Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 81 Metascore
    • 70 Critic Score
    The overall package is one that only fairly young players with generous parents are going to really enjoy. [Nov 2011, p.76]
    • Nintendo Power
    • 64 Metascore
    • 70 Critic Score
    This may be the first time in video game history that a licensed DS title far exceeds the movie it's based on. [Sept 2009, p.90]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    If you've played a lot of games in this genre, it's refreshing to finally find one that's willing to crack a smile. [May 2009, p.87]
    • Nintendo Power
    • 63 Metascore
    • 70 Critic Score
    The action is smooth, but in this advanced age of 3D gaming there's no excuse for not being able to fight and move at the same time. [Aug 2007, p.88]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Fortunately, Nano Assault adjusts the difficulty level depending upon how you play, which can help alleviate the frustration. [Nov 2011, p.79]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    Less-than-consistent frame rate and irritating load times. [Dec 2011, p.86]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Bump the challenge up a notch, however, and playing the game requires a bit more strategy(and becomes a lot more fun). [Mar 2008, p.88]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    Although the characters are small, the graphics are clear and detailed and the game play is fast and fun. [May 2003, p.140]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Still, racing around is enjoyable and can be challenging, even if the Career mode can feel repetitive due to the unfortunate lack of track variety. [Holiday 2009, p.87]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Though Glory of Heracles may not be revolutionary, however, it's still ultimately solid fun. [Feb 2010, p.90]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    A clever take on a familiar concept. [Sept 2007, p.89]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    It works shockingly well. [July 2009, p.85]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    It presents a steady stream of minigames with tons of variety. [July 2004, p.122]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    The game is far from perfect, but it fills a niche for those wanting a fun and funny 2-D platformer on the DS. [Apr 2007, p.85]
    • Nintendo Power
    • 54 Metascore
    • 70 Critic Score
    Like in many fighters, the two-player Versus mode is where Marvel Nemesis fares best, especially when you're battling a second player who appreciates pick-up-and-play simplicity. [Nov 2005, p.103]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    It's the perfect style of puzzle for touch-screen controls, and there's an edit mode for designing your own custom challenges, which adds a lot of replay value to this latest exercise in Rabbid abuse. [Holiday 2009, p.89]
    • Nintendo Power
    • 74 Metascore
    • 70 Critic Score
    The best thing about The Sky Crawlers: Innocent Aces is that it makes you feel like a badass ace pilot. [Jan 2010, p.87]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    It doesn't add a whole lot to the fighting genre, but it's a rewarding game with a well-tuned fighting system and loads of replay value. [May 2006, p.91]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    The game's classic THPS-style arcade mode and three unlockable minigames add depth to the seven-stage story mode. [Dec 2004, p.156]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Ultimately, charm and high replayability trump the sometimes-awkward controls. [Aug 2011, p.89]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    These mechanics are novel and feel great, but take some practice. [Oct 2010, p.89]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Lack of structure aside, Cooking Mama 2 is a tasty treat. [Holiday 2007, p.82]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    A bit more story or presentational flair would've been appreciated, but even as it is, Rooms offers a unique and worthwhile challenge for portable-puzzle junkies. [Apr 2010, p.88]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    Intended as a colorful and welcoming invitation for new Wii U owners, Nintendo Land succeeds as a broadly enjoyable tutorial on the myriad features and abilities of the console and its unique GamePad controller. [Dec 2012, p.72]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    The degree of challenge and polish never quite ramps up to where it ought to be, but Shrek the Third is a good time nonetheless. [July 2007, p.93]
    • Nintendo Power
    • 52 Metascore
    • 70 Critic Score
    The game's chaotic action works well when playing casually for a high score, but it falls flat when trying to complete objectives and advance to new levels. [July 2005, p.99]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    The nine racing locations, which include Las Vegas and Paris, are dramatically lit and loaded with intricate textures, making the surroundings so busy at times that it can be difficult to see the track. [Feb 2005, p.114]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    Boasts more action and cool variaety than you could strap into a utility belt. [Jan 2002, p.134]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Complex and intricate, with a stupefying number of cards (nearly 500) and turn phases (six), Fullmetal Alchemist Trading Card game is the victim of too many good ideas thrown into one game. [Sept 2007, p.88]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    Still, for Wii owners looking to lace up their skates, this is the only game in town and it's not half-bad. [Nov 2008, p.100]
    • Nintendo Power

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