NintendoWorldReport's Scores

  • Games
For 4,799 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4833 game reviews
    • 60 Metascore
    • 70 Critic Score
    If you’re an Alien fan, I reckon there is enough here to justify the trip to Purdan. Just don’t go in expecting the nerve-shredding helplessness of Isolation. This is Alien “horror” with a pulse rifle in hand, and while that makes the big bad less terrifying, it also makes fighting back a messy kind of fun.
    • tbd Metascore
    • 60 Critic Score
    Cleaning Up! is a game I think that will really depend on what you want out of it. If you (like me) have already played dozens and dozens of hours of games like Powerwash Simulator, this is another game in the genre and I liked its attempts to distinguish itself with puzzles and fun costumes. But if you haven’t played games in this genre, I’d probably tell you to try something else, because the controls and bugs don’t leave a great impression.
    • 86 Metascore
    • 85 Critic Score
    MULLET MADJACK isn’t a game that asks for much. Pick it up, point your weapon at robots, and try not to blink too much. What it gives back in return is a relentlessly entertaining, aesthetically nostalgic slice of controlled chaos that somehow makes its repetition feel like a feature and not a shortfall. It's brutal, it's pretty silly, and it absolutely earns every second of your time.
    • 78 Metascore
    • 75 Critic Score
    Mouse: P.I. for Hire contains an excellent 6 to 8-hour game that's trapped in the body of a good 10 to 15-hour game. Despite its memorable, eye-catching art style, the lack of color ends up being another factor that makes the length less sustainable. Fortunately, excellent performances from the voice cast and compelling writing give Mouseburg a charming character all its own. Solid first-person shooter gameplay and unique bosses make it easy to recommend for fans of the genre, especially those who don't mind the extended experience. Switch 2 players may particularly enjoy mouse mode, a fitting way to play, but there is some stuttering in Performance mode, which aims at 60 fps. If you love a good trenchcoat-clad, heat-packing hero with a wit as sharp as his cheese, go ahead and hire this mouse to take a sharp-toothed bite out of crime.
    • tbd Metascore
    • 80 Critic Score
    Overall Constance is a consistent and solid action platformer. With a gorgeous visual style and satisfying combat, I’ve had a lot of fun across the board. While the boss battles can be a major spike in difficulty, it was the perseverance-mechanic and world design that kept me coming back. It doesn’t do too many things that set it apart from the other games in the 2D action platformer genre, but that’s okay. At the end of the day this is a beautiful title that uses both its themes and mechanics to tell an important story. I do not need all my games to reinvent the wheel. Constance is another standout within this particular genre.
    • 78 Metascore
    • 70 Critic Score
    Prism Peak is a game I liked being a part of, even when I was frustrated with its odd pacing and metaphors. It's pretty, thoughtful, and more emotionally honest than most games that wear their hearts this visibly. But it's also a game that crams too much into a single frame. Too many puzzles, too many metaphors, too many systems and ideas layered on top of a core loop that didn't need them. Trim some of the fat, and this is a standout. As it stands, though, it's a flawed gem.
    • 76 Metascore
    • 85 Critic Score
    Revelations in Celceta feels like the turning point towards the modern Ys titles because it's exactly that, and it ended up holding my attention more than any of the other Switch re-releases. It lacks the depth of movement abilities and character interactions that have come from Ys VIII through X, but it still manages to offer a very compelling adventure almost the whole way through. For anyone who missed playing an earlier version of Celceta or who just loves a solid action-RPG with fast-paced combat and movement, Ys Memoire: Revelations in Celceta is an easy recommendation. I’m hoping it won’t be long until we see Adol’s next adventure or revisit another of his old ones.
    • tbd Metascore
    • 75 Critic Score
    With a sea of brawlers out there, this isn’t one of the best ones, but it’s the only one that will offer you chocolate-covered pretzels after going to the bathroom. Snoogans.
    • 74 Metascore
    • 70 Critic Score
    Pushing through some of the more devious sections, I felt a sound sense of accomplishment in rolling credits on Saint Slayer: Spear of Sacrilege, in all its alliterative glory. In more ways than one, it's not for the faint of heart, but those seeking a retro-style challenge in 8-bit packaging will very likely enjoy the ride. While not all of its design choices land flush, the overall journey makes for a fun afternoon. A co-op mode made me wonder whom I might subject to this punishing experience, but once through was enough for me to hit my cursing quota for the year.
    • 72 Metascore
    • 65 Critic Score
    Sigma Star Saga DX is an interesting curio–a forgotten WayForward joint that I’m thrilled to have an opportunity to play in 2026, warts and all. I can honestly say I’ve never played anything quite like it. That said, no single aspect of the gameplay is without some measure of frustration. The overworld is interesting but the zoomed-in camera, respawning enemies, and retraversal can get old. One late-game planet in particular adds a foggy filter and a quickly-ticking timer that required several retries. I eventually grew tired of the SHMUP encounters because they’re so repetitious and while Gun Data is a cool idea, its implementation is ham-strung. All that said, I think this game has great bones and I’d love to see a sequel someday that addresses some of my issues with it.
    • 79 Metascore
    • 90 Critic Score
    ChainStaff is one of the coolest freaking platformers I’ve played in a long time. It’s just cool to dart around these vibrant levels with a neat grapple gun. It’s rewarding to toss your staff from across the screen to one shot a big enemy. It absolutely rules to throw down your staff to block projectiles and then climb up your staff to get to higher ground and lay waste to your foes. This is just a cool video game with novel gameplay mechanics and a consistently heavy metal style. If you came in here wanting another stellar Mommy’s Best Games distillation of classic 2D tropes, you’ll be satisfied. If you’ve never heard of Mommy’s Best Games before, sign up here for an incredible action platformer that will feel like a long-lost retro classic.
    • 70 Metascore
    • 65 Critic Score
    Although it may strike a chord with those who really love its theme and aesthetic, People of Note plays it a bit more monotone than I had hoped. The few high notes aren't able to fully compensate for the safe storytelling and narrative design, and the combat waffles too much between tedious and novel. That said, I couldn't help but feel taken by the game's commitment to being a music-themed adventure; constant puns and shake-ups to the combat mechanics gave me a genuine sense of joy. There wasn't enough momentum, however, to sustain those positive vibes, and I was left wanting to just roll credits in double time rather than slowing down the beat and soaking it all in.
    • 69 Metascore
    • 75 Critic Score
    At the end of the day, I got what I wanted out of Marvel MaXimum Collection. I can play the arcade versions of X-Men and Captain America and the Avengers in the comfort of my own home. I can relive ‘90s video game rental memories with Arcade’s Revenge and the Spider-Man/Venom beat-’em-ups. I can look fondly on the disappointment that hit me when I played that Silver Surfer game as a kid for the first time. These games are all here with basically every relevant version of them on offer. It’s just relatively barebones aside from the X-Men online multiplayer (fingers crossed it works well) and in an era of Digital Eclipse documentary collection, the standard should be higher.
