Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Good fun; you just have to do some work to get the most enjoyment out of it. [Aug 2009, p.89]- Nintendo Power
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- Critic Score
I was pleasantly surprised to discover that Guilty Party had some genuinely funny moments. [Oct 2010, p.89]- Nintendo Power
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- Critic Score
The play control is responsive, but sword swinging is hesitant and Raguna is unable to fight and walk at the same time. [Sept 2007, p.88]- Nintendo Power
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- Critic Score
But thanks to clever puzzle-solving and some touch screen-centric minigames for variety, Teenage Zombies is good fun. [May 2008, p.88]- Nintendo Power
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- Critic Score
There's a surprisingly deep power-up menu as well, but it's overkill for the game's target audience. [Nov 2005, p.103]- Nintendo Power
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- Critic Score
As is, it's a tasty morsel that will appeal especially to conoisseurs of DS oddities like "Phoenix Wright" and "Trauma Center". Bon appetit! [Nov. 2006, p.90]- Nintendo Power
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- Critic Score
The monkeys skills are well-represented in his 13-episode adventure, but a stiffness in the controls creates frustration in situations that rely too much on accurate double-jumping. [Apr 2006, p.85]- Nintendo Power
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- Nintendo Power
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- Critic Score
Reluctant hero Bilbo Baggins is slow to swing his walking stick, making battles more difficult than they should be, but the overall game play and control are very solid. [Dec 2003, p.150]- Nintendo Power
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- Critic Score
It's amusing, but unfortunately the GamePad can cause noticeable lag issues on the TV screen when it's in use during a dance. [Dec 2012, p.82]- Nintendo Power
Posted Dec 14, 2012 -
- Nintendo Power
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- Critic Score
The updated Wii U version improves on many issues that irked fans when Ninja Gaiden 3 originally launched, but repetitious battles and a hokey story knock the experience down a few notches. [Dec 2012, p.86]- Nintendo Power
Posted Dec 14, 2012 -
- Critic Score
Hard-core RPG fans will enjoy the game's complexity. [Mar 2003, p.138]- Nintendo Power
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- Critic Score
More finese than bravado, soccer is a subtle subject for an outrageous Street title, but the second game in EA's "FIFA Street" series justifies its over-the-top treatment with more tricks and fireworks than the original. [May 2006, p.87]- Nintendo Power
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- Critic Score
Despite these issues, Road Trip makes a great party game (you can play co-op or versus with up to four people), and I highly recommend it for anyone looking to dust off their Balance Board. [Holiday 2008, p.84]- Nintendo Power
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- Critic Score
Snowboarding stood out on Wii by taking a different approach to style, content, and (obviously) controls compared to other platforms. Unfortunately, not much has changed in this iteration, despite Wii MotionPlus support and a career mode in which you slowly climb the ranks to become number one. [Holiday 2009, p.85]- Nintendo Power
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- Critic Score
While the Potter faithful will likely love Order of the Phoenix nonetheless, players who don't know Reducto from Reducio may want to wait for a more-satisfying Potter game. [Aug 2007, p.89]- Nintendo Power
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- Critic Score
With the ability to alter the past literally at your fingertips, you should be able to solve problems in a myriad of ways, yet the game's mostly linear storytelling rarely lets you use your powers creatively. [Nov 2008, p.102]- Nintendo Power
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- Critic Score
It might be OK for a movie to show the same location over and over, but as a video game, the repetition gets old. [Jan 2006, p.116]- Nintendo Power
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- Nintendo Power
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- Critic Score
Though playing through the main story doesn't take nearly as long as I'd like, level replays plus a two-player sabotage mode (two DS cards needed) lengthen gameplay. [Dec 2005, p.122]- Nintendo Power
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Tight tuning and top-notch control put the game in a league with Vicarious Visions's "Shrek 2: Beg for Mercy." [Aug 2005, p.85]- Nintendo Power
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- Critic Score
Some activities aren't worthy of gold medals, but the addictive fun of the best ones proves that Mario and Sonic's latest competition is still a victory. [Jan/Feb 2012, p.84]- Nintendo Power
Posted Jan 4, 2012 -
- Critic Score
The easily frustrated should probably stay away, and for what it is, the game's MSRP of $29.99 seems a bit steep. [May 2008, p.89]- Nintendo Power
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- Critic Score
Minor issues aside, Crush 3D should provide plenty of fun to anyone who wants a mental workout. [Jan/Feb 2012, p.86]- Nintendo Power
Posted Jan 4, 2012 -
- Critic Score
DWA does have gameplay (and replay) value that ranks among the best on the GBA. [Oct 2005, p.100]- Nintendo Power
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- Critic Score
Commanding minions to wreak havoc in a fairy-tale world is just plain fun. [Aug 2009, p.91]- Nintendo Power
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- Critic Score
It's ultimately interesting enough to keep you playing until the end. [Jan/Feb 2012, p.88]- Nintendo Power
Posted Jan 4, 2012 -
- Critic Score
Viva Pinata: Pocket Paradise has all the depth of its console cousin, but is missing some of its charm. [Nov 2008, p.98]- Nintendo Power
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- Critic Score
It's also unfortunate that there's no multiplayer of any sort, which definitely hurts the game's longevity. [Dec 2008, p.98]- Nintendo Power