Nintendophiles' Scores

  • Games
For 446 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Tony Hawk's American Sk8land
Lowest review score: 8 Mucha Lucha! Mascaritas of the Lost Code
Score distribution:
  1. Negative: 54 out of 446
446 game reviews
    • 69 Metascore
    • 16 Critic Score
    Remember the 30 day time limit in the original Pikmin and how amazingly stressful that was? Well picture that and multiply it by five. I almost felt like I was baby sitting and not getting paid. Boring, frustrating gameplay that will leave you in tears of anger.
    • 69 Metascore
    • 83 Critic Score
    Fans of any Disney Princess will adore the game, provided that they are newer to the world of video games.
    • 69 Metascore
    • 85 Critic Score
    In my opinion, ANY game that actually makes you want to see the movie and even read the books is a good one, and that game did just that.
    • 69 Metascore
    • 58 Critic Score
    Donkey Konga 2's main mode Street Performance is just as fun as the original's, even though it has no good music what-so-ever (well, not counting the REM songs).
    • 69 Metascore
    • 80 Critic Score
    If you enjoyed the original Banjo-Kazooie games, you will enjoy Grunty's Revenge. If you didn't like the original games, you probably won't like Grunty's Revenge. It's that simple.
    • 69 Metascore
    • 58 Critic Score
    Starts by presenting a strong mood and setting, but the feeling wears off soon. The best ideas for rooms and puzzles seem to be used at the beginning of the game, and everything comes together more suitably in the first half of the game.
    • 69 Metascore
    • 55 Critic Score
    It is simply not fun...and what pains me even more is that the dog-fighting mechanics could easily have made this an amazing game!
    • 69 Metascore
    • 95 Critic Score
    Adds a few nice modes to the Mario Party series, but if you already own "Mario Party 4" there is absolutely no reason to upgrade.
    • 69 Metascore
    • 88 Critic Score
    Not only does this game offer probably the best multiplayer Game Boy experience since "The Legend of Zelda: Four Swords," but the story mode, challenge mode, and excellent gameplay make it a great single player experience as well.
    • 69 Metascore
    • 62 Critic Score
    Seems like a step back for the franchise. XG3 had a weapon system based on powerups that were bought, XGRA is sort of random. The tracks don't entice the way XG3's did either.
    • 69 Metascore
    • 64 Critic Score
    The hit or miss of long-range weapons is a back breaker, especially in the single player against a computer opponent that knows how to judge everything perfectly.
    • 68 Metascore
    • 80 Critic Score
    In the end the Scooby Doo license is well served.
    • 68 Metascore
    • 90 Critic Score
    I can't say enough about Jazz Jackrabbit on the GBA. Jaleco and Game Titan have created a brand new experience while still keeping Jazz's classic gameplay intact.
    • 68 Metascore
    • 78 Critic Score
    If you’re a Medal of Honor fan, it’s a must have, although I would be prepared for a little disappointed. If you’re an FPS fan, there are probably better games out there for you, but if you’re not big on strategy, then it’s definitely worth a shot.
    • 68 Metascore
    • 80 Critic Score
    A significant improvement over the original. The game is longer, the quests are more varied, and the game looks a lot prettier.
    • 68 Metascore
    • 75 Critic Score
    Definitely a unique action-hero game that has Mega Man/Bob SNES qualities and style of gameplay. It can rival some of the better-known superhero GBA games on the market today.
    • 68 Metascore
    • 75 Critic Score
    The amount of events available makes for a busy amount of things to do, with a great multiplayer mode to complement it. The control can sometimes be a bit tight though.
    • 68 Metascore
    • 67 Critic Score
    Feels too much like the average cart racer. And the fact that you take hold of a plane rather then a cart is entertaining, but still doesn't feel any different, and has just as many boundries (and some odd ones at that).
    • 68 Metascore
    • 75 Critic Score
    The selling point is the automatic save system. You can play as long as you want, and you won’t miss anything important and can’t cheat in your business.
    • 68 Metascore
    • 65 Critic Score
    There just seems to be something empty in the gameplay. The fighting does not seem solid, and the tournament is less than exciting.
    • 68 Metascore
    • 78 Critic Score
    It's a throwback to days gone by and is successful in what it sets out to do. It's a fun game overall, where thinking comes second and blowing the aliens away is the primary goal.
    • 67 Metascore
    • 75 Critic Score
    While this addition to the Star Fox universe is a blast, it is just too short. Added to that problem are others such as shoddy voice work and horrible sound mixing.
    • 67 Metascore
    • 65 Critic Score
    Jango Fett is quite possibly my favorite character in the current trilogy, and I think it was an absolute genius idea to formulate a game around him... The game, on the other hand, just kind of wallows in mediocrity.
    • 67 Metascore
    • 60 Critic Score
    Gets very boring after a while. There isn’t enough strategy or different battle methods to keep most people interested.
    • 67 Metascore
    • 88 Critic Score
    By taking a lighthearted and cartoony approach to a genre of games that was previously untouched by such antics, Poponchi succeeds in providing an altogether refreshing gameplay experience for those who are tired of the traditional elements of skateboarding games.
    • 67 Metascore
    • 55 Critic Score
    Like the difference between a fight in real-life (scrappy, brawling, inelegant) and a fight from your favourite movie (balletic, graceful, dynamic), buy this if you like to see two blokes battering each other into submission. If you like a bit of style, skill and excitement with your violence, don't bother.
    • 67 Metascore
    • 65 Critic Score
    There may be some people in this world who revel in this degree of complexity, but the rest of us mere mortals may wish for something a little less taxing.
    • 67 Metascore
    • 66 Critic Score
    The game isn’t fun to play, which is the only really glaring problem with it...It needs more polished mechanics, enhanced physics, and overall better ideas.
    • 66 Metascore
    • 67 Critic Score
    If you can't sit down with three other friends, don't bother, but I'll tell you right now this kicks the pants out of "Mario Kart: Double Dash!!" - yes, you heard me.
    • 66 Metascore
    • 80 Critic Score
    One possible complaint is that the game, for all its excellent aesthetic features and options, may simply be too difficult for the average gamer, even in the “novice” difficulty mode.

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