    • 84 Metascore
    • 100 Critic Score
    Virtua Fighter 5 R.E.V.O. (World Stage) is a fighter’s fighter from people who made such a fundamentally strong game and combat so deeply rooted in a style that strives towards realism over flashiness that it could be overlooked. But it is for exactly those reasons that this game whose original ports come from the Xbox 360/PlayStation 3 era feel as fresh and powerful as ever. This is a hell of a package at a modest cost of entry, and the best Switch 2 fighter to date. What are you waiting for? Fight me.
    • 69 Metascore
    • 70 Critic Score
    It is these elements that kept me from enjoying Super Meat Boy 3D as much as I’d like. Yes, it is still a fun platformer. But it is also the modern embodiment of why ‘just make it 3D’ is still as challenging today as it was back on the Nintendo 64. At times, Super Meat Boy 3D gets to do its own thing and focus on what made that original game a modern classic. Great controls with tight level design that encourage the player to replay it over and over again to get the best time and find the collectibles. Yet, too many times I felt like the meat was left cooking too long. It’s bent into very specific ways to adhere to that original game, instead of standing on its own two meaty legs.
    • 70 Metascore
    • 65 Critic Score
    It’s a shame that this game couldn’t be more focused on its puzzle platforming, because these half-baked distractions suck a lot of the fun out of what could’ve been something really special.
    • tbd Metascore
    • 85 Critic Score
    The Midnight Walk is an impressive feat. Creating this massive world, with these wonderfully bizarre fairy tales is nothing short of fantastic. This feels like a fully fleshed out world, with so much more to explore if they felt inclined on a sequel. That being said, performance on the Switch 2 in both docked and handheld did struggle at times, and lack of surround sound, which is present in other iterations of the game, is disappointing. I also found that the mechanics were just too slight, making for an all too breezy experience. I’ve been keeping my eye on The Midnight Walk for a while now and was not disappointed in the final presentation. It’s gross, and disfigured in all the best ways, and does amazing work with mixing animation, claymation, and film media to craft something truly special. This game is an accomplishment and one of the best arguments for games as an art form this year.
    • tbd Metascore
    • 85 Critic Score
    One look at Chico's Rebound tickled the 8-bit nostalgia strings of this ‘80s kid, but I found a surprising amount of depth the more I played. There's a light story and some cute characters, but these are window dressing for a challenging and satisfying block-breaking adventure that doesn't overstay its welcome. Even if you're only lightly interested in the genre, Chico's Rebound is a standout that's well worth a look.
    • 78 Metascore
    • 80 Critic Score
    Kena: Bridge of Spirits had long been on my radar as I held out hope for a future Switch port. It took the power of the Switch 2 to make that a reality, but there's no doubt that the fidelity of the visual experience was worth the wait. Bridge of Spirits isn't overly unique in its gameplay, but it compensates for that with a charming story and beautiful environments. Even in handheld mode, the game holds up well and the charm remains intact.
    • 80 Metascore
    • 70 Critic Score
    This being a Legacy Collection brings up the question of Star Force’s legacy. While not bad games, the series is more continuation than evolution of the previous series, especially in presentation, story, and age range. Star Force 3 was also the direct predecessor to the somewhat ongoing Mega Man drought. While the perfect cure for a shonen anime friendship speech craving, Mega Man Star Force Legacy Collection feels a bit interchangeable with what came before.
    • 86 Metascore
    • 95 Critic Score
    Minishoot’ justifies the case for being worth your time in spades. This one may fly under the radar for most, but I beg of you to look up from the new triple A hotness and enjoy this fantastic diamond in the rough–for all the retro feels that it invokes, but also for doing something wholly new. Top to bottom, Minishoot shoots for the stars, and lands among game of the year material.
    • tbd Metascore
    • 80 Critic Score
    Rotwood is doing a whole different thing from other roguelites I’ve been subjected to recently and it’s doing it well. I do feel like the game ratchets up in difficulty once you reach the second major area, at which point a multiplayer approach becomes more advisable, but you can also farm resources in previous areas to upgrade your stuff beyond whatever recommended level a given stage recommends. I still think the industry is oversaturated with roguelites, but Rotwood is one of the good ones.
    • tbd Metascore
    • Critic Score
    There’s enough I’m enjoying about DAMON and BABY that I’m curious to see the experience through to the credits. Its use of familiar mechanics in a novel wrapping and the enticing aesthetic and presentation do help to smooth out some of the rougher edges mentioned above. At present, I’m hovering around a lukewarm recommendation, but check out Nintendo World Report dot com closer to the game’s March 25th release date for a final score update. In the meantime, DAMON and BABY does have an eShop demo with progress that carries over to the full game, so check out for yourself how it feels to play as this devilish cute duo ahead of launch.
    • tbd Metascore
    • 70 Critic Score
    Rubato is both a provocative game in its presentation, but also a bit too obsessed with its drawn out story and strange characters. I had a good time, but was only really able to enjoy the game in shorter bursts. If you’re a platformer veteran and looking for something that is out of your comfort zone, you really cannot go wrong with Rubato. Even though I don’t think I’ll personally revisit it any time soon.
    • 73 Metascore
    • 65 Critic Score
    If you're into the art style and don't mind Etrange's constant need to be the center of attention, you may find an interesting time-sink type of action-RPG. If you're more put off by the anime-style storytelling, chibi-looking characters and combat mechanics that lack real depth, I'd say skip this one, just like I ended up skipping Etrange’s musical numbers.
    • 88 Metascore
    • 90 Critic Score
    At its heart it is a puzzle game unlike any other. You aren’t simply solving puzzles, but actively making choices and feeling their impact reverberate on the experience. The warning signs were there and they are true. Blue Prince can take over your life if you don’t watch out. But I say let it. Step into this manor over and over again. Get swept up in the mysteries of the Sinclair family and keep pushing forward. Whether you will stay long after the credits have rolled is ultimately up to you. But I can guarantee you that this is truly a unique game in every sense of the word. It will be the benchmark that future puzzle games will be measured against and that’s no small feat.
    • 83 Metascore
    • 75 Critic Score
    There is plenty of fun to be had with Shadow Tactics but be prepared for a lot of trial and error. Playing with the standard controller setup I found to be frustrating, and nearly caused me to put the game down. On the other hand, Shadow Tactics may just be the best argument we’ve seen yet for mouse mode on Switch 2. It is transformative to the point that I almost feel like the game ought to specifically recommend it to the player on startup. Underneath all of that is an interesting, though at times inconsistent, stealth game full of unique characters and scenarios. Just be sure to have a clear surface available mouse mode and plenty of patience as you whittle away at the challenge.
