809 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Charlie's Angels
Score distribution:
4844 game reviews
    • 64 Metascore
    • 80 Critic Score
    The good news is that even though Tank Troopers doesn't feature online play, it does feature very fun local multiplayer and super fun single-player modes. With all of the missions to master, Tanks and Troopers to collect, and good selection of modes to play with your friends, Tank Troopers is a great little game packed with content that would be a great addition to your 3DS library.
    • 64 Metascore
    • 65 Critic Score
    Overall One More Dungeon is an interesting take on how to make a roguelike dungeon crawler that has a look and feel all its own. I appreciate what it is trying to do, and some aspects of the design were unexpected. Unfortunately as a whole there are also elements that feel unrefined and not necessarily complete. With a patch or two I think it could still have room for improvement but as it is I’d say it is likely an acquired taste, even for roguelike fans.
    • 64 Metascore
    • 65 Critic Score
    The core flight feels good and each mission is an appropriately brief length that lends itself well to casual, quick play sessions. That makes it easy for me to overlook that it didn’t land without some turbulence.
    • 64 Metascore
    • 70 Critic Score
    In the end, it took some patience, but Mugsters turned out to be an overall enjoyable experience that leads to many laughs, frustration, and sighs of relief that will be enjoyed by one and all.
    • 64 Metascore
    • 65 Critic Score
    After a few short tries to get a handle on the combat and learning to traverse the dungeon, I began consistently making multi-level runs. The unfortunate part, is that those runs really weren’t increasing in enjoyment the further I ventured. With the ever increasing amount of roguelite titles to choose from, I think I would rather just play one with better combat and a better crafted dungeon.
    • 64 Metascore
    • 65 Critic Score
    It’s competent and well-made but ultimately uninspired. This is a game you will have fun with and then completely forget about. There are better platformers on Switch, but this one is worth a look if you feel the need to test yourself every time you see a gap or spikes that beg to be jumped over.
    • 64 Metascore
    • 40 Critic Score
    If the final mechanic had been the core mechanic the entire way through, perhaps Anodyne would be worth the time investment it asks of you. Hopefully some of the lessons learned making it will be applied for its upcoming sequel, and the small bits of potential it does have can shine.
    • 64 Metascore
    • 60 Critic Score
    Super Treasure Arena has all the elements of a great arena shooter: fast and tight gameplay, intuitive controls, and clear objectives and challenges. To make this a worthwhile download though, it absolutely needs to be an online experience. It works locally because of how solid the overall experience is, but that should be a secondary option, not the primary way to play.
    • 64 Metascore
    • 65 Critic Score
    All in all, those looking for something light on exposition and direction but heavy on senseless violence and lonely wandering may find a worthwhile experience here. It bears repeating, though, that this is a much more dour and less varied title than its predecessor The friends of Ringo Ishikawa.
    • 64 Metascore
    • 85 Critic Score
    Despite the technical issues, My Time At Sandrock is a very engrossing game with a satisfying gameplay loop. The town and characters are very charming, and it’s very easy to end up repeatedly saying “I’ll just play one more day.”
    • 64 Metascore
    • 75 Critic Score
    I enjoyed LEGO Horizon Adventures, but it would be inaccurate to say this is a straightforward Horizon game. It’s aimed at the younger set, certainly, but in doing so, ignores a lot of what makes the Playstation series so enjoyable to me. However, if you’re looking for a chill, funny action game or something to play with your kid(s), this is a damn good choice. Now what I’d really like are more LEGO sets for the Horizon series. My Tallneck is lonely–it needs a Thunderjaw or a Slaughterspine to stand next to.
    • 64 Metascore
    • 70 Critic Score
    PUSS! is an absolute trip and manages to take a bizarre concept and turn it into a solid experience. If this is what the cat dragged in, it’s welcome here anytime.
    • 64 Metascore
    • 70 Critic Score
    The lack of additional modes and endearing mini-games also aid in making Mario Sports Mix a fun try but not a lifetime investment.
    • 64 Metascore
    • Critic Score
    Dr. Kawashima's Brain Training for Nintendo Switch is a fine offering for the system. The game focuses on the principles of the Nintendo DS outings, and does so with grace. I think it is a shame that more games were not included in the total package. The new parts of the experience were rather good, but it would've been better if most of it was new. Still, I can't deny having a good time with challenging myself at the same mixture of minigames. Besides that, playing Brain Training is a great start to the day. It allows me to mentally reset, try some hard-hitting challenges and get on with my day. For now and then, the Nintendo Switch version is rather ideally made.
    • 64 Metascore
    • 70 Critic Score
    The ideas in the game are initially fresh and definitely a lot of fun, but the execution is meagre.
