Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 47 Metascore
    • 68 Critic Score
    Promises a solid foundation of endless fun. [Sept 2002, p.164]
    • Nintendo Power
    • 63 Metascore
    • 68 Critic Score
    The game is a clever 2-D platformer that makes the most of Batman's gadgets...but has little fighting-move variety. [Jan 2004, p.160]
    • Nintendo Power
    • 65 Metascore
    • 68 Critic Score
    The difficulty may be a tad high for very young players, but most gamers will appreciate the challenge. [June 2004, p.122]
    • Nintendo Power
    • 75 Metascore
    • 68 Critic Score
    The classic turn-based combat formula works great on GBA. [July 2002, p.149]
    • Nintendo Power
    • 53 Metascore
    • 68 Critic Score
    The game is so fast-paced, it's often difficult to keep track of the action. [Jan 2004, p.161]
    • Nintendo Power
    • 60 Metascore
    • 68 Critic Score
    Has similarities to the basic game play of the "Super Smash Bros." series. [Feb 2003, p.158]
    • Nintendo Power
    • 83 Metascore
    • 68 Critic Score
    There are only 12 cycles on a huge track, leaving you by yourself for much of the race. [Jan 2002, p.128]
    • Nintendo Power
    • 77 Metascore
    • 68 Critic Score
    The absense of a course map compounds the problem. [Mar 2004, p.120]
    • Nintendo Power
    • 84 Metascore
    • 68 Critic Score
    The game's complexity makes it difficult to plug in and play. [Jan 2004, p.159]
    • Nintendo Power
    • 68 Metascore
    • 67 Critic Score
    Player control is as good as ever, offering a wide selection of moves. [Feb 2005, p.114]
    • Nintendo Power
    • 80 Metascore
    • 66 Critic Score
    Five skill levels ensure that ever game is a challenge. [Apr 2003, p.139]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    The L-and-R-Button turning scheme takes some getting used to, but the other controls are spot-on. [Nov 2004, p.132]
    • Nintendo Power
    • 68 Metascore
    • 66 Critic Score
    The control felt floaty at first, but it made sense the more I played. Overall, I didn't want to stop playing. [Feb 2002, p.151]
    • Nintendo Power
    • 49 Metascore
    • 66 Critic Score
    Superb sound effects and fast, insane "on-fire" action is classic Jam through and through. [Feb 2002, p.154]
    • Nintendo Power
    • tbd Metascore
    • 66 Critic Score
    It's a great play from a classic gaming series. [Feb 2005, p.116]
    • Nintendo Power
    • 71 Metascore
    • 66 Critic Score
    The play control is responsive and intuitive, and the graphics have a clean, comic-book style. [Feb 2004, p.152]
    • Nintendo Power
    • 44 Metascore
    • 66 Critic Score
    Does bring something new to the genre - boss battles that test your trick skills like no other skateboarding game. [Jan 2003, p.172]
    • Nintendo Power
    • 48 Metascore
    • 66 Critic Score
    Sadly, the game lacks a two-player mode, but the classics are so fun you wouldn't want to share anyway. [Jan 2002, p.152]
    • Nintendo Power
    • 77 Metascore
    • 66 Critic Score
    Although Crash Nitro Kart doesn't bring anything new to the kart-racing genre, it's a fast and amusing play that Crash Bandicoot fans will enjoy. [Feb 2004, p.152]
    • Nintendo Power
    • 61 Metascore
    • 66 Critic Score
    You can transform your Veritch from a Fighter to a Guardian to a 40-foot-tall Battloid. [Dec 2002, p.222]
    • Nintendo Power
    • 70 Metascore
    • 66 Critic Score
    Since the camera stays back to keep track of all four heroes at once in most battles, the characters often appear very small. However, Hero Time sequences show single fighters close-up. [July 2004, p.120]
    • Nintendo Power
    • 59 Metascore
    • 66 Critic Score
    Zippy music, nice animation, multiplayer racers and good variety. [July 2002, p.150]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    Slightly gimmicky but still very entertaining. [Mar 2003, p.136]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    Although the original version of SimCity 2000 was built for point-and-click control, it translates well to the GBA control configuration. [Feb 2004, p.154]
    • Nintendo Power
    • 75 Metascore
    • 66 Critic Score
    The animation is a little choppy and the graphics are often pixelated, but the action is nonstop and the play control is tight and responsive. [Sept 2003, p.139]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    It's not Pokemon, but it covers similar territory. [Nov 2003, p.152]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    The motley crew of games is packed with great fun for fans of all genres. [Oct 2002, p.196]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    The sheer variety of gameplay is noteworthy. [Oct 2002, p.196]
    • Nintendo Power
    • 55 Metascore
    • 66 Critic Score
    It's a smashing game for tennis fans and players looking for fun volleyball action. [Sept 2002, p.164]
    • Nintendo Power
    • 80 Metascore
    • 66 Critic Score
    A fast but very simple fixed-angle racer with limited graphic appeal. [Sept 2003, p.139]
    • Nintendo Power

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