    • tbd Metascore
    • 90 Critic Score
    Tower defense as a genre hasn't really grabbed my attention as a Switch user, but Bean Beasts has made me think I need to pay more attention for potential hidden gems like this one. The steady drip feed of unlockables means there's always something new to try, especially if your tried-and-true tactics don't work on a particular stage, and the initial learning curve quickly gives way to a satisfying challenge that ebbs and flows across the various biomes, boss fights, and special levels with an endless number of enemies. Frequent but short loading screens are a minor nuisance, but they're worth the price of admission for this incredible entry in the tower defense pantheon. The name might not do it any favors, but don't judge these Bean Beasts by their cover. There's plenty of tasty meat on these bones.
    • 79 Metascore
    • 85 Critic Score
    The Fatal Frame II: Crimson Butterfly Remake houses a deftly created horror game. Mio & Mayu’s story is harrowing, and despite little preamble you quickly become invested in Mio’s attempt to save them from the telegraphed inevitable outcome. Entrapping spirits with your Camera Obscura is a smart design choice that is unfortunately bogged down a little by marathon battles, but the impeccable audio design, visual horror, and the world built by the development team shows a genuine love of the horror genre and papers over what issues I may have with some of the action. The world exploration and story beats have impeccable pacing. Fatal Frame II: Crimson Butterfly is a horror game for the horror movie fan, and this remake is the ideal way to experience it.
    • tbd Metascore
    • 95 Critic Score
    Ooo
    Depending on how quickly you figure out the puzzles, you can finish the game in sub-2 hours. It’s short but impactful. While I would have easily eaten up more bomb jump challenges, Öoo feels complete as is. It’s a stunning, whip-smart Metroidbrainia. Öoo is a brilliantly brain-wrinkling puzzle game that belongs either above or up there with the inspirations NamaTakahashi lists in the credits (Bomb Chicken, Box Boy!, Celeste, Metroid, Yoshi's Island, Cocoon, VVVVVV). Öoo is what I want video games to be.
    • 81 Metascore
    • 65 Critic Score
    Monster Hunter Stories 3 tries to be an epic RPG, but it’s bogged down by so many systems and ideas that it starts to take on water as you progress deeper into it. The story wound up being a highlight, but even the streamlining of monster dens couldn’t solve the heavy-handedness of monster collection and enhancement. If you want to painstakingly tweak the dials on habitats and splice monster genes while dealing with an acquired taste of a combat system, you’ll find a better time than I did in this game. Maybe at the end of the day, the twisted reflection was a metaphor for the entire game.
    • 72 Metascore
    • 75 Critic Score
    It only took a couple sittings to finish the 3 to 5-hour experience, but Ratcheteer DX makes for a good time nearly the whole way through. It’s well paced and introduces new tools regularly, all with two different functions or uses. There are some points of frustration, but none soured the adventure for more than a few minutes. If you enjoyed games like Minit or Master Key, you’ve got no reason not to dive into the underground and become a full-fledged ratcheteer yourself. Bonus points if you choose the pea soup color palette for maximum Game Boy nostalgia.
    • 80 Metascore
    • 90 Critic Score
    Scott Pilgrim EX feels less like a movie tie-in game and more like a fully thought-out and unique beat-’em-up. It’s a blast to play, whether you’re playing it solo, local co-op, or online. It might not be filled with replay value after you get through the campaign, but the pieces that make up the moment-to-moment gameplay can lead to a lot of different types of mayhem and challenge. This is an astonishingly stylish video game that sounds incredible, looks beautiful, and plays wonderfully. It’s worth fighting your way through evil exes to play.
    • 81 Metascore
    • 80 Critic Score
    In between fights, you slowly walk around the world, occasionally running into spirits that offer up quests, Scandinavian folklore, and really sweet-looking pixelized animations. It’s a dark quest that definitely tugged at some parent heartstrings as I played it, but the blending of all the different inspirations and styles coalesces nicely. The genre blend bingo has a nice prize at the end of it, even if it’s a little depressing and difficult.
    • 79 Metascore
    • 80 Critic Score
    If you have fondness for classic 2D games and are now a Disney adult, The Disney Afternoon Collection is a no-brainer. Even if you are just a retro aficionado, there’s still a lot of fun in store.
    • 80 Metascore
    • Critic Score
    I think I’ve made it about halfway through Resident Evil Village and I’m having a blast so far. The game plays wonderfully on Nintendo Switch 2 and combines a lot of the elements I’ve come to love about the series. If you’re looking to get caught up on the last game before beginning with Resident Evil Requiem, you really cannot go wrong with this version of RE8. The additional DLCs are included as well as the Mercenaries mode. Now if you’ll excuse me, I’ve got a daughter to rescue.
    • 87 Metascore
    • 90 Critic Score
    Small ties and influences to the original series for the seasoned vets, with enough new and ridiculous to hook the newbies. The Switch 2 version worked way better than I could’ve expected, especially with how the Switch 1 only had the cloud streaming version, and my well documented disdain for cloud streaming on the Switch. The Switch 2 has the juice y’all, and I plan to continue my journey by jumping into Resident Evil VIII Village soon after I’m done with this review. Maybe after a little break to calm my nerves.
    • 80 Metascore
    • 75 Critic Score
    The thing I really enjoyed about Lovish is that it’s just very surprising. Many of the cinematics are clever, there’s a set of late-game bosses and stages and directly reference many NES games from my childhood including Super Mario Bros. 3 and Bubble Bobble, among others, and you’ll occasionally find yourself playing a shockingly long minigame based directly on some old favorites. The cinematics might get old, and some of the Crowns are weirdly hard to find, but overall, I think this Lovish is a fun romp.
    • 82 Metascore
    • 80 Critic Score
    There have been plenty of reviews I’ve written over the years where I’ve said something to the effect of wanting to see a developer take a second run at something. Seeing the evolution from Fur Squadron’s simple half-hour long debut to Fur Squadron Phoenix's visually diverse and expansive campaign is incredible. The controls are still just a little stiff and there is perhaps a bit more repetition than is ideal, but it is hard not to be taken in by the charm. This is a great rail shooter that hints at even more potential for a third entry. If you’re looking for something to fill the perpetual Star Fox shaped hole in your heart, Fur Squadron Phoenix makes for a wonderful alternative. I can’t wait to see what this developer does next.