    • 64 Metascore
    • 85 Critic Score
    Tappingo is a nifty puzzle game, which looks at various concepts and mixes them to a perfect shape.
    • 64 Metascore
    • 85 Critic Score
    Those willing to look past its cuteness will find one of the most inventive uses for the Wii Remote yet, along with great rhythmic challenge, bonus content and additional game modes. Music gaming just doesn't get better than this.
    • 64 Metascore
    • 55 Critic Score
    Baby mode's simple objective, controls, and consequences set it apart from the directionless chaos of the main activity; there's a strategy in deciding just how much you think you can ingest and still evade the growing virus horde. It's not substantially deeper than the normal mode, but it is quite a bit more fun.
    • 64 Metascore
    • 70 Critic Score
    Urban Trial Freestyle may not be the best thing you will play on your handheld, but it doesn't do many things extremely bad either.
    • 64 Metascore
    • 55 Critic Score
    As it stands, Chasing Aurora is the weakest of the launch Wii U eShop games, and is only worth checking out if you value style over substance.
    • 64 Metascore
    • 60 Critic Score
    It’s a shame because the idea of The Pinball Wizard is neat, but the execution and longevity make it a game that faded away before it got truly interesting. Maybe it’s worth it for the cute visuals, but even that doesn’t stave off the lack of variety.
    • 64 Metascore
    • 60 Critic Score
    Pirates! is a light-hearted diversion. It's a game that you can invest time in casually without any real concern for forgetting what you were doing or losing your place. However, the Wii port added control issues to a game that has a need for tight controls, therefore, it's hard to recommend Pirates! for Wii.
    • 64 Metascore
    • 65 Critic Score
    Rock of Ages 3: Make & Break is what I’d guess is a refinement more than a revolution of their ongoing series of paper cut out, boulder racing, and tower defense game using historical figures and public domain music. My disappointment isn’t that it’s a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of your personal pet peeves.
    • 64 Metascore
    • 65 Critic Score
    Trek to Yomi is a love letter to classic Japanese cinema. Fans of the genre will be fully immersed and giddy about being able to experience something like this, and it is something to behold visually even for those who don’t come with prior knowledge. Unfortunately, those visuals are best experienced on systems other than the Nintendo Switch, which only makes the monotonous gameplay more evident. Incredible storytelling, though cliché, boosts Trek to Yomi towards something worth experiencing, especially when the game can be beaten in an afternoon.
    • 64 Metascore
    • 70 Critic Score
    The WiiWare game is a different experience, and a rewarding one at that, provided you understand what it is you're getting into beforehand. You'll find R to be a pretty fun game if you do.
    • 64 Metascore
    • 75 Critic Score
    I myself am guilty of looking at the box art and screenshots of Townsmen and writing it off as a mobile game unworthy of attention. The visuals are certainly generic, but it’s what’s inside that counts, and that’s a wonderfully complex city building system with a well designed UI that allows you to implement your grand vision. Veterans of city planning sims won’t find anything revolutionary in the gameplay, but what they will find is a pleasant, engaging experience.
    • 64 Metascore
    • 65 Critic Score
    Rime on Switch is a game filled with qualifiers. The visuals are great, but the framerate’s awful. The puzzles are fun, but some are duds. The story borders on impactful, but falls short of making a consistent positive impression. Even with all those issues, Rime is enjoyable, but the Switch version makes it a lesser overall experience. I can’t speak to specifics, but if the framerate and graphics are better elsewhere, seek those versions out in lieu of this release. The allure of portability doesn’t make Rime a better game, especially with the compromised graphics.
    • 64 Metascore
    • 70 Critic Score
    In the end, while I do see a number of downsides and flaws with Mercenaries Wings, it’s still an enjoyable game. It just requires some polish to go from good to great. Its easy mode is perfect for those looking to enjoy the story or use it to get into strategy RPGs and the “normal” mode is great for anyone looking for a serious challenge. So, I’d recommend at the very least consider giving it a go if strategy RPGs are right up your ally.
    • 64 Metascore
    • 70 Critic Score
    It’s a unique and interesting experiment wrapped up in a cool, pixelated graphical style and an atmospheric soundtrack that suits the game perfectly. Rather than playing it and trying to accomplish what a game might typically expect from you, I recommend finding your own way to enjoy this one. Discovering the routines, following them, and learning about the different actions you can take throughout the town are the best ways to become acquainted with The Friends of Ringo Ishikawa.
    • 64 Metascore
    • 55 Critic Score
    Afterimage will undoubtedly have its fans since the game has figured out the hard parts—gorgeous art, snappy combat, and a sprawling, detailed world. Sadly the game stumbles on the boring parts—tutorials, equipment screens, and general UX design—which creates a frustrating experience for anyone that doesn’t quite ‘get’ it on the first try.

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