Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 80 Metascore
    • 70 Critic Score
    More waterways would've been welcome, but the various weather conditions can change each course considerably and most areas feature multiple shortcuts. [Nov 2001, p.142]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    Groundbreaking? No. A must-buy if you don't own Ruby or Sapphire? Absolutely. [June 2005, p.96]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    Touch-screen based boss duels add some decent variety, and plenty of collectibles plus a few bonus levels are nice inclusions for the completist. [July 2007, p.94]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    As much as I grumble about its flaws, Tierkreis's epic scope and engaging narrative did keep me playing, eager to see what would happen next. [Apr 2009, p.86]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    Royally difficult. [Apr 2002, p.152]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Ultimately, Castle of Shikigami III is fun and has good replay value since each character feels different and has a unique storyline--the storylines even take a second player into account when you're playing cooperatively, which is a nice touch. [May 2008, p.90]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    So, sure, Obscure: The Aftermath doesn't exactly succeed as a horror game, but it is fun, with some good usage of the Wii remote. [Apr 2008, p.89]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    If you're a devoted fan of straightforward tennis, you'll likely enjoy the game. [June 2008, p.88]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    The best portable game in the franchise to date (it annihilates "LEGO Star Wars" for the GBA). Impressive. Most impressive. [July 2005, p.98]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Fortunately, nifty level-specific gimmicks (a tail hook, wings, ice skates, climbing claws, etc,) and the ability to draw on-the-fly interactive platforms in select parts of each stage keep things interesting, if unspectacular. [Dec 2009, p.83]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    If you have the patience to see it through, Magical Starsign is fairly satisfying, especially if you value good writing and compelling characters over deep gameplay. [Dec. 2006, p.104]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    Midway has taken the most violent aspects of ice hockey and adrenalized them. The resulting mayhem is a blast. [Dec 2001, p.170]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Nonetheless, Elebits is a cute, enjoyable diversion. [Jan 2009, p.90]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    With victories, you earn special items and magic abilities. [Jan 2003, p.173]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    The graphics are suitably dark and a helpful navigation system lets you know where to go and where you've been. [Feb 2004, p.151]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Although much of the action is standard platformer fare, sliding on vines is zany fun. [Feb 2005, p.113]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    The camera has much more movement than it did in earlier games in the series, but the stiff, character-relative control remains. [Feb 2004, p.150]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Even better, this game does a mostly good job of bringing the Diablo-style experience to the Nintendo 3DS system. [July 2012, p.85]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    A solid, well-made game that will provide hours of relaxing fun. [July 2009, p.89]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    If you haven't played "The Two Thrones", Rival Swords is definitely worth a look. [May 2007, p.84]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    The game is no masterpiece, but if you're in the mood for some mindless, old-school entertainment, it's $30 well spent. [Holiday 2007, p.82]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    LEGO Batman 2 certainly doesn't innovate, but I had fun seeing what stages and superheroes I could unlock next. [July 2012, p.82]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    As for its single player component, Break 'em All has you competing against high scores, which gives the title an arcade feel that may not appeal to everyone. [Aug 2006, p.85]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    If you're a fan of Wii's pick-up-and-play titles, then picking up Carnival Games is a no-brainer. [Oct 2007, p.88]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Does a decent job of punching monotony in the face. [Nov 2010, p.89]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    Shakes things up in some interesting ways, mainly through its diverse array of mission locales. [Nov 2010, p.89]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    A unique setting and some decent - not great - chills. [Oct 2009, p.87]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The game's 20 levels (including vehicle chases) give you plenty of play, but the reason to pick it up is to flex your creative muscles. [Nov 2008, p.104]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    If you're a puzzle fan and haven't played the series before, be sure to check it out. [Sept 2009, p.90]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    There are deeper DS games than this, but not many that make it so much fun to be the bad guy. [Aug 2009, p.91]
    • Nintendo Power

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