    • tbd Metascore
    • 80 Critic Score
    This is still a great version of a stone-cold 8-bit classic. It’s just weird. This likely won’t be the last time we see this happen with Hamster’s new Console Archives line of releases and if we do, hopefully it’ll be another situation where whatever direction you go in, you have a rad game waiting you on the other side, whether it’s the Console Archives or NSO version.
    • 83 Metascore
    • 90 Critic Score
    I was enthralled by the mystery and story of PARANORMASIGHT: The Mermaid’s Curse. If you like mystery stories with a supernatural twist, I can recommend this game without any doubt. The cast of characters is a lot of fun, the ways in which the story unfolds are cleverly done and there’s even a dash of meta elements that make the game a lot more memorable. As a newcomer it has made me very excited to go back and experience the first game in the series.
    • 83 Metascore
    • 90 Critic Score
    While it ran well on the original Switch and actually benefits quite nicely from backwards compatibility on Switch 2, the technical improvements that come with a proper Switch 2 version are hard to ignore. The combat in particular really benefits from those higher frame rate options. The new content means there are fresh experiences here for returning players. It also includes all the costume DLC released for the original game. However, the lack of cross-progression does mean that you’ll have no choice but to start over. On the other hand, if you’ve yet to play Ys X, I can wholeheartedly recommend this version. While returning players do have to wrestle with whether the upgrade is worth it, new players should absolutely dive in without hesitation.
    • 78 Metascore
    • 80 Critic Score
    Under The Island didn't take long to sink its charming teeth into me as I had been itching for something a little lighter, both in tone and runtime, after making my way through a handful of long RPGs. Along Nia’s adventure, you end up encountering a variety of different gameplay types, including stealth sequences and arcade-style minigames, and so what has become a well-trod genre does feel quite fresh. If you're in the mood for a whimsical Zelda-like with some unique items and boss fights, the dozen-plus hours you can spend on Seashell Island are absolutely worth your time.
    • tbd Metascore
    • 70 Critic Score
    PGA Tour 2K25 is a fantastic golf game, possibly the best feeling and most realistic golf game I’ve ever played. On Switch 2, it has so many compromises though and I can earnestly only recommend this game to a specific type of player: the Switch 2 gamer who doesn’t own another platform and never leaves their house. It has frustrating technical issues and is little more than a crappy demo when you’re not connected online. It’s impressive to see PGA Tour 2K25 run well on a Switch 2, but you’re better off golfing with this game on a platform it was actually designed for.
    • 74 Metascore
    • 80 Critic Score
    I’ve always loved the Just Dance series, and I’m super excited that now I get to share it with my child, who’s now just getting to the right age for games. Just Dance 2026 is more of the same that we’ve seen over and over again, but in this case consistency is a fantastic thing.
    • tbd Metascore
    • 75 Critic Score
    Lil Gator Game: In the Dark is just as cozy as the base game. Zipping around the island looking for cardboard monsters to smash and new friends to make stays wildly relaxing, but the lack of any challenges dampens the sense of accomplishment. The cool new moves don’t have much of a purpose, and the lack of a map can get one lost. Maybe that’s the point, to get lost playing with movement tech while you think your thoughts. If so, they nailed it.
    • 84 Metascore
    • 90 Critic Score
    Super Bomberman Collection showcases some of the best Bomberman gameplay the franchise has ever seen. If you have friends or family for local co-op or competitive play, there are a lot of options, stages, and features to explore. While I will continue to bang the drum for thoughtful compilation releases, of which this is definitely one, more online connectivity would have been a great addition to the package. Perhaps best enjoyed in short bursts, Super Bomberman Collection is the best Bomberman release since the Bomberman 64: The Second Attack!
    • 68 Metascore
    • 70 Critic Score
    You can’t go through half a steam store page without tripping over a Metroidvania. Lots of great experiences to be had exploring wide ranging maps with hard stop gates you can only cross once you get that next special ability. The Prisoning: Fletcher’s Quest decided to step in that pond but stayed in the shallow end of map travel. There’s some comedy that oversteps the bounds of where my humor lies. Bluntly, in these spaces, a little bit of editing could go a long way. That said, when the jokes do hit, they’re really funny. When Elden Pixels tees up a gameplay surprise, it’s pure joy. When you get to that next boss, you’re going to feel good about dispatching them. The Prisoning: Fletcher’s Quest is a game whose highs are in the atmosphere, and is short enough where the flaws aren’t felt for long.
    • 77 Metascore
    • 90 Critic Score
    Wanting something more compact after recently spending time with Yakuza 0, Kiwami 1, and Kiwami 2 on Switch 2, Dark Ties was a perfect encapsulation of what makes the series so fun and charming, without the bloat that can creep in from time to time. Mine's combat style is simple but fast-paced, meaning random street encounters with unfriendly Yakuza never lasted more than 30 seconds. It may hit differently if you choose to roll credits on Kiwami 3 first, but for what it is, Dark Ties represents a welcome pack-in and the type of additional content I hope we see with the next Kiwami remaster.
    • tbd Metascore
    • 75 Critic Score
    Xenotilt is fun but hard and a little too chaotic for my tastes.
    • 84 Metascore
    • 75 Critic Score
    The longest Dragon Quest is charmingly remastered and noticeably trimmed, but loses a bit of its heart in the process.
    • 78 Metascore
    • 65 Critic Score
    Big Hops is an extremely attractive looking game regardless of platform.
    • tbd Metascore
    • 85 Critic Score
    Dispatch is an unmissable interactive narrative for those who miss the glory days of TellTale’s Walking Dead series or enjoy the mature comic book worlds of Invincible or The Boys. I had no trouble ripping through the eight episodes and eagerly await the potential announcement of a second season. I found myself genuinely buying into the redemption arcs of your motley crew of villains-turned-heroes; it’s rare for a story to hit with basically every character, but Dispatch doesn’t miss in this regard. Even if it doesn’t go for an immediate follow-up, AdHoc Studio is now firmly on my radar for a genre I had fallen out of love with years ago.
    • 85 Metascore
    • 85 Critic Score
    Dynasty Warriors: Origins won’t be a sweeping epic story that lifts you off your feet. Frankly, you probably won’t remember much of its characters and story. It’s not going to be the best playing hack-and-slash experience ever. It’s a little more forgiving than some of its contemporaries, and you'll feel its looseness in the one-on-one skirmishes with generals. That said, Dynasty Warriors: Origins is a load of fun. The dynamic warfare, the tried-and-true grand combat, and substantially improved hand-to-hand combat made this the best Dynasty Warriors game without a Nintendo property carrying it on its shoulders.
    • 89 Metascore
    • 90 Critic Score
    This is a game that shouldn’t exist in most reasonable worlds. A few years earlier and the remake might be more benign. A few years later and there’s no way this game gets greenlit. We live in a world with Final Fantasy VII Remake, though. This is a game that bounces from deathly serious climate disasters and tragedy to crossdressing dance sequences and fighting demonic houses. Final Fantasy VII Remake is a deeply weird game, but it’s a deeply weird game with awesome combat, wonderful writing, incredible music, and a joyously baffling story. In the process of this bizarre journey to a remake of a classic, Square Enix also created one of the best Final Fantasy games of the last 30 years.
    • 81 Metascore
    • 75 Critic Score
    I’m truly at a crossroads recommending MIO - Memories in Orbit. On the one hand it is a gorgeous Metroidvania that you can immediately tell a lot of care and attention went into. This game’s visual design is without equal and that truly sets it apart from other titles in this genre. I love how the focus is a lot more on movement and platforming, especially embracing a more aerial approach that will have you performing jumps and tricks that most other games tend to leave behind for the latter half. On the other hand, the combat and overall design became quite frustrating for me to stick with it. Combat never feels powerful and versatile enough, in particular during the early hours, that you have an impact. Progression is slow and will require making deliberate choices on your build depending on the area or boss you’ll be tackling. It is a disservice to the beautiful world on display here that I was reset back to the start so many times and lost a lot of the meaningful progress I had made. MIO - Memories in Orbit is at odds with itself too much for my personal taste. But I also cannot deny that if you are a fan of this particular genre, MIO is one that should not be overlooked.
    • 80 Metascore
    • 75 Critic Score
    The game looks good graphically, with the ginormous cast of characters each standing out in their own way, and the soundtrack is a solid one as well. Eventually, I do hope to circle back to Trails Beyond the Horizon, with a nice full notebook and a character interaction chart that makes Xenoblade Chronicles X’s look small. The systems are fun to interact with - when they’re not trapping me in what is supposed to be a horror game - and I want to be able to fully follow what’s going on. Even if it takes me 700 hours across Switch 2, my PC, and a Steam Deck to get there.
    • 77 Metascore
    • 70 Critic Score
    The game wants you to feel the living, breathing town, meet your neighbors, and understand the importance of this cultural moment. Otherwise, you could blink and miss what makes Despelote truly fascinating. You have to engage with the game on its terms; otherwise, you’ll miss everything the developers are trying to show you. This is Despelote’s most glaring weakness and its highest strength. It’s ability to ferry you to another place and time, if only to experience what it was like living during the Ecuadoran hype of the World Cup. To help you understand why Soccer and sports in general, really traverse cultural barriers and bring people together. United in a search for representation.
    • 78 Metascore
    • 90 Critic Score
    It can be difficult to describe how comforting it was to simply go back and have another adventure without the need to reinvent. It's not that Metroid Prime 4 is exactly like any of the other Metroid Primes. Honestly, taken individually none of them are all that similar. Rather, Metroid Prime 4 just feels like another one. It doesn’t expect you to point and clap when Samus walks on screen. Metroid Prime 4 presents a world in which Samus never left.
    • 65 Metascore
    • 80 Critic Score
    I’m not sure which of the DLC campaigns for Pokemon we’ve gotten in the last 12 months I prefer, but they are similar. Both Mega Dimension and the Indigo Disk focus on double battles and high level combat plus bring in Pokemon that were hard-to-impossible to get on Switch before. Though I do like replaying the Indigo Disk, so the Z-A twist on the format is definitely worth grabbing after you’ve had your fill of the main game. Just remember to do all the sidequests first, since the first thing they advertised for Mega Dimension - the Mega Raichus - requires completing a side quest with another side quest as an unlock.
    • 78 Metascore
    • 70 Critic Score
    This second generation of Pokemon games on the Switch - Scarlet, Violet, and Legends: Z-A - has repeatedly gone back and forth between “we are so cooked” and “we are so back”. Pokemon Legends: Z-A has basically distilled that down to one game, because it feels like everything that annoyed me about the game was countered almost immediately by the game doing something I enjoyed or impressed me. Of the two Legends, I still prefer Arceus though, and I do hope a third Legends game is more focused on catching than combat.
    • tbd Metascore
    • 75 Critic Score
    There are a few quality of life improvements for this version, including in-game achievements, ability to make save states, a rewind feature, all in addition to the new localization and port, but those are small things that just allow this game to shine. Milano's Odd Job Collection wasn’t localized in the past due to the concept of a cozy game like this being relatively niche in the West, and I feel like this will still be niche to a lot of people, but if you want to try an interesting blast from the past then I’d suggest picking up Milano’s Odd Job Collection. It’s not for everyone and the theming of being a child playing house would have been maybe more appealing to me when I was a child, but I really liked playing an older game with this much charm. I hope more games like this get a shot on modern consoles. There’s a world of interesting niche games out there to discover, and I’m glad I finally discovered Milano’s Odd Job Collection.
    • 84 Metascore
    • 85 Critic Score
    But when everything clicks together and you are on that skateboard, rolling down a slope through the underworld, Skate Story is truly out of this world. Performing tricks never ceased to look cool. Every time I crashed into a wall and shattered into thousands of pieces of glass it looked amazing. I would pick up my board and go again and again. Even the final devilishly difficult stages came together while that phenomenal score by Blood Cultures transported me away. There are some rough areas and structural issues that are hard to look past that are perhaps even more pronounced on the Nintendo Switch 2. But when I reached the credits and that original announcement trailer was playing in the background, I felt like I had come full circle. Experiences like this can be long-lasting even if they are a little rough, aren’t polished to a sheen, and occasionally show the screams from their creator. By the end I was left with this profound piece of art, something so utterly human. It is filled with love and passion, but frustration and despair, often stretching at the seams. I do not know Sam Eng, but I have a feeling that I got an insight into what he loves about making games. I may never be a skating game diehard, but Skate Story is a story worth sharing.
    • 78 Metascore
    • 90 Critic Score
    Up to this point, Capcom has been churning out a prodigious number of collections, many of them a hodge-podge of different lesser-known and cult classic hits. While their choices feel more like a potpourri, Mortal Kombat: Legacy Kollection is like slices of pizza with different toppings. It’s a delicious meal, filling and flavorful, if a little redundant. Sure, there’s some anchovy slices and someone decided to bring a Hawaiian pizza to the party, but no one’s forcing you to eat it and there’s more than enough of the good stuff to go around. I have great reverence for this package and its cataloging of the Mortal Kombat franchise’s now humble origins. It’s a toasty good time.
    • 82 Metascore
    • 90 Critic Score
    I truly thought I was done with the world of Octopath Traveler after the second one, but this prequel blew me away with how it brought an excellent mobile-only story to the forefront and leveled up the combat, exploration, and structure of this RPG series into something far better than what came before. I have a few small issues, whether it’s the late stages of the town building questline or the lack of class changing for all characters, but those are ultimately small potatoes to the successes that echo throughout the world of Orsterra in Octopath Traveler 0. The eight-player combat rules, the vignette-esque storylines are fascinating, and the overall world building is top notch. This is one of the best traditional turn-based RPGs I have played in ages and it makes me excited for what might be next from the folks involved with this excellent adventure.
    • 88 Metascore
    • 90 Critic Score
    I am almost sure that there is a game for everyone in this collection. Whether you’ve been following Simogo since their mobile games, or only played Sayonara Wild Hearts, each of the titles on display is such a great encapsulation of what has made this studio so unique. It’s not just a documentary showcasing the history of the studio, but this is Simogo pioneering a way forward: presenting a path for the preservation and (re)appreciation of games made for mobile devices. These types of games, more than any other, are so quickly lost to the annals of history. But they are important in their own right and collections like these give them the respect they deserve. I simply had a fantastic time with the Simogo Legacy Collection. It is everything one can expect from a collection celebrating a legacy. My hope is that other studios are taking notes and can learn from what Simogo has achieved here.
    • tbd Metascore
    • 90 Critic Score
    Pound for pound, Marvel Cosmic Invasion is an amazing follow-up to Shredder’s Revenge, taking the smart nostalgic foundation of an old arcade license (this time X-Men, Maximum Carnage, and the like) and building it into a brilliant modern experience. The Cosmic Swap mechanic lets you play as more characters while adding a lot of depth and strategy. The lively spritework pops off the screen like it is a comic book come to life (it kind of is), emboldened by the stellar voice work and banger of a soundtrack. Cosmic Invasion rules.
    • 78 Metascore
    • 70 Critic Score
    Viewfinder is a fun puzzle game bogged down by its ambitions. I loved the way in which the game uses the gameplay to speak for itself. At the same time, whenever the characters started speaking I was kind of turned off by the experience. The Nintendo Switch version runs fine enough, but can have a bit of a hard time with the framerate and loading of stages. For puzzle game die-hards, especially fans of Portal, The Talos Principle and Superliminal I’d recommend Viewfinder in a heartbeat. But if you’re hoping to find something beyond that incredible viral video, I’m afraid that Viewfinder will not be able to change that perspective.
    • 60 Metascore
    • 55 Critic Score
    I’m happy to give any roguelike or lite a try to see if it hooks me, and after successfully completing my first run, I knew that my stomach was already full of Morsels. If you enjoy its gross, purposefully ugly style and love everything run-based, you’ll probably get a kick out of Morsels. In such an oversaturated genre, there are plenty more appetizing offers to satiate your hunger.
    • tbd Metascore
    • 60 Critic Score
    There are some tense and memorable character interactions, such as when you break into your therapist's room to learn more about another motel guest. When you have multiple objectives on the go, Rue Valley has a genuine sense of momentum that means almost everything you do will lead to a new insight or twist. However, the way in which your create-a-character's mental profile gates off certain interactions and dialogue trees is frustrating and made me feel often like I had just rolled a bad character; I can't see myself returning to a narrative experience like this one after seeing the story through, so I'm not sure why all the gatekeeping and roadblocks exist. If you're a sucker for Groundhog Day, time loop tales, or point-and-click mysteries, your enjoyment of Rue Valley may reach a higher peak. I was already tempted to check out of this motel before my suitcase was unpacked.
    • tbd Metascore
    • 80 Critic Score
    Neon Inferno executes on all the toughest elements of its design flawlessly but occasionally gets tripped up in more traditional areas. Blasting your way through enemies before using a sword to deflect bullets into a sniper waiting in the background is extremely satisfying. But at the same time a poorly implemented alternate weapon system and badly paced checkpoints prevent Neon Inferno from ever quite hitting the heights it deserves to hit. That being said even with those occasional missteps it is hard not to get caught up in everything Neon Inferno has to offer. This is a beautiful throwback to some of the best of the 16-bit era that achieves something entirely original.
    • tbd Metascore
    • 60 Critic Score
    House Fighters: Total Mess is a great concept, but it just never quite executes on it as well as it should. The single player campaign is the only mode and only took me an hour or two to complete. Now and then some more interesting level design will peek through but for the most part this is a forgettable shooter wrapped in a very charming shell that ends just when it is starting to get interesting.
    • 72 Metascore
    • Critic Score
    Demonschool is a very frictionless game that makes it easy to coast along and just see its story play out as you watch its characters interact with each other. If the writing clicks with you, then you’ll probably have a good enough time just taking in the vibes and laughing at the characters, but unfortunately it didn’t click with me at all. With its characters that annoyed me, story that undermined its own appeal, and gameplay that was streamlined to the point of dullness, I found myself bored the entire time I was playing. The striking and vibrant visuals are the only thing that really shines in a package that is otherwise utterly and totally forgettable.
    • 67 Metascore
    • 80 Critic Score
    Ultimately, the DK Island & Emerald Rush DLC is a ton of fun and took me a lot of time to fully complete. DK Island may be lacking in substance but is filled with nostalgic bliss. I also found myself quickly addicted to the Emerald Rush mode and had a blast learning and strategizing along the way. While there are a few minor issues I still think it’s a solid addition to the base Bananza game and I highly recommend it to people that are in love with the mechanics Bananza and are looking for a new way to enjoy them within the same world.
    • 83 Metascore
    • 80 Critic Score
    Yakuza Kiwami 2 features a compelling cast of new and returning characters, chief among the unfamiliar faces being antagonist Ryuji Goda, who cuts a formidable figure and plays an excellent foil to gold-hearted Kiryu. While I enjoyed another romp through the small burrows of Tokyo and Osaka that feel now like a second digital home, returning to Kiwami 2 felt more in service of Kiwami 3, which will be here before we know it. The Switch 2 port is a serviceable one for sure, especially when considered against the PlayStation 4 version, and there isn’t a major sacrifice made to run around these punk-filled streets on-the-go. If you’re becoming a Yakuza collector or have never experienced the second game in the series, there may not be a better time.
    • 77 Metascore
    • 90 Critic Score
    The biggest test for me with LEGO Party has been longevity and I’m writing this review after having this game in family rotation for more than a month. It’s a hit, fully supplanting Mario Party. My oldest (7 years old) has played countless rounds by himself. We’ve played tons of rounds together as a family and LEGO Party has been a consistently fun time. I still don’t really know what the plot of Ninjago is, but I’m still having a blast playing this virtual board game.
    • tbd Metascore
    • 60 Critic Score
    As an adult playing this game, I’m bewildered. It’s a game of tag for two people. I don’t think it’s that great, but it’s weirdly charming. And I can’t fully knock it too much because my kids love it. They’re both grade-schoolers and one of them was Hello Kitty for Halloween this year. Their taste might not be fully refined, but this is the type of game that is made for them more than it is for me. They enjoy playing against each other (though they don’t understand why they can’t be on the same side) and they enjoy cheering each other on in the mission mode. Hello Kitty and Friends: Freeze Tag Party succeeds at what it’s trying to do, in that it’s a vehicle for young fans to engage with Sanrio characters in a familiar game. It’s not a great adaptation of that game, but who doesn’t love running around with Tuxedosam.
    • 87 Metascore
    • Critic Score
    At the end of the day, however, this is the definitive way in 2025 to buy a trilogy of some fantastic games along with its DLC, new content, and other upgrades. If you’ve been thinking about getting into the Atelier series and don’t know where to start, this is a great place to begin your Atelier journey. If you’re already a seasoned alchemist, it might be OK to wait to see what else Gust is cooking up - or hey, pick up one or both of the other Atelier games released this year.
    • 76 Metascore
    • 70 Critic Score
    Reus 2 has the skeletal structure to be a game I’d love. It’s low stress, uncomplicated sim gameplay that scratches an itch for grand strategy like Civilization but breezy and bite sized. The systems are multilayered and play off each other well while also being approachable. The world and character design is cute and friendly, and that tone mates with a mostly constructive ethos (the battles are really a slim part of the game). I enjoy the act of building out the solar system and making better planets as I learned the best approach. It’s a shame that the way to navigate and read the game is so crippling for an otherwise fun game. Fingers crossed they consider some enhancements in the future.
    • tbd Metascore
    • 70 Critic Score
    NBA Bounce is a totally fine arcade sports game geared towards a younger audience. It’s cartoony and fun with a decent variety of modes and a solid local multiplayer experience. The gameplay and scope of the modes never elevates that far past competency, though. I left this game wanting a little bit more out of it, but I had a fun time playing it while the fun lasted. With the right local crowd, this could be a recurring arcade sports game, but outside of that, this is a sixth man of a basketball game - it’s a good complement more so than the main attraction.
    • 85 Metascore
    • 85 Critic Score
    Dragon Quest I & II HD-2D Remake is a great package. Collectively I still think last year's remake of Dragon Quest III is stronger, but this is a fantastic companion and well worth diving into whether you've played the games before or just want to know the history and legacy.
    • 81 Metascore
    • Critic Score
    All this makes it currently very difficult for me to recommend Two Point Museum wholeheartedly right now. While I adore the style, humor and general gameplay loop, it is now becoming a struggle to fully enjoy the game as it reveals its deeper layers. I wish to explore the depth of its gameplay and for that I will now refrain from giving the game a fully scored review. In part because it feels like I have just gotten the hang of its systems and controls in more depth. But also because I want to believe that the developers need a bit more time to optimize and finetune the game for the Nintendo Switch 2. In its current state, at launch, I would not recommend picking up Two Point Museum unless you’re willing to deal with its shortcomings in terms of both performance and presentation. I hope that the developers are able to take the time to get more acquainted with the Switch 2 hardware and use it to optimize the game. In particular I want to see them embrace the features that help a management game such as Two Point Museum thrive on Nintendo Switch 2. For now, this museum is, in my opinion, still undergoing renovations and I hope to see it reopen in the near future to make its exhibits shine. [Review in Progress]
    • 79 Metascore
    • 85 Critic Score
    I love that Katamari has not one but two new games in 2025 after more than a decade of remakes and little hope. It’s even better that the one on Nintendo Switch feels like the third game in a trilogy with the two original PS2 games (that are also available in HD remaster form on Switch). Once Upon a Katamari is a full-fledged fresh entry in a series that hasn’t had this kind of shot in the arm since HDTVs were a thing. Here’s hoping we get a more consistent drip of Katamari following this charming entry that largely understands why the first one was such a cult hit.
    • 75 Metascore
    • 80 Critic Score
    While it can be played perfectly well with a controller, the Switch 2 version does also have mouse controls, which are a great fit for all the scrolling and planting you need to do, in addition to GameShare functionality for the multiplayer modes. Its focus on being a remaster of the first Plants vs. Zombies means it doesn’t have all of the new plant types introduced in later sequels. Still, it’s a great tower defense entry point and a welcome reminder of how much we rely on Mother Nature, even during a zombie outbreak.
    • 80 Metascore
    • 80 Critic Score
    There’s still some structural issues with Persona 3, but it’s probably the most underappreciated member of its trilogy.
    • 89 Metascore
    • 95 Critic Score
    BALL X PIT is exemplary of what a great game should be. Combining simple to learn mechanics, with a lot of depth and variety into a strangely unique beast of a roguelike. Once it got its fangs into me, the game simply wouldn’t let me go. Above all what struck me the most is that it's a game that looks almost effortless in its brilliance. Yet, the attention to detail and the sheer amount of customization feels unexhaustive. I have gone back into this pit again and again over the last few weeks and I am still not getting tired of it. You’re even able to challenge your friends on leaderboards with the fastest time that can keep you engaged for long after you’ve reached the bottom of this pit. BALL X PIT filled a hole, or a pit if you will, for me that I wasn’t aware I had. The only thing I can do is keep crawling back out, shouting that others should join in, before I’m dragged back into its depths again. I don’t think I’ll be leaving the BALL X PIT anytime soon.
    • 83 Metascore
    • 80 Critic Score
    Blippo+ definitely isn’t for everyone, but I do think it is something that can be enjoyed by everyone. Whether you’re into FMV-like games or not, there is a spark of joy that can be felt in every program you come across. The overall story is fun and will keep you engaged over the six to eight hours of Blippo+ you’ll be watching. There is a variety on display here that is so rarely found in modern games of any type. The real stand out is that it shows a new avenue for what FMV-games can be about. Not just mysteries or dark tales, but fun and creativity are what drive Blippo+. There is no game like it I’ve played all year and is something that I will often be thinking about in the months to come. If you’re looking for a game that’s both passive and creative, you will simply need to tune in to Blippo+.
    • tbd Metascore
    • 80 Critic Score
    Platypus Reclayed is an excellently handled update that consistently delivers top notch visuals. It even includes the full original game if you’re feeling nostalgic. Level design comes with the occasionally odd difficulty spike in places, but in general provides a satisfying shoot-em-up experience. It doesn’t really push any boundaries in the gameplay department but handles the basics well. On very rare occasions the gameplay takes second seat to the visuals but most of the time they work together to create an memorable and enthralling journey.
    • 89 Metascore
    • 85 Critic Score
    There’s more to do after rolling credits the first time, but my main take away is just how good the combat feels and how gorgeous everything looks while you're doing it. Absolum is made by a team that understands how to make a great brawler, like Shredder's Revenge and Streets of Rage 4, so you can expect a similar level of polish and chops. I ended up clearing the game with every character because I was having such a good time, and with all the awesome games I still haven't played from September, that's proof positive that any beat-'em-up fan should absolutely be checking out Absolum.
    • 77 Metascore
    • 75 Critic Score
    At the end of the day I think there is an argument that Yooka-Replaylee is a more accessible entry point for this game than the original. But it is disappointing that I can’t say that more definitively. There are a lot of great quality of life updates but between stability issues and some questionable feature removal, it is hard to recommend this version without reservation.
    • 66 Metascore
    • 60 Critic Score
    Overall, there’s a bit too much holding Towa back from a recommendation. There are better Hades-likes out there, most notably Hades II: Melinoe Goes West. If you’re a dyed-in-the-wool roguelite fan, Towa and the Guardians of the Sacred Tree will definitely fill your cup, but I think it’s too easy to walk away from.
    • tbd Metascore
    • 80 Critic Score
    I’ve never disliked the original game, but with a score of 7/10 it's clear that in 2018 I felt there was plenty for Castle of Heart to improve on. While it still isn’t perfect, Retold allows us to play this game likely as its developers always hoped it would be. While this is releasing as an entirely separate game from the original, anyone who purchased that 2018 Switch release can get a hefty discount on the Retold version, making it a very worthwhile upgrade. If you didn’t play the original, then I finally feel like I can very earnestly recommend this game. I wouldn’t have expected back then that Castle of Heart would loosely bookend my experience with the Nintendo Switch, but it has been a very pleasant surprise.
    • tbd Metascore
    • 80 Critic Score
    Candy Rangers just feels good to play. Simple clean visuals are accompanied by an incredible soundtrack that at times feels like a middle ground between Sonic Adventure and Pilotwings 64. The whole experience is buttery smooth and pretty snappy. This is a unique rail-shooter with a lot of legitimately new ideas that I’ve never seen elsewhere. There are some mild colorblindness issues to be aware of if that is relevant to you, and now and then progression feels a little padded, but it is hard to complain too much when Candy Rangers is doing so many new things and doing them well.
    • tbd Metascore
    • 70 Critic Score
    This love letter to all that is Formula 1 is a unique and fun way to pass the time and feed the beast that lives within each gear head gamer. The pros greatly outweigh the cons in analysis. It's retro enough to show the kids how it used to be done back in the day, yet modern enough to run at a smooth framerate in a handheld form factor. Still, this subversively styled game can be a difficult taskmaster with all of the race assists disabled and rule accurate settings in place. It's the tsundere waifu that will happily cook you dinner with a smile but will clobber you with a frying pan using all the force of the Incredible Hulk if you dare say it’s a little salty.
    • 70 Metascore
    • 80 Critic Score
    I’d imagine a lot of people going to this with ‘90s or ‘00s Nick nostalgia in their eyes could leave a little disappointed due to the overall simplicity, but this is an action RPG for the younger sect. More specifically, it’s an action RPG for adults with said nostalgia (and maybe some love for Diablo-esque games) to play with their children. It’s a serviceable dungeon crawler with a lot of love for the Nicktoons involved that is super cute and playful.
    • tbd Metascore
    • 55 Critic Score
    Ultimately, I think my biggest frustration with Storm Lancers is that I feel like it could be something more. It could have more variety in weapons and have more interesting builds. It could push the retro anime aesthetic harder in the UI and while playing the game to be more visually interesting. But it doesn’t. And this is the biggest issue with this game. Storm Lancers isn’t bad, but every element in it has been done better and could be done better. When I saw the trailer come up in the Nintendo Direct I had high hopes it could be a new favorite in a genre I love, but sadly it was just OK.
    • tbd Metascore
    • 60 Critic Score
    Lynked: Banner of the Spark is a totally fine attempt at blending an action RPG with a life sim foundation. The town building aspects are stronger than the action RPG component, but even if the combat left something to be desired, it’s an enjoyable game. The online interaction is largely a disappointment, especially because it’s an online structure that seems adversarial to the handheld half of the Switch. This won’t go down as a memorable Nintendo Direct shadowdrop, but it’s a game that has some heart, even if it gets lost in some of the repetition and online emptiness.
    • 77 Metascore
    • 90 Critic Score
    I went into Pac-Man World 2 Re-Pac expecting a nostalgic trip through a delightful yet flawed 3D platformer of my youth. Instead I got a lovingly re-imagined overhaul that exceeded my expectations in every way. This is now just an excellent 3D platformer with no need for qualifiers. Level design is varied with a nice gradient of difficulty and one-off mechanics in nearly every level. Every good idea from the original has been preserved and everything around it has been improved. While it isn’t technically an incredibly long game, it is dense with content and replayability. The Switch 2 version itself runs great outside of a rare technical hitch. Last but not least, they credit the entire original design team. The biggest negative I can give to Pac-Man World 2 Re-Pac is that it makes it very hard to go back to the original.
    • 73 Metascore
    • Critic Score
    Atelier Resleriana is in a lot of ways a love letter to the rest of the series. While Atelier Yumia was looking forward, Atelier Resleriana shows that Gust is more than willing to look back at the things that made the series beloved in the first place. While I really enjoyed my time with Atelier Yumia, I think Atelier Resleriana will be my favorite Atelier game of the year. This is a review in progress due to the fact I’m not quite done with the game and can’t speak to the completed story, but I think the gameplay and characters show just why so many fans like myself have fallen in love with the Atelier series. It incorporates classic Atelier gameplay with fan favorite characters while still including fresh gameplay ideas. While this was definitely made with existing fans of the series in mind, Atelier Resleriana is something that new fans can also appreciate as well.
    • 95 Metascore
    • 90 Critic Score
    It will take me dozens more hours to see all of what Hades II has to offer, and that’s not even considering some specific endgame challenges it adds after you complete your first run. I am fully invested in squeezing all of the story juice from this delicious fruit, and that’s primarily due to how masterful the gameplay feels. Moving, dashing, attacking, and casting are all incredibly satisfying, and it’s rare to see any video game so skillfully combine gameplay with aesthetic and story. Without a doubt, Hades II lives up to its predecessor, and surpasses it in a number of ways. While it can at times be overwhelming in terms of collectibles and crafting materials, there are also so many ways to enjoy the experience, through options like God Mode and Aim Assist, or just grinding out in-game achievements and other unlockables. Ultimately, my first complete run through the first Hades signalled the end of my time with that game, but for the sequel, it felt more like I was just getting started